IRC logs for #openttd on OFTC at 2019-08-14
            
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00:17:03 <Samu> convoy still king
00:21:28 <Samu> the next 6 years https://imgur.com/j9dhUB2
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00:29:07 <Eddi|zuHause> a good midnight lunch?
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01:08:04 <FLHerne> https://www.youtube.com/watch?v=M8OBKys4t3s
01:09:02 <FLHerne> I don't remember ever hearing Chris Sawyer before, let alone playing proto-TT
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01:27:59 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 opened issue #7693: Some nonsensical news texts when industry production changes https://git.io/fj5ye
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01:49:15 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 opened issue #7694: Too much news spam on small economy changes https://git.io/fj5yn
02:14:59 <Eddi|zuHause> i think i saw a video about this game before (or maybe it was a blog post with screenshots?) but i don't remember anything about voiceover
02:40:12 <DorpsGek_II> [OpenTTD/OpenTTD] dorobouNeko commented on pull request #7573: Fix #7561: Remove assumption between power and cost https://git.io/fj5yM
03:02:07 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 opened issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5yQ
03:42:09 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5Sq
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07:51:46 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7694: Too much news spam on small economy changes https://git.io/fj5HI
07:56:17 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5Ht
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08:51:58 <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fj5Hi
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09:02:08 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7694: Too much news spam on small economy changes https://git.io/fj5H9
09:05:16 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5yQ
09:05:17 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5H7
09:06:05 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7693: Some nonsensical news texts when industry production changes https://git.io/fj5ye
09:06:06 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fj5H5
09:48:50 <DorpsGek_II> [OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fj5Ql
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10:04:30 <Samu> https://github.com/OpenTTD/OpenTTD/issues/7695 hah
10:05:18 <Samu> my start_spectator patch would start players as spectators in single player, they would get the chance to join 1 of the HU companies
10:05:27 <Samu> as non-cheating
10:06:14 <Samu> btw, "mulit player"
10:06:17 <Samu> kek
10:06:37 <peter1139> "assing"
10:06:58 <Samu> oh, i see :p
10:08:25 <Samu> i should say that in singular
10:08:49 <Samu> my start_spectator patch would start the player as spectator in single player, he/she would get the chance to join 1 of the HU companies
10:11:49 <peter1139> You didn't need to repeat that.
10:20:23 <Samu> what is HTTP ERROR 500
10:20:32 <Samu> can't view 13th august chat log
10:20:56 <Samu> https://webster.openttdcoop.org/index.php?channel=openttd&date=1565654400
10:21:29 <LordAro> Samu: it's an error
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10:37:50 <Samu> who can fix it?
10:42:32 <Samu> rip my picture links :(
10:48:11 <Samu> 1962-1968 https://imgur.com/z1pb5Z6
10:48:39 <Samu> convoy now leads
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10:49:02 <Samu> new bus models became available too
10:49:11 <Samu> my AI will certainly improve from now on
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11:08:40 <LordAro> Samu: if i tell you, you'll whinge at them forever, so i'm not telling you
11:08:55 <LordAro> this is why you use a proper client that can keep its own logs
11:18:40 <Samu> the matrix stuff?
11:18:42 <Samu> :o
11:20:43 <LordAro> no
11:20:49 <LordAro> just not webclient
11:21:11 <LordAro> but the matrix stuff is also an option, if you want "persistence" (i.e. logs even when you're not connected)
11:22:43 <Samu> hmm hexchat, i dont think i can install it here
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11:45:52 <Samu> convoy reached 500 rvs, maxed out
11:56:01 <DorpsGek_II> [OpenTTD/OpenTTD] gbomfim opened pull request #7696: Diagonal tunnels and bridges. https://git.io/fj55d
11:57:20 * LordAro raises eyebrow
11:57:40 <LordAro> oh.
11:59:01 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7696: Diagonal tunnels and bridges. https://git.io/fj5dv
11:59:02 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed pull request #7696: Diagonal tunnels and bridges. https://git.io/fj55d
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12:13:02 * andythenorth ponders
12:13:17 <andythenorth> FIRS currently clusters some industries of the same type
12:13:36 <andythenorth> and in a few rare cases, clusters industries of different types that need to co-locate
12:13:51 * andythenorth wonders about forcing entire chains to different parts of the map
12:14:03 <andythenorth> e.g. farms in the north, mines in the south
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12:26:51 <DorpsGek_II> [OpenTTD/OpenTTD] gbomfim commented on pull request #7696: Diagonal tunnels and bridges. https://git.io/fj5dy
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12:33:13 <Samu> I'm getting triggered
12:33:39 <Samu> makes me wanna say mean things, must control myself
12:37:12 <Samu> convoy is now devaluating
12:37:27 <Samu> vehicles past max age, no renewing happens
12:42:45 <Samu> my profits have risen to 2nd best, after a long time in 3rd place
12:43:23 <Samu> but there's AIAI also rising, right behind me
12:44:37 <Samu> if things keep running like this I will reach 1st place again, let's see...
