IRC logs for #openttd on OFTC at 2020-03-30
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00:23:29 <TrueBrain> Why can't andythenorth review?
00:23:55 <LordAro> pretty sure he's a maintainer
00:25:19 <TrueBrain> Will be fun to see if a release really works
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00:42:34 <TrueBrain> Do check if the internal version is correct etc plz
00:43:24 <TrueBrain> I am still surprised how smooth GitHub Actions work
00:44:24 <LordAro> TrueBrain: seems good, OTTD automatically picked it over the old version, anyway
00:44:38 <LordAro> TrueBrain: do NSIS stuff pls
00:44:44 * LordAro following release process
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00:48:05 <TrueBrain> In bed atm. Will do tomorrow :p
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03:26:33 <Eddi|zuHause> well, MOM was updated and my city *almost* loads... :p
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08:17:44 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8044: Fix #8043, c02ef3e4: Incorrect handling of global road/tram hotkeys https://git.io/Jvycp
08:18:35 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8040: Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs https://git.io/JvMcQ
08:18:37 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh closed issue #8039: AIOrder.SetOrderFlags doesn't always work for ships https://git.io/Jv1xF
08:21:43 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8021: Fix #8020: Add missing docking tiles around industry neutral stations https://git.io/JvEK3
08:21:44 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh closed issue #8020: Not all tiles around an oil rig are docking tiles https://git.io/JvErY
08:25:18 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh merged pull request #8023: Fix #7644: (Cocoa) Manually set colorspace to sRGB https://git.io/Jvu4O
08:28:52 <Wolf01> Meh, I'll need a week to get used to the new time
08:30:13 <tuvok> is anybody here and can help me? .. i will use the 1.10.0-RC1 portable with SFX Grafic
08:30:28 <tuvok> where must i copy the sfx and grafics in which folder?
08:39:14 <tuvok> the grafic files are in basesets the game will run but the sfx and music hm
08:54:01 <tuvok> hm a portable version is not avaiable?
08:58:26 <Wolf01> Yes, just put everything in the game folder, if the openttd.cfg is in the game folder it's considered portable
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09:00:08 <tuvok> at the moment the big folder are on documents\openTTD
09:00:31 <tuvok> i must put the folder also on a stick or?
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09:08:20 <Wolf01> Not on /bin for sure, yes, the entire content of /documents/openttd
09:11:16 <tuvok> Wolf01 what must i do gives a manual to copy the content to my stick?
09:12:18 <Wolf01> And run the executable from the new location
09:13:42 <tuvok> hm in the same folder as the .exe?
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09:48:46 <DorpsGek_III_> [OpenTTD/OpenTTD] andythenorth commented on pull request #8023: Fix #7644: (Cocoa) Manually set colorspace to sRGB https://git.io/Jv7ER
09:55:05 <Samu> i found a bug with scoring end year
09:55:20 <Samu> loaded some old savegame and it got a value of -1
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10:29:15 <planetmaker> LordAro, andythenorth yes, my script gathered and sorted commit (messages). You might want to edit it for clarity and one definitely will need to sort out those fixes which fix things introduced after the last release
10:29:48 <planetmaker> often I only did mostly only the latter
10:29:56 <planetmaker> that works, iff commit messages are good :)
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10:36:10 <LordAro> planetmaker: i basically completely rewrote it ¯\_(ツ)_/¯
10:36:24 <LordAro> not been as strict about good commit messages since converting to git :p
10:54:25 <planetmaker> it's not a magic script anyway, just a quick script to sort by type (fix / feature / add / change)
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11:11:50 <Samu> an ending year of 0 in slv_105 meant that it never ended?
11:12:18 <Samu> I'm unsure how to fix this, maybe i'll leave it to nielsm
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11:15:08 <Samu> i can start a game on year 0
11:15:26 <Samu> but nielsm made year 0 to mean NEVER
11:24:04 <Samu> found another issue, max year can go past 5000000
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11:33:12 <rotterdxm> moving to new place, getting the keys in 30 mins :D
11:34:37 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on issue #8050: Scoring year is -1 when loading old savegame https://git.io/Jv7Ei
11:37:26 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick commented on issue #8050: Scoring year is -1 when loading old savegame https://git.io/Jv7Ei
11:37:59 <rotterdxm> i admit that has crossed my mind
11:46:39 <peter1138> All that has been suspended here.
