IRC logs for #openttd on OFTC at 2019-04-09
            
00:00:06 <_dp_> peter1138, and idk about 1.9 but before ships it mp weren't fun at all ;)
00:00:23 <_dp_> peter1138, also it's an easy game mode for new players
00:00:33 <Samu> avoid doing it for start_date only, but do for the other settings
00:00:56 <_dp_> peter1138, and it have a goal that provides enough extra entertainment
00:01:39 <Samu> wondering if this is caused by my last fix, reverting, brb
00:02:47 <peter1138> Ships are definitely no fun when the only water is a few small lakes.
00:04:22 <_dp_> peter1138, even if there was water ships don't rly have a purpose on goal servers
00:04:32 <_dp_> peter1138, exept for abusing them by stacking in a small pond
00:06:12 <_dp_> though even that is quite pointless for such an easy goal
00:06:48 <Xaroth> hm
00:07:07 <Xaroth> bankruptcy counter update isn't sent to the admin port
00:07:41 <_dp_> you mean how long is company in negative?
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00:07:46 <Xaroth> yes
00:08:13 <Samu> it was my fix :(
00:08:21 <_dp_> well, a lot of stuff isn't sent I guess
00:08:35 <Xaroth> Most of it is sent in ServerCompanyStats/ServerCompanyEconomy
00:08:36 <Samu> fixes one thing, but breaks somewhere else
00:09:09 <_dp_> I'm not even using normal admin port anymore, wrote my own protocol %)
00:09:34 <Xaroth> meh, the Admin Port has been stable for at least 6 years now, so that has to count for something
00:09:38 <Xaroth> maybe not bug-free, but still
00:11:12 <peter1138> Well, there's ways to get things fixed.
00:11:20 <peter1138> Bug reports, or even better, PRs.
00:12:05 <_dp_> peter1138, I don't even know what I'm doing with it, hard to make a reasonable PR like that :p
00:12:09 <LordAro> Xaroth: tbf, "stable" != "useful"
00:12:19 <Xaroth> True
00:12:52 <glx> Samu: you already did something for the start_date https://github.com/OpenTTD/OpenTTD/pull/7151/files
00:13:23 <Xaroth> I was contemplating adding an example to libottdadmin2's rework to use the admin port for a simple read-only API
00:13:45 <Samu> I'll write in the PR, cus this is all too difficult to track down
00:14:05 <_dp_> peter1138, I did some custom binary thing to record games then I didn't like something in admin port so I thought hey, I have binary thing and it would be cool but instead of using that thing I made a new thing because it's going to be better except it's not yet...
00:14:18 <peter1138> Err? What?
00:14:19 <_dp_> tldl it's a mess xD
00:14:40 <peter1138> I was kinda talking to Xaroth :p
00:15:12 <Xaroth> peter1138: the word 'json' was missing somewhere in that sentence
00:17:08 <Xaroth> but more, tomorrow, nn
00:17:31 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjton
00:17:49 <peter1138> Right, bug closing time.
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00:19:01 <peter1138> Hmm, how do I reference the release in an issue? :p
00:19:11 <peter1138> Referencing its PR feels wrong.
00:19:35 <LordAro> link to the news post :p
00:19:51 <LordAro> there's no builtin GH way, afaict
00:20:42 <dwfreed> you could set the milestone
00:20:58 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7476: Can't Refit Certain NewGRF Trains (undefined string error) https://git.io/fjtoW
00:20:59 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed issue #7476: Can't Refit Certain NewGRF Trains (undefined string error) https://git.io/fjLM3
00:21:01 <dwfreed> but that's not quite the same
00:21:06 <peter1138> Eh, well, that's shitty too.
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00:21:43 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed issue #7466: New GRF Stations Not Showing Up https://git.io/fjLmC
00:21:44 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7466: New GRF Stations Not Showing Up https://git.io/fjtol
00:21:58 <peter1138> I think those were the only two.
