IRC logs for #openttd on OFTC at 2019-07-15
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00:05:09 <Samu> if all games are bankruptless, score goes from 70 to 24
00:05:26 <Samu> if all games are bankrupted, score goes from 35 to 12
00:05:36 <Samu> there's a small overlap there
00:06:47 <Samu> too late to change the scores now, i guess it's fine anyway
00:07:35 <Samu> just found an AI which had 24 points twice, but one was from winning bankruptless, the other was from winning with bankrupt
00:10:01 <Samu> probably there were so many bankrupted victories in that round, 13+
01:20:41 <Samu> how do i make the code part show entirely?
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04:05:32 <DorpsGek_II> [OpenTTD/OpenTTD] ddm999 commented on pull request #7627: Fix #7626: Allow building of drive-through stops over one-way/blocked roads owned by towns (instead of crashing). https://git.io/fjXa0
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09:55:46 <Eddi|zuHause> hm... i can't get it to boot from the win installation stick either...
09:57:42 <peter1138> My toast was so hot this morning that the butter boiled off it...
09:58:19 <Eddi|zuHause> ... are we maybe just incapable of anything?
10:14:19 <peter1138> So melted butter, marmite and very hot toast. It was tasty.
10:33:39 <andythenorth> where do we stand on vegemite?
10:53:57 <Eddi|zuHause> never tried, but sounds horrible?
10:54:58 <Eddi|zuHause> "The command "exit 0" failed with exit status "1", program is prematurely aborted" <-- err, what?
10:58:45 <LordAro> Eddi|zuHause: that sounds impressively broken
11:07:01 <Eddi|zuHause> the output line before that was "line 1573: echo: write error: Invalid argument"
11:10:21 <Eddi|zuHause> it sorta worked, in that i now have a bootable windows installation stick... but when i go in there and say "repair boot problems" it just shrugs...
11:11:13 <Eddi|zuHause> maybe it's because i have the system on an USB device?
11:26:06 <Eddi|zuHause> i probably need a newer windows with multi-partition-usb-support
11:32:05 <Eddi|zuHause> unfortunately i can't hook this disk up to the internal SATA, because it doesn't have any 12V power supply
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13:21:27 <peter1138> andythenorth, Vegemite is okay but Marmite is better, so why bother?
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14:59:43 <andythenorth> I often have both
14:59:49 <andythenorth> separate slices of toast, obvs.
15:06:42 <peter1138> For a bit of double blind A-B testing, eh?
15:07:08 <peter1138> It was lunch time. I had, drumroll... salad. And some cheesecake.
15:07:37 <andythenorth> I had something+cheese
15:07:45 <andythenorth> I can't remember what the approved term is
15:07:59 <andythenorth> tubular pasta + cheese
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15:56:55 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas closed pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjXcY
15:56:56 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjX1q
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16:36:16 <peter1138> andythenorth, macaroni cheese, yes.
16:38:12 <Eddi|zuHause> tonight there's going to be steak
16:40:33 <andythenorth> you don't need to justify them, they're just fun
16:41:02 <Eddi|zuHause> i don't see the point
16:41:05 <peter1138> That one appears to have an excess of motor.
16:41:16 <andythenorth> yes, other small-wheeel options are available
16:41:27 <andythenorth> I have a friend who is Brompton obsessed
16:41:48 <andythenorth> I have never had a bike with suspension before
16:42:04 <andythenorth> it's quite different to my old bike, hardtail, hard fork, aluminium, skinny tyres, deep-rim wheels
16:42:06 <peter1138> Yeah, Bromptons come under the folder category, though.
16:42:43 <peter1138> Eddi|zuHause, might have a beetroot burger later.
16:42:54 <Eddi|zuHause> i didn't understand a word of those sentences...
16:43:28 <Eddi|zuHause> peter1138: my condolences
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16:43:43 <Beerbelott> How does one rename a city?
16:44:04 <Eddi|zuHause> click on the name, in the window it has a rename button
16:44:26 <peter1138> Eddi|zuHause, they're really nice.