11:47:07 <peter1138> Today I'm listening to NIN - Ghosts V / VI. Makes a break from the news.
11:52:32 <rotterdxm> haha my SO says she´ll fist bump to that
11:53:44 <tuvok-_> is this normal that when i make a multiplayer game
11:53:49 <Sacro> peter1138: moving hasn't been fully suspended, I might still have to move
11:53:51 <tuvok-_> i can not build streets?
11:54:06 <tuvok-_> gives no cars on this year?
11:54:10 <peter1138> If there's no road vehicles, yeah.
11:54:27 <peter1138> Might've changed with the introduction of roadtypes.
11:54:37 <peter1138> If you're playing a game with that.
11:54:49 <peter1138> If not, then it didn't, heh.
11:59:11 <Eddi|zuHause> iirc default vehicles start at like 1927
12:00:11 <Eddi|zuHause> you probably shouldn't start any earlier than 1930 without NewGRFs
12:10:04 <LordAro> wouldn't be a bad thing to have a warning on start if there's no vehicles of a particular type available for the start year
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12:12:35 <Eddi|zuHause> LordAro: that needs newgrf utopia?
12:13:51 <LordAro> Eddi|zuHause: yeah, might need to actually generate the game first, then display a warning
12:23:25 <Eddi|zuHause> hm, all mods seem to be updated, but my cities:skylines crashes as soon as i unpause
12:26:16 <Sacro> peter1138: we've exchanged, so we're legally bound to complete, but at least it's a new build so no chain
13:59:31 <Wolf01> <Eddi|zuHause> hm, all mods seem to be updated, but my cities:skylines crashes as soon as i unpause <- :( that's why I don't want to check the old games, btw I only enabled TMPE and MoveIt!
15:03:11 <Samu> just discovered the last day of openttd before it overflows
15:03:42 <Samu> year 5879610, July, 11th
15:04:28 <Samu> the next day after is year -5879608, January, 15th, and becomes stuck in that day forever
15:07:36 <Samu> oh, i fast forwarded and it advanced apparently at some time
15:08:58 <Samu> x = _month_date_from_year_day[rem];, rem here was a negative number, what will happen in that case?
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15:20:35 <Samu> just got different weird crashes
15:20:46 <Samu> seems to be caused by string format
15:21:01 <Samu> interesting, how an overflow can cause such disaster
15:26:12 <DorpsGek_III_> [OpenTTD/OpenTTD] PeterN commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination https://git.io/Jv7iu
15:31:37 <Samu> peter1138, that timer issue was uncovered due to a bug in the town directory, which was refreshing incessantly
15:31:48 <Samu> the directory list, which caused stalls
15:33:01 <Samu> the on-hundreth tick was essentially being done every time it unstalled
15:33:07 <Samu> stall was over 3 seconds
15:33:46 <Samu> on hundreth tick wasn't really on hundredth in this case, but just right away
15:34:34 <Samu> but the town directory bug was fixed, and now it even has a cache thx to jrg
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16:18:10 <Eddi|zuHause> Wolf01: so i can circumvent the crash if i save it and reload
16:18:45 <Eddi|zuHause> Wolf01: however, some of my roads disappeared
16:19:15 <Eddi|zuHause> Wolf01: with just TM:PE and move it there shouldn't really be any problems
16:37:32 <Sacro> ooh, cities skylines <3
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16:59:53 <Samu> nielsm, I have a bug for you, maybe you noticed it already
17:03:18 <Samu> btw, i think gui settings aren't saved in savegames
17:03:28 <Samu> how could you try to load an old setting?
17:05:27 <Samu> unless they were back then
17:05:56 <nielsm> I specifically tested that
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17:13:06 <nielsm> that should be the savegame I tested with
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17:15:24 <nielsm> it should set the ending year to 2001
17:15:44 <nielsm> I don't remember exactly which logic I implemented
17:17:30 <Samu> so it was saved in savegame, i really thought client settings weren't saved, they must have been back then
17:20:23 <Samu> what's still confusing me is... how does it still link a non existant to the correct settingdesc
17:21:28 <Samu> there's only a GetVariableAddress which seems to be magically linking stuff
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18:05:14 <Samu> or are you working on a fix?