00:23:04 <TrueBrain> LordAro: always link to latest. someone that finds the news of 1.9.0 for example you want him to download 1.9.1 .. people rarely want one specific version. all news posts always point to latest for this reason
00:23:12 <TrueBrain> as a FYI :)
00:23:33 <TrueBrain> and tnx peter1138, happy to see the effort was worth it :)
00:27:00 <Samu> yeah glx, that start_date = 0 just adds more trouble to the already troubled start_date
00:27:13 <Samu> pff little did I know
00:30:49 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7484: Codechange: Sprite sorting optimization https://git.io/fjtoa
00:33:13 <Samu> start_date deviation must occur for random AI when MakeNewgameSettingsLive on openttd.cpp is called
00:34:10 <Samu> for getting the next AI starting time
00:34:13 <Samu> correctly
00:35:03 <Samu> it's how it works when there's an actual script selected
00:36:41 <peter1138> Hmm, maybe sleep.
00:37:13 <Samu> so that 2nd thing I fix is needed, but then, ai_core.cpp, when actually starting a random ai, picks one randomly from the available list and performs a Change right before anchoring unchangeable settings
00:38:39 <Samu> line 51 ai_core.cpp
00:39:26 <Samu> how to solve
00:41:41 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7051: Feature: Moveable depots #6328 https://git.io/fjto1
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01:19:49 <LordAro> oh, when did it become tomorrow?
01:19:51 * LordAro slep
01:27:10 <peter1138> Oh shit
01:27:18 <peter1138> It did didn't it.
01:27:30 <peter1138> So much for early night :(
01:28:07 <heffer> TrueBrain: thanks. working on the update just now :)
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01:33:42 <Eddi|zuHause> wait, really? these tomorrows seem to always sneak up on you
01:42:04 <heffer> Here it is still tonight. So we're all good
01:43:28 <heffer> Also TrueBrain's release notifications are faster than Fedora's: [5:09:16 p.m.] <fedora-notif> A new version of "openttd" has been detected: "1.9.1" newer than "1.9.0", packaged as "openttd" https://release-monitoring.org/project/8640/
01:44:43 <luaduck> howdy, does finger.openttd.org still get updated?
01:44:58 <luaduck> I think it's detached from github or something, it still shows 1.8.0 as being the latest version
01:45:02 <luaduck> breaks my build script
01:45:12 <peter1138> I think you answered your own question.
01:46:11 <luaduck> it'd be annoying, but I could probably reengineer my script to check git tags
01:46:26 <peter1138> There's another metadata source, but I don't remember where.
01:46:35 <luaduck> finger was (is?) just a convenient way of doing that in a scrapable way
01:48:37 <_dp_> ppl still complain about cursor on windows... https://paste.openttdcoop.org/pgigedt8j
01:49:33 <glx> finger has been replaced I think
01:49:43 <peter1138> https://openttd.ams3.digitaloceanspaces.com/openttd-releases/listing.txt
01:50:05 <peter1138> _dp_, yup, we haven't changed anything about it, so no surprise that it's not fixed.
01:51:19 <_dp_> peter1138, there was something about it in 1.8 iirc
01:51:20 <luaduck> peter1138: ta
01:52:03 <glx> https://github.com/OpenTTD/website/issues/48
01:52:11 <glx> for all details
01:54:46 <peter1138> Yeah, treat that URL as temporary, I guess.
01:55:39 <peter1138> _dp_, not that I know of.
01:56:47 <_dp_> peter1138, mb it was cursor locking
01:57:20 <_dp_> peter1138, I just remember there was cursor-windows-something xD
01:58:06 <_dp_> in the past n years....
01:58:14 * _dp_ being very informative...
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02:17:42 <milek7> I have feeling that I still live under non-DST time
02:18:14 <Samu> occurring or occuring? englsh help
02:18:44 <glx> one r I think
02:21:40 <peter1138> two.
02:23:38 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjtsp
02:23:40 <Samu> my intelligant way to solve it!
02:26:07 <Samu> didn't test it, must test
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02:46:34 <Samu> https://imgur.com/vBkCP3X 139 must stay 139 when an AI starts
02:51:17 <Samu> https://imgur.com/GzG8M0Y it works!
