IRC logs for #openttd on OFTC at 2018-10-29
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00:21:15 <phendryx> /!\ ATTN: This channel has moved to irc.freenode.net #/join /!\
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01:02:09 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxQ4q
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01:15:57 <glx> oh so the 4 lines spam is now a 5 lines spam
01:16:15 <glx> (yeah I see the full messages on another network)
01:29:52 <Eddi|zuHause> i still think there should be a way to catch these spammers earlier
01:30:21 <glx> they are stopped as quickly as possible I guess
01:30:33 <Eddi|zuHause> i don't believe that.
01:32:53 <debdog> every irc-er should have a brain implant, so their intentions could be detected before they type
01:33:52 <Eddi|zuHause> there's enough things happening inbetween typing and displaying to other people to intercept things
01:34:15 <debdog> right, a censorship layer could be implemented
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02:28:14 <dwfreed> Eddi|zuHause: we are discussing porting freenode's filter module to OFTC so that yes, these would be stopped in the ircd before users see them
02:41:30 <Flygon> Another network I'm on has been effective at filtering the spammers... it's not perfect, but. :V
02:41:36 <Flygon> They seem to be everywhere.
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03:40:37 <filbranden> /!\ ATTN﹕ Ꭲһⅰs ϲһannᥱⅼ һas ⅿⲟveԁ tഠ іrс.frᥱeᥒoԁe.net #/ϳοin /!\
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05:34:34 <DorpsGek_II> [OpenTTD/OpenTTD] dorobouNeko commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxQ2f
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15:18:40 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fx7tH
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15:43:51 <eyemiru> /!⧵ ᎪΤTN: Tһis ⅽһannel һаѕ moved to irc.freenodе․nеt ﹟/ϳοіn /!\
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16:05:19 <nicoulaj8> /!⧹ ATΤN⠆ Τhis channᥱⅼ һaѕ mo∨eԁ tο irϲ.freеᥒоԁe.ᥒet #⧸ϳoin /!⧹
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17:00:49 <mnemonicj> ᜵!⧹ ΑTᎢⲚ⁚ Ꭲһis cһɑnᥒeⅼ һas ⅿοvеd to іrⅽ.freenഠԁe.net #∕joіn /ⵑ\
17:15:19 <nielsm> what's the chance that spam is some kid holding a grudge over something trivial?
17:16:54 <dwfreed> but the grudge has nothing to do with openttd
17:23:33 <nielsm> obviously not, the strategy is to annoy the hell out of unrelated people and get them to ddos your target
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17:38:17 <Eddi|zuHause> well, the last wave already succeeded in making freenode unusable... any channel i wanted to visit there in the past few months is "registered only"
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17:47:32 <jeromegn> /!\ ᎪΤTN: Τһⅰѕ chɑnnel hɑѕ ⅿo∨еd to irϲ.frᥱеnoԁe.ᥒet #/ϳഠiᥒ /ⵑ\
18:17:59 <Eddi|zuHause> what a great piece of journalism... "the 10 best keyboard shortcuts for windows 10"
18:18:54 <Eddi|zuHause> (including the fact that most of these have been available in windows for over 20 years)
18:29:03 <Heiki> the 10 best keyboard shortcuts for OpenTTD 1.8.0 would be much more useful
18:33:34 <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 commented on pull request #6948: Doxygen improvements and various scan-build findings https://git.io/fx7wv
18:35:04 <Heiki> hmm, today it’s been four weeks since I sent an email to translator@openttd.org
18:39:06 <yellyFish> can someone explain what this mode boolean option means in TrainLocoHandler? is it supposed to be active half the time or something?
18:39:59 <Eddi|zuHause> look up the function declaration, it should have a comment
18:40:19 <frosch123> the method moves vehicles at most one world-coordinate
18:40:25 <frosch123> fast vehicles move twice per tick
18:41:38 <yellyFish> Eddi|zuHause: i wouldn't be asking if there was one.
18:41:49 <Eddi|zuHause> "mode" is probably not the best name for that
18:42:01 <yellyFish> yeah. that's why i was asking
18:42:08 <yellyFish> what would be a better name?
18:42:09 <Eddi|zuHause> yellyFish: ok, next step would be to look up where it is called :)
18:43:03 <yellyFish> It's not that obvious from the code. non-first call? does that imply there are many or only two?
18:44:05 <Eddi|zuHause> iirc it's only two calls
18:50:39 <yellyFish> maybe call it isSnd or something like that
18:54:27 <Eddi|zuHause> wh wd undstnd tht?