12:47:52 <Samu> woah convoy profits are skyfalling
12:57:24 <Samu> eh, convoy profits stabilized, but that was quite the fall, still enough to remain in 1st place
12:57:49 <Samu> i'm down to 3rd place again, railwAI remains 2nd, AIAI 4th
12:57:59 <Samu> so everthing back to "normal"
12:59:58 <Samu> lunch time, bbl
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13:53:36 <Samu> back
13:54:34 <Samu> wow, convoy fell down to 4th place, the others got a +1
14:01:17 <Samu> yeah, im first again, after 27 years
14:02:56 <Samu> https://imgur.com/KX7agR7
14:06:11 <Samu> AIAI is coming in strong too
14:06:29 <Samu> i guess my first place will be short lived
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14:15:01 <Samu> AIAI reached 1st in profits
14:15:26 <Samu> got to say his pressure was higher than mine
14:15:41 <Samu> he was 4th almost the entire time
14:17:01 <Samu> technically, he's doing more profits with less vehicles than me, so he's doing better management
14:17:16 <Samu> i guess it's deserved
14:18:28 <Samu> very dead heat fight for 1st place between 3 companies
14:18:37 <Samu> railwai, aiai, ludiai afterfix
15:09:11 <Samu> convoy bankrupted
15:09:35 <Samu> with a company value of £1.4M
15:09:49 <Samu> just because it doesn't replace old vehicles :o
15:38:55 <Samu> https://imgur.com/E9QZSK3 2nd place the whole time. 1st place short lived as i predicted
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15:42:12 <Samu> oh, i took 1st place in company value in that screenshot
15:42:21 <Samu> profits are still 2nd place :(
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15:56:55 <peter1139> andythenorth, have you eaten yet?
15:59:59 <Samu> peter1139: fix the road vehicle cache
16:00:01 <Samu> :p
16:00:12 <peter1139> no u
16:00:36 <Samu> but it is assigned to you
16:00:45 <peter1139> So what? I'm not working on it.
16:01:09 <Samu> t.t, getting 300 ms average just for road vehicles :(
16:03:10 <Samu> @calc 300/40
16:03:10 <DorpsGek> Samu: 7.5
16:03:30 <Samu> about 7 road vehicles causing the whole slowdown
16:03:46 <Samu> @calc 300/45
16:03:46 <DorpsGek> Samu: 6.66666666667
16:03:50 <Samu> @calc 300/35
16:03:50 <DorpsGek> Samu: 8.57142857143
16:06:02 <Samu> happens more often than I'd like, to be honest
16:06:10 <Samu> at least with AI games
16:06:46 <LordAro> Samu: maybe you should fix it then
16:07:01 <Samu> i can't
16:08:37 <andythenorth> peter1139: can't remember :P
16:08:40 <Samu> RIP my fast forward games
16:11:22 <andythenorth> FFWD is dead anyway
16:11:30 <andythenorth> even without RVs
16:11:37 * andythenorth sends flowers
16:12:01 <andythenorth> also lunch
16:24:25 <FLHerne> Can you send lunch to me too?
16:24:42 <andythenorth> yes, by horse
16:24:52 <andythenorth> send me a horse, and I'll attach lunch to it
16:24:55 <andythenorth> homing horse
16:29:04 <FLHerne> Well, I could just eat a horse right now
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16:45:26 <peter1139> FFWD is dead again? Hmm.
16:45:31 <peter1139> Shall I have a custard cream?
16:45:43 <peter1139> Or save room for dinner in 3 hours?
16:51:34 <peter1139> Thinking of it on those terms... I just ate one :p
17:02:20 <LordAro> hmm, bit damp outside
17:02:27 <LordAro> peter1139: should i go cycling this evening?
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17:53:44 <peter1139> LordAro, if you have to ask...
17:53:55 <peter1139> I'm not, MTB night has been changed due to the weather.