02:52:35 <Samu> random deviation still occurred to minimum distance between towns for road routes
02:52:45 <Samu> default is 85
02:53:11 <Samu> working as I intended!
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03:50:32 <Samu> looks like I can drop Commit 1
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03:53:21 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjtsp
03:56:45 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjt6z
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06:18:14 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7348: Fix: IniLoadFile::LoadFromDisk seems to expect filename, BaseMedia<Tbase_set>::AddFile provides fullpath https://git.io/fjtia
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07:19:07 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtP3
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08:10:57 <peter1138> Oh, my cmake version of grfcodec is being wrong :/
08:27:05 <V453000> LOL wife giving birth, commit fast :D see you soon
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08:31:11 <andythenorth> moin
09:04:23 <peter1138> https://www.reddit.com/r/openttd/comments/bazqc0/openttd_191_released/ekg8tmv/
09:04:29 <peter1138> ^ no one else has issues, right?
09:15:27 <andythenorth> from GH?
09:15:29 <andythenorth> no
09:15:37 <andythenorth> is the OP using GH though?
09:17:17 <andythenorth> meanwhile we broke and fixed newgrf liveries https://github.com/OpenTTD/OpenTTD/issues/7476#issuecomment-481029748
09:17:21 <andythenorth> livery subtypes
09:17:30 <andythenorth> someone should fix the wiki
09:17:43 <andythenorth> it calls them cargo subtypes for some reason
09:23:12 <peter1138> andythenorth, from the release page, obviously./
09:23:26 <peter1138> https://www.openttd.org/downloads/openttd-releases/latest.html
09:23:57 <andythenorth> wfm
09:29:15 <LordAro> "more details please"
09:37:00 <peter1138> So that was my first OpenTTD release. In 15 years of doing it.
09:37:11 <peter1138> TB made it somewhat easy didn't he?
09:38:01 <andythenorth> :D
09:38:36 <LordAro> :D
09:40:37 <andythenorth> so how about particle effects?
09:40:43 <andythenorth> individual pixels
09:41:10 <andythenorth> dust, smoke, fire
09:41:42 <peter1138> Shaders?
09:42:02 <peter1138> No. You mean for industries or vehicles? (Or both?)
09:46:29 <peter1138> Is sketchup still a thing?
09:46:44 <peter1138> I want to plan out my computer area to see if I can, er, fit in some, er, larger monitors...
09:47:05 <andythenorth> both
09:47:20 <andythenorth> could be done with animated sprite frames tbh
09:47:26 <peter1138> Do industries use effectvehicles or animation frames?
09:47:32 <andythenorth> frames
09:47:38 <andythenorth> just amuses me how hard it would be to do particle effects well
09:47:41 <andythenorth> for so little result
09:48:12 <peter1138> Nah
09:48:17 <peter1138> CreateChimneySMoke(TileIndex tile)
09:48:25 <peter1138> -> CreateEffectVehicle(...)
09:48:30 <peter1138> So yes, effect vehicles already.
09:48:39 <andythenorth> 1 pixel effect vehicles? o_O
09:48:52 <peter1138> Why 1 pixel?
09:48:57 <andythenorth> with some kind of matrix to evolve their x, y, z, colour
09:48:59 <andythenorth> over time
09:49:08 <peter1138> Animated engines :/
09:50:03 <peter1138> Could be done. Needs a space.
09:50:04 <peter1138> ...
09:50:04 <andythenorth> https://boingboing.net/2018/09/13/tool-to-create-pixel-art-parti.html
09:50:06 <peter1138> Needs a spec.
09:50:30 <andythenorth> needs new monitors :P
09:50:52 <peter1138> yes please
09:51:00 <peter1138> maybe 3x 27"?
09:53:44 <peter1138> andythenorth, pretty but you can do that with sprites :/
09:54:12 <peter1138> Action 321 effects?