18:05:38 <nielsm> no I haven't started yet
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18:06:26 <nielsm> but that changeset is wrong IMO
18:07:44 <nielsm> don't change the rules for end year, even though they are wrong relative to original TT
18:07:57 <nielsm> at least don't change them together with other things
18:12:02 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination https://git.io/Jv790
18:17:11 <LordAro> TrueBrain: OVH use flyspray for status notices?
18:19:19 <milek7> a bit pointless having status service hosted on same infrastructure :P
18:26:17 <DorpsGek_III_> [OpenTTD/OpenTTD] glx22 commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination https://git.io/Jv7Hm
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18:53:59 <DorpsGek_III_> [OpenTTD/OpenTTD] PeterN commented on pull request #8032: Fix #7904: Don't use a timer for hundredth tick determination https://git.io/Jv7Q0
19:02:03 <Wolf01> Pfff, steam scheduled an update for a game for this friday...
19:03:23 <Wolf01> Yes, but usually it's scheduled like "tomorrow at 3 o'clock"
19:21:42 <Eddi|zuHause> yeah, steam always schedules uptates to "tomorrow 5AM"
19:25:39 <TrueBrain> LordAro: all on track? Anything I can do to help?
19:25:44 <TrueBrain> owh, yeah, OpenGFX, let me fix that right now
19:26:19 <TrueBrain> owh, it needs to be a .7z .. euh .. lol
19:26:26 <LordAro> think my backport PR needs some updates
19:26:32 <LordAro> and then we need a PR with documentation updates
19:26:38 <LordAro> other than that... all on track?
19:26:48 <LordAro> need to make a decision about what to do with the lost ships
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19:30:59 <TrueBrain> ships are always lost :D
19:31:06 <TrueBrain> k, new OpenGFX is now published via NSIS installer
19:31:36 <TrueBrain> so keep an eye on user-reports, in case any happen :)
19:33:04 <DanMacK> I just ignore my "Ships are lost" - lol
19:42:54 <Samu> ship curve penalty doesn't have an easy solution
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19:45:24 <Samu> "ships stop to take 90 degree turns" is a new feature, in which the curve90 penalty comes in as a solution to avoid paths where ships have to stop to make a turn
19:49:00 <Samu> easy way out would be to make curve90 penalty equal to curve45 penalty to avoid early "ship is lost" messages, but that would defeat the said solution :/
19:49:55 <Samu> as for the docking tile issue, I have a PR for it
19:50:55 <Samu> but u know all that already, :p
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20:46:12 <SpComb> €6.70/month... I would be *so* rich if I had kept myottd going!
20:47:18 <Samu> someone on the forum complaining about the servers being slow
20:47:34 <Samu> total waste of money, especially when you could host yourself
21:00:06 <milek7> cheapest vps are ~3€/mo
21:01:15 <Samu> I saw €170 for 1 server hosting 255 players there
21:01:46 <Samu> as if a server could get 255 players in it
21:02:18 <Samu> for a game such as opentttd, that's absolutely ridiculous!
21:06:11 <TrueBrain> SpComb: you still can!
21:10:26 <LordAro> or indeed if there's any more PRs that need to be merged
21:15:19 <Samu> there is a bug yet to fix, waiting on nielsm
21:15:56 <LordAro> it's a very minor bug
21:16:17 <Arveen> there are even usable vps for 1E / month
21:16:18 <LordAro> if a fix is ready and merged in the next ~36 hours, then sure
21:19:12 <andythenorth> we need the savegame then eh :)
21:19:29 <andythenorth> LordAro sorry I saw your comment from last night, maybe we should start self-approving :)
21:19:49 <andythenorth> also my laptop was joining this channel despite being very asleep, which is...unexpected
21:23:49 <Samu> oh, there was the talk about changing default for serve_neutral_industries setting
21:24:13 <Samu> but it hasn't been changed as of yet
21:29:50 <TrueBrain> did my best to track who-ever is still using finger.openttd.org, but the useragent is blank .. so ... someone is going to have a tool that no longer works :(
21:29:57 <TrueBrain> pulling the dns entry of finger.openttd.org
21:30:01 <TrueBrain> it is heavily out-dated now :)
21:31:13 <glx> LordAro: maybe #7990, but not vital I'd say
21:31:53 <TrueBrain> "ping: finger.openttd.org: Name or service not known"
21:32:31 <TrueBrain> well, now you mention it .. some internal IP was also trying to reach it ..
