IRC logs for #openttd on OFTC at 2019-05-23
            
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00:08:43 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #7601: Fix #7600: Don't read uninitialised memory when parsing GS language files https://git.io/fj4xL
00:08:49 <DorpsGek_II> [OpenTTD/OpenTTD] michicc closed issue #7600: Stack buffer over-read in ReadRawLanguageStrings https://git.io/fj4P1
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00:40:30 <DorpsGek_II> [OpenTTD/OpenTTD] James103 opened issue #7602: There are 22 known save games that crash OpenTTD (latest master) on load. https://git.io/fjBeO
00:43:48 <Hazzard> Is this a bug? https://i.imgur.com/3fwu9WJ.png There have never been roads there but the town is building there
00:49:35 <Eddi|zuHause> what version?
00:50:05 <Eddi|zuHause> houses can "walk" a slight bit if a big house is replaced by a small house, but this looks a bit extreme
00:51:29 <Hazzard> That actually might be it
00:51:36 <Hazzard> I'm on stable 1.9.1 regardless
00:52:36 <Hazzard> hmm actually they are a bit far huh
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00:54:01 <Hazzard> It also only happens in the negative x and negative y directions
00:56:30 <Eddi|zuHause> that supports the "walking" theory
00:57:02 <Eddi|zuHause> if a big house gets replaced by a small house, this will happen on the northern corner of the house
00:57:57 <Hazzard> Can it happen multiple times?
00:58:18 <Eddi|zuHause> dunno
00:58:29 <Eddi|zuHause> i've never witnessed that much of it
00:59:07 <Eddi|zuHause> i guess your choice of house sets influences this
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01:00:38 <Hazzard> Grfs can change the plot sizes?
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05:46:49 <Eddi|zuHause> well, the possible sizes are fixed, but it can provide more larger houses and shorter lifetimes so the problem can become more apparent
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07:13:05 <peter1138> mood gorning
07:13:36 <peter1138> A spec addition could probably quite easily add more sizes.
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07:30:23 <andythenorth> hi
07:38:44 <Corns[m]> Plot twist: turns out the dev of jokers patch pack has already implemented a "public roads" patch
07:39:12 <Corns[m]> During world gen it creates a road network between the towns, connecting the majority of them
07:40:14 <Corns[m]> On the other hand, i hear it uses a buttload of memory
07:40:50 <peter1138> Also the dev turned out to have a personality issue and disappeared for some reason.
07:54:35 <LordAro> quite a few broken save games
08:11:01 <Corns[m]> peter1138: :0 where does it say
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08:16:49 <peter1138> https://www.tt-forums.net/viewtopic.php?f=33&t=74365
08:16:51 <peter1138> First post...
08:20:22 <Corns[m]> Holy
08:21:23 <Corns[m]> You mean like
08:21:32 <Corns[m]> How their post is basically cleared out?
08:21:52 <peter1138> And some later ones were replaced with "Done here"
08:33:40 <andythenorth> the most mysterious rage quit
08:36:52 <andythenorth> is it lunch?
08:39:18 <peter1138> Unlikely
08:41:01 <andythenorth> thanks
08:41:08 <andythenorth> we should teach the bot to answer
08:57:27 <Corns[m]> peter1138: I'd like to modify and then add Jokers public roads patch to the master branch
08:58:16 <Corns[m]> What are your thoughts on the patch?
08:58:27 <peter1138> Never seen it.
08:59:14 <Corns[m]> peter1138: https://www.tt-forums.net/viewtopic.php?t=77024
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09:06:24 <andythenorth> AI
09:06:27 <andythenorth> GS
09:09:35 <Corns[m]> andythenorth: what do you mean
09:09:55 <andythenorth> there are AIs that build roads :)
09:09:59 <Corns[m]> Oh ru saying
09:10:04 <Corns[m]> Yeah
09:10:05 <Corns[m]> And gamescripts
09:10:13 <andythenorth> generally I think we favour using content over modifying the game
09:10:24 <Corns[m]> But i think its a nice feature that works alongside other gamescripts
09:10:24 <andythenorth> although that changes depending on who's active
09:10:46 <Corns[m]> +i guess it uses less cpu than the CityConnector ai?