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17:54:53 <LordAro> peter1139: that was the conclusion i came to, i should've left by now if i was going
17:54:58 <LordAro> and it's just started raining again
17:55:10 <peter1139> I even drove to work today.
17:55:21 <LordAro> got a big day on sunday, i'll say i'm preparing myself for that :p
17:57:30 <Wolf01> I have a strange feel like I want to eat some custard cream, but I think I'll go for a ginger ale and biscuits since I have nothing else
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18:21:10 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fj5hy
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18:59:52 <peter1139> Wolf01, er... what's a custard cream if not a biscuit?
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19:24:51 <Samu> I suspect something about Check
19:25:14 <Samu> RoadVehCheckOvertake
19:26:10 <Samu> or in IndividualRoadVehicleController
19:29:05 <Samu> meh, i can't help myself on this atm
19:33:07 <Samu> what came first? roadvehicle cache or notroadtypes?
19:33:38 <Samu> wondering if i can test this before notroadtypes were implemented
19:35:23 <nielsm> I think NRT was merged first
19:36:47 <nielsm> but I'm not sure how much they depend on each other, I think the caching might actually be mergable in 1.9 with only few conflicts
19:38:51 <Samu> seems to happen during when the blocked-for-overtaking-vehicle is entering a new tile, so something about overtake control, but without visual studio here to see, it's just a blind shot
19:39:57 <Samu> it also needs to coincide with the cache being empty, making it necessary to call the pathfinder
19:41:32 <Samu> when the overtake control timeouts, the problem "disappears", the vehicle goes through the blocking vehicle, essentially enters the tile
19:41:43 <Samu> no more pathfinder calls
19:45:18 <Samu> or at least I suspect the cache is empty
19:48:29 <Samu> what happens to the cache when the pathfinder finds no path, which is the case
19:50:30 <Samu> maybe wrong wording: pathfinder iterates 10000 times without finding a path. Is any of this path still cached?
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19:54:08 <andythenorth> yo
19:55:26 <nielsm> if the pf doesn't find a valid path to the destination then all of the attempted routes are equally worthless
19:55:46 <nielsm> I'd assume
20:05:59 <andythenorth> is cat though?
20:06:03 <andythenorth> o_O
20:06:57 <LordAro> nah, dog
20:11:18 <frosch123> nielsm: i think some pf navigated to the tile nearest the destination
20:11:39 <frosch123> that's useful if you rebuild some junction without stopping all the traffic
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20:16:38 <andythenorth> I am not seeing the var for tile (x, y)
20:16:48 * andythenorth clearly not looking correctly
20:26:41 <Wolf01> <peter1139> Wolf01, er... what's a custard cream if not a biscuit? <- but I don't have those, I have ones with chocolate :(
20:27:25 <Wolf01> Also I need to find the perfect support to eat the pistachio cream I have
20:27:48 <Wolf01> The biscuits I have are too much strong in taste and cover the pistachio
20:48:01 <Samu> dark blue and red buses
20:48:05 <Samu> blocking each other
20:48:53 <Samu> rocketai and aroai
20:49:06 <Samu> ok, it's rocketai that's at fault
20:49:33 <Samu> buses want to head into a road depot, but the depot isn't connected to the road, so buses stay around
20:49:50 <Samu> ending up blocking aroai buses in the process
20:50:08 <Samu> pathfinder finds no path in this situation
20:50:40 <Samu> for the rocketai buses
20:51:31 <Samu> and these buses are indeed in a giant road network, on a map 1024x1024
20:51:37 <Samu> :/
20:52:05 <Samu> just because depot exit isn't connected to the road right in front of it :p
20:55:22 <Samu> it can't connect, now that I take a look at it
20:55:23 <glx> probably not connected because a bus was on the road when the depot was built
20:55:39 <Samu> there's aroai drivethrough in front
20:56:50 <glx> I guess both AI decided to build something there, but aroai was faster
20:57:34 <glx> or the other AI just built without checking the connection
20:57:39 * andythenorth reads about sad lego fans
20:57:50 <andythenorth> sad lego fans are sad
20:59:20 <andythenorth> Wolf01: Control+ good, bad, undecided?
21:00:17 <Samu> neither rocketai or aroai manage their buses
21:00:25 <Samu> so, i have no enjoy 300 ms
21:00:31 <Samu> to*
21:03:25 <Samu> road depot was there first
21:03:30 <Samu> built in 1974
21:03:47 <frosch123> is there a lego set featuring protesting peasant?
