IRC logs for #openttd on OFTC at 2019-10-11
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04:15:37 <christopher> is the ttd site offline permanently?
04:18:25 <Eddi|zuHause> are you using ipv6?
04:18:52 <christopher> It seems to be unreachable the last few days
04:19:21 <Eddi|zuHause> yeah, that can happen for ipv6. ipv4 should work
04:19:47 <christopher> ok, thanks, I'll see if its works
04:20:05 <Eddi|zuHause> you could try summoning a TrueBrain to fix ipv6
04:25:18 <glx> ah yes ipv6 is down again
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10:20:40 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7511: Text rendering error under CJK system locale https://git.io/fjmgB
10:28:28 <LordAro> remember when that was going to be october?
10:28:42 <peter1138> It's still October, so...
10:28:46 <LordAro> someone should merge my beta1 pr
10:29:02 <LordAro> (and get me to change the dates)
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12:51:25 <andythenorth> I have had 3 cookies
12:51:43 <andythenorth> is it time for lunch?
12:57:29 <peter1138> I have had 2 brownie bites.
12:58:13 <peter1138> Might have a peperami to tide me over.
13:00:25 <andythenorth> I was doing ok on meat-free until the bacon
13:47:51 <LordAro> andythenorth: meat-free since your last meal?
14:13:16 <andythenorth> sometimes I manage 24 hours
14:43:35 <peter1138> I didn't eat it. I had a phone call and then it was lunch time, so I had my salad.
14:43:47 <peter1138> Just goes to show it would've been eating because idle, rather than hungry.
15:07:18 <peter1138> Gonna be raining on the way home too :(
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15:46:20 <nielsm> $ git commit -m "Fix: lots of stuff"
15:47:34 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7759: Codechange: Use std::vector for industry tile layouts https://git.io/Jecjs
16:15:44 <Eddi|zuHause> just commit -am?
16:16:34 <nielsm> could do that yes, just not in the habit of ever using commit -a
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17:08:27 <peter1138> I prefer doing my commits properly :-)
17:13:47 <nielsm> yeah me too, most of the time
17:13:58 <nielsm> this was about to be squashed anyway
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18:26:35 <LordAro> nielsm: if it was about to be squashed, i wouldn't have bothered with a proper commit message :p
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20:04:26 <andythenorth> supermop_work: should I make Shunter Horse?
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20:06:48 <nielsm> LordAro: I have the commit checker set up locally so it complains if I don't add a prefix :P
20:16:41 <supermop_work> andythenorth: shunting patch?
20:17:04 <andythenorth> I drew one angle of a gronk
20:17:23 <andythenorth> testing how fast to make it
20:17:28 <andythenorth> unrealism is required
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20:22:31 <Wolf01> andythenorth: fireless shunter plz
20:24:07 <LordAro> nielsm: mine are usually "tmp" or "asdfadjklf" :p
20:24:17 <andythenorth> Wolf01: limited range? :P
20:24:29 <andythenorth> power decreases with time from last service?
20:24:52 <andythenorth> why has nobody finished my ship sprites also? :P
20:24:59 <Wolf01> BAD features are the best ones
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20:36:44 <Wolf01> I don't know what to watch now on YT (related to trains) :(
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20:58:41 <andythenorth> looks a bit boring to me tho
21:05:01 <nielsm> I thought a bit about positioning secondary buildings for proc layout industries, and maybe some kind of knight walk (chess piece) can be used? I think an algorithm for making a spiral of that exists
21:05:51 <nielsm> hmm or maybe it doesn't?
21:08:02 <andythenorth> "A brute-force search for a knight's tour is impractical on all but the smallest boards."
21:08:49 <nielsm> but what I'm after is really more a spiral path outward
21:08:58 <andythenorth> nielsm: are you envisaging an upper limit to the distance?
21:09:08 <nielsm> Samu not exactly, I want something that's more random-looking
21:09:17 <nielsm> andythenorth yeah, an upper radius limit at least
21:09:47 <andythenorth> will a circular tile search always bias towards a specific compass direction?
21:10:34 <nielsm> I'm thinking regardless of the search algorithm used to offset the spiral by a random amount and start at a random direction
21:13:50 <nielsm> a kind of "star search" could also work, pick a direction and distance from center and try it, then try the opposite direction, then 90 deg rotated, then 270 deg rotated, then mirrored along the first axis, mirrored aginst the other axis
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21:28:24 <Eddi|zuHause> <andythenorth> "A brute-force search for a knight's tour is impractical on all but the smallest boards." <-- i programmed that like over 20 years ago
21:34:55 <glx> brute force just needs time
21:57:26 <TrueBrain> you can be lucky! :P
21:59:51 * peter1138 brute forces dinner.
22:03:32 * andythenorth watches season 1 of Minder on YT
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