09:57:30 <andythenorth> maybe
09:59:12 <Xaroth> hm, yeah , CompanyCheckBankrupt doesn't have a CompanyAdminUpdate call indeed
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10:09:19 <planetmaker> Xaroth, pull request :)
10:09:21 <planetmaker> moin
10:09:26 <Xaroth> issue request, more like
10:09:33 <Xaroth> don't have vs on this system
10:09:45 <Xaroth> and I'm almost done typing the issue ;)
10:11:18 <DorpsGek_II> [OpenTTD/OpenTTD] Xaroth opened issue #7491: Bankrupcy counter update does not trigger company update admin message https://git.io/fjt1T
10:12:27 <LordAro> wait, 1.9.1 has bugs?
10:12:39 <Xaroth> I know right, I was told that it was bug free
10:25:05 <andythenorth> omg
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10:53:33 <peter1138> That sounds like a feature request.
10:54:21 <Xaroth> Yeah.. no.
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11:15:21 <planetmaker> totally true: it's a missing feature, but no bug :) :P
11:15:42 <planetmaker> 1.9.2: Feature: Bugs are now features :P
11:16:21 <andythenorth> old is new
11:16:25 <andythenorth> new is old
11:19:30 <peter1138> andythenorth, you're scaring kamnet!
11:19:39 <andythenorth> wat eh?
11:19:44 <peter1138> https://www.reddit.com/r/openttd/comments/bao3rr/nml_needs_a_new_maintainer_contributors/
11:19:56 <andythenorth> it wasn't me
11:20:32 * andythenorth whistles
11:20:54 <andythenorth> I can't actually switch, mf4n0 isn
11:21:06 <andythenorth> * m4nfo is far from complete
11:21:10 <andythenorth> so it would be a poor choice
11:21:14 <peter1138> ...
11:21:19 <peter1138> That isn't the point.
11:21:31 <peter1138> NML isn't dead. It works well for normal people.
11:21:35 <peter1138> You're a little extreme.
11:22:25 <andythenorth> if it had a viable competitor it would be dead
11:22:36 <andythenorth> m4nfo is not as good as I was sold though
11:23:27 <andythenorth> anyway, /me must to grownup meetings
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11:23:44 <peter1138> o_O
11:23:55 <peter1138> It wouldn't though :p
11:24:12 <Xaroth> ... I was trying _so_ hard not to make that joke
11:24:12 <peter1138> Just cos it works and doesn't need updates, doesn't mean it's dead.
11:24:13 <peter1138> Oh well.
11:24:25 <peter1138> Which joke?
11:54:11 <peter1138> Back to the 32" screen :p
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12:13:25 <peter1138> planetmaker, I once had a spec for NewGRF bridges ;-)
12:13:30 <peter1138> Action 321 'n all that.
12:13:38 <peter1138> I even had some sprites.
12:14:52 <peter1138> I wonder if it would be useful to revisit.
12:15:05 <peter1138> And maybe including extra like, say, diagonals...
12:17:50 <Xaroth> Diagonal bridges?
12:18:25 <peter1138> Who doesn't want that?
12:18:52 <peter1138> I don't know how impossible it is, but if a spec includes it that makes it easier in the long run.
12:20:58 <planetmaker> I like the limitation of not diagonal. But yes... specs could well include it. Doesn't mean it's implemented (right away)
12:28:38 <Xaroth> planetmaker: https://github.com/Xaroth/libottdadmin2/tree/rework-wip should be ready-to-play-with
12:28:43 <Xaroth> cut down on a lot of unneeded stuff
12:36:18 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjtD6
12:46:02 <DorpsGek_II> [OpenTTD/nml] planetmaker opened pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtDy
12:46:35 <LordAro> peter1138: i feel like i'd prefer "leave space for" rather than "add something to the spec that might never be implemented"
12:47:55 <planetmaker> LordAro, well, that basically is the same thing. And what would be needed is more-or-less clear, so leaving that space with a suggestion on how to utilize it.
12:48:45 <planetmaker> especially when it comes to definition of invalid values or so it actually matters whether you have potentially 8 sprites instead of four.
