IRC logs for #openttd on OFTC at 2020-02-10
            
00:06:20 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened issue #7993: Wrong format specifiers in kick/ban console command error paths https://git.io/JvcBw
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00:11:48 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7994: Fix #7993: Compile warning in kick/ban debug messages https://git.io/JvcBD
00:12:14 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7993: Wrong format specifiers in kick/ban console command error paths https://git.io/JvcBw
00:13:36 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7994: Fix #7993: Compile warning in kick/ban debug messages https://git.io/JvcBH
00:14:36 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7991: Fix #7958: Custom catenary missing on road bridges https://git.io/JvcB7
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00:15:25 <LordAro> nielsm: #7990 as well? :>
00:16:59 <nielsm> I'd only approve it on trust that it's correct, shell code tends to make my eyes glaze over
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00:17:53 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7991: Fix #7958: Custom catenary missing on road bridges https://git.io/JvcCU
00:17:55 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7958: Roadtype catenary not shown over bridges https://git.io/Jvqnp
00:20:03 <Eddi|zuHause> "log 1 "configure: error: it is impossible to compile a dedicated with SDL"; log 1 "configure: error: please deselect one of them and try again"" <-- that sounds weird
00:20:32 <LordAro> that does sound weird
00:21:08 <Eddi|zuHause> probably a copy pasta from ages ago
00:21:29 <LordAro> regardless, if cmake is happening Soonᵀᴹ, i'm not too concerned
00:21:32 <nielsm> does "enable dedicated" on configure really mean "disable all graphics video drivers"?
00:21:35 <Eddi|zuHause> otherwise, i have no clue what's going on there, so i can't tell you anything about correctness
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00:24:18 <Eddi|zuHause> i don't understand cities skylines... i had an international airport for ages, and it's seen like 5 people per week. now i built a normal airport, which is smaller, but it immediately gets 400 passengers
00:25:57 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7994: Fix #7993: Compile warning in kick/ban debug messages https://git.io/JvcBD
00:25:58 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7993: Wrong format specifiers in kick/ban console command error paths https://git.io/JvcBw
00:26:13 <nielsm> night
00:27:07 <LordAro> gnight
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00:31:50 <DorpsGek_III> [OpenTTD/OpenTTD] MingweiSamuel commented on issue #7941: train pathfinder acts as if station exits had built-in signals https://git.io/JvU6p
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00:44:45 <DorpsGek_III> [OpenTTD/OpenTTD] esigra commented on issue #7941: train pathfinder acts as if station exits had built-in signals https://git.io/JvU6p
00:48:30 <TrueBrain> LordAro: I don't have my yubikey with me, but 7990 looks good. I do notice the configure system got a bit abused, but meh. Cmake.
00:49:07 <TrueBrain> nielsm: can you approve on my behalf? :D
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01:18:53 <Eddi|zuHause> i think the subway station in the international airport isn't working...
01:19:13 <Eddi|zuHause> i built a bus line, and it immediately got 1600 people waiting
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01:56:40 <glx> hmm change in config.lib, means a new conflict in cmake branch
01:57:53 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7990: Codechange: Don't fail configure if SDL2 is not detected https://git.io/JvcEm
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08:12:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7990: Codechange: Don't fail configure if SDL2 is not detected https://git.io/JvccG
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09:07:06 <andythenorth> Horse 98%
09:20:23 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7986: Change: Heading for 1.11 now https://git.io/Jvcoi
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09:56:17 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvcKo
09:56:54 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7986: Change: Heading for 1.11 now https://git.io/JvcKK
10:35:52 <Eddi|zuHause> did we have a yearly obiwan commit this year, yet?
10:38:02 <peter1138> #7270 then?
10:45:11 <LordAro> Eddi|zuHause: i think so?
10:54:26 <DorpsGek_III> [OpenTTD/website] auge8472 commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55
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14:07:34 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
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14:59:24 <spnda> I'm really kinda lost with Drawing the roadstop tiles. Using DrawCommonTileSeqInGUI(x, y, sprites, total_offset, relocation, palette, false) I get it to draw, but it never changes the sprite according to the passed relocation.
14:59:40 <spnda> The relocation var points exactly to 6A6B, which in this case is the sprite I want to use.
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15:14:17 <_dp_> well, that's some unexpected house placement xD https://i.imgur.com/AdE6skh.png
15:19:42 <Eddi|zuHause> well, not THAT unexpected since the game now considers road corner tiles for placing houses
15:20:31 <Eddi|zuHause> i seem to remember some person that tried to prevent houses on seashores that would block ship movement, however that died due to being overcomplicated
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16:51:25 <supermop_work> hi
16:52:07 <nielsm> lo
16:52:57 <LordAro> Eddi|zuHause: that was Samu
16:53:23 <LordAro> wouldn't be unreasonable to prevent houses being built generally on half-tile slopes, i think?
16:53:23 <Eddi|zuHause> that does sound like samu indeed. :p
16:54:11 <LordAro> _/ slopes, rather than /‾, i mean
16:54:33 <Eddi|zuHause> seems a bit too strict
16:55:06 <LordAro> maybe? houses with 3 corners on foundations seems sufficiently uncommon...
16:56:13 <nielsm> uh, then what about "un-foundations", where those one corner raised tiles act as flat tiles on the lower level?
16:56:25 <nielsm> how hard would that be? :D
16:57:06 <LordAro> sounds like cliffs
16:57:11 <LordAro> get out of here with that nonsense
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18:02:28 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/Jvcdu
18:09:21 <Eddi|zuHause> this game finds ever more creative ways to gridlock for no reason
18:23:11 <SpComb> which game would that be?