09:13:12 <andythenorth> dunno :)
09:13:58 <Corns[m]> andythenorth: okay what do you think about this patch idea
09:14:23 <andythenorth> it's moot what I think, I can't merge anything :)
09:14:38 <andythenorth> I prefer using the content APIs, and having a smaller core game codebase
09:14:50 <Corns[m]> Oh
09:16:11 <Corns[m]> https://gfycat.com/zealoussentimentalcollardlizard
09:16:21 <Corns[m]> I dont think this one can be implemented via newgrf
09:17:19 <andythenorth> no
09:17:23 <andythenorth> I think that's in JGR
09:17:26 <andythenorth> iirc
09:17:46 <Corns[m]> Polyline is in JGR, yeah
09:18:10 <Corns[m]> But this uses A* to pathfind between the start and goal
09:18:10 <andythenorth> is it good?
09:18:17 <andythenorth> I tried polyline, but I couldn't figure it out
09:18:26 <Corns[m]> Oh rip
09:18:52 <Corns[m]> Polyline makes it easier for building longer lengths of track imo
09:20:27 <Corns[m]> Im still working on this railplanner - i need to reduce its memory usage most importantly
09:24:38 <Corns[m]> I think it'll save a lot of tedium for mobile/console players
09:25:37 <Corns[m]> And reduce the amount of clicks/effort the player needs to build tracks
09:27:22 <andythenorth> railbuilding can be tedious
09:31:17 <Corns[m]> Yeah i play a lot in reddit S1
09:31:49 <Corns[m]> And spending 30 mins building a track from one side of the 1024x2048 map to the other was a big motivator in me developing this
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10:11:42 <peter1138> Sure but that is basically the game.
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10:22:51 <Corns[m]> Depends what you get out of the game :)
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11:24:20 <planetmaker> Long ago I would have argued against it. But actually I meanwhile like the idea of this polyline rail builder
11:25:17 <planetmaker> I think it solves a problem for a number of people - and doesn't really hurt anyone
11:25:27 <planetmaker> after all, you're not forced to use it
11:25:47 <planetmaker> and a manual route would still be better - but take longer to build
11:29:29 <Artea> good morning
11:29:47 <Artea> my server stil running
11:32:17 <Artea> I gave up going everyday make more aircrafts
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12:29:47 <peter1138> planetmaker, from what I saw the game stalls while planning a route, so it needs work :p
12:32:18 <Eddi|zuHause> i'm sure the patch is "well tested"
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13:02:23 <planetmaker> I'm just talking about the feature, not the actual implementation ;)
13:12:23 <Corns[m]> peter1138: game doesnt stall while planning, ive implemented it so it does a fixed number of loops before relegating control back to the rest of the game loop
13:13:09 <Corns[m]> But yeah its memory usage is bonkers at the moment (up to 2gb for 1024x2048 corner to corner)
13:13:50 <Corns[m]> It needs work - i do plan to add features to account for corner size, inclines and maybe even bridges/tunnels
13:15:04 <peter1138> Why so much? o_O
13:15:28 <Corns[m]> Ive been reading a bunch of path search algorithms written by this one professor - although ive yet to implement them/see how they compare in performance with regards to time and memory
13:18:18 <Corns[m]> peter1138: the A* algorithm has to make a new struct for each possible track placement on each tile of land
13:19:32 <Corns[m]> So something like 64 bytes per node, 12 directions per tile and then some number of tiles per search
13:20:30 <Corns[m]> The "freeze" you see at the end of the gif, just as the entire track is built, actually comes from freeing/ deleting all the data structures that were in use :^)
13:21:20 <Corns[m]> So i guess that deletion process could be split up into multiple ticks so it doesn't cause noticeable lag
13:40:08 <peter1138> Hmm, is it lunch time?
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14:48:10 <dihedral> hello
15:10:32 <planetmaker> o/
15:12:14 <supermop_work> yo
15:28:41 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened issue #7603: Town::cargo_accepted, Town::cargo_produced saveload and consistency issues https://git.io/fjB3A
15:33:07 <andythenorth> yo
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15:50:39 <peter1138> Might do a cycle tonight.