12:49:06 <planetmaker> and at that stage you can "just" define the values but not evaluate them
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13:02:18 <Gabda> hi
13:04:02 <Gabda> pr #7025 is close to its final form
13:04:28 <Gabda> can someone delete the wip tag from it?
13:41:08 <planetmaker> done
13:43:31 <Gabda> thx
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14:39:44 <andythenorth> oh it's Pikka
14:39:52 <Pikka> oh
14:39:58 <Pikka> it is too
14:40:05 <andythenorth> peter1138: but is it lunch?
14:40:09 <andythenorth> I have made some errors :|
14:40:16 <Pikka> lunch errors?
14:41:08 <andythenorth> yes
14:41:37 <Pikka> failure to lunch
14:43:17 <andythenorth> lunch initiated now
14:43:33 <andythenorth> I was on a video call with Brisbane
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14:58:34 <scuddles> obenDDD :-DDDD
14:59:03 <andythenorth> scuddles too :)
14:59:08 <andythenorth> is it MP or something?
15:01:10 <scuddles> I got on to check if Pikka was around, he has not logged into steam for 5 months and could be dead
15:02:42 <andythenorth> pikka ain't dead
15:02:48 <andythenorth> or his bot is impersonating him
15:03:14 <scuddles> uh oh
15:04:01 <scuddles> oh wait, he last posted less than 24 hours ago and so is not dead confirmed
15:06:09 <andythenorth> confirmed not dead
15:06:24 <andythenorth> pikka ARE YOU DEAD?
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15:09:05 <scuddles> while surfing the interwebs in 2019 it looks like some dudes have made a simple transport game inspired by TT, named soko loco
15:09:34 <scuddles> it's just 4 directions, but at least the trains move smoothly, are 3d and don't magically flip around
15:10:53 <scuddles> wait a minute, this is hardly new at all
15:12:19 <scuddles> this has been around for at least 6 months already and has even been played by some streamers
15:16:38 <LordAro> @seen Pikka
15:16:38 <DorpsGek> LordAro: Pikka was last seen in #openttd 35 minutes and 1 second ago: <Pikka> failure to lunch
15:16:41 <LordAro> definitely dead.
15:17:34 <andythenorth> sadly missed
15:19:03 <scuddles> what did he mean by this
15:23:25 <andythenorth> I failed to lunch
15:23:32 <andythenorth> I have corrected my failure
15:26:47 <Eddi|zuHause> maybe lunches sneak up on you like tomorrows?
15:33:19 <peter1138> andythenorth, I... ate lunch hours ago.
15:33:33 <peter1138> andythenorth, which was awkward because I had breakfast at 11am.
15:33:49 <peter1138> scuddles!
15:34:24 <scuddles> oh look it is peter
15:34:43 <scuddles> the 1138th one
15:34:50 <peter1138> That one.
15:35:04 <Eddi|zuHause> we don't ever talk about the other 1137 ones
15:35:27 <peter1138> andythenorth, that slag grinding plant is very... blue. and dark...
15:35:32 <peter1138> SLAAAAAG
15:35:56 <andythenorth> slaaag
15:36:05 <andythenorth> colour scheme needs a kicking
15:36:31 <peter1138> Damn it, the VPN kicked me off :(
15:37:29 <Eddi|zuHause> you must have been doing illegal stuff.
15:37:51 <Eddi|zuHause> no honest person would hide their actions from the government by using a VPN
15:38:12 <peter1138> Or it's the 2 hour time limit.
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15:44:49 <Samu> https://github.com/notepad-plus-plus/notepad-plus-plus/issues/289#issuecomment-481217284
15:44:51 <Samu> t.t
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15:53:35 <milek7> what 't.t' means?
15:54:52 <Samu> sad
15:55:23 <Samu> googling scintilla squirrel lexer and i have no idea what im looking at
15:55:54 <Eddi|zuHause> context?
