IRC logs for #openttd on OFTC at 2019-05-28
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06:58:41 <Test> Hey are people active on here?
07:13:54 <Corns[m]> How viable would it be to create ambient sound effects based on location?
07:15:24 <Corns[m]> Eg. Like in rollercoaster tycoon, when the guest chatter ambient track increases in volume as more guests are on screen
07:16:49 <Corns[m]> It would be nice to have a sound track for trains rolling over rails rather than just their horns going off when they start moving
07:17:09 <Corns[m]> And similarly for other vehicle types
07:18:06 <Corns[m]> Sounds for ocean, farms, forests, snow, rivers would be nice too
07:42:37 <peter1138> Have you never played arctic or tropic?
07:43:21 <peter1138> And NewGRF train sets with running sounds were a thing for a while, but fell out of popularity.
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09:09:08 <Corns[m]> Are all MP_WATER tiles traversible by ships?
09:09:22 <Corns[m]> Im guessing sloped rivers aren't - is there a specific function to check?
09:09:27 <Corns[m]> (Can ships pass through depots enroute to their destination?)
11:22:34 <Corns[m]> wAIT can you backport mine too :0
11:23:15 <andythenorth> particularly hard shape in pixels
11:24:38 <LordAro> Corns[m]: doubt it, that's a change, rather than a fix
11:24:50 <LordAro> something like that could be debated though
11:25:54 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7568: Change: Default setting of "Advertise" in server browser to "Yes" https://git.io/fjRDQ
11:26:31 <LordAro> Corns[m]: but anyway, that was just a collection of things that peter1138 put together a few weeks ago, nothing's final yet
11:27:33 <Corns[m]> LordAro: ah i see - all g :)
12:02:57 <peter1138> LordAro, yes, I had backported #7568 but not pushed to the backport branch.
12:03:48 <peter1138> There's a changelog somewhere too :p
12:05:08 <peter1138> LordAro, #7463 is backport requested too, dunno think that was in the original batch either.
12:11:45 <peter1138> Oh, Sims 4 is free on Origin at the moment if you're into that sort of thing.
12:12:06 <LordAro> peter1138: i marked everything in the main PR as backported, if there was something there not in the list... ;)
12:12:12 <LordAro> i'll check the commits
12:12:32 <peter1138> Nice ride yesterday.
12:12:38 <peter1138> I did DIY instead :/
12:13:09 <peter1138> The Chimney, though.
12:13:32 <peter1138> I'd like my 28/32 set up for that :p
12:13:41 <peter1138> Or maybe the MTB, that's probably even lower.
12:13:46 <LordAro> yeah, my 32 wasn't enough :p
12:14:04 <peter1138> You on the now-standard 50-34/11-32?
12:14:54 <LordAro> would've liked to have had an extra couple of gears, for sure
12:15:26 <LordAro> #7463/#7586 was not in the previous PR
12:16:01 <peter1138> I know, I never pushed them!
12:16:50 <peter1138> Just open another :-)
12:18:06 <LordAro> they're your commits :p
12:19:23 <peter1138> Hmm, 137 miles ahead of pace.
12:19:45 <LordAro> i mean, you've already got them backported, bit easier for you to "open another"
12:19:49 <LordAro> peter1138: what's your goal?
12:20:49 <peter1138> Cherry-pick is kinda easy. My stuff is inaccessable atm.
12:21:10 <peter1138> Just 8078 miles / 13000 km.
12:21:29 <peter1138> Unlikely to make it, I need to be way further ahead than this.
12:23:36 <LordAro> i've got mine on 6k miles, i think i'm currently a couple hundred ahead right now
12:23:56 <LordAro> i thought about putting it up to 8k, but decided that was unlikely
12:24:06 <peter1138> I've found I fall behind in the last 3 months due to weather.
12:24:15 <LordAro> yeah, that's what i was thinking
12:24:36 <peter1138> I did 8000 miles in my first full year of cycling, hence the target. Not reached it since.
12:24:55 <peter1138> But in that year, I was really keen and rode whatever the weather. Now I don't, of course.
12:25:18 <peter1138> Plus I wasn't doing MTB rides then, which take just as much effort for a much shorter ride.
12:25:47 <peter1138> Be nice if you could set a target on effort rather than distance :-)
12:25:54 <peter1138> But I guess that's more subjective.
12:32:29 <peter1138> Excuses excuses, eh?
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13:56:14 <peter1138> Strange decision this morning...
13:56:41 <peter1138> For some reason I put a(n unwrapped) babybel into my salad, instead of, say, the M&S goats cheese...
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14:12:56 <peter1138> Well, that's my lunch done.
14:17:06 <nakki> there's this really nice place near my work
14:17:25 <nakki> well, there's a ton of nice places near my work since i work right in the middle of the city, maybe 200m walk from the central railway station
14:24:52 <crust_cheese> Is that just me or is feeding train stations generally a very boring and annoying thing? Am I crazy?