16:44:28 <reldred> or, you know, the button thing eddi suggested
16:45:11 <peter1138> And... I had lots of meat over the weekend (and some for lunch in my salad) so don't need more.
16:46:45 <Eddi|zuHause> i'm getting a feeling my forum signature is maybe a tad outdated
16:47:30 <reldred> Mine's a vague reference to a flame war that happened a decade ago so you're probably doing better than me
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16:47:49 <reldred> I should do something about that
16:48:20 <reldred> also andythenorth, hotels on mixed slops in new firs are happening and shearing sprites :(
16:48:35 <andythenorth> wonder what I broke
16:48:44 <reldred> Mmmm, sheared sprites. Delicious.
16:48:50 <andythenorth> could you screenshot and put in forums?
16:48:57 <andythenorth> so I can forget, like all the other bugs :(
16:49:12 <reldred> Only because you asked nicely
16:51:02 <Eddi|zuHause> reldred: mine is a link to an online game that i stopped really playing before i even joined the forum. and i'm not sure it even still exists
16:51:45 <reldred> andythenorth: done, looks like northern most tile is the culprit
16:52:23 <reldred> I hope you appreciate me clearing a hillside so it's actually visible :P
16:52:59 <Eddi|zuHause> reldred: last time i checked, i had 8 successful hits on the referral, and i needed 10 to actually do anything with them
16:53:06 <reldred> Also RIP in peace diagnosing/fixing that. I took one look at dealing with slopes in newobjects and noped the fuck out.
16:53:44 <reldred> maybe I should actually just do my eventual landscape object set in nml and save myself the misery
16:54:55 <Eddi|zuHause> reldred: and then the owner changed, so even if the website still exists, the referral won't do anything
16:55:12 <reldred> Eddi|zuHause: ahahahah, oh dear.
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17:30:00 <Beerbelott> Eddi|zuHause: The button is greyed out in multiplayer, does that mean it's an owner/admin-only option?
17:48:07 <Eddi|zuHause> LordAro: i'm not sure i learned anything from this "introduction"
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19:00:38 <andythenorth> got some wagons which have open roofs / sides when loading
19:00:45 <andythenorth> should I show cargo sprites?
19:01:07 <andythenorth> probably TMWFTLB, and bad for compile time
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19:21:13 <Eddi|zuHause> ... you probably should
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20:41:28 * nielsm attempts adding a viewport to the station window
20:50:24 <frosch123> restrict station spread to fit inside a viewport?
20:53:08 <nielsm> can a viewport be configured to hide signs? :)
20:56:26 <frosch123> ND_NO_TRANSPARENCY kind of does the reverse
21:06:19 <nielsm> need some new icons for "close airport" and "show catchment", and the sign icon is also too large compared to the center view
21:06:33 <nielsm> and need to update the viewport position when window resizes or station sign moves
21:13:12 <frosch123> vehicles have the rename button in the caption of details window :p
21:13:29 <nielsm> yeah, that's always seemed a bit hacky :P
21:13:35 <nielsm> even though it was how CS made it
21:13:47 <nielsm> also stations don't have a details window
21:13:48 <frosch123> towns and stations are more similar
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21:27:01 <frosch123> i think the edit button is fine in the caption
21:27:16 <frosch123> but it could be a icon (pencil or similar) instead of a text button
21:27:59 <nielsm> that just leaves the number of vertical buttons too low to make the viewport sensible :)
21:28:06 <frosch123> i think there was an old forum topic to add a unified "go to location" button to all captions
21:28:40 <Wolf01> So more usability features coming?
21:28:40 <frosch123> nielsm: towns have no vertical buttons either
21:28:40 <nielsm> unless I do some uglyness with taking the four "show vehicles of type stopping here" and jam into a single button space
21:28:45 <frosch123> Wolf01: no, just more talking
21:29:06 <nielsm> frosch123: the idea is to try to make the various windows more similar
21:29:43 <frosch123> yes, i figured that
21:29:49 <frosch123> but the vehicle gui is the exception
21:30:15 <frosch123> while town/station/industry are more the same
21:30:53 <frosch123> town/station/industry have no vertical buttons
21:31:27 <frosch123> while vehicle gui has some vertical buttons which are no vertical buttons for other guis, while missing some vertical buttons at the same time
21:31:37 <frosch123> like timetable gui, go to depot/refit
21:32:57 <frosch123> when you change the tabs, why do you keep the waiting cargo?
