IRC logs for #openttd on OFTC at 2019-08-22
            
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00:33:46 <nielsm> oh... duh
00:34:12 <nielsm> obviously the roland.cat file containing the actual music data was missing in this copy of tto I was testing with
00:34:31 <glx> that may explain why it didn't work :)
00:34:43 <nielsm> and it sound cool
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00:38:13 <nielsm> but ugh, the synth I have isn't quite an MT-32 and this specific one (RA-50) does not implement the "all notes off" command
00:38:33 <nielsm> and the driver expects that to work
00:38:34 <nielsm> D:
00:39:00 <nielsm> I'll have to find a dosbox version that catches that command and sends individual note-off instead
00:39:50 <nielsm> (that feature/workaround exists for the softmpu driver for emulating a full mpu-401 on real hardware that does not have a real mpu-401)
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10:14:26 <Samu> hi
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13:51:01 <Samu> woah, my ai did better in toyland
13:51:27 <Samu> better than anyone else
13:51:33 <Samu> even convoy
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14:28:28 <FLHerne> Samu: In all your AI research, have you discovered any that can build decent-looking networks rather than spaghetti?
14:29:08 <FLHerne> I'd kind of like to play against an opponent, but when I last tried every option seemed to completely trash the map
14:30:05 <Samu> hmm try RailwAI
14:30:24 <Samu> or trAIns
14:31:52 <Samu> I think RoadAI also does good, but it's currently bugged
14:34:24 <Samu> usually AIs that try to reuse roads
14:34:28 <Samu> look better
14:34:51 <Samu> but reusing road costs too much pathfinding time
14:36:44 <FLHerne> Ooh, RailwAI is pretty
14:39:31 <Samu> AIAI is the ugliest
14:45:01 <Samu> oh, AdmiralAI does good looking bus networks
14:45:12 <Samu> but ugly train routes
15:02:54 <Samu> https://imgur.com/bw4PWKN my ai is orange, finally reaches parity with convoy right before hereford leopard bus
15:05:06 <Samu> convoy already shows his weakness, it doesn't replace old buses
15:05:31 <Samu> hardly a victory
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18:36:38 <Eddi|zuHause> so, i built a flood wall, and feel like "the goggles, they do nothing!"
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20:01:32 <Samu> I'm finally satisfied with my AI performance in desert tileset
20:02:03 <Samu> 2nd best early game
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20:02:46 <Samu> there's still one final trick I'd like to try out
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20:02:57 <Samu> the RailwAI trick
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20:03:43 <Samu> conditional order which is something like "load at least 1 passenger"
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20:37:31 <Eddi|zuHause> my busses and trams are nearly profitable, but the metro costs like 4 times than what it earns
21:12:10 <nielsm> Samu, this may be of interest to you, a talk about rating systems for game tournaments: https://www.youtube.com/watch?v=VnOVLBbYlU0
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22:00:24 <supermop_work> Eddi|zuHause: that's better than out metro here in NYC
22:14:16 <Eddi|zuHause> and my traffic is a bit weird... it seems flowing, but sporadically it locks up pretty bad, but a few minutes later everything is gone again
22:15:54 <Eddi|zuHause> and then there are 3 or 4 junctions that are notoriously problematic
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23:12:05 <Samu> OC_LOAD_PERCENTAGE Skip based on the amount of load, value is in tons.
23:12:21 <Samu> value is in tons seems like a typo
23:12:52 <Samu> http://noai.openttd.org/api/1.9.0/classAIOrder.html#a5b1680f2252ffef545b07cb9b1b8f122
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