IRC logs for #openttd on OFTC at 2018-06-14
            
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08:32:07 <andythenorth> moin
08:32:44 <peter1138> yes
08:35:12 <andythenorth> is it done yet?
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08:51:02 <LordAro> yes
08:51:07 <LordAro> didn't you hear?
08:52:36 <andythenorth> ok
08:52:41 <andythenorth> 2.0 then
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09:19:26 <andythenorth> I should edit the readme
09:19:35 <andythenorth> some stuff I can tidy
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10:12:38 <andythenorth> updated readme: one PR with many changes?
10:12:50 <andythenorth> or many PRs so each change can be argued about? o_O
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11:39:25 <LordAro> andythenorth: one pr
11:39:36 <LordAro> there are too many already :p
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11:48:10 <andythenorth> k
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12:48:28 <__ln__> who is the translations manager?
12:51:23 <LordAro> whichever dev is awake?
12:51:46 <LordAro> depends what you're asking, i imagine
12:52:42 <andythenorth> he's reading the readme
12:52:45 <andythenorth> I noticed that
12:52:51 <andythenorth> "If for some reason the website is down for a longer period of time, the information below might be of help."
12:53:12 <andythenorth> how about, "if it's down, we'll be too busy fixing it to take manual translations"
12:53:13 <andythenorth> :P
12:53:34 <andythenorth> there are about 10 minor tweaks to readme needed
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12:53:44 <andythenorth> I'll do some later
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13:00:47 <__ln__> LordAro: i would possibly like to have my webtranslator account reactivated
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13:13:47 <ANIKHTOS> hello to all
13:18:33 <andythenorth> hi
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13:24:34 <ANIKHTOS> ottd store some settign in opettd.cfg from there how it manipulates them??
13:24:46 <ANIKHTOS> servint_trains there is this value that i want to change its value
13:25:12 <ANIKHTOS> but i fail
13:29:28 <LordAro> you need to be more accurate in your typing
13:29:35 <LordAro> i have no idea what you're talking about
13:32:36 <ANIKHTOS> with my patch the vehicles go to service every 150 SLOW days which is a disaster
13:32:50 <ANIKHTOS> so i want to change that and make them go at 150 normal days
13:33:16 <ANIKHTOS> i know there is a parameter you store of the days until service in cfq file
13:33:41 <ANIKHTOS> i do nto want to change that i want to change the value of that in a specific game
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13:55:35 <ANIKHTOS> to check for service is not in engine daily loop it is not in enginemontly loop
13:55:47 <ANIKHTOS> what triggers the event to service??
14:05:22 <Eddi|zuHause> look for the function that handles servicing, and see who calls it?
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14:27:47 <ANIKHTOS> so mnay lines to search
14:27:52 <ANIKHTOS> so many files
14:28:55 <planetmaker> that's what you have a search function for... look for servicing
14:30:27 <ANIKHTOS> return vds->servint_trains; what this line means??
14:40:44 <planetmaker> it exits the current function and returns whatever vds->servint_trains contains
14:43:55 <ANIKHTOS> i will need ppaer to start writing down the structure of the code lol
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15:00:52 <ANIKHTOS> i wrote soem code and i introduced some new varibles is this varibles saved when the game is saved?? if not what i need to do to make them to be saved and loaded??
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17:28:45 <Alberth> o/
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17:41:35 <andythenorth> lo Alberth
17:41:53 <Alberth> hi hi
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17:46:11 <ANIKHTOS> hello alberth
17:46:14 <ANIKHTOS> havea nice day
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18:02:15 <__ln__> where is the acting translations manager (male) person?
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18:17:49 <Eddi|zuHause2> why does it have to be a male person?
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18:22:32 <__ln__> a fair question. because https://www.openttd.org/en/development says "please contact our translations manager. He will give you an account"
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18:31:53 <__ln__> my account from 2005 doesn't seem to work anymore
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18:34:10 <LordAro> probably an oldstyle account?
18:34:18 <LordAro> would likely need TB
18:35:57 <andythenorth> __ln__: open an issue for anything stupid in readme if you saw it
18:36:03 <andythenorth> I will make changes later
18:38:42 <__ln__> andythenorth: right now actually i'd only like to adjust some translations.
18:39:56 <andythenorth> dare we highlight TrueBrain?
18:41:27 <__ln__> we dare, but will it work better today than the other day
18:42:52 <andythenorth> it's a mysterious thing a TB
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18:56:39 <Alberth> o/
18:57:20 <Wolf01> o/
19:00:44 <Eddi|zuHause> __ln__: how about you write an email?
