IRC logs for #openttd on OFTC at 2018-10-16
⏴ go to previous day
00:35:17 <Eddi|zuHause> <andythenorth> in my experience, if there are uncommitted local changes, hg up [tag] fails with an unrecoverable merge <-- i would have assumed one could simply abort a merge... but why would it start a merge in the first place? merge with what?
00:35:55 <planetmaker> merge might be an unconvenient term here. hg simply keeps changes in the working dir, no matter what revision you changeout
00:36:24 <Eddi|zuHause> so a revert --all would have done that...
00:36:27 <planetmaker> yet with active changes, when updating, the algorithm employed is that of a merge. Yet... there is no merge performed in any terms of VCS
00:36:39 <planetmaker> a hg revert --all will always rescue you
00:36:46 <Eddi|zuHause> i just don't understand andy, then...
00:36:52 <planetmaker> if necessary update after that anew. And done
00:37:20 <Eddi|zuHause> i have successfully employed hg branches an never had any problems...
00:37:27 *** Thedarkb-T60 has joined #openttd
00:38:06 <planetmaker> I've done A LOT of things in hg repos... and never had to throw away my repo just for the sake of updating accross branches or alike
01:14:07 *** peter1138 has joined #openttd
01:14:07 *** ChanServ sets mode: +o peter1138
01:45:17 *** Lejving has joined #openttd
02:58:06 *** mindlesstux has joined #openttd
03:07:04 *** over_mind has joined #openttd
03:21:04 *** Supercheese has joined #openttd
03:22:26 *** WWacko1976-work has joined #openttd
03:30:19 *** ChanServ sets mode: +v tokai
03:35:58 *** Supercheese has joined #openttd
03:52:49 *** over__mind has joined #openttd
03:58:10 *** snail_UES_ has joined #openttd
04:30:52 *** over__mind is now known as over_mind
05:08:57 *** haudrauf has joined #openttd
06:07:22 *** haudrauf has joined #openttd
06:36:34 *** sim-al2 has joined #openttd
06:49:07 *** Wacko1976 has joined #openttd
08:06:06 *** Supercheese has joined #openttd
08:14:30 *** andythenorth has joined #openttd
08:14:41 <andythenorth> TrueBrain are your batteries on? o_O
08:20:08 *** HeyCitizen has joined #openttd
08:25:53 *** wodencafe has joined #openttd
10:09:32 *** andythenorth has joined #openttd
10:09:34 *** andythenorth has left #openttd
10:43:32 *** glavinics has joined #openttd
10:45:05 *** glavinics has joined #openttd
11:24:25 *** glavinics has joined #openttd
11:26:46 *** matt21347 has joined #openttd
11:54:55 *** glavinics has joined #openttd
11:59:02 *** glavinics has joined #openttd
12:22:04 *** glavinics has joined #openttd
12:30:47 *** glavinics has joined #openttd
12:36:59 *** glavinics has joined #openttd
12:52:17 <peter1138> Pikka, have you given up doing graphics again? I see pikkarail is blank.
12:52:48 <Pikka> not given up... but things have gotten a bit crazy
12:53:34 <Pikka> I wasn't sure if I was going to need pikkarail for something else, which is why it's blank at the moment
13:05:50 *** PleaseHelp has joined #openttd
13:08:31 <peter1138> Not them apparently.
13:18:39 <LordAro> they waited a whole minute!
13:24:08 *** GroovyNoodle has joined #openttd
13:45:18 *** sla_ro|master has joined #openttd
14:00:13 *** sla_ro|master2 has joined #openttd
14:27:58 *** TheMask96 has joined #openttd
14:45:13 *** sla_ro|master2 has quit IRC
14:46:22 *** sla_ro|master has joined #openttd
14:56:59 *** snail_UES_ has joined #openttd
15:17:10 *** gareppa has joined #openttd
15:32:39 <skin> привет. подскажите русские сервера openttd
16:12:01 *** glavinics has joined #openttd
16:35:17 *** glavinic_ has joined #openttd
16:48:55 *** Wormnest has joined #openttd
16:55:02 *** andythenorth has joined #openttd
16:58:57 <planetmaker> skin, this is an English-speaking channel.
