IRC logs for #openttd on OFTC at 2019-07-17
            
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03:14:21 <Corns[m]> Idea: when opening the multiplayer server browser, automatically smack the Find Servers button
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10:17:32 <reldred> lets install visual studio 2019 on my tablet and see how much I want to cry afterwards
10:17:36 <reldred> wcgw?
10:23:19 <reldred> hahahah 11gb download over cellular, I'll be at home by the time this is done.
10:35:46 <peter1138> What's the tablet?
10:35:52 <reldred> surface go
10:35:55 <reldred> potato processor
10:36:01 <peter1138> Mine barely copes with running Windows let alone... well, anything on top.
10:36:11 <reldred> eight gigglebutts of ram though
10:36:52 <reldred> Surface go is nice, feels more 'complete' a device than the surface pro's imo
10:37:25 <reldred> oh crap I forgot I've gotta get vcpkg on this thing too
10:37:34 <reldred> ohwell, still got two hours of my nightshift left
10:57:44 <peter1138> Ah, I think mine is an HP Stream 7, so... 1GB RAM :/
10:57:53 <peter1138> Basically it's useless now.
11:04:40 <reldred> Ouch
11:05:14 <reldred> Yeah, I don't even use mine as a tablet, I just wanted a really smol laptop I can keep in my bag.
11:05:42 <reldred> that's not obnoxious to share a bag with the rare times I take my work laptop away from the office
11:08:38 <reldred> I had one of them little GPD Pocket's, neat little machine but got a bit annoying to use after a while.
11:13:05 <Eddi|zuHause> how do you do ANYTHING with 1GB ram? that hasn't been "enough" for 10 years
11:21:21 <reldred> fuarking hell, just building the dependencies in vcpkg is taking forever
11:21:28 <reldred> poor potato cpu :(
11:21:54 <reldred> I really should just wait until I get home
11:22:39 <peter1138> Eddi|zuHause, quite. Turns out it came out in late 2014, which is probably around when I bought it.
11:22:57 <peter1138> (And even then it was discounted, clearly for a reason...)
11:27:25 <reldred> hokey doke, dependencies built. Let's see how long it takes to compile openttd on a budget microsoft tablet
11:27:53 <reldred> Let's see if steve'o has fixed his branch
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12:31:16 <reldred> noice, steve'o got it fixed for windows compile. Daijoubu desu.
12:31:24 <reldred> home time!
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17:41:14 <Samu> hi
17:42:05 <Samu> I'm not doing anything
17:43:03 <Samu> it's been a while since I opened visual studio
17:44:24 <Samu> i wonder if i still remember how to use git bash commands and that
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18:29:57 <Samu> wow new docks
18:39:27 <Samu> multidocks, well done, very nice
18:44:28 <nielsm> got me inspired to writing a thread: https://www.tt-forums.net/viewtopic.php?f=68&t=85583
18:44:59 <nielsm> I don't really know what work has been done on it before...
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18:47:27 <Samu> who's jfs, you?
18:48:05 <nielsm> yes
18:48:13 <Samu> damn, really?
18:48:21 <Samu> damn me... all this time it was you
18:48:27 <Samu> lol I feel stupid now
18:49:21 <Samu> you replied many times on my topics
18:49:27 <Samu> and I was thinking it was some random guy
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18:54:19 <Samu> the weeabo guy
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18:59:17 <Samu> Device verification code
18:59:22 <Samu> github is starting to annoy me
19:00:23 <Samu> as long as it doesn't ask for my phone number, fine
19:01:57 <Samu> Two factor authentication
19:02:03 <Samu> is this required?
19:03:31 <Samu> 2FA killed my twitch account
19:03:38 <Samu> i have no phones
19:03:57 <Samu> if that happens to github, rip coding
19:04:40 <Samu> no way in hell i'm gonna give my phone number to the internet
19:05:44 <nielsm> it's not mandatory on github
19:06:33 <nielsm> also, sms-based 2FA is generally considered not-very-safe
19:07:37 <Samu> if there was a way to create a virtual phone or so, i would consider it
19:08:42 <nielsm> https://help.github.com/en/articles/configuring-two-factor-authentication#configuring-two-factor-authentication-using-a-totp-mobile-app
19:09:10 <nielsm> I'm surprised they don't support microsoft authenticator app (yet?)
19:12:09 <Samu> i got 8 stale stuff
19:12:21 <Samu> time to do something about it
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19:28:48 <Samu> 7>sdl_s.obj : warning LNK4204: '??????' is missing debugging information for referencing module; linking object as if no debug info
19:29:06 <Samu> while building
19:30:28 <nielsm> yes it says that, I don't know why
19:30:34 <nielsm> it doesn't seem to matter
19:33:09 <Samu> ok
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19:46:51 <andythenorth> yo
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19:51:09 <Arveen> yO to you too sir
19:51:32 <Markk> Beepboop
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20:10:27 <Samu> working on #7104
20:10:41 <Samu> Determine destinations could be optimized a bit
20:10:50 <Samu> put it outside the loop
20:11:25 <Samu> last_dest and next_dest are always the same
20:11:30 <Samu> in every loop
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21:26:05 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fjGko
21:26:07 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fhKsL
21:28:49 <Samu> i did not dismiss michi_cc request
21:29:06 <Samu> i am rebasing and cleaning stuff first
21:29:22 <glx> that's an auto dismiss
21:31:11 <glx> and it's Lord Aro's review that's been dismissed
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21:48:40 <nielsm> hm thinking some more about GS-supplied performance rating/scoring
21:49:47 <nielsm> I guess GS naming things that will be visible to clients isn't a problem, since there are already things like storybook and custom goals
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21:51:07 <nielsm> I'm not sure if it would be possible to prevent a GS from changing the rating elements after the game has started
21:51:42 <nielsm> it could perhaps even be possible to have different performance goals for each company?
21:52:42 <andythenorth> nielsm did you know peter has a branch somewhere with newgrf docks? o_O
21:52:47 <andythenorth> unless I was smoking crack that day
21:53:20 <nielsm> I don't remember seeing that
21:53:49 <andythenorth> peter1138: ^ was I smoking crack?
21:53:58 <andythenorth> I'm sure I watched it on twitch
21:58:46 <glx> aren't docks already in master ?
21:58:59 <andythenorth> multi-tiile yes
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22:09:22 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #7657: Fix: Narrowing cast in one storybook command https://git.io/fj1z9
22:10:10 <nielsm> this one command had a narrowing cast in it, you would never believe what GS authors saw"
22:10:32 <nielsm> </clickbait-pr-title>
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22:34:24 <Eddi|zuHause> "#4 will surprise you"
22:36:17 * Sacro is suprised
22:36:33 * Sacro bills Eddi|zuHause for the dropped monocle
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22:57:09 <andythenorth> mac performance is bizarre
22:57:16 <andythenorth> ffwd is at 50fps again
22:57:33 <andythenorth> but the same save will drop to 16fps on non-ffwd regularly
22:59:31 <andythenorth> and it's not obvious system contention, 4 out of 8 thread units are idle most of the time
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23:33:28 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7657: Fix: Narrowing cast in one storybook command https://git.io/fj1gM