19:02:24 <andythenorth> email
19:02:29 <andythenorth> it's 1990 again :)
19:02:47 <Alberth> :o then I am in 1990 every day :)
19:03:10 <Wolf01> Maybe you are confusing it with the fax
19:03:14 <Eddi|zuHause> i wrote my first email around 1998
19:03:57 <Wolf01> I need to stop firefox breaking my extensions, I need to reinstall them every day
19:04:16 <Eddi|zuHause> and i didn't have an email account until 2000
19:04:45 <Alberth> just uninstall them without reinstall?
19:04:59 <Alberth> firefox may be less useful than you think :p
19:06:12 <Wolf01> I only need FF for 3 things: browse internet selecting what scripts/cookies I get, browse internet changing the appearance of my favourite sites as I want, huge RSS feeds library
19:06:58 <andythenorth> FF is lame :)
19:07:02 <andythenorth> I use it for stuff
19:07:16 <Wolf01> And 2 of these 3 things aren't even possible with other browsers, and FF60 too
19:09:55 <Wolf01> <andythenorth> I use it for stuff <- that might be misinterpreted
19:11:04 <andythenorth> websites and stuff
19:11:26 <Wolf01> Still... is the stuff part :P
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19:48:40 <TrueBrain> andythenorth: account/translation stuff goes via the email addresses mentioned
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19:49:12 <TrueBrain> __ln__: https://www.openttd.org/en/contact <- there you can find the acting (maile) translation manager
19:49:18 <TrueBrain> he even has an email address to reach him on
19:49:28 <TrueBrain> I am shocked, that a contact page shows you how to contact people... no clue what that is about
19:55:01 <andythenorth> embarassing :P
19:55:19 <andythenorth> didn't think of that one :P
19:55:37 <andythenorth> it's even linked in readme
19:56:40 <TrueBrain> sometimes the world make sense :)
19:56:59 <LordAro> lies
19:57:05 <andythenorth> but but but but
19:57:12 <andythenorth> Everything Is Broken
19:57:22 <andythenorth> and it's all someone else's fault :P
19:58:58 * andythenorth goes back to writing UI style guides
19:59:10 <TrueBrain> sounds like FUN!
19:59:30 <andythenorth> <div><div><div><div>
19:59:58 <andythenorth> 1 proper commit means I'm allowed 2 rounds of tank game
20:01:39 <andythenorth> so what's OpenTTD Reddit like?
20:01:50 * andythenorth is not a redditor
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20:04:48 <LANJesus> </div></div></div></div>
20:06:48 <andythenorth> yes, self-closing is banned
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21:18:21 <LANJesus> does full load any cargo have no meaning for airplanes?
21:19:50 <Eddi|zuHause> mail is ignored for full load
21:20:05 <LANJesus> any way to not do that?
21:20:22 <Eddi|zuHause> no
21:20:28 <LANJesus> fun!
21:20:35 <Eddi|zuHause> someone thought it was a great idea to hardcode that
21:21:17 <glx> same for mixed trains
21:21:18 <Eddi|zuHause> dunno if that was an openttd dev, or copied over from ttdpatch, or original ttd behaviour
21:21:31 <Eddi|zuHause> glx: no, mixed trains work differently
21:21:40 <LANJesus> i don't get it. if you want both cargos, there is any cargos or all cargos...
21:21:44 <glx> first fully loaded cargo triggers the leave
21:22:07 <Eddi|zuHause> glx: planes are hardcoded so that if mail is full, it does NOT trigger "full load"
21:22:23 <Eddi|zuHause> glx: it will always wait for passenger full load
21:22:42 <glx> of course, mail capacity is way smaller than passengers capacity for planes
21:22:54 <LANJesus> "of course" ?
21:23:16 <LANJesus> in the orders you can tell it to wait for the first cargo, or wait for all cargos
21:23:20 <LANJesus> so why is it forced
21:23:30 <Eddi|zuHause> glx: train with 100 passenger and 20 mail capacity: loads 20 passengers and 20 mail -> goes to next station
21:23:44 <Eddi|zuHause> glx: plane with 100 passenger and 20 mail capacity: loads 20 passengers and 20 mail -> waits until passengers are full
21:24:18 <Eddi|zuHause> it's terribly inconsistent, but that's how it works
21:24:41 <glx> should be easily fixable I think
21:24:55 <Eddi|zuHause> glx: i'm not sure we want to do that, actually
21:25:10 <LANJesus> whyfor?
21:26:14 <peter1138> Hello
21:26:18 <Eddi|zuHause> not sure how to phrase it, but i think the use-case that people want to wait for full passenger load should be more common
21:26:33 <LANJesus> so make planes orders default to full load all cargos
21:26:39 <nielsm> "wait for specific cargo full load" would be a useful order though?
21:26:46 <Eddi|zuHause