16:02:57 <Samu> https://www.bing.com/search?q=is+squirrel+lexer+supported+by+scintilla&form=EDGEAR&qs=HS&cvid=d18b53053212463ba699f73df8cc4a79&cc=PT&setlang=pt-PT
16:03:46 <ST2> at bing hq's: whooohoooo... we have a user :D
16:08:26 <milek7> isn't javascript similar enough for highlighting?
16:08:33 <DorpsGek_II> [OpenTTD/nml] PeterN commented on pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtHh
16:11:25 <Pikka> who's dead
16:11:27 <Pikka> ?
16:15:37 <Samu> both google and bing fail at delivering
16:16:13 <Samu> I get 3D printer models of squirrels...
16:18:03 <Pikka> yes, squirrel is very difficult to google
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17:09:39 <peter1138> Xaroth, so are you able to test PRs?
17:13:12 <DorpsGek_II> [OpenTTD/nml] planetmaker updated pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtDy
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18:03:39 <pnda> My god this took FAR to long to do https://cdn.discordapp.com/attachments/442748131898032138/565205145734873088/unknown.png
18:05:15 <LordAro> the simplest things often do :)
18:05:33 <pnda> Uhm, so, where does STR_STATION_LIST_SELECT_ALL get used?
18:07:13 <pnda> These issues have to be resolved over webtranslator right? https://cdn.discordapp.com/attachments/442748131898032138/565206029151895562/unknown.png
18:09:51 <nielsm> yea that's missing translations
18:24:24 <pnda> I've found another 23 arabic strings which seem to have bracket errors
18:38:52 <peter1138> Well there's something funky with RTL text support and brackets, iirc.
18:43:34 <pnda> Well with just text in a bracket it's fine
18:43:52 <pnda> But when LTR hits RTL, it gets strange
18:44:33 <pnda> for example, I HAD to put {BLACK} inbetween some strings, to get the brackets from not switching
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18:47:35 <peter1138> Hmm, I wonder if we already have an icon for placing sea. I suspect not :/
18:48:21 <pnda> probably not
18:52:42 <andythenorth> moar sea
18:54:56 <pnda> Is it ok if I put {BLACK} into strings, eventhough they already have the {BLACK} modifier(?) infront?
18:55:48 <pnda> If I remove that the sting just buggs arround
18:55:59 <peter1138> Seems like a workaround rather than a fix.
18:56:21 <pnda> I've tried multiple different stuff and I just can't get it to work
18:58:46 <pnda> You can try yourself if you want
18:59:01 <peter1138> I believe you :-)
19:02:59 <pnda> just as a example https://www.youtube.com/watch?v=tSdYzMfZ_dI
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19:14:20 <Wolf01> o/
19:20:29 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFR
19:31:31 <Pikka> well
19:33:21 <andythenorth> maybe
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19:37:49 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtF6
19:38:27 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFP
19:40:59 <andythenorth> such cat
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19:44:21 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFQ
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19:45:52 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtF7
19:47:28 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFb
19:49:44 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFA
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19:53:20 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbe
19:59:05 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbL
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20:01:04 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbm
20:01:54 <Eddi|zuHause> spam?
20:02:07 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbY
20:02:11 <TrueBrain> yeah ..
20:02:16 <TrueBrain> this is REALLY annoying about GitHub
20:02:21 <TrueBrain> no way to do it any other way, what I can find :(
20:02:48 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
20:03:11 <SpComb> for replies to review threads?
20:03:39 <frosch123> hmm, i also have that problem, that i cannot download the source bundle
20:03:41 <SpComb> wait wait, what's a draft PR :O
20:04:09 <frosch123> https://openttd.ams3.cdn.digitaloceanspaces.com/openttd-releases/1.9.1/openttd-1.9.1-source.tar.xz <- i get redirected to that, and it says accessdenied
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20:04:16 <SpComb> https://github.blog/2019-02-14-introducing-draft-pull-requests/
20:04:58 <Eddi|zuHause> SpComb: draft PR is a "don't bother to review this yet" state
20:05:26 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
20:06:30 <TrueBrain> frosch123: how about now?