21:33:58 <frosch123> "coverage" and "4x vehicles" are more like location+rename
21:34:03 <frosch123> but there could be 4 tabs: waiting / planned / accepts / ratings
21:34:25 <frosch123> instead of two panels which each select from 2
21:35:30 <frosch123> hmm, turns out i do not even know what the selection at the top does
21:35:30 <nielsm> I never use the "planned" view, entirely forget it exists
21:35:32 <frosch123> i know the planned vs waiting
21:35:40 <frosch123> but what is station vs amount?
21:36:16 <nielsm> station name vs cargo amount
21:38:40 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjXH6
21:38:48 <frosch123> i thought that's what the second dropdown does :p
21:38:50 <nielsm> an RCT2-like floating "centre view here" button in the viewport could be nice
21:38:50 <nielsm> no the second dropdown selects the grouping style
21:38:50 <frosch123> yeah, that fits the labeling
21:38:50 <frosch123> but the planned/waiting is not about sorting, it's about different data, right?
21:39:59 <nielsm> yeah "planned" is how much cdist is routing towards the station from other sources, as far as I understand
21:41:19 <frosch123> aw, andy deleted a wiki page i wanted to look something up :p
21:42:28 <nielsm> anyway, accepts and ratings can definitely be merged into a single view
21:43:50 <nielsm> and that could also later allow displaying "potential accepts" and "potential supplies" so you could tell how close you were to accepting something, and add a button to begin taking supplies of a cargo without a vehicle there to pick it up yet
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21:56:02 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjXH5
21:57:34 <DorpsGek_II> [OpenTTD/OpenTTD] Gymnasiast commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjXHx
21:59:18 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjXHj
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22:14:02 <frosch123> are those codewords for "lunch"?
22:14:43 <peter1138> And it's ~9 hours too late for lunch.
22:15:14 <andythenorth> regressed again :P
22:16:06 <glx> usually last 10% take 90% of the total time
22:16:41 <andythenorth> added 6 more trains :P
22:17:53 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjXQ8
22:38:10 <frosch123> the "using Map =" is funny
22:38:21 <frosch123> i wonder which other programming language names stuff "Map"
22:38:40 <frosch123> usually people add those aliases to twist c++ into some other language they are more familar with
22:39:34 <frosch123> c# seems to have Dictionary
22:40:30 <nielsm> okay let's try to build that PR...
22:40:37 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7540: Change: New layout for the Station view window https://git.io/fjXQX
22:47:04 <frosch123> wasn't there something about columns and columnfilters the other day?
22:47:16 <nielsm> yeah we talked a bit about making a generic filter gui
22:47:36 <frosch123> hmm, oh, this is more than a filter
22:47:56 <frosch123> there are widgets for weight and slope
22:48:05 <frosch123> so, some acceleration code
22:48:12 <nielsm> there is one minor bug I can find, it doesn't work without wagon speed limits (or with wagons without speed limit)
22:48:33 <nielsm> you have to set the max speed down to zero to get any of the default ones to show up
22:49:03 <nielsm> yeah it does some magic calculation for ability to pull a train of a certain weight up a slope at a certain speed
22:49:17 <frosch123> well, i don't think i would use that gui
22:49:53 <frosch123> in other games i usually create external spreadsheets until i have a feeling for the mechanics
22:49:59 <frosch123> then i eyeball stuff
22:55:02 <glx> "Take the train parameters from the from" is weird
22:55:19 <nielsm> yeah that's broken text
23:14:16 <LordAro> Eddi|zuHause: any chance of you ever updating #7000?
23:14:23 <LordAro> it is our oldest open PR :p
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23:46:47 <Eddi|zuHause> LordAro: probably, but not today
23:49:24 <Eddi|zuHause> youtube: "15 facts you might not have known about satisfactory" – me: "thanks, i'll continue to not know them, then."
continue to next day ⏵