IRC logs for #openttd on OFTC at 2018-08-28
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00:11:52 <Samu> there's really no correlation between them :(
00:33:14 <Samu> i still dont know what to call this function, a decent name
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13:36:22 <LordAro> peter1138: just noticed your average for yesterday, holy hell
13:43:51 <LordAro> oddly the other one is hurting more today
13:44:02 <LordAro> probably nothing serious
13:46:01 <Wolf01> Took an arrow in the knee?
13:47:28 <Samu> @calc 256*3/4*2/256/8*74*100
13:48:31 <Samu> a plane that moves at 256 km/h will move 1387,5 tiles in 100 days in non-axis direction
13:49:11 <Samu> @calc 256*2/256/16*74*100
13:49:30 <Samu> a plane that moves at 256 km/h will move 925 tiles in 100 days in axis direction
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14:00:27 <Samu> LordAro: your AI does nice in 4k maps
14:01:44 <Samu> considering it was competing against aircraft ais, that was really good
14:02:11 <peter1138> LordAro, fix it! Make it not run at a stupid map sizes! :D
14:16:08 <LordAro> pretty sure i've not touched it since 4k maps were added
14:16:54 <LordAro> iirc there are a vast number of improvements i could make to it
14:17:08 <LordAro> i'd probably end up rewriting the whole thing
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16:06:02 <Samu> @calc 256*3/4*2/256*4*74*100
16:06:11 <Samu> @calc 256*2/256*3*74*100
16:17:39 <Samu> @calc 256*2*3*74*100/4/256
16:18:18 <Samu> @calc 256*3*2*4*74*100/4/256
16:18:37 <Samu> @calc 256*2*3*74*100/256
16:42:17 <Samu> 1 day is 74 ticks, 100 days are 74 * 100 ticks
16:42:57 <Samu> aircraft max speed is in this example the first 256 value, the 2nd 256 value is the progress unit
16:45:39 <Samu> i can compare the result of this with the fakedistance directly
16:49:46 <Samu> function WrightAI::GetEngineOptimalRealFakeDist(max_speed, days_in_transit)
16:52:59 <Samu> return max_speed * 6 * 74 * days_in_transit / 256;
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17:20:49 <Samu> it's not working, bah i fail at math
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17:53:49 <Eddi|zuHause> maybe someone can explain to me that i didn't figure out yet in the last 20 years. in AoE II you can set waypoints with shift+click, but the units never move there. what am i doing wrong?
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19:32:35 <Wolf01> I'm playing Shenzen I/O, ICs are always short of 1 line of instructions :S
19:33:41 <Eddi|zuHause> haven't really looked at that one yet
19:34:12 <Wolf01> It's the logic circuits version of space chem
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19:47:09 <Samu> i think i finally figured this
19:47:19 <Samu> the realfake distance could never be higher than distance manhattan
19:49:16 <Samu> i can finally compute routes of around x days time travel
19:49:43 <Eddi|zuHause> yes, i know of the relation
19:52:08 <peter1138> real fake, fake real, real real or fake fake?
19:56:25 <Samu> the distance is adjusted to compensate for aircraft going faster in non-axis
19:57:35 <Samu> it's a "real" distance for aircraft, but it was faked
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21:38:13 <andythenorth> I try to be here for 3 mins :p
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21:44:08 <Eddi|zuHause> andythenorth__: so what about your attempt to get a bouncer?
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