IRC logs for #openttd on OFTC at 2018-09-08
            
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08:47:00 <andythenorth> o/
08:47:00 <Supercheese> I like how I now have three tortoises installed: TortoiseSVN, TortoiseHG, and TortoiseGit
08:47:07 <Supercheese> much turtle
08:48:02 <andythenorth> I have a Tortoise http://wiki.wargaming.net/en/Blitz:GB32_Tortoise
08:48:44 <Supercheese> ah yeah, I have that on War Thunder
08:48:50 <Supercheese> slow lad
08:48:53 <Supercheese> worthy of the name
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12:14:30 <andythenorth> so I reviewed this nml patch, and fixed some bugs https://github.com/nielsmh/nml/commits/indcargonum
12:14:39 <andythenorth> fixes are here https://paste.openttdcoop.org/phnoopups/fpaxbg/raw
12:15:05 <andythenorth> how do I edit history to fix the 2 specific broken commits?
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12:42:21 <LordAro> andythenorth: rebase -i -> edit commits
12:52:41 <andythenorth> is this an accurate guide? https://gist.github.com/kale-stew/e13b3c3999e50b3fe9746f500552ebd7
12:53:51 <LordAro> andythenorth: possibly
12:54:01 <LordAro> in fact, yeah, that'll be fine
12:54:20 <LordAro> you can do rebase -i <source branch, probably master> to get all commits in that branch
12:57:59 <Samu_> dang, the amount of code I had to write to predict the airport type...
12:58:47 <andythenorth> I like git
12:59:18 <andythenorth> but it tends towards the high end of bureacracy
13:01:20 <andythenorth> will it preserve the original author during a rebase?
13:01:30 <andythenorth> this isn't my code
13:01:33 <LordAro> uh
13:01:35 <LordAro> maybe
13:06:44 <nielsm> I think it should yes
13:08:58 <andythenorth> I remember when code was all controlled as "foo_final_final.py" on a shared NAS
13:09:05 <andythenorth> seemed much easier tbh
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15:00:53 <Samu_> noob question
15:01:06 <Samu_> how do I transform a number into text?
15:01:29 <Samu_> example, airport of type 0, instead of saying 0, i wanted it to say small
15:14:51 <Samu_> nevermind, I figured it out, was easier than expected
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15:47:55 <Samu_> there is a weird issue happening and I can't figure out why
15:48:22 <Samu_> the City Airport isn't available in the years 2020's somehow
15:48:29 <Samu_> wondering why
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15:49:28 <DorpsGek_II> [OpenTTD/OpenTTD] jottyfan opened issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894
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16:10:37 <Eddi|zuHause> didn't we say github is not for feature requests?
16:22:31 <Samu_> when is metropolitan available
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16:23:33 <Samu_> im having an issue with rotating tried towns, damn me
16:23:43 <Samu_> won't be easy to fix this one
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17:04:07 <andythenorth> o/
17:09:22 <Samu_> when the metropolitan airport becomes available, the AI can't build city airports anymore?
17:09:45 <Samu_> or is it a bug with my script
17:09:47 <Samu_> ?
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17:10:17 <Samu_> something fishy is going on
17:15:47 <DorpsGek_II> [OpenTTD/OpenTTD] szymex73 opened issue #6895: Wrong release version? https://github.com/OpenTTD/OpenTTD/issues/6895
17:16:28 <Wormnest> Several airport thypes expire yes, check the wiki which ones and when
17:26:53 <Eddi|zuHause> andythenorth: there was a ticket earlier that i think you can close as invalid (feature request)
17:29:47 <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/6894 ?
17:29:52 <Eddi|zuHause> yeah
17:30:51 <andythenorth> rationale?
17:32:55 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6895: Wrong release version? https://github.com/OpenTTD/OpenTTD/issues/6895#issuecomment-419651517
17:33:46 <Samu_> there is a bug somewhere
17:33:56 <Samu_> suspect it's openttd itself
17:33:58 <LordAro> andythenorth: not current goal, probably
17:34:12 <Samu_> in 1979 the city airport is available for the ai
17:34:18 <LordAro> changing anything to do with how buying land works has always been rejected as it's always too open for abuse
17:34:28 <Samu_> in 1980, when metropolitan becomes available, the city is no longer available for the ai
17:34:33 <Samu_> but for human players it is
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17:34:45 <Samu_> must investigate openttd code
17:35:27 <LordAro> that does sound weird
17:47:54 <Samu_> hmm nop, openttd code seems fine, then it must be my script, for some reason it can't detect the city airport as being available :(
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17:53:41 <Eddi|zuHause> making it difficult to buy land in bulk is sort of an anti-trust-law
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17:54:20 <Eddi|zuHause> also, from CONTRIBUTING.md: "Although we really appreciate feedback and ideas, we will close feature requests that we don't expect to fulfill in the next year."
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18:02:31 <LordAro> Eddi|zuHause: quick, close the NRT prq :p
18:03:06 <Eddi|zuHause> that isn't technically a "feature request" :p
18:07:47 <Samu_> i found the problem
18:08:06 <Samu_> both city and metropolitan have the same price
18:08:25 <Samu_> I was using price as the item index
18:08:38 <Samu_> so when metro became available, the city would poof
18:08:45 <Samu_> from my list
18:09:00 <Samu_> have to build this list in another manner :(
18:10:06 <andythenorth> NRT is dead
18:10:14 <Samu_> really? what happened?
