IRC logs for #openttd on OFTC at 2018-10-16
            
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00:35:17 <Eddi|zuHause> <andythenorth> in my experience, if there are uncommitted local changes, hg up [tag] fails with an unrecoverable merge <-- i would have assumed one could simply abort a merge... but why would it start a merge in the first place? merge with what?
00:35:55 <planetmaker> merge might be an unconvenient term here. hg simply keeps changes in the working dir, no matter what revision you changeout
00:36:24 <Eddi|zuHause> so a revert --all would have done that...
00:36:27 <planetmaker> yet with active changes, when updating, the algorithm employed is that of a merge. Yet... there is no merge performed in any terms of VCS
00:36:30 <planetmaker> Exactly!
00:36:39 <planetmaker> a hg revert --all will always rescue you
00:36:46 <Eddi|zuHause> i just don't understand andy, then...
00:36:52 <planetmaker> if necessary update after that anew. And done
00:37:20 <Eddi|zuHause> i have successfully employed hg branches an never had any problems...
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00:38:06 <planetmaker> I've done A LOT of things in hg repos... and never had to throw away my repo just for the sake of updating accross branches or alike
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08:14:41 <andythenorth> TrueBrain are your batteries on? o_O
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12:46:29 <Pikka> oof
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12:51:50 <peter1138> Wll
12:51:52 <peter1138> *Well
12:52:17 <peter1138> Pikka, have you given up doing graphics again? I see pikkarail is blank.
12:52:48 <Pikka> not given up... but things have gotten a bit crazy
12:53:34 <Pikka> I wasn't sure if I was going to need pikkarail for something else, which is why it's blank at the moment
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13:05:56 <PleaseHelp> Anyone online?
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13:08:31 <peter1138> Not them apparently.
13:17:50 <Pikka> shhh
13:18:39 <LordAro> they waited a whole minute!
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13:52:29 <Samu> hi
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15:00:35 <Eddi|zuHause> https://www.tt-forums.net/viewtopic.php?p=1213775#p1213775 <-- i'm assuming that's the same guy?
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15:32:39 <skin> привет. подскажите русские сервера openttd
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16:26:52 <Eddi|zuHause> nastarovje.
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16:58:57 <planetmaker> skin, this is an English-speaking channel.
17:03:07 <andythenorth> maybe we should switch to dutch? o_O
17:03:20 <andythenorth> was it pikka?
17:05:26 <planetmaker> Hm.. Nederlands? Ik sprek en betje Nederlands...
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17:27:57 <GroovyNoodle> test
17:33:01 <Samu> @seen
17:33:01 <DorpsGek> Samu: seen [<channel>] <nick>
17:33:20 <Samu> @seen openttd
17:33:20 <DorpsGek> Samu: openttd was last seen in #openttd 20 weeks, 5 days, 5 hours, 55 minutes, and 3 seconds ago: <OpenTTD> yeah is looky the reddit openttd main network server are stopped
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19:25:05 <andythenorth> is it a brain?
19:25:08 <andythenorth> is it True?
19:25:11 <andythenorth> is it Truebrain?
19:29:08 <Eddi|zuHause> is it superman?
19:29:47 <Eddi|zuHause> speaking of brain, did you hear they're making a new version of tiny toons?
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19:31:20 <Wolf01> o/
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19:35:23 <andythenorth> pinky
19:35:25 <andythenorth> and the brain
19:36:32 <Eddi|zuHause> yes, those
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20:26:42 <yorick> @seen celestar
20:26:42 <DorpsGek> yorick: celestar was last seen in #openttd 40 weeks, 1 day, 5 hours, 30 minutes, and 28 seconds ago: <Celestar> lo
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20:31:25 <Wolf01> Mmmh
20:33:43 <nielsm> hello, and goodbye
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23:34:40 <iSoSyS> Hi! Question, is there any news related with SDL 2.0? And on that matter, is there any related issue/ticket in github?
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23:37:34 <FLHerne> iSoSyS: Ancient one: https://github.com/OpenTTD/OpenTTD/issues/6173
23:38:01 <FLHerne> I think somewhere there was a TT-Forums thread with some experiments
23:38:55 <FLHerne> https://www.tt-forums.net/viewtopic.php?t=69650
23:39:09 <iSoSyS> thanks. Github's search sucks. I tried "SDL" and that ticket was not in the results :|
23:39:33 <iSoSyS> So I guess no attempt has been made.
23:40:50 <FLHerne> This also makes me think of https://github.com/michicc/OpenTTD/commits/opengl , but pretty sure that's orthogonal
23:42:03 <iSoSyS> The context of my question is that I wanted to implement issue #4449. But without proper multi-screen support borderless is but useless.
23:42:34 <FLHerne> Actually, perhaps not
23:47:21 <iSoSyS> how so?
23:50:36 <iSoSyS> Currently I don't have a multi-monitor setup, so I'm not sure how fullscreen in ottd behaves.
23:52:05 <ST2> to me maxs on screen when majority of the window is
23:52:29 <FLHerne> I was wondering if the OpenGL-based video backend could be used on platforms that currently use the SDL1.2 one
23:53:04 <FLHerne> But it seems to be heavily tied to Windows
23:54:12 <FLHerne> (where SDL isn't used by default anyway)
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23:55:40 <FLHerne> ...
23:56:13 <FLHerne> Since bug 4449 only mentions Windows, are you sure the SDL version matters to you?
23:56:19 * FLHerne might be misunderstanding
23:57:35 <iSoSyS> the point was to implement borderless to all platforms that support it. You can do it with SDL 1.2, but handling multiple screens is the hard hard bit.
23:59:14 <iSoSyS> I might look at OpenGL, it seems an interesting idea. But for now I'll postpone it, and pick another issue.