21:32:37 <TrueBrain> not sure what .. I think the old old main website
21:32:42 <TrueBrain> we will see what happens :P
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21:37:32 <supermop_Home> recommendations for wifi extension?
21:37:59 <glx> supermop_Home: yeah use ethernet :)
21:37:59 <LordAro> glx: eh, if i only have to cherry-pick & push, fine by me :p
21:38:16 <TrueBrain> and change the order of commits? :D
21:38:22 <TrueBrain> having the prepare last makes a cleaner history?
21:39:13 <TrueBrain> not disagreeing it is a thin line :D
21:43:07 <Eddi|zuHause> i've got this random email that finger is shutting down... :p
21:45:05 <andythenorth> supermop_Home I bought TP-Link Deco mesh
21:45:25 <andythenorth> it has 'good enough' reviews, and it was a on a deal at Amazon
21:46:02 <andythenorth> it's got very limited controls if you want to configure stuff, and they have been failing to release updated firmware since mid 2019
21:48:49 <Samu> hmm noob question about backport
21:49:02 <Samu> which commit is 1.10 based on?
21:49:08 <Samu> the last one, before those backports
21:49:18 <TrueBrain> Eddi|zuHause , random, is it? Subscribing to issues tend to cause that :p
21:49:38 <glx> check release/1.10 branch Samu
21:49:48 <Eddi|zuHause> yeah, but that was aaaages ago, and i haven't gotten any github mails in a while
21:50:06 <TrueBrain> Well, you are welcome :)
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21:51:06 <glx> but basically everything merged after february 9th is not in 1.10
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22:00:16 <Samu> #8045 is not gonna be in 1.10? :(
22:01:27 <Samu> i guess there's a lot of uncertainty around it
22:07:13 <Samu> going through the list of my PR's one last time, #7918 and #7486 could be backported to 1.10
22:07:33 <Samu> #7376 has already been postponed to 1.11 :(
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22:22:16 <LordAro> Samu: mostly because you've not been able to convince anyone that this is a good solution
22:22:36 <LordAro> i'm pretty sure everyone is in agreement that it's a problem that should be fixed
22:30:55 <Samu> I don't know what else to do
22:42:36 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick updated pull request #7661: Codechange: Rework 'start_date' parameter for AIs as a game setting https://git.io/fjMsZ
22:42:39 <Samu> got conflicts to resolve
22:43:20 <Samu> conflicted with polish.txt, that was unexpected
22:50:25 <Eddi|zuHause> hey, i went through the report created by loading screen mod, and my list of missing assets dropped from 93 to 20
22:50:56 <Eddi|zuHause> a few were removed from workshop and are nowhere to be found
22:51:08 <Eddi|zuHause> and some had no workshop links
23:19:17 <DorpsGek_III_> [OpenTTD/OpenTTD] SamuXarick updated pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/JegbJ
23:21:13 <LordAro> i'm not actually clear about when AddRandomDeviation is being called
23:21:22 <LordAro> it seems to be getting called much more often than i would expect
23:27:24 <Samu> see the call hierarchy for ScriptConfig::Change and you can get some idea
23:28:01 <LordAro> mm yes, it's all a bit weird, isn't it?
23:28:56 <Samu> I'm afraid I gotta go to bed, they're not letting me stay up
23:31:25 <LordAro> it's a copy constructor, why is it rerandomising the settings?
23:42:27 <LordAro> fun fact: samu's AI is the only one to use this random_deviation feature
23:42:40 <LordAro> no others on bananas use it
23:58:09 <Eddi|zuHause> now, did i catch all the missing roads from the disappeared assets?
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