IRC logs for #openttd on OFTC at 2020-03-06
            
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01:02:52 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #8030: Fix: [AI/GS] Consider neutral station setting when creating tile lists https://git.io/JvVpm
01:04:27 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8021: Fix #8020: Add missing docking tiles around industry neutral stations https://git.io/JvVps
01:05:10 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7613: Generating too many news messages at once crashes the game. https://git.io/fj0w2
01:05:10 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8026: Change: Keep News Window usable by only storing the 1024 latest news messages https://git.io/JvuxJ
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09:55:30 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh commented on pull request #8021: Fix #8020: Add missing docking tiles around industry neutral stations https://git.io/JvwYz
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14:27:28 <Samu> hi
14:29:14 <Samu> about #8021, do i have to do anything? like removing AfterLoadScanDockingTiles() and have no changes on afterload.cpp?
14:30:55 <Samu> considering the last comments, it seems so, but...
14:32:02 <Samu> just want to make sure
14:32:59 <LordAro> Samu: if no one's asked you to do anything, you don't need to
14:33:08 <LordAro> but probably no one's looked in detail yet
14:36:50 <Samu> there is already no savegame bump, I did as glx22 told me https://github.com/OpenTTD/OpenTTD/pull/8021#discussion_r383588810
14:37:10 <LordAro> we know Samu
14:37:14 <LordAro> please try to stop repeating yourself
14:37:39 <Samu> sorry:| sometimes I can't tell
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14:59:48 <peter1138> I don't even know what I missed :p
15:01:25 <LordAro> peter1138: a brief glance over #8021 wouldn't go unwanted :p
15:01:29 <LordAro> peter1138: also hi
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15:11:21 <peter1138> LordAro, that's what I mean. I don't know what I missed.
15:12:32 <LordAro> peter1138: well there was previously a savegame bump in there, as the docking tiles are saved
15:12:37 <peter1138> Urgh. I ate a hot cross bun to supplement my salad and now I have carb-brain :-(
15:12:40 <LordAro> but we decided it wasn't necessary
15:13:09 <peter1138> LordAro, again... I mean, did I miss something in my original patch regarding docking tiles...
15:13:31 <peter1138> I can read the history but it's typical Samu-style no-actual-useful-info...
15:17:05 <LordAro> peter1138: the screenshot is the most helpful thing there, it has to be said
15:21:37 <peter1138> I don't remember how I left it but I'm pretty sure when I left it is was either *just* the original tile, or EVERY adjacent tile was a docking tile.
15:21:51 <peter1138> I had debug code to highlight the docking tiles, heh.
15:22:36 <peter1138> The picture is just a mess of samu putting signs down.
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16:03:03 <Samu> I cannot reproduce point number 3 of this https://www.tt-forums.net/viewtopic.php?f=65&t=83631
16:03:51 <Samu> or i misunderstand the request
16:04:28 <Samu> "Fails when two locks are built, blocking eachother." - that's the intended behaviour
16:05:03 <Samu> "This function will return true between the lock tiles" - that's not true
16:05:10 <Samu> it returns false on my testings
16:15:21 <Samu> "AITile.IsWaterTile - returns false when a buoy was placed on the tile." this one is a bit tricky
16:15:44 <Samu> should be renamed perhaps?
16:17:37 <Samu> ah, I see where he's coming from
16:18:23 <Samu> on the AI side: return ::IsTileType(tile, MP_WATER) && !::IsCoast(tile);
16:18:28 <Samu> on OpenTTD side: return IsTileType(t, MP_WATER) && IsWater(t);
16:19:16 <Samu> that means a ship depot is true for AI side, and false for OpenTTD side
16:19:41 <Samu> and a buoy is false on both
16:20:25 <Samu> since it returns true for ship depot, maybe one would also expect it to return true for buoy
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16:47:58 <Samu> it also returns true for locks
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17:02:11 <Samu> "- AIRail.RemoveRail - this function returns true, even if a train was on a part of the railway track that was requested to be removed." I couldn't reproduce this, I have a feeling he misused the function
17:03:21 <Samu> "Then, all track parts that were not occupied by a train are removed" - i think he removed the wrong track, that's why it returned true
17:03:30 <Samu> train was not on the track
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18:21:58 <Samu> I am bored! there's nothing to fix! :p
18:24:45 <Samu> I don't understand timetables, so I'll pass https://github.com/OpenTTD/OpenTTD/issues/7923
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18:46:15 <andythenorth> yo
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19:20:35 <Wolf01> peter1138: humble choice
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20:23:03 <DorpsGek_III_> [OpenTTD/OpenTTD] Berbe opened pull request #8031: 1.10 merged backports https://git.io/JvwoZ
20:28:58 <DorpsGek_III_> [OpenTTD/OpenTTD] nielsmh commented on pull request #8031: 1.10 merged backports https://git.io/JvwoB
20:36:02 <Samu> it's an exact copy, doesn't even include the new ones
20:36:39 <DorpsGek_III_> [OpenTTD/OpenTTD] Berbe updated pull request #8031: 1.10 merged backports https://git.io/JvwoZ
20:38:25 <Samu> oh, now it has 14 commits
20:38:28 <Samu> not 13
20:38:37 <DorpsGek_III_> [OpenTTD/OpenTTD] Berbe closed pull request #8031: 1.10 merged backports https://git.io/JvwoZ
20:41:22 <andythenorth> does anyone play FIRS?
20:41:37 <Samu> i tried AIs playing firts, does that count?
