IRC logs for #openttd on OFTC at 2019-12-17
            
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00:42:55 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 commented on issue #7842: Linkgraph takes a very long time to recalculate on large save, causing hangs https://git.io/Jeig0
00:49:53 <hythlodaeus> eints section in github does not accept issue reports/feature requests?
00:50:26 <hythlodaeus> I wanted to submit a couple of suggestions to improve the environment and report an issue I've found
01:00:13 <FLHerne> hythlodaeus: It used to have issues on DevZone https://dev.openttdcoop.org/projects/openttd-eints/issues
01:00:35 <FLHerne> (but don't report issues there, no-one will notice :P)
01:01:34 <FLHerne> <frosch123> i did not fancy having two trackers for nml and eints
01:02:16 <FLHerne> That's probably worth reconsidering now that OTTD/NML are definitively on github
01:02:52 <FLHerne> I mean, unless there are hidden ones, there's all of one issue on the devzone tracker anyway...
01:04:07 <FLHerne> Correction, I had the wrong project
01:04:09 <FLHerne> https://dev.openttdcoop.org/projects/eints/issues
01:04:22 <FLHerne> Has a few dozen issues
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01:15:52 <hythlodaeus> yeah no one seems to be noticing and some suggestions there are quite good :/
01:17:45 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro approved pull request #7800: Easier access for vehicles' group window. https://git.io/Je7nQ
01:24:14 <FLHerne> hythlodaeus: Anything in particular? No promises, but I could try confusing myself about eints internals rather than nml :P
01:25:15 <hythlodaeus> well one of the suggestions there talks about a "just save" button
01:25:21 <hythlodaeus> that would be good
01:26:10 <hythlodaeus> also the current save and go to next string doesn't work as announced. it goes to next untranslated string, which is bad if you're just reviewing previously translated strings
01:27:08 <hythlodaeus> the button layout should ideally be: one save button, one button saying next string, one button saying next untranslated
01:28:48 <hythlodaeus> something else I can think of: there's no search function/string filter, and using text search simply isn't good enough given the large amount of strings. it would be nice to have a search bar filtering all entries containing one search word
01:29:29 <hythlodaeus> finally, a bookmark feature would be precious
01:30:11 <hythlodaeus> i'm doing a full review of all the strings in PT/PT. I would like to have something that would quickly allow me to pick up where I left
01:36:24 <hythlodaeus> also, I see it currently allows me to download the .lng file, but the export format seems to be plain text. I cannot seem to use the file in game even if I rename the extension to .lng
01:37:03 <LordAro> the .lng files are binary files compiled by strgen
01:38:42 <hythlodaeus> any chance i can turn the eints export into one of those
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01:39:02 <hythlodaeus> it would be super useful for testing, if not essential without having to wait for a nightly
01:39:06 <LordAro> and as such are locked to a particular version of OTTD, wouldn't make sense to export as them
01:39:32 <LordAro> you can compile OTTD yourself, i guess
01:39:47 <LordAro> well, that's not strictly true, you only need strgen
01:40:05 <hythlodaeus> I'm still relatively new. what's strgen exactly?