18:10:22 <Eddi|zuHause> NRT is dead, long live NRT!
18:11:33 <andythenorth> it got crushed under the wheels of improvements
18:11:37 <andythenorth> this happens in software
18:12:30 <andythenorth> the build is dead due to compile farm
18:12:48 <andythenorth> and the feature is bit rotting, and won't ever move due to politics
18:12:57 <andythenorth> but eh, that's software :)
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18:26:18 <Samu_> problem solved, it was my code, :p
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18:41:07 <andythenorth> Eddi|zuHause: if houses had two (or more) production levels...
18:41:14 <andythenorth> one an initial trickle level
18:41:26 <andythenorth> the other depends on passengers delivered to town in last month
18:41:27 <Eddi|zuHause> what would that solve?
18:41:41 <andythenorth> we'd get a different kind of network flooding
18:41:54 <andythenorth> it would have differing levels of flood
18:47:14 <Eddi|zuHause> did we even solve the quadratic passenger generation yet?
18:47:27 <Eddi|zuHause> that's like a one-line patch
18:54:16 <andythenorth> we solved a lot recently
18:54:21 <andythenorth> but probs not that
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19:20:57 <peter1138> Eddi|zuHause, is the patch on github?
19:21:21 <Eddi|zuHause> dunno if anybody even wrote that patch
19:21:33 <peter1138> You seem to know what the patch contains.
19:22:17 <Eddi|zuHause> yes, removing one of the two "chance(1 out of x)" lines
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19:23:26 <andythenorth> oof
19:23:32 <andythenorth> now that NRT is dead, could we ship it?
19:29:48 <LordAro> Eddi|zuHause: can you point to it?
19:38:14 <andythenorth> I can't find it in an issue
19:38:56 <andythenorth> it's not this is it https://github.com/OpenTTD/OpenTTD/pull/6777
19:46:10 <peter1138> It's a classic case of Somebody(tm) should do it.
19:55:28 <andythenorth> classic
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20:09:59 <LordAro> peter1138: you should do it
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20:15:56 <peter1138> What, approve NRT? :p
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20:18:54 <andythenorth> add it as a feature branch :P
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20:42:06 <Samu_> these large with small with heli combinations are so confusing
20:42:26 <Samu_> i'm trying to make everything work in an intelligent manner
20:42:33 <Samu_> but I get lost in my thoughts
20:43:56 <Samu_> i can make a route for a small aeroplane by using large airports... sounds easy when said
20:44:07 <Samu_> but dealing with it in the code is so confusing
20:44:26 <Samu_> I get lost
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21:23:33 <Eddi|zuHause> andythenorth: no, it's not that
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21:49:55 <Samu_> I'm gonna stop thinking
21:51:36 <Samu_> the way it's working right now is not perfect, I know there could be some more airport / aircraft / pair combinations, but the way it works right now is not that bad to tell the truth
21:52:19 <Samu_> it's just doesn't account all possible cases
21:52:29 <Samu_> all possible combinations, but ... meh
21:54:15 <Samu_> the tried Towns recycling isn't perfect either
21:54:57 <Samu_> but at least it will handle all available towns one way or another, just not in an intelligent manner
21:57:32 <Samu_> what shall I name the AI if I'm to upload it to bananas?
21:57:47 <andythenorth> samu AI
21:58:07 <Samu_> it's based on LuDiAI
21:58:33 <Samu_> i picked it up and started adding code to it, initially was supposed to be only fixes, but now it's something more
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21:59:40 <Samu_> it's current name is LuDiAI AfterFix, is that a bad name?
22:00:28 <Samu_> since it was based on it, i thought it fair to name as such, but if that could bring me trouble, I wanna avoid it
22:03:54 <LordAro> i'd say just adding "after fix" on the end of it could cause more trouble
22:04:11 <LordAro> come up with something that has lud/ludi/whatever in its name
22:04:15 <LordAro> imo
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22:08:49 <Samu_> Samu AI?
22:08:56 <Samu_> LuDiSamu
22:09:00 <Samu_> LuSa
22:09:31 <LordAro> you can do whatever you want :p
22:10:07 <Samu_> Samu's LuDi?
22:10:11 <Samu_> Samu's LuDiAI
22:11:56 <Samu_> LuDSa
22:12:05 <Samu_> SaLu
22:12:20 <Samu_> SaLuDiAI
22:13:37 <Samu_> Wormnest: give me ideas !
22:14:22 <Samu_> LuDiAI license is gpl 2.0
22:14:35 <Samu_> it imports roadpathfinder.3 library
22:15:05 <Samu_> it has a copy paste of WrightAI into it as well
22:15:09 <Samu_> I have heavily modified it
22:15:49 <Samu_> what was wrightAI / roadpathfinder licenses?
22:16:07 <Samu_> oh, road pathfinder also imports graphaystar
22:16:18 <Samu_> do all licenses must be compatible with each other?
22:16:47 <LordAro> they do, but i'm pretty sure everything is gpl2
22:20:21 <Samu_> oh, gnu license version 2
22:20:34 <Samu_> gnu general public license
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22:30:58 <andythenorth> someone should do shunting
22:31:04 <andythenorth> so I can drop wagons off for loading
22:34:34 <Eddi|zuHause> someone did that
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