17:03:07 <andythenorth> maybe we should switch to dutch? o_O
17:05:26 <planetmaker> Hm.. Nederlands? Ik sprek en betje Nederlands...
17:07:17 *** planetmaker has left #openttd
17:07:23 *** planetmaker has joined #openttd
17:07:23 *** ChanServ sets mode: +o planetmaker
17:15:18 *** WWacko1976-work has quit IRC
17:33:01 <DorpsGek> Samu: seen [<channel>] <nick>
17:33:20 <DorpsGek> Samu: openttd was last seen in #openttd 20 weeks, 5 days, 5 hours, 55 minutes, and 3 seconds ago: <OpenTTD> yeah is looky the reddit openttd main network server are stopped
17:35:57 *** glavinics has joined #openttd
17:48:36 *** HerzogDeXtEr has joined #openttd
17:52:15 *** wodencafe has joined #openttd
18:10:26 *** frosch123 has joined #openttd
18:11:43 *** HerzogDeXtEr1 has joined #openttd
18:22:28 *** TheMask96 has joined #openttd
18:39:28 *** HerzogDeXtEr has joined #openttd
18:50:33 *** glavinics has joined #openttd
19:17:41 *** Eddi|zuHause has joined #openttd
19:25:11 <andythenorth> is it Truebrain?
19:29:47 <Eddi|zuHause> speaking of brain, did you hear they're making a new version of tiny toons?
19:33:53 *** gelignite has joined #openttd
19:49:48 *** Wolf01 is now known as Guest654
19:57:53 *** Wolf01 is now known as Guest656
20:02:47 *** Progman has joined #openttd
20:05:52 *** Wacko1976 has joined #openttd
20:26:42 <DorpsGek> yorick: celestar was last seen in #openttd 40 weeks, 1 day, 5 hours, 30 minutes, and 28 seconds ago: <Celestar> lo
20:37:49 *** Wolf01 is now known as Guest661
20:46:31 *** Wolf01 is now known as Guest663
20:54:36 *** Wolf01 is now known as Guest664
21:05:54 *** Supercheese has joined #openttd
21:21:22 *** Wacko1976 has joined #openttd
21:24:57 *** Thedarkb-T60 has joined #openttd
22:17:49 *** Eddi|zuHause2 has joined #openttd
23:34:40 <iSoSyS> Hi! Question, is there any news related with SDL 2.0? And on that matter, is there any related issue/ticket in github?
23:38:01 <FLHerne> I think somewhere there was a TT-Forums thread with some experiments
23:39:09 <iSoSyS> thanks. Github's search sucks. I tried "SDL" and that ticket was not in the results :|
23:39:33 <iSoSyS> So I guess no attempt has been made.
23:42:03 <iSoSyS> The context of my question is that I wanted to implement issue #4449. But without proper multi-screen support borderless is but useless.
23:42:34 <FLHerne> Actually, perhaps not
23:50:36 <iSoSyS> Currently I don't have a multi-monitor setup, so I'm not sure how fullscreen in ottd behaves.
23:52:05 <ST2> to me maxs on screen when majority of the window is
23:52:29 <FLHerne> I was wondering if the OpenGL-based video backend could be used on platforms that currently use the SDL1.2 one
23:53:04 <FLHerne> But it seems to be heavily tied to Windows
23:54:12 <FLHerne> (where SDL isn't used by default anyway)
23:56:13 <FLHerne> Since bug 4449 only mentions Windows, are you sure the SDL version matters to you?
23:56:19 * FLHerne might be misunderstanding
23:57:35 <iSoSyS> the point was to implement borderless to all platforms that support it. You can do it with SDL 1.2, but handling multiple screens is the hard hard bit.
23:59:14 <iSoSyS> I might look at OpenGL, it seems an interesting idea. But for now I'll postpone it, and pick another issue.
continue to next day ⏵