01:40:21 <LordAro> an extra program that compiles .txt files to .lng files :p
01:40:28 <LordAro> oh look, downloads do exist: https://www.openttd.org/downloads/strgen-releases/
01:40:29 <hythlodaeus> aha
01:40:33 <LordAro> might still work
01:40:49 <glx> it would be nice for eints to compile lang files, just to validate them :)
01:40:50 <hythlodaeus> oof, 2011
01:40:53 <hythlodaeus> that's quite old
01:41:04 <LordAro> hythlodaeus: only if something's changed
01:41:16 <hythlodaeus> ok hopefully it will still work
01:41:21 <hythlodaeus> I'll give it a try
01:41:44 <hythlodaeus> I gotta say though
01:41:47 <glx> you'll need english.txt too
01:42:02 <hythlodaeus> you guys rolled out your own web translation software
01:42:07 <hythlodaeus> that is REALLY impressive
01:42:35 <hythlodaeus> and considering this thing is GPL, and it only needs the features I mentioned above and translation memory support to kick some serious ass
01:42:47 <LordAro> heh
01:42:54 <hythlodaeus> I mean it would put most commercial web translators in a corner
01:43:01 <FLHerne> hythlodaeus: There are docs for strgen https://github.com/OpenTTD/OpenTTD/blob/master/docs/compiling_lang_files.md
01:43:02 <glx> we had 2 other web translator before switching to eints
01:43:05 <hythlodaeus> like transifex and smartling
01:43:11 <LordAro> i'm pretty sure the string system was at least partially inherited from TTD
01:43:30 <LordAro> off-the-shelf isn't really an option
01:44:17 <hythlodaeus> the thing is, you could adapt this thing to any other type of program very easily
01:44:31 <FLHerne> LordAro: Well, strgen could have read one of the existing translation-file formats that already have editor tooling
01:44:49 <LordAro> well in a way it already has - OTTD eints is slightly different to OTTDcoop eints
01:45:01 <glx> eints was originally made for newgrf translations
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01:49:51 <hythlodaeus> I'm serious though, with a bit of upgrading this could be on heck of a translation tool for other projects
01:50:16 <hythlodaeus> I did the translation for openxcom as well, and we used transifex on that one
01:50:53 <hythlodaeus> transifex is slow and has a really bad interface although it has some of the features I mentioned
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01:52:14 <hythlodaeus> eints already kicks its ass on both speed and interface tho
01:59:07 <FLHerne> If some other project used it, it might even get some development :-)
02:08:39 <Eddi|zuHause> <glx> we had 2 other web translator before switching to eints <-- didn't we have a WT3?
02:09:12 <glx> hmm maybe
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02:37:25 <hythlodaeus> hmm guys I'm getting a bunch of error msgs when trying to use strgen
02:38:05 <hythlodaeus> ./english.txt:5136: error: Undefined command 'CURRENCY_SHORT' ./english.txt:5136: error: Undefined command 'CURRENCY_LONG' ./english.txt:5136: error: Undefined command 'CARGO_LIST' ./english.txt:5136: error: Undefined command 'BIG_FONT' ./english.txt:5136: error: Undefined command 'TINY_FONT'
02:38:09 <hythlodaeus> among others
02:38:23 <glx> too old strgen
02:38:43 <hythlodaeus> i gotta compile it then
02:41:02 <hythlodaeus> erm where can i get the source actually?
02:41:05 <hythlodaeus> for strgen
02:41:18 <glx> it's in openttd source
02:42:03 <hythlodaeus> i have to compile the whole source then?
02:42:17 <glx> no you can compile strgen only
02:43:10 <glx> or you can also compile all langfiles (that generates strgen too)
02:44:19 <glx> what's your OS ?
02:45:28 <hythlodaeus> linux
02:45:36 <hythlodaeus> GNU/linux :)
02:45:51 <glx> ah it should be easy for you :)
02:46:06 <hythlodaeus> i'm doing ./configure make strgen but it doesn't seem to be working tho
02:47:31 <hythlodaeus> also doesn't work if i go into the strgen folder and just to make strgen
02:47:35 <glx> make lang
02:48:19 <hythlodaeus> says no target for that
02:51:36 <glx> make lang should work
02:52:47 <glx> it's even listed in "make help"
02:55:33 <glx> oh you need to type it in source root
02:55:37 <hythlodaeus> ok i did compile it but
02:55:56 <hythlodaeus> the modified txt i just compiled doesn't seem to be working on my currently instaled build
02:56:26 <glx> you need a nightly to test
02:56:42 <hythlodaeus> ahh crikey
02:58:06 <glx> but in theory if you overwrite the .lng of your current openttd it could work
03:00:08 <glx> anyway you can also build openttd to test the lang file, as you have the source anyway
03:02:32 <hythlodaeus> yeah i guess haha
03:02:45 <hythlodaeus> i just did not want to compile the whole thing *sigh*
03:03:07 <hythlodaeus> i just assume it might be due to new strings since 1.9.3
03:03:23 <glx> yeah
03:03:52 <glx> oh but you can use 1.9.3 source too
03:04:05 <glx> you used git to get the source ?