20:06:41 <frosch123> "xenial 32 bit" fails with timeout, "sources xz" are accessdenied, the rest works
20:06:59 <frosch123> TrueBrain: different
20:07:12 <frosch123> xz soruces work
20:07:25 <frosch123> i can't get "xenial 32bit" though
20:07:31 <TrueBrain> direct URL?
20:07:35 <frosch123> https://proxy.binaries.openttd.org/openttd-releases/1.9.1/openttd-1.9.1-linux-ubuntu-xenial-i386.deb
20:07:36 <TrueBrain> (so I can test)
20:07:37 <TrueBrain> tnx :)
20:08:15 <TrueBrain> hmm .. I just purged the cache, so they should work really
20:08:29 <TrueBrain> IPv4 or IPv6?
20:08:34 <frosch123> ipv4
20:08:47 <TrueBrain> still doesn't work?
20:09:05 <frosch123> still the same
20:09:26 <TrueBrain> so I need a bit more info in that case .. can you hit it with a 'curl -v'?
20:10:28 <TrueBrain> especially a timeout is really weird
20:10:43 <frosch123> https://openttd.ams3.cdn.digitaloceanspaces.com/openttd-releases/1.9.1/openttd-1.9.1-linux-ubuntu-xenial-i386.deb <- is that more useful?
20:11:00 <TrueBrain> not really, even more as it works for me :P
20:11:08 <TrueBrain> a timeout is .. very odd
20:11:31 <frosch123> hmm, it works with curl :p
20:11:45 <TrueBrain> close browser?
20:11:58 <TrueBrain> I can only imagine a bit got stuck somewhere tbh
20:12:34 <TrueBrain> oeh, I can put custom domains on the CDN now .. means we can have a less weird URL :)
20:12:40 <TrueBrain> like ... 'cdn.binaries.openttd.org'
20:13:06 <frosch123> well, no idea, works in different browser
20:13:15 <frosch123> (i did not want to close all the tabs :p)
20:13:52 <TrueBrain> very odd
20:13:54 <TrueBrain> owh well :)
20:14:18 <TrueBrain> that source.tar.xz didn't work is because the CDN also caches negative results; the TTL was set to a day
20:14:25 <TrueBrain> I suspect someone hit that URL just before it was published
20:14:29 <TrueBrain> (as people can be impatient)
20:14:35 <TrueBrain> I change the TTL now to an hour
20:14:39 <TrueBrain> should reduce most of these cases
20:14:44 <TrueBrain> (at least, reduce the impact)
20:20:59 <TrueBrain> (and if I had a reddit account, I would have replied something similar to that dude .. although 'once again' seems an overstatement on his part)
20:21:18 <DorpsGek_II> [OpenTTD/nml] frosch123 closed pull request #26: Fix: Allow access to towns (feature 0x12) as parent object https://git.io/fjI3Y
20:21:19 <DorpsGek_II> [OpenTTD/nml] frosch123 commented on pull request #26: Fix: Allow access to towns (feature 0x12) as parent object https://git.io/fjtbw
20:38:46 <pnda> I'll push a fix for 6 arabic strings
20:38:56 <pnda> Needs to be reviewed though
20:39:16 <pnda> See if its ok for you for me to use {BLACK} just to split up arabic words/sentences
20:39:39 <Eddi|zuHause> sounds like a weird and wrong workaround
20:39:41 <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: arabic town directory strings https://git.io/fjLdR
20:39:42 <DorpsGek_II> [OpenTTD/OpenTTD] spnda dismissed a review for pull request #7480: Fix #6666: arabic town directory strings https://git.io/fjLdx
20:40:18 <pnda> Eddi|zuHause: indeed, though sadly otherwise it seems impossible
20:40:22 <andythenorth> so hungry
20:41:58 <pnda> I linked a video above to show why
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20:56:21 <DorpsGek_II> [OpenTTD/nml] frosch123 commented on pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtNW
20:57:25 <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtN8
20:59:58 <Eddi|zuHause> pnda: do we need a special {whatever} charcode?