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16:02:22 <andythenorth> fair
16:02:29 <andythenorth> I might do some Azure pipelines
16:02:35 <andythenorth> kinda need a friend :P
16:27:26 <Eddi|zuHause> not sure how you'd get a friend via azure pipelines... but it's not like i'm an expert :p
16:27:56 <andythenorth> it's probably just a thing on the Azure plugin store
16:27:59 <andythenorth> 'install friend'
16:28:23 <Eddi|zuHause> a few years ago that would have been a python joke
16:29:41 <planetmaker> that sounds... spooky
16:30:33 <Eddi|zuHause> i mean https://xkcd.com/413/
16:31:42 <planetmaker> :D nice
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16:50:37 <Eddi|zuHause> i think there was another one of those buried in some larger xkcd, but i can't find it
16:51:53 <Eddi|zuHause> i think i got it: https://xkcd.com/521/
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17:49:38 <FLHerne> Alt-text too in that one
17:50:13 <FLHerne> There's also https://www.xkcd.com/353/
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18:04:56 <LordAro> FLHerne: https://github.com/python/cpython/blob/master/Lib/antigravity.py
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19:17:34 <Wolf01> o/
19:17:42 <supermop_work> hi Wolf01
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20:33:06 <andythenorth> yo
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20:34:41 <frosch123> ho
20:35:13 <andythenorth> hi
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20:38:15 <andythenorth> so I need to teach Azure pipelines about git revs / tags
20:38:22 <andythenorth> probably OpenTTD did that already?
20:48:45 <LordAro> probably
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21:20:53 <glx> you just need some files in your repo I think
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21:38:25 <glx> andythenorth: you need https://github.com/marketplace/azure-pipelines too
21:48:14 <andythenorth> what does it do? o_O
21:48:53 <andythenorth> oh I installed it already ok
21:50:25 <peter1138> hi
21:50:48 <andythenorth> chicken and rice
21:50:54 <andythenorth> not photo-worthy though
21:52:19 <peter1138> salmon and stirfry veg (my usual mix)
21:53:20 <glx> andythenorth: then basically it's just https://docs.microsoft.com/en-us/azure/devops/pipelines/get-started/pipelines-get-started?view=azure-devops&tabs=yaml
21:54:06 <andythenorth> yeah, I have it building for a while now
21:54:15 <andythenorth> :)
21:54:38 <andythenorth> but I need to prep the artifacts for distribution
21:55:29 <andythenorth> maybe I can just the existing make target for bundling
21:56:00 <andythenorth> the goal is to push it Amazon S3
21:56:30 <glx> you can check openttd yml
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21:59:40 <andythenorth> ok the magic is all in the templates
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22:11:28 <nielsm> I "fixed" this page: https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015
22:12:09 <glx> nice fix :)
22:12:37 <nielsm> who can delete pages?
22:12:44 <glx> hmm could add a link to the readme
22:13:00 <andythenorth> I can delete pages
22:13:25 <nielsm> https://wiki.openttd.org/Category:Compiling_OpenTTD
22:13:41 <nielsm> the pages for visual C++ 2012, 2008/2010, and 2005 are no longer valid
22:13:45 <Eddi|zuHause> nielsm: that last sentence could go in some notification box, wikipedia style?
22:13:46 <nielsm> none of those compilers are supported
22:14:09 <nielsm> Eddi|zuHause yeah, I didn't care for looking up what box templates exist on this wiki right now
22:14:24 <glx> better link directly to https://github.com/OpenTTD/OpenTTD/blob/master/docs/Readme_Windows_MSVC.md than indicating README.md I think
22:15:51 <frosch123> nielsm: can you delete them now? maybe relogin?
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22:19:56 <nielsm> frosch123, I think I'll add the {{Historic|explanation}} box to them instead maybe?
22:21:58 <andythenorth> so when's 1.10? :)
22:22:24 <frosch123> i think history content is more for gameplay features
22:22:34 <frosch123> stuff you can learn from, or use in some discussion
22:22:36 <Eddi|zuHause> $someone wanted to accelerate the release schedule
22:22:45 <frosch123> andythenorth: 1.A
22:22:54 <andythenorth> _final
22:23:09 <Eddi|zuHause> we'll run into the next newgrf version trouble at 1.16
22:24:08 <Eddi|zuHause> or we pull a java and call the next version "10"
22:25:33 * peter1138 ponders some cheese.
22:26:18 * andythenorth had some
22:26:55 <Eddi|zuHause> i had something like https://www.rewe.de/rezepte/wurstgulasch/
22:32:17 <frosch123> i am having https://www.coffeefair.de/monin-sirup-mandel-0-7-l/a-71811319
22:32:20 <frosch123> not pure though
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22:36:17 <Eddi|zuHause> can't imagine what you use that in
22:36:59 <peter1138> Definitely not coffee, no.
