IRC logs for #openttd on OFTC at 2019-05-27
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00:22:15 <Samu> pff im no longer testing maps higher than 1024x1024, or the tournament will take forever to finish
00:54:38 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone opened pull request #7610: Fix #7609, #7165: In the sprite aligner window the 'Reset relative' b… https://git.io/fjRZW
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07:05:42 <Hazzard> I have encountered a bug where I was unable to build waypoints
07:05:48 <Hazzard> after restarting the game it works
07:05:50 <Hazzard> not sure what happened
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09:01:39 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7610: Fix #7609, #7165: In the sprite aligner window the 'Reset relative' b… https://git.io/fjRCH
09:07:47 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjRC5
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13:54:20 <Corns[m]> Is there no option to build diagonal ship canals?
13:54:48 <Corns[m]> Because the ships actually do benefit from diagonal movement
14:22:02 <FLHerne> Same is true for roads, IIRC
14:22:47 <FLHerne> (although there the vehicles don't move continuously diagonally, it's still quicker than the manhattan journey)
14:24:04 <Corns[m]> I havent tried roads, i thouhht their speed reduction while turning was costly
14:34:30 <FLHerne> You're right, it doesn't help
14:35:21 <FLHerne> Just finished trying it with a few different vehicles, the straight route is always significantly quicker
14:35:36 <FLHerne> Now I wonder where I got that idea
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14:42:04 <Corns[m]> Have u measured how long it takes (in tiles) for a road vehicle to accelerate back to speed?
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14:58:10 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7610: Fix #7609, #7165: In the sprite aligner window the 'Reset relative' b… https://git.io/fjRZW
15:35:00 <Corns[m]> okay so the speed penalty from turning is the equivalent of being 2 tiles longer
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16:02:50 <Samu> announced a 12-core not a 16-core
16:04:57 <Samu> that's not how you win me as a customer
16:25:16 <Corns[m]> found a highlighting bug
16:29:13 <Corns[m]> while selecting an area to flatten, holding ctrl
16:31:15 <Eddi|zuHause> <frosch123> haha, i don't think i have seen an election projection listing "others" at 13.5 percent <-- the weird part is, even if you separate all the parties that actually got seats, the "other other" category still has like 4%
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17:04:48 <planetmaker> Corns[m], those non-visible tiles actually do exist... they're just unaccessible
17:05:04 <planetmaker> so arguably the highlight should not be shown, yes
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19:59:29 <Corns[m]> planetmaker: oh yeah im aware theres tiles there (is that a side effect of the freeform borders patch?) Is there a way to not render those dots if the tile is MP_VOID?
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20:08:58 <andythenorth> grain hoppers? o_O
20:12:30 <frosch123> do you have tipping wagons?
20:12:37 <andythenorth> is it still a grain hopper if the cargo is maize or wheat? o_O
20:12:40 <frosch123> for more interesting discharges
20:13:07 <frosch123> i consider wheat a type of grain
20:13:22 <frosch123> i would not be offended by calling maize a type of grain
20:15:08 <andythenorth> germany has something similar
20:15:21 <andythenorth> that UK one was a one-off prototype, failed
20:17:04 <andythenorth> if I finish Horse, I can do Hog feldbahn :)
20:18:44 <andythenorth> narrow gauge Horse
20:19:43 <frosch123> ah, found it: maize is officially classified as grain
20:20:07 * andythenorth looks at original baseset grain wagons
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20:20:14 <frosch123> does firs have barley?
20:20:15 <andythenorth> Horse pays homage to originals :)
20:20:32 <andythenorth> hops, barley, malt -> brewery?
20:20:57 <andythenorth> oh malt can be barlet
20:21:08 <andythenorth> barley -> maltings -> malt -> brewery
20:21:49 <frosch123> yeah, malt can be made from barley, wheat, maize and other grains
20:22:04 <andythenorth> I should rename Horse
20:22:08 <andythenorth> Iron Too Many Wagons
20:22:24 * andythenorth wonders if we're doing Vehicle Variants yet?
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20:24:01 <frosch123> hmm, wiki lists both sorgum and millet, but dictionary translates them to the same
20:25:15 <andythenorth> so is grain hopper
20:25:35 <frosch123> translating a few times, you get "'millet' is 'real sorghum'" :s
20:25:39 <andythenorth> (1) same as existing covered hopper, with different sprites, so refits wide range of pourable cargos?
20:25:48 <andythenorth> (2) limited to food-type cargos?
20:27:31 <andythenorth> and refits grain, wheat, quicklime, clay, sand, carbon black, plastics, salt, soda ash etc
20:27:48 <frosch123> do only german people eat rye?
20:28:09 <andythenorth> it's stereotypically german?
20:28:23 <andythenorth> based on watching people eat breakfast in hotel buffets in Europe
20:31:15 <frosch123> how are beans transported?
20:31:46 <frosch123> smaller amounts only?
20:32:28 <frosch123> do potatoes fit into hoppers, or are they for open wagons?
20:32:45 <andythenorth> potatoes aren't usually poured at hopper scale
20:32:56 <frosch123> hmm, i guess if maize fits, potatoes do as well
20:33:10 <andythenorth> potatoes usually travel ventilated, and in sacks or boxes
20:33:32 <andythenorth> in south america, soy beans etc are transported in bulk hopper
20:33:54 <frosch123> hmm, i have seen many fields with sugar beet, but i have never seen an actual fruit
20:34:02 <frosch123> no idea how big they are
20:34:28 <andythenorth> so can I ignore moving my grfs to Azure for a bit?