14:25:14 <crust_cheese> By feeding I mean building bus/tram lines across the city to the train station
14:26:20 <nakki> yeah i'm not a fan of that either
14:26:26 <nakki> but i usually stick to industry
14:27:26 <peter1138> Hmm, should I order some protein bars?
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15:04:15 <Samu> round 26 finished at long last!
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15:15:15 <LordAro> a wild Alberth appears
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16:45:32 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM updated pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjBpv
16:49:55 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjRdh
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17:11:13 <peter1138> That's a hole in the ground.
17:11:20 <peter1138> Said all dads at some point.
17:15:19 <andythenorth> dad jokes are my thing now
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19:00:36 <andythenorth> bright sun makes pixel drawing....tricky
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19:08:58 <andythenorth> V453000: profit? ^
19:09:16 <peter1138> More silly size sprites eh?
19:09:52 <peter1138> You should post diagonal views, as they tend to be seen most in game.
19:11:18 <andythenorth> but I haven't drawn them yet
19:11:43 <andythenorth> in keeping with newgrf convention, all focus is on the – views :D
19:12:22 <andythenorth> thank goodness nobody coded variations yet :)
19:12:31 <andythenorth> I'd have so many variations to draw
19:15:10 <peter1138> Well you still need to draw them, else it's not worth coding...
19:15:30 <andythenorth> I wondered about making a test grf for it
19:15:37 <andythenorth> it's just one property right?
19:16:07 <andythenorth> most of the work is not newgrf, it's the shitload of UI that $someone will have to fix :)
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19:29:50 <Eddi|zuHause> my main use for variants would be in the articulation callback... no need to draw anything
19:30:24 <andythenorth> how would you use them? o_O
19:35:47 <peter1138> I probably wouldn't.
19:39:22 <Eddi|zuHause> andythenorth: providing different length for articulated vehicles (e.g. 2-car DMU vs. 4-car DMU)
19:40:50 <frosch123> which would poeple want to distinguish vehicles with views in autoreplace gui
19:41:24 <frosch123> so, mostly the same as vehicles with different ids
19:41:33 <frosch123> except maybe some purchase list tree
19:42:07 <Eddi|zuHause> frosch123: that's fine, if they would get separate entries in the purchase list
19:42:55 <Eddi|zuHause> maybe a checkbox collapse/expand views
19:43:18 <Eddi|zuHause> or yes, maybe a tree
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19:53:00 <andythenorth> the 'variants' implementation, last time I understood it, was vehicles with separate IDs
19:53:11 <andythenorth> which are simply grouped in buy menu, and auto-replace menu
19:53:29 <andythenorth> 'simply' is over-stating the ease of making that work in auto-replace
19:53:57 <Eddi|zuHause> autoreplace is mostly an UI problem, and independent from the implementation
19:54:15 <andythenorth> the buy menu case is pretty simple, we already have the + disclosure widgets
19:54:22 <andythenorth> sorting will be a shit show though
19:54:52 <andythenorth> if authors provide variants with differing properties, sorting is borked
19:55:08 <andythenorth> might actually kill the idea stone dead :)
19:55:11 <peter1138> Nothing is even coded yet, and you say it's broken. You're wonderful.
19:55:57 <andythenorth> nah it's not broken at all
19:56:07 <peter1138> Well, as you say things like that
19:56:13 <peter1138> I really can't be fucked to do anything on it.
19:56:17 <andythenorth> I don't know what the right thing to do is, is all
19:57:02 <peter1138> And I don't give a shit because I'm not doing it.
20:00:29 <frosch123> what would the tree actually show? are nodes text labels, and leafs are engines?
20:00:35 <frosch123> or are nodes engines too?
20:01:25 <frosch123> the existing "hide engine" stuff sounds more useful to me
20:01:36 <peter1138> frosch123, he means nested view like vehicle groups are done.
20:01:37 <andythenorth> my preference is that nodes are buildable
20:02:21 <andythenorth> if player X has to keep opening disclosure widgets to build stuff, the game is less fun
20:02:39 <andythenorth> I figured it might be a parent vehicle, and then other related vehicle options
20:02:58 <frosch123> or the parent is the last-built vehicle of the group
20:03:08 <frosch123> similar to the refit gui
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20:03:45 <peter1138> andythenorth will keep coming up with more and more complex reasons to not bother coding anything.
20:03:55 <andythenorth> well I could not
20:04:01 <frosch123> or you add a tech tree :p each company must decide for one vehicle of the group, and has no access to others :p
20:04:50 <frosch123> i guess pikka did that with pineapple
20:05:13 <andythenorth> if we want to code first, worry about problems later, I am quite happy to get on board with that
20:05:24 <andythenorth> people pointing out 'why it will never work' is why TB rage quit
20:08:05 <andythenorth> hmm, my keyboard is still inserting extra spaces :P
20:16:03 <frosch123> i miss tb kicking people
20:21:00 <andythenorth> TB over-extended himself :P
20:21:08 <andythenorth> classic maintainer rage quite :(
20:21:30 <andythenorth> like when I quit, over riverbanks, like an idiot
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20:51:43 <andythenorth> V would be proud
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