20:41:40 <Samu> firs*
20:41:41 <andythenorth> kinda
20:41:54 <andythenorth> they usually don't understand FIRS far as I know
20:41:55 <Samu> but then i never know which vehicle sets to use
20:42:04 <Samu> i maybe pick bad ones
20:43:40 <Samu> btw it was thx to firs that PR 8030 exists
20:44:11 <_dp_> I played firs recently but can't say I understood it either :p
20:45:12 <_dp_> well, I guess, for a very long games it may make sense
20:45:14 <Samu> some AIs were trying to transport Sand from Dredge sites on water, via trucks/trains
20:45:30 <Samu> with serve neutral industries setting off
20:45:43 <andythenorth> I am curious
20:45:46 <_dp_> but for short ones it's pretty much the same as default industries with a wonky boost mechanics
20:45:58 <andythenorth> I have been failing to finish FIRS v4 for a looooooong time
20:46:06 <andythenorth> can't get motivated :P
20:48:26 <andythenorth> I hate the idea of shipping this https://firs-test-1.s3.eu-west-2.amazonaws.com/firs-v4-previews/docs/html/economies.html#extreme
20:51:58 <_dp_> why? except for a lime kiln producing farm supplies I don't see any issues on a first glance
20:52:40 <_dp_> though exact cargo flow doesn't matter much imo, just the complexity of it
20:52:54 <_dp_> but some people like it complex I guess
20:53:03 <Samu> FIRS needs industries with 16 cargos in/out to be really extreme
20:53:12 <Samu> or is it 64? i forgot
20:53:56 <nielsm> 16 in/16 out, 64 different cargo types in a game total
20:54:18 <Samu> create a super farm, producing many cargo types
20:54:21 <nielsm> (so one industry can serve up to 32 of those 64 cargo types, if there is no overlap in its inputs and outputs)
20:54:35 <_dp_> imo it's already at the limit of being playable as it is
20:54:45 <andythenorth> Extreme isn't rewarding
20:54:47 <andythenorth> it's just dumb
20:55:16 <andythenorth> I just don't know if I can be bothered with the feedback when I remove it
20:55:21 <andythenorth> so I could just never release v4
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20:58:23 <_dp_> imo the main argument for removal would be that many people use it when they rly shouldn't
20:59:09 <_dp_> they just want to be all pro and cool but don't understand a thing about the game :p
20:59:41 <andythenorth> maybe if I remove it, then quit forums
20:59:43 <_dp_> and end up transporting passengers the whole game xD
20:59:44 <andythenorth> and don't read reddit
21:02:21 <nielsm> newgrfs need to support in-game documentation (more than just what the various regular build screens and info windows show)
21:03:27 <frosch123> people read?
21:03:46 <nielsm> well you can have something to point at
21:04:03 <nielsm> _some_ people read
21:04:07 <glx> they often have a readme
21:04:27 <glx> well "often"
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21:05:02 <nielsm> could also just have a way to show pictures in the readme, that would probably require a way to load a png image in a way that allows it to be drawn on screen
21:05:20 <nielsm> which might not be sensible without removing support for 8bpp blitters and display modes
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21:09:02 <_dp_> I don't see how images would help anything for firs extreme :p
21:09:23 <_dp_> there is already interactive cargo flow in the game and it's not that bad
21:09:32 <_dp_> but there's just too much stuff xD
21:10:07 <_dp_> though I guess images may help things like yeti with a neat cargo flow diagrams
21:10:28 <andythenorth> nielsm: can't we just publish the docs on bananas :P
21:13:11 <andythenorth> has anyone ever played catch with lit firelighters?
21:13:46 <glx> why would anyone do that ?
21:14:18 <andythenorth> (1) it's fun
21:14:23 <andythenorth> (2) it's regrettable
21:14:33 <andythenorth> but until you try it, you don't know what you'll regret
21:14:44 <andythenorth> and if you don't try, you regret not trying
21:14:51 * andythenorth will delete FIRS Extreme :P
21:15:02 <andythenorth> I will regret it, but until it's done I won't know why
21:28:11 <nielsm> yeah the real cool thing would be to write a tutorial-GS that teaches how to play a specific GRF :D
21:30:15 <glx> I guess you never looked at andythenorth newgrf sources :)
21:42:05 <andythenorth> oof :)
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22:00:19 <peter1138> Wolf01, it's probably shit again. Not been impressed :/
22:02:20 <andythenorth> I wondered about lunch also
22:02:29 <peter1138> We've not had lunch for weeks.
22:02:31 <andythenorth> very confusing
22:02:34 <andythenorth> I have lost weight
22:02:37 <peter1138> You must have wasted away!
22:02:45 <andythenorth> let's do Lunch!
22:03:26 * andythenorth had chicken burger and chips
22:03:30 <andythenorth> on deliveroo
22:03:38 <andythenorth> from a burger bar 0.2 miles away
22:03:44 <andythenorth> peak capitalism
22:03:45 <peter1138> Oh!
22:03:57 <peter1138> I had curry from the freezer that I made last weekend.
22:05:13 <peter1138> Well, partly, some of it was left over veg that I cooked yesterday, and a bit of tuna steak.
22:05:21 <peter1138> Tuna curry, yum.
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22:09:45 <peter1138> Doom, eh?
22:14:28 <andythenorth> Blitz, eh?
22:19:18 <peter1138> Ballroom?
22:21:59 <Wolf01> peter1138, nah, something nice this time, a lot of rpgs, some side scrolling, planet coaster, F1 2019, turok (yes that old one)
22:23:42 <peter1138> Hah, nice.
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22:25:39 <Wolf01> 198x looks interesting
22:35:32 <Samu> my internet is failing me
22:41:01 <Wolf01> TF:2 the new straight road tool is nice... still no bridge upgrade tool
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23:16:54 <andythenorth> bed bed
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