21:00:12 <pnda> For just a space?
21:00:18 <pnda> We could, but it really is not needed
21:00:35 <Eddi|zuHause> it seems more appropriate than {BLACK}
21:00:55 <pnda> well, it does yes
21:03:30 <pnda> But what would that charcode even be called?
21:04:43 <andythenorth> oof
21:04:46 * andythenorth stops working
21:04:50 <andythenorth> OpenTTD time
21:05:18 <andythenorth> 51 years so far in my FIRS Steeltown game
21:06:06 <andythenorth> another 25 years of new trains left, then they run out
21:08:24 <glx> can't you just use "invisible space" ?
21:08:32 <frosch123> pnda: https://github.com/OpenTTD/OpenTTD/blob/master/src/table/strgen_tables.h#L146 <- i would expect one of those instead of {BLACK}
21:08:41 <glx> I think there's an unicode char for that
21:09:44 <glx> but indeed using specific RTL stuff is better
21:10:58 <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtNw
21:14:29 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7484: Codechange: Sprite sorting optimization https://git.io/fjtN6
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21:37:57 <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAv
21:41:32 <_dp_> having updates that often makes a mess of mp :(
21:41:50 <_dp_> now I have 3 equally popular servers running same game mode...
21:41:54 <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjLdR
21:42:42 <Eddi|zuHause> why would you run anything but the newest version?
21:42:56 <_dp_> Eddi|zuHause, because not everybody has it
21:43:07 <_dp_> I hope at least 1.9.0 ppl will switch soon
21:43:09 <pnda> I've updated to using LRE now, instead of using the workarround with {BLACK}
21:43:15 <pnda> Thanks to frosch for pointing it out
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21:55:25 <andythenorth> yes but how many vehicles? https://dev.openttdcoop.org/attachments/download/9396/town_deliveries.png
21:55:26 <andythenorth> and why?
21:55:29 <andythenorth> what's the upside?
21:56:01 <andythenorth> very town questions andythenorth
21:58:30 <nielsm> a snowy plain requires vehicles?
22:01:24 <Eddi|zuHause> what else would you do with a snowy plain?
22:01:39 <andythenorth> yes
22:02:00 <andythenorth> NotTowns
22:02:11 <andythenorth> maybe a snappier name
22:02:19 <andythenorth> Something Must Be Done ®
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22:09:42 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAP
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22:28:45 <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAj
22:32:27 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxJ
22:33:56 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxU
22:37:34 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxm
22:38:17 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxY
22:41:22 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxO
22:41:37 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7488: Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler https://git.io/fjtx3
22:42:35 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector https://git.io/fjtxs
22:42:39 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxG
22:45:19 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector https://git.io/fjk1R
22:45:21 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxl
22:47:40 <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxR
22:50:36 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtx0
22:52:24 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxg
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22:55:51 <m3henry> Should old vehicles be cheaper to purchase?
22:56:26 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #7488: Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler https://git.io/fjt8H
22:57:17 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjtxK
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22:58:23 <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtx6
23:00:59 <DorpsGek_II> [OpenTTD/OpenTTD] M3Henry updated pull request #7407: Codechange: Use null pointer literal instead of the NULL macro https://git.io/fjJDX
23:02:43 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxD
23:04:43 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7340: Change: Replace tropic landscape map generator rules https://git.io/fjtxy
23:07:10 <TrueBrain> DorpsGek_ii is chatty today
23:07:18 <TrueBrain> our you guys are too silent today
23:07:25 <TrueBrain> pick one
23:07:32 <nnyby> :)
23:07:52 <LordAro> this is what productivity looks like!
23:08:20 <TrueBrain> crap .. find shelter!
23:08:48 <TrueBrain> really happy with the CMake review .. getting it done now pretty soon I think :)
23:09:11 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtx5
23:12:21 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7407: Codechange: Use null pointer literal instead of the NULL macro https://git.io/fjtxN
23:12:57 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7369: Add: k-d tree element checker function https://git.io/fjtxx
23:14:18 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
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