IRC logs for #openttd on OFTC at 2019-10-03
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10:12:04 <andythenorth> rail stations on water? o_O
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11:21:46 <Pikka> andythenorth, er, maybe? :D
11:22:51 <andythenorth> can be faked by building a ridge of land :P
11:28:51 <andythenorth> but imagine how cool :P
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12:17:21 <Pikka> how do I code industries? It's been a long time :)
12:24:16 <andythenorth> action 0, action 1, action 2, action 3
12:24:21 <andythenorth> or even.....NML!
12:29:38 <Pikka> nfo... get one working, copy and paste :)
12:30:27 <andythenorth> will there be a chicken farm?
12:30:40 <andythenorth> will there be quirky production mechanics? o_O
12:30:50 <andythenorth> and how much HP should a snowplough have?
12:32:07 <Pikka> can you callback it to be a loco with 0hp?
12:35:13 <andythenorth> but the buy menu still gets a value
12:35:18 <andythenorth> I thought maybe 42
12:38:44 <Pikka> buy menu value can't be callbacked?
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13:17:25 <andythenorth> Pikka: if it's callbacked to 0, it's no longer an engine
13:17:31 <andythenorth> so can't be at front of train
13:17:37 <andythenorth> stuff and things
13:18:15 <andythenorth> peter1138: it is unless you've eaten precisely 4 satsumas, a bag of crisps, a packet of corn things and 4 cookies
13:18:35 <peter1138> Sounds like if you'd done that you've already had lunch.
13:18:47 <Pikka> any specific corn things, or just any type of corn thing?
13:19:42 <peter1138> Usually "eat corn instead of nuts, they're lower carolie! (but also higher carb)"
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13:59:30 <andythenorth> corn crackers with chocolate
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19:15:04 <andythenorth> should I play OpenTTD?
19:15:53 <frosch123> LordAro: have you seen the "non conforming c++" talk from cppcon?
19:16:25 <frosch123> it's the highlight of this year's cppcon so far
19:16:36 <frosch123> andythenorth: play simutrans?
19:16:51 <frosch123> whenever i try simutrans, the gui scares me away
19:17:21 <andythenorth> I never tried Simutrans
19:17:26 <andythenorth> but I am playing OpenTTD
19:17:31 <andythenorth> it was a trick question :)
19:18:14 <frosch123> i keep thinking that one may learn something from simutrans, but i never get so far
19:20:23 <andythenorth> something something routes?
19:20:36 <andythenorth> I'm not sure there's much to learn for OpenTTD
19:20:44 <LordAro> frosch123: i have, i did enjoy it indeed
19:20:46 <andythenorth> except how to make it go faster and keep the web infra alive :)
19:20:54 <LordAro> evil committee keeping stuff away from us, etc etc
19:21:08 <frosch123> there is a in-game help system with hyperlinks, but it contains a lot of text
19:21:20 <andythenorth> I can have 10 ideas a day for OpenTTD, but being realistic, it's mostly complete
19:21:46 <frosch123> LordAro: the cpu's branch prediction "learning" patterns was awesome
19:22:12 <LordAro> frosch123: funny way to spell "terrifying"
19:22:26 <andythenorth> and depot flip is just one bit instead of incremementing a counter in a byte :P
19:22:37 <andythenorth> but otherwise OpenTTD is perfect
19:24:59 <dwfreed> (in case you're wondering what that's for: the great lakes region is rich in ore deposits; the trains bring the ore to the water where it's loaded on ships. The Great Lakes is one of the busiest shipping channels outside of the oceans.)
19:25:42 <dwfreed> there are ore refineries in Indiana and Illinois right along the shore of Lake Michigan
19:25:52 <nielsm> I have played simutrans and made profit in it as well
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20:47:52 <nielsm> (don't bother with the first half unless you want to watch clips from speeches and entertainment at the ceremony)
21:00:27 <supermop_work> the new stations have a bit more variance in material it looks like
21:00:51 <nielsm> yeah the internal walls have different decorations based on the area
21:01:04 <supermop_work> good for wayfinding
21:01:09 <nielsm> and stations with exchange to the S-train system are red
21:01:53 <supermop_work> the S-tog sets themselves looked faded to more of a pink when i was there last summer
21:02:07 <supermop_work> as compared to how shiny they looked when i was there in 2006
21:02:31 <nielsm> probably depends on how many times they've been cleaned of graffiti
21:02:59 <supermop_work> a few had some pretty impressive full-car pieces
21:03:32 <supermop_work> in 2006 he new sets looked like a vision of the future, as did the original metro
21:04:34 <supermop_work> my favorite station identity system still hase to be HK MTR
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21:47:31 <Samu> WormAI 1st, RailwAI 2nd, LuDiAI AfterFix 3rd, NoNoCAB 4th, SnakeAI 5th, ShipAI 6th, CivilAI 7th
21:58:52 <Samu> if this trend continues, WormAI will max out vehicles the latest
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22:18:07 <Samu> or maybe if only NoNoCAB was better... theorically he can still has a lot of trains and aircraft to build before the limit
22:34:10 <_dp_> whenever I think rust is overcomplicated I go watch C++ talks like that...
22:35:40 <Wormnest__> Samu: Good to see that WormAI is performing well
22:37:32 <Samu> I noticed WormAI has some troubles with recessions, usually goes into a degradation of profits the next 4 years
22:37:53 <Samu> then recovers back to the level it was before the recession
22:38:54 <Samu> but even with that, it's performing well indeed
22:39:08 <Wormnest__> Ah, I don´t think I have any special handling for recessions
22:41:38 <Samu> I don't think there's a way for AIs to know there's a recession
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23:39:45 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7635: Game crash on exit scenario editor when you build or demolish infrastructure https://git.io/fjK1y
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