03:04:43 <hythlodaeus> yeah but if i use 1.9.3 source with the newest txt file from eints it will not recognize the new strings possibly
03:05:02 <glx> true
03:05:17 <glx> but it will skip them at compile IIRC
03:05:32 <hythlodaeus> hmm ok, will try
03:13:42 <hythlodaeus> it does create the lng file, but the game doesn't seem to recognize it
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03:15:28 <hythlodaeus> also jesus, font support for russian is terrible. isn't there a more legible font set we can use?
03:24:53 <FLHerne> hythlodaeus: You can set any TTF font https://wiki.openttd.org/Unicode
03:26:19 <FLHerne> (a UI font-selection dialog would be a nice feature, but horrible to implement)
03:28:14 <hythlodaeus> ah i see
03:44:22 <hythlodaeus> ok i managed to fix it. turns out i was using the newst english.txt when i had to use the old one haha
03:44:42 <glx> oh of course :)
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09:12:01 <DorpsGek_III_> [OpenTTD/OpenTTD] Hexus-One commented on pull request #7497: Feature: Selective demolition tool. https://git.io/Je7u3
09:13:24 <Corns[m]> Y'all thoughts on selective demolition tool?
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12:32:43 <DorpsGek_III_> [OpenTTD/website] auge8472 commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7w6
12:59:27 <Eddi|zuHause> you know, Astroneer is way more enjoyable at 50fps than at 5fps
13:00:20 <Corns[m]> debateable
13:00:35 <Corns[m]> the most authentic way to enjoy a game is through microsoft powerpoint 2007
13:00:53 <Corns[m]> and a paperweight that happens to fit on your spacebar
13:22:29 <peter1138> I just installed VB6 on Windows 10.
13:22:37 <peter1138> It talks about icons in the program group :D
13:36:11 <Eddi|zuHause> this looks monstrous https://steamuserimages-a.akamaihd.net/ugc/775114026709985012/1ED54E5B6E656B0EEEB5B2EE62500C3278940E3C/
13:36:27 <Eddi|zuHause> i don't suppose i can just drive around like that and shred everything in my way? :p
13:36:44 <Sacro> Eddi|zuHause: that looks ... horrifying
13:37:08 <Sacro> But then the germans built https://en.wikipedia.org/wiki/Bagger_288
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13:43:41 <Eddi|zuHause> you mean https://www.youtube.com/watch?v=azEvfD4C6ow
13:45:46 <DorpsGek_III_> [OpenTTD/website] glx22 commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7oG
13:58:28 <LordAro> Eddi|zuHause: neat
13:59:13 <DorpsGek_III_> [OpenTTD/website] LordAro approved pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7o1
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14:16:29 <DorpsGek_III_> [OpenTTD/website] glx22 commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7oh
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14:55:17 <DorpsGek_III_> [OpenTTD/website] glx22 opened pull request #114: Fix: update bundler version https://git.io/Je76e
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15:42:54 <supermop_work> hi
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17:18:38 <nielsm> my most tt-esque construction yet in trf2: https://0x0.st/z0mT.jpg
17:19:48 <nielsm> building that kind of bridge is terribly annoying
17:20:19 <Eddi|zuHause> there used to be a mod for flyover junctions
17:20:45 <nielsm> I hope it makes it back
17:21:02 <Eddi|zuHause> i've seen a screenshot of the guy working on porting it to the new interface
17:21:27 <nielsm> getting track to the appropriate height to cause bridges, and keep the bridges going, and place pillars in a sensible fashion
17:23:54 <nielsm> but not improving the basic track building interface is the biggest miss in trf2 imo
17:24:42 <nielsm> it really needs a proper way to plan multiple segments in one operation, and adjust the height of each node before committing
17:24:54 <Eddi|zuHause> yes, definitely
17:25:13 <nielsm> and I mean adjust height of nodes, not slope of segments
17:26:29 <nielsm> really needs three modes for height/slopes: height relative to base terrain, height relative to sea level, slope relative to previous node
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17:32:57 <nielsm> achievement obtained: reach max headquarters level! https://0x0.st/z0mm.jpg
17:33:02 <nielsm> looks slightly out of place
17:33:03 <Eddi|zuHause> i had an annoying issue where i had a bride capable of allowing ship routes, but if i added a parallel track, it would now block ships
17:33:13 <Eddi|zuHause> i had that as well
17:33:22 <Eddi|zuHause> way too early, unclear how i even did it
17:33:33 <Eddi|zuHause> and not era specific
17:33:37 <nielsm> company score 19
17:34:00 <nielsm> I wonder if it has to do with liquidity?