20:34:48 <andythenorth> if devzone is actually just going to die, I should move them
20:34:55 <andythenorth> but it seems that's premature conclusion?
20:34:58 <frosch123> i am recommending that for weeks :p
20:35:26 <frosch123> i should probably publish the dockers i have
20:35:42 <andythenorth> I'm never sure here what's well-meaning advice, and what's somebody actually doing something :)
20:36:44 <andythenorth> really quite big
20:45:26 <Eddi|zuHause> Zehn zahme Ziegen zogen zehn Zentner Zucker zum Zeitzer Zug
20:46:11 <frosch123> eddi is infected with alliteritis
20:46:29 <Eddi|zuHause> (i'm insisting that this is the original version of that)
20:47:03 <Eddi|zuHause> (i've heard other versions without the regional specifics, but they are all missing the right metrum)
20:56:53 <andythenorth> so grain, but no grain
21:12:06 <Eddi|zuHause> like a regular cargo wagon with a weird roof
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21:22:24 <frosch123> i like how none of the refit optons is a grain
21:28:05 <V453000> :D I missed that completely
21:29:28 <andythenorth> no grain in this economy :P
21:29:50 <andythenorth> still a grain wagon :P
21:30:01 <andythenorth> even if carrying aluminia
21:30:24 <V453000> suddenly NUTS wagons are perfectly sensible :D
21:31:36 <andythenorth> but is the roof too weird? I don't like it, was a quick hack
21:32:18 <Eddi|zuHause> the roof is a secondary problem, the wagon shape is odd...
21:33:34 <andythenorth> but it's realistic eh? :)
21:33:42 <andythenorth> I am planning to redraw it
21:35:21 <frosch123> i think the problem is that the roof merges with the ladders at the side
21:35:40 <frosch123> remove the ladders or make them a different colour
21:36:07 <andythenorth> the proportions seem wrong too
21:36:50 <frosch123> it may need another horizontal stripe to represent the "height" of the roof, and the ventilation slots
21:37:35 <andythenorth> the roof hatches are also all wrong
21:37:55 <frosch123> currently the small hopper looks better than the medium one
21:40:21 <frosch123> but generally, hoppers having a \__/ shape and closed wagons having a |__| shape, looks good
21:49:05 <andythenorth> I redrew the covered hoppers (higher up in the buy menu, in the screenshot)
21:49:09 <andythenorth> they work ok I think
21:49:18 <Eddi|zuHause> andythenorth: the sloped shapes are difficult to see, need to artificially enhance the contrast on those
21:51:21 <andythenorth> I suspect the contrast was higher, but if I don't downsample the image, I get extra commentary
21:55:24 <frosch123> same-colour roof will make the sprite even harder to see
21:56:07 * andythenorth just browsing :P
22:00:25 <andythenorth> so many types I could draw :D
22:01:11 <frosch123> does IH have real wagons, or inspired wagons?
22:02:31 <frosch123> would work for loading stages
22:02:35 <andythenorth> currently UK inspired
22:02:47 <andythenorth> I'll do other countries...in another life
22:03:53 <andythenorth> the first 2 covered hoppers need redrawn to match the blue ones :P
22:04:39 <andythenorth> that bucket wagon ^^^ would be...hard to draw :D
22:04:48 <Eddi|zuHause> the medium hoppers there also have the slope problem
22:17:12 <frosch123> weren't you looknig for covered ones?
22:17:29 <frosch123> but otherwise, the more sloped on front/back the better
22:19:06 <andythenorth> I like the tractor moving them
22:21:07 <frosch123> oh, i din'T scroll to the right
22:29:34 <andythenorth> all bets are now off
23:00:47 <frosch123> also, i added a 0.4 branch to nml. not sure whether someone wants to backport non-16/16-industry related stuff
23:01:01 * andythenorth has never used docker
23:01:30 <andythenorth> does the Dockerfile run containers, or script the creation of containers?
23:02:07 <andythenorth> ok so if specific projects had different deps, that could be a PR?
23:02:15 <andythenorth> not SSH and hand-maintaining?
23:02:38 <frosch123> build.sh builds the container, then you can run "farm-nml-0.4.sh path/to/project-checkout" to build it
23:02:53 <andythenorth> and I can also get docker locally to test this
23:03:22 <frosch123> i don't see use in different containers for different projects
23:03:28 <frosch123> so just add everything to all
23:03:39 <frosch123> you can't possibly beat the gimp depenency of ogfx+ projects :p
23:04:00 <frosch123> andythenorth: if you install locally, learn about user roles/groups, or people can run stuff as root on your machine
23:04:19 <frosch123> i actually run docker inside a vm locally
23:04:40 <frosch123> s/user roles/user ids/
23:05:37 <andythenorth> I didn't install docker previously because valid tinfoil
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23:07:09 * andythenorth missed the nml comment
23:07:20 <andythenorth> not sure at all what we're doing with nml :)
23:19:06 <andythenorth> not sure if I'll fix the roof or leave it
23:19:36 <andythenorth> NRT Hog > Horse Perfection Edition
23:35:29 <andythenorth> original base set does same :D
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