IRC logs for #openttd on OFTC at 2018-12-14
            
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15:56:53 <andythenorth> o/
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17:20:16 <stefino> hi ...is it possible that roadtypes will be add in the game?
17:27:20 <lugo> well, i guess it is possible, but i haven't heard of anyone currently working on it's intergration...
17:27:55 <lugo> so propability of inclusion is non-zero but not very far from zero
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17:29:52 <stefino> :/ that's dais. I think it will be great to have more than one road. I read some topics or wiki pages where the code looks good and where are some explenations how does it work. But it looks it is still only idea
17:30:19 <stefino> that's sad*
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17:35:20 <lugo> stefino, well there is a patch for that
17:37:30 <stefino> lugo: mmm, patch...this is the thing what I know but have no idea how to put it in the game. And in the end...if I will put it in the game, can I change the graphics or program it? We make our graphics in NML.
17:37:52 <lugo> stefino, start here https://www.tt-forums.net/viewtopic.php?f=33&t=75637
17:38:34 <lugo> then go maybe here too: https://www.tt-forums.net/viewtopic.php?f=26&t=76183&hilit=new+road+types
17:39:34 <lugo> it's like a separate version of openttd
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17:41:15 <stefino> I have general question about patch...patch is any kind of addon what gives some new features into the engine of the game. And it is a way how to edit the game myself? So if someone will make roadtypes in patch and roadtypes in the game , result will be the same?
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17:51:48 <lugo> the wording might be misleading sometimes; in general a patch is a piece of code you merge into the existing source code. After successful compilation you'll have a binary (exe file), including the added features from the patch
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17:52:15 <lugo> but patch can also stand for the already compiled binary
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17:52:43 <Eddi|zuHause> "patch" is a programming term for a source code change
17:53:31 <Eddi|zuHause> in this context, "patch" usually refers to a change that was not (yet) accepted into the main codebase
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17:58:13 <nielsm> the usage in ttd community is confusing because of ttdpatch
17:58:47 <nielsm> ttdpatch is a program which patches (modifies) the original TTD game binary
17:59:11 <nielsm> but usage quickly changed into saying you were playing ttdpatch, when the proper would really be to say you were playing patched ttd
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18:14:35 <stefino> so the situation is that it is easier to make patches and everyone can add what he want than put these codes into basic game?
18:16:51 <stefino> and OTTD has any group of people what decides if any of these patches will be add into basic game code
18:17:00 <stefino> ?
18:18:01 <andythenorth> evening
18:24:15 <andythenorth> Horse is now 65% complete :P
18:24:22 <andythenorth> it was 81% a few weeks ago
18:24:23 <andythenorth> oof
18:27:25 <nielsm> stefino pretty much yes
18:28:02 <nielsm> that's how development goes, people make changes, and suggest they get merged into the master version
18:28:36 <nielsm> we talk about whether it's a good idea to make the change at all, and check that the code quality is acceptable, and if it's good then it gets merged
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18:40:21 <andythenorth> [if it's good and someone is interested]
18:40:24 <andythenorth> to be accurate :P
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19:12:36 <planetmaker> o/
19:22:18 <andythenorth> hi planetmaker
19:25:29 <stefino> nielsm: mm thanks for explenation :)
19:27:55 <stefino> are there any limit due patches compatibilty?
19:29:38 <nielsm> well, it often happens that two different changes affect the same parts of code, so merging one patch in means the other can't merge in without changes
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20:37:12 <andythenorth> 70% complete :P
20:38:04 <LordAro> 5% in 2 hours... so 100% in 12 hours time?
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20:38:10 <LordAro> i shall ask tomorrow morning
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20:58:25 <andythenorth> no
20:58:33 <andythenorth> I get to 80% then it stops
20:58:34 <andythenorth> again
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20:58:51 <andythenorth> eventually I get to 80% enough times that I can make a release :P
20:59:17 <LordAro> haha
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22:13:17 * andythenorth pixels
22:13:23 <andythenorth> I want a second livery for dump cars http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#dump_car_pony_gen_3A
22:13:33 <andythenorth> tried yellow ends, but meh
22:14:34 <Eddi|zuHause> no clue what you're trying to say
22:15:08 <andythenorth> the first livery is block CC
22:15:37 <andythenorth> there is the option for a second livery
22:15:40 <andythenorth> but what?
22:17:08 <Eddi|zuHause> i see words, but they make no sense in combination.
22:17:33 <andythenorth> can't help with that :P
22:17:45 <andythenorth> sometimes words don't communicate
22:18:05 <andythenorth> did we get stuck on 'livery' here before?
22:18:19 <andythenorth> seems I had this conversation before
22:25:37 <nielsm> logo stuff in one of the panels?
22:25:45 <andythenorth> that is an option yes
22:25:51 <nielsm> (it would be really small)
22:26:05 <andythenorth> I keep trying a yellow stripe around the top
22:26:07 <andythenorth> for realism
22:26:10 <andythenorth> but it fails
22:26:45 <andythenorth> https://hattonsimages.blob.core.windows.net/products/377-651-PO_3372325_Qty1_1.jpg
22:27:25 <nielsm> colors split front/back end, possibly via a diagonal
22:28:08 <nielsm> maybe that works better for box cars
22:30:39 * andythenorth keeps trying yellow
22:30:47 <andythenorth> but maybe the sprites need to be just better
22:38:38 <andythenorth> hmm
22:39:39 <andythenorth> there is no precedent in Horse, but I could flip CC / realistic livery
22:39:53 <andythenorth> all other wagons are realistic / realistic or CC / CC
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22:53:43 <andythenorth> hmm realism
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22:56:21 <andythenorth> realism actually works :P
22:56:24 <andythenorth> how odd
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