18:55:40 <yellyFish> or are we ever gonna need more than two calls? maybe make it a number?
18:55:56 <frosch123> aircraft_cmd.cpp calls it "loop"
18:56:26 <frosch123> anyway, it's about doing things on first call, or on every call
18:56:51 <frosch123> though aircraft_cmd.cpp has some "mode = loop != 0" :)
19:22:26 <yellyFish> isSecondCall or notFirstCall
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19:33:00 <andythenorth> mac ICU replacement eh? o_O
19:45:50 <DorpsGek_II> [OpenTTD/OpenTTD] thewinner666 opened issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7XW
19:51:23 <yellyFish> oh god. i found some goto statements in TrainController
19:52:59 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx71n
20:18:24 <LordAro> be glad they're not setjmp
20:21:24 <frosch123> LordAro: did your internet break down at some point? or what made you fix doxygen stuff? :)
20:22:33 <andythenorth> YT ran out of videos
20:23:00 <LordAro> nielsm mentioned that it wasn't picking up studd in anonymous namespaces, and i went fron there
20:23:13 <LordAro> pretty sure i was watching enterprise at the same time
20:23:29 <DorpsGek_II> [OpenTTD/OpenTTD] thewinner666 commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7ya
20:24:20 <LordAro> not ottd bug, for sure
20:24:46 <Wolf01> I was able to do the same with some other game (on windows)
20:25:11 <Wolf01> But I did it for a precise reason
20:25:37 <LordAro> sounds like you're best placed to advise them on what to do then :p
20:26:20 <Wolf01> I don't even remember how I did and what game it was
20:29:48 <nielsm> the real fix to that issue would be to use fluidsynth as a library and mix its output together with the sound effects
20:29:59 <nielsm> which reminds me I should test that fluidsynth patch
20:32:39 <andythenorth> I should draw pixels
20:33:08 <Wolf01> I should close my steam wishlist
20:33:19 <andythenorth> I should find my bricklink missing order
20:40:11 <nielsm> okay didn't realize timidity was _that_ unmaintained, looks like last release was in 2004
20:40:27 <nielsm> so it def. won't have pulseaudio support
20:40:40 <andythenorth> we used to use really modern things :)
20:40:43 <andythenorth> then we all got old
20:42:04 *** Wolf01 is now known as Guest1733
20:42:27 <Wolf01> Shitty internet is shitty
20:42:33 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7Hz
20:42:38 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #6950: Music plays on my spearkers, sound effects plays on my headphones https://git.io/fx7XW
20:46:50 <yellyFish> what are spearkers?
20:47:39 <yellyFish> berserker spearmans?
20:47:44 <Wolf01> ed[tab][tab]... mmmh, where's he?
20:51:55 <Wolf01> Which C:S dlc should I really have? I might buy one since they are discounted
20:53:51 <andythenorth> someone draw my pixels?
20:55:47 <nielsm> Wolf01, parklife is supposed to be good, and the rest more or less skippable unless you really lust for their advertised content
20:57:34 <Wolf01> I was thinking about natural disasters
20:59:29 <Wolf01> Btw I like a relaxed game, so nd is not really for me
21:08:21 <nielsm> fluidsynth seems to work just fine
21:08:54 <nielsm> though just going to let it play some tracks in full and try with both midi files and dos version music
21:12:26 <nielsm> and the midi patchsets/soundfonts distributed just sound weird to my ears, as always
21:16:50 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7dr
21:23:46 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7F8
21:25:50 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7Fi
21:31:33 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7bG
21:31:53 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh approved pull request #6901: Add: Fluidsynth music driver support (jmak) https://git.io/fx7bn
21:32:58 <nielsm> ugh seriously OpenMSX has so many bad tracks, they have no sense of dynamics, just LOUD
21:40:52 <andythenorth> did I anger jenkins?
21:41:45 <frosch123> did you install the winzip driver update?
21:42:42 <andythenorth> no but I probably should
21:42:52 <andythenorth> can I get it from a random download site?
21:43:12 <frosch123> apparently, i get ads for it all day
21:44:23 <frosch123> # then we copy them into the first column of the spritesheet which is for the ÑÑÑ> orientation
21:44:50 <nielsm> I see three night creatures there
21:51:54 <andythenorth> the / angle for this sucks :P
21:51:56 <andythenorth> it's just a blog
21:52:52 <andythenorth> only about 100 pixels total
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22:45:03 <Samu> yay, ludiai afterfix reached 5000 road vehicles and 5000 aircraft
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