18:24:59 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7981: Feature #7735: Implement protocol handling https://git.io/JvcFn
18:26:18 <nielsm> I'm guessing cities skylines
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18:35:58 <SpComb> I'm guessing TpF2, because my cities are certainly gridlocking in that game
18:37:58 <SpComb> private traffic doesn't seem to have any concept of "fast country road around town with minimal intersections" being a better choice than driving right through the center of the town with a dozen intersections
18:40:47 <Eddi|zuHause> cities skylines
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19:03:43 <SpComb> https://steamcommunity.com/app/1066780/discussions/0/1745644504176977441/#c1745644504179627264 hmm, upgrade 16GB -> 32GB of RAM and framerate stabilizes, with windows reporting the game at 20GB usage? I need to order a second pair of DDR4 :D
19:04:10 <SpComb> totally reasonable for a simulation game to eat 20GB of RAM... I wonder how much the Lua GC weighs in there
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19:14:10 <peter1138> plop
19:14:47 <nielsm> looking at upgrading my pc and 32 gb ram is almost a givet, mostly just wondering whetgher to dump the extra €130 on a mainboard that supports 3200 mhz memory over 2666 mhz
19:18:18 <peter1138> Hmm
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19:21:24 <andythenorth> hello!
19:22:55 <Wolf01> Hi
19:26:08 <frosch123> nielsm: you need to divide the clockrate by the latency
19:27:21 <frosch123> clock/cl gives you the relevant performance number for memory
19:31:20 <FLHerne> nielsm: I doubt it really matters?
19:37:26 <peter1138> Not really. It's a benchmark thing.
19:37:44 <peter1138> As long as most work is done in the CPU cache you're unlikely to notice.
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19:45:51 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JvcAo
19:45:51 <DorpsGek_III> - Update: Translations from eints (by translators)
19:46:36 <_dp_> last time I checked amd cpu's benefited a lot from a faster memory, intel not so much
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20:08:32 <SpComb> I'm wondering how many non-simulation games care about 16GB vs 32GB, if it's really a dedicated gaming PC
20:16:46 <andythenorth> hmm
20:16:56 <andythenorth> ok enough Blitz for today
20:23:01 <andythenorth> this was interesting https://github.com/UnicycleBloke/yagl
20:24:18 <andythenorth> next this https://wiki.openttd.org/NewGRF_Specification_Status
20:32:13 <andythenorth> oof I really need to wear my glasses for this crap :)
20:32:21 <andythenorth> the spec is all just a blur
20:33:54 <andythenorth> so for var 21/1A nml openttd_version needs to drop the bytes for svn rev?
20:33:56 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/GlobalVariables#OpenTTD_Version_.2821_.2F_A1.29
20:34:00 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:General
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20:39:18 <andythenorth> hmm not sure what to do with openttd_version
20:39:28 <andythenorth> it's still valid to test for SVN versions of OpenTTD
20:40:40 <andythenorth> seems massively overkill to have a procedure that diverges on openttd version, and returns different results
20:41:15 <nielsm> the right thing would be to add some kind of newgrf feature labels you can query for
20:42:28 <andythenorth> oof I am very out of my depth here :)
20:42:38 <andythenorth> I design entire systems, or specific details
20:42:45 <andythenorth> designing APIs I am terrible at
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20:46:42 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl
20:47:42 <DorpsGek_III> [OpenTTD/nml] andythenorth opened issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
20:47:53 <andythenorth> did that capture the issue correctly?
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20:53:40 <DorpsGek_III> [OpenTTD/nml] nielsmh commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
20:54:28 <DorpsGek_III> [OpenTTD/nml] andythenorth commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
20:55:34 <DorpsGek_III> [OpenTTD/nml] nielsmh commented on issue #80: openttd_version: OpenTTD var 21/1A result has changed since OpenTTD moved to git https://git.io/JvchK
20:59:47 <andythenorth> thanks
21:00:37 <andythenorth> 256 persistent registers: PatchFlag 80
21:00:40 <andythenorth> what even is?
21:00:42 * andythenorth looks
21:01:40 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/TTDPatchFlags
21:02:24 <andythenorth> nml wiki claims ttdpatch_flags
21:02:28 <andythenorth> as a var
21:02:33 <andythenorth> but it's not found in my local checkout
21:03:02 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:General
21:08:17 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl
21:10:54 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf
21:16:32 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl
21:17:06 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf
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21:55:09 <andythenorth> there is an nml class called PatchVariable
21:55:19 <andythenorth> not sure how that interacts with ttdpatch_flags
21:56:32 <andythenorth> hmm patch_variables looks promising
21:57:59 <andythenorth> hmm
21:59:11 <andythenorth> this looks relevant https://github.com/OpenTTD/nml/commit/dad3901ace153d9d7a6d00ffb9a07d90fb167e74
22:04:11 <andythenorth> oof I have no idea :)
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22:48:13 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe opened pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfC
22:51:30 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfW
22:51:32 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfC
22:52:58 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7328: Feature: Improve restart command https://git.io/JvCfl
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22:53:38 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfR
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23:00:24 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfK
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23:05:01 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7995: Fix 805ecd32be64e14d8555ebc06eadf673bdf401ee: Incorrect length specifier https://git.io/JvCfS
23:12:38 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe updated pull request #7328: Feature: Improve restart command https://git.io/fhxPf
23:13:15 <DorpsGek_III> [OpenTTD/OpenTTD] Berbe commented on pull request #7328: Feature: Improve restart command https://git.io/JvCfj
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