IRC logs for #openttd on OFTC at 2019-09-24
            
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01:56:30 <Eddi|zuHause> dear youtube, wtf made you think i wanted to watch a collection of origami videos?
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05:39:59 <ToBeFree> people who like OpenTTD also like...
05:40:08 <ToBeFree> :)
05:40:25 <ToBeFree> apparently Origami. The algorithm can't be wrong
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07:48:25 <Eddi|zuHause> "you could make a religion out of this"
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08:53:13 <Pikka> zounds
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12:10:14 <Etua> URL to xShunter from https://wiki.openttd.org/Server_admin_port points does not point where it should. Is there any replacement for that?
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14:20:39 <planetmaker> Etua, there is soap and a derivative of it
14:21:36 <planetmaker> https://github.com/openttdcoop/soap and https://github.com/ropenttd/suds
14:23:59 <Etua> planetmaker: Should I replace xShunter URL with these?
14:24:06 <planetmaker> no
14:24:35 <planetmaker> it's different projects for a similar purpose... and actually soap is listed there, too
14:26:28 <Etua> I mean on the wiki. The current URL points to some website with ads. It seems that the author abandoned the website or forgot to renew it and that's the result.
14:27:16 <planetmaker> Ah, yeah. Remove the link in the wiki, I guess and state that URL is unkown, if you don't find a current one (I don't find one).
14:27:45 <planetmaker> or remove it altogether... dunno
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16:32:07 <Eddi|zuHause> things are starting to feel busy https://ibin.co/4w7wOCyMU4ri.png
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17:00:56 <andythenorth> not many wagon liveries? o_O
17:01:37 <Eddi|zuHause> a few, mainly on the passenger wagons
17:01:53 <Eddi|zuHause> (not shown in this picture)
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17:28:44 <Samu> hi
17:48:38 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7747: Feature: Configurable ending year https://git.io/JeGvE
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18:43:16 <FLHerne> nielsm: I like the configuration, not sure it makes sense to change the default?
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18:46:26 <FLHerne> Most non-'realistic' sets are built around the usual 2050 end, and 'realistic' games often start early enough that 100 years would come before 2019
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18:47:34 <FLHerne> Er, and 1950 start for the non-'realistic' games
18:48:09 <Samu> disable multiengine for trains for balance
18:48:37 <FLHerne> i.e. the group of players likely to start the game earlier probably don't care about the "end" at all, and may find 100 years too early
18:48:54 <FLHerne> Multiplayer servers might be a different argument
18:49:37 <andythenorth> Samu: ?
18:49:39 <Samu> so that I can configure proper mountainous maps where trains suck
18:49:46 <Samu> and road vehicles rule
18:50:54 <Samu> it's still one of that features that should have a game setting :|
18:51:02 <Samu> just my opinion
18:52:10 <Samu> or, maybe another approach could be, have each engine a limit to the number of engines that can be attached to it
18:52:30 <Samu> and then make the default vehicles have a value of 0
18:58:17 <Eddi|zuHause> FLHerne: i don't see how that is an argument against changing the default
18:58:45 <andythenorth> Samu: make a grf
18:58:51 <Eddi|zuHause> FLHerne: all the scenarios you have given are for people who would be perfectly reasonably be expected to change the default
18:59:16 <Eddi|zuHause> which is like 1% of the playerbase
19:06:08 <FLHerne> Eddi|zuHause: I mean, for someone who doesn't change any settings, the new "100 years" default is equivalent to the old 2050 one anyway
19:06:46 <FLHerne> So the new default only affects people who use a different start date
19:07:48 <Samu> TT started in 1930
19:07:53 <Samu> i still remember
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19:09:05 <FLHerne> And of those people, I don't really see who benefits, whereas I /can/ think of cases where it would be annoying
19:11:41 <FLHerne> The people who care about the end date are mostly using default vehicles or NUTS or something, which are balanced to end at 2050
19:11:55 <andythenorth> HORSE!
19:11:56 <andythenorth> :)
19:11:57 <Samu> i care
19:12:00 <Samu> :o
19:12:09 <FLHerne> And the people who /don't/ care about the end date would probably rather it not happen while they're playing
19:12:28 <andythenorth> I wish the end date would do one
19:12:34 <andythenorth> it pisses me off constantly
19:12:40 <Samu> i just want to disable the highscore
19:12:45 <andythenorth> 'constantly' is a huge exageration
19:13:07 <Samu> but some other times I think the highscore should have more meaning
19:13:50 <Samu> customizable highscore
19:14:27 <Samu> maybe another thing GS could customize
19:14:43 <Samu> turn it on or off, or customize it
19:20:18 <Eddi|zuHause> it's basically impossible to make crossings look right if there's a change in slope :/
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20:34:20 <Samu> hi
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21:27:40 <Eddi|zuHause> https://ibin.co/4w9OSquYfaqb.png getting coal the long way round turns out to be not too profitable
21:29:52 <andythenorth> use a plane?
21:30:18 <andythenorth> does it have overhead ropeway gondolas?
21:32:29 <Eddi|zuHause> i think i've seen a cable car mod, but it looked like only for passengers
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22:40:27 <Eddi|zuHause> https://ibin.co/4w9kbfvBclxA.png might be slightly better? most of this was already built, just had to connect two ends on the lower right, and rewire some station approach
22:40:57 <andythenorth> can't bulldoze the mountain? :o
22:41:34 <Eddi|zuHause> kinda expensive, and still would leave a slope between the industries :p
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