17:34:14 <nielsm> seems to have conincided with reaching $50M in the bank
17:34:26 <nielsm> my company score is just 19
17:34:33 <Eddi|zuHause> i had extreme problems earning money until about 1910, then something snapped and i made millions within a few years
17:37:40 <Corns[m]> art deco hq is nice
17:55:17 <supermop_work> year dependent HQ in OpenTTD would be nice
17:55:27 <supermop_work> not sure it is worth a patch though
17:57:12 <SpComb> nielsm: playing on date speed 0x?
17:58:17 <SpComb> I started a free play game, and 1850 is so damn boring... but date speed 2x and it'll work out, I guess
17:59:42 <nielsm> date speed 1/4
18:00:17 <SpComb> I'll drop it back to 1x once I get a train that can do 80km/h
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19:18:30 <nielsm> asymmetric stations are kind of fun: https://0x0.st/z0aP.jpg
19:26:34 <SpComb> not being able to control individual train orders in TpF2 is so maddening, I have a farm - food processing line and all the new trains from my depot near the farm want to first head off to the food processing plant
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19:45:48 <DorpsGek_III_> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je7y6
19:45:48 <DorpsGek_III_> - Update: Translations from eints (by translators)
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19:58:38 <Eddi|zuHause> nielsm: yes, but i need curved stations...
19:59:17 <Eddi|zuHause> nielsm: ideally, the platform section should just snap to any piece of track
20:07:43 <DorpsGek_III_> [OpenTTD/website] TrueBrain approved pull request #114: Fix: update bundler version https://git.io/Je7St
20:08:27 <DorpsGek_III_> [OpenTTD/website] TrueBrain merged pull request #114: Fix: update bundler version https://git.io/Je76e
20:08:53 <DorpsGek_III_> [OpenTTD/website] TrueBrain commented on pull request #113: Change: semantic HTML-elements for the pages main sections https://git.io/Je7SY
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20:23:52 <Wolf01> yo?
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20:30:49 <frosch> https://www.westbromwichhistory.com/wp-content/uploads/2016/10/Empire_portable_P1946.jpg <- did they just use I and O for 1 and 0 ?
20:32:18 <andythenorth> hi
20:38:35 <Eddi|zuHause> frosch: probably
20:39:29 <Wolf01> Inverted L33tspeak
20:40:11 <frosch> i always wondered why the dos code page had stuff like ¼ and ¾
20:40:17 <Eddi|zuHause> imagine the cost savings from 2 whole key mechanisms!
20:40:24 <frosch> but this type writer makes it obvious that that is for imperial measures
20:42:51 <frosch> oh, it also has only a - and no +
20:43:40 <frosch> and a · instead of a *
20:43:47 <Eddi|zuHause> well, you can just type [-][backspace][I]
20:43:59 <Wolf01> Eh
20:45:59 <Wolf01> A friend of my father used to make little guardsmen with the typewriter to entertain me when I was a kid, like with [8][backspace][^][backspace][wtf]
20:46:25 <frosch> you have a [wtf] key?
20:46:31 <Wolf01> Yes
20:46:39 <peter1138> Minecraft or Chasm>
20:46:41 <peter1138> ?
20:46:50 <Wolf01> Is that one which draw the rest of the guardsmen
20:47:22 <Wolf01> Chasm is nice, but it's too much hard for me, I would go for Minecraft
20:47:32 <Wolf01> But instead I'll go for Astroneer
20:47:52 <Heiki> frosch: O is used for 0, but l is more commonly used for 1
20:48:05 <peter1138> Too hard? Hmm.