21:04:01 <Samu> drivethrough in 1989
21:04:21 <Samu> i wonder if it was aroai that caused this situation
21:04:40 <Samu> removed a road bit to place its drivethrough
21:04:44 <Samu> that was a road town
21:04:45 <LordAro> pretty sure it doesn't remove road at all
21:05:44 <Wolf01> <andythenorth> Wolf01: Control+ good, bad, undecided? <- for me it's shit right now
21:05:46 <Samu> not even bits? make a T into a -
21:05:55 <Samu> for drivethrough?
21:05:59 <LordAro> not that i recall
21:06:08 <LordAro> removing bits is harder than removing the whole tile
21:09:59 <Samu> it's an expaded drivethrough :o
21:15:33 <Samu> last service of rocketai buses 1985
21:15:41 <Samu> drivethrough 1989
21:15:57 <Samu> i think aroai is the culprit
21:16:19 <Samu> between 1974 to 1985 the buses serviced
21:16:34 <Samu> if it's not aroai, somebody disconnected the road
21:18:37 <Samu> road owner LuDiAI, the original
21:18:43 <Samu> station owner, AroAI
21:18:53 <Samu> ok, must check LuDiAI
21:19:34 <Samu> i remember it doing some removals of stations
21:19:51 <Samu> and with it, the roads too, it attempted to reconnect
21:20:09 <Samu> but i'm sure it doesn't connect to road depots
21:20:32 <Samu> so, now the blame falls on LuDiAI
21:20:57 <Samu> its attempts to reconnect road towns is really... wtf
21:23:43 <Samu> hmm it still doesn't make sense
21:24:31 <Samu> if that road belongs to LuDiAI, it means it built a station there, it couldn't have been connected to the road depot
21:24:59 <Samu> then removed the station+road and rebuilt the road
21:25:13 <Samu> but if it managed to build a station there, the road was not T
21:25:19 <Samu> it was -
21:26:17 <Samu> i dont feel like digging the original LuDiAI code again
21:26:47 <Samu> AroAI is safe from this
21:27:12 <Samu> it's not his fault
21:34:32 <Samu> my fixed version doesn't remove any road
21:34:39 <Samu> i made sure of that
21:34:55 <peter1139> That was a nice dinner.
21:35:49 <Samu> maybe it does, but only if wasn't there in the first place
21:36:11 <Samu> so, it's safe
21:37:01 <Samu> like, when it places a drivethrough station on a location with 0 road
21:37:54 <Samu> if there's only one exit, it removes the station + the road
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21:42:45 <Eddi|zuHause> i should eat something, but with my totally screwed up daily cycle right now, i have no clue what to call it
21:43:21 <Wolf01> Midnight luncher?
21:43:40 <glx> it's not midnight yet :)
21:44:22 <Samu> dinner
21:45:37 <peter1139> https://www.youtube.com/watch?v=eaXk97ujbPQ
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21:55:50 <Samu> https://imgur.com/3EC5TJw - the road depot is right behind town name
22:06:53 <Eddi|zuHause> someone please remember 70 62 94 and 62 47 61 for me.
22:07:37 <LordAro> ok
22:09:10 <LordAro> F<^ </=
22:09:14 <LordAro> presumably not ascii
22:09:37 <Eddi|zuHause> no, i'm trying to get these screen colours to match
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22:13:06 <Eddi|zuHause> but these basic sliders are probably not enough
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22:18:30 <Eddi|zuHause> hm, 59 28 61
22:20:16 <Eddi|zuHause> 43 28 61
22:22:44 <Eddi|zuHause> i don't think i can get any closer
22:30:09 <frosch123> how do you measure that stuff?
22:30:23 <frosch123> do you have some colored paper to match against?
22:31:00 <Eddi|zuHause> i have blender open with a color scale that i put halfway between both monitors
22:31:50 <frosch123> oh, so you match colors with some distance (2x screen border) between them
22:32:07 <Eddi|zuHause> yes
22:32:40 <Eddi|zuHause> i shouldn't really trust my eyes with that, but a true colorimeter is probably unaffordable :p
22:33:36 <frosch123> it's fine until someone else points out how off the adjustment is
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22:41:24 <Eddi|zuHause> well, it's still really obviously off anyway...
22:41:30 <Eddi|zuHause> probably tomorrow i tweak it again
22:41:39 <Eddi|zuHause> the source material is really not great :)
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23:01:39 <Samu> holy snap, peaking at 1100 ms
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