22:37:26 <frosch123> the nut-based stuff works in light coffees, like cappucino
22:37:33 <frosch123> it does not work in strong coffee
22:37:42 <frosch123> and non-nut-based stuff does not work either
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22:38:02 <andythenorth> zlow Azure iz zlow
22:39:12 <andythenorth> hmm looks like NML failed
22:39:30 <andythenorth> https://paste.openttdcoop.org/pdmw75a2h/bqmxjo/raw
22:40:01 <glx> you know you can link to pipeline build :)
22:40:23 <andythenorth> https://dev.azure.com/mail0607/FIRS/_build/results?buildId=22&view=logs&jobId=54b4a527-ead6-5d78-3f02-5346815e0ca2&taskId=1eca62fb-7101-51e6-f719-ccbc7984bc29&lineStart=1&lineEnd=37&colStart=1&colEnd=1
22:40:55 <andythenorth> dunno how to make the world-visible
22:41:02 <andythenorth> probably clicking a lot of scary buttons
22:41:16 <glx> hmm indeed it's blocked
22:41:40 <andythenorth> I'll try to make it unauthed
22:41:50 <andythenorth> Azure is very "and now you have 2 problems"
22:41:56 <frosch123> andythenorth: i think there is some PR to make nml work with newer pil
22:42:32 <frosch123> https://github.com/OpenTTD/nml/pull/29 <- you probably need that
22:43:38 <andythenorth> plausible
22:43:47 <andythenorth> currently I rely on getting nml via pip
22:43:57 <andythenorth> not sure how to teach it to install a dev build
22:44:35 <andythenorth> probably just clone the nml repo or something
22:45:04 <frosch123> what, pip? isn't that some 7 year old nml 0.2?
22:47:03 <Eddi|zuHause> > pip search nml
22:47:05 <Eddi|zuHause> nml (0.4.5) - A tool to compile nml files to grf or nfo files
22:47:32 <glx> it's the latest stable yes
22:48:05 <supermop_work> peter1138: did you have the cheese?
22:48:14 <peter1138> I am having it right now.
22:48:23 <frosch123> https://pypi.org/project/nml/#history <- wow, someone updated it
22:48:27 <supermop_work> anything good?
22:48:33 <Eddi|zuHause> i'm always mixing up supermop_work and Supercheese
22:48:42 <peter1138> https://www.tesco.com/groceries/en-GB/products/261621240
22:48:42 <supermop_work> i do like cheese
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22:49:06 <supermop_work> hmm tesco goats cheese huh
22:49:26 <supermop_work> i do like ash covered goats cheeses now and then
22:49:44 <Eddi|zuHause> i have no clue what you're talking about
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22:50:04 <peter1138> This is pretty... matured, as I bought it reduced price a week or so ago :p
22:50:07 <peter1138> Eddi|zuHause, cheese.
22:50:19 <supermop_work> no goats cheese in germany, Eddi|zuHause ?
22:50:40 <Eddi|zuHause> supermop_work: i'm sure there is, but in my world, cheese plays no part
22:50:40 <frosch123> it's only imported from greece
22:50:57 <andythenorth> peter1138: I just threw some away
22:51:01 <glx> silly, france is closer :)
22:51:05 <andythenorth> there's ash, and then there's black mould :P
22:51:13 <andythenorth> it's important to know one from the other, I found
22:51:15 <peter1138> Hmm.
22:51:21 <peter1138> This is not mouldy.
22:51:28 <supermop_work> hooray
22:51:29 <andythenorth> mine was only just gone
22:51:45 <peter1138> I did buy one a couple of months back and it did go mouldy, but it was orange/pink mould, so kinda obviouis.
22:51:47 <peter1138> -i
22:52:23 <supermop_work> i have this huge bag of bresaola and prosciutto that i got as leftovers from a design party on tuesday
22:53:08 <supermop_work> like 1 kg of charcuterie. in a race against time to eat before its gets much more 'mature' in my fridge
22:53:15 <peter1138> Heh
22:53:52 * andythenorth celebrates 10s Horse compiles, again
22:53:58 <andythenorth> much spriting
22:54:01 <peter1138> Ripped everything out?
22:54:18 <supermop_work> its just the class 20 and one hopper now
22:54:24 <andythenorth> using grfcodec
22:57:45 <peter1138> o
22:57:58 <andythenorth> old is new again
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23:15:05 <DorpsGek_II> [OpenTTD/OpenTTD] MingweiSamuel opened issue #7604: Buildings "wander" north away from roads https://git.io/fjBBq
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23:45:15 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened pull request #7605: Fix #7593: Crash in ScriptOrder::GetOrderDistance in VT_AIR mode https://git.io/fjBBD
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