20:48:24 <Wolf01> (read as: I suck at platforms)
20:49:02 <frosch> ah, lowercase :) i was looking for stuff that looks similar and only found the I
20:49:52 <Eddi|zuHause> Wolf01: seen the screenshot i posted earlier?
20:50:02 <Wolf01> No
20:51:10 <Wolf01> Ok, that's nothing :P
20:52:26 <Wolf01> My shuttle looks like something came out from H.P.Lovecraft books
20:54:28 <peter1138> Hmm, could always play Doom (with WAD packs) or Quake.
20:58:33 <Wolf01> <Eddi|zuHause> nielsm: yes, but i need curved stations... <- I can't understand why the 2nd game which is 90% like the first one should always start from scratch... just port every improvement you added to the first game from the beginning...
20:59:13 <frosch> sell more dlc?
20:59:25 <frosch> most games are not like factorio
20:59:37 <Wolf01> Nah, they'll add it to the workshop like the first one
21:11:04 <Eddi|zuHause> Wolf01: have they said anything about it?
21:11:38 <Wolf01> I don't know, but I read about players who requested it
21:11:53 <Eddi|zuHause> well... players request things all the time
21:12:24 <Eddi|zuHause> it's not like you can just slap the old mod in there, it would need almost complete redevelopment
21:12:39 <Eddi|zuHause> for the new modular station construction method
21:12:58 <Eddi|zuHause> you need different track and platform radii
21:22:37 <peter1138> Bah, I seem to have audio desyncing on YouTube :(
21:24:08 <andythenorth> does it improve it?
21:26:31 <Wolf01> Eddi|zuHause: https://steamcommunity.com/sharedfiles/filedetails/?id=1939238304
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22:08:35 <Eddi|zuHause> Wolf01: i don't really know all the new stuff, so it's difficult to follow what's going on
22:10:23 <Wolf01> It's just "you attach stuff until you finish the connection points"
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22:28:55 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 opened issue #7862: Out of memory error in AI's ::Save() corrupts the emergency save. https://git.io/Je7Q9
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22:32:46 <nielsm> that sounds like a difficult issue
22:33:15 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 commented on pull request #7857: Add #7801: [Script] more error mappings https://git.io/Je7Qd
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22:35:01 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro commented on pull request #7857: Add #7801: [Script] more error mappings https://git.io/Je7QN
22:35:10 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro merged pull request #7857: Add #7801: [Script] more error mappings https://git.io/JeSGV
22:35:21 <DorpsGek_III_> [OpenTTD/OpenTTD] LordAro closed issue #7801: Some error messages (including reaching game action and town noise limits) are not mapped to the Script API. https://git.io/JeEme
22:43:46 <Eddi|zuHause> Wolf01: i need to get to a planet where i get useful amounts of research points
22:50:34 <Wolf01> Just put enough batteries on a rover and look for those containers, unlock the ones which demand energy
22:51:16 <Wolf01> Then as soon you get to Desolo (the moon), you will have a lot of them everywhere
22:59:45 <Wolf01> https://astroneer.gamepedia.com/File:Resource_Tree.png also print this
23:00:03 <DorpsGek_III_> [OpenTTD/OpenTTD] frosch123 opened pull request #7863: Various tracktype related fixes https://git.io/Je774
23:02:23 <frosch> pff, github lists commits by commit date, not by commit order
23:13:04 <Eddi|zuHause> Wolf01: yeah, i was completely lost on how to get some of these when i logged in...
23:14:02 <Eddi|zuHause> Wolf01: i opened most of them already on the starting planet
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23:16:26 <frosch> looks like i broke the commit checks by reordering commits :p
23:21:26 <Wolf01> Eddi|zuHause: there's a lot to do now, if you set an objective and ignore everything else it's easier
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23:22:33 <Wolf01> Also try not to get lost with rovers
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23:45:24 <Eddi|zuHause> ... like i've never done that before :p
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