IRC logs for #openttd on OFTC at 2018-08-17
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14:38:47 <Samu> hmm my edited version of LuDiAI isn't building the same way as the original, i must have broken something :(
14:54:59 <Samu> the expanding station code wasn't accounted for, :(
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15:55:33 <Samu> (MAX_TOWN_VEHICLES / 4).tointeger()
15:55:52 <Samu> what does the .tointeger() do exactly? does it round up or down?
15:56:19 <Samu> i can't find this function
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16:33:49 <eirc> in most languages to int will truncate (essentially rounding down), separate functions usually exist that will round up or round properly
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16:48:56 <Alberth> most languages round towards 0, ie they round negative values up rather than down
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17:45:32 <Samu> RailwAI is a new AI, it takes too long to build something on a 4k map
17:59:26 <Samu> i got an openttd crash report on WER
17:59:40 <Samu> it's one of those crashes that just poofs
18:00:04 <Samu> openttd window poofs itself with no error message
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20:54:55 <Samu> the remove airport code of LuDiAI isn't working that well
20:55:15 <Samu> it's borrowed from WrightAI
20:55:42 <Samu> but for some reason, there are airports with no planes and they're not being removed
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21:16:26 <Samu> "although the testing told us we could build 2 airports, it still failed on the second airport at tile 6166"
21:16:38 <Samu> weird, i scrolled to that tile, and there's an airport
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22:11:55 <Samu> i think i solved the problem
22:12:15 <Samu> was using the wrong tile
22:13:50 <Samu> wrightai sometimes builds airports near steel mills
22:13:56 <Samu> because they accept passengers?
22:16:17 <acklen> how are you testing your AI?
22:17:29 <Samu> I'm making fixes to LuDiAI,
22:17:49 <acklen> ok, how are you testing LuDiAI?
22:18:09 <acklen> just wondering if you had some sort of automation that I'd be interested in
22:18:40 <Samu> i use the restart command in the console
22:18:58 <Samu> then fast forward to the issues and see if they get worked out
22:19:30 <Samu> everytime it restarts it will reload the .nut files I'm editing in-between
22:24:05 <Samu> function WrightAI::checkAdjacentStation(airportTile) {
22:24:20 <Samu> this part of the code was edited in by whoever created LuDiAI
22:24:33 <Samu> seems to be working incorrectly
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23:50:54 <Samu> looks like the adjacent station issues are solved
23:54:38 <Samu> I'm still getting empty airports, grr
23:54:56 <Samu> those should be removed during clean up
23:55:01 <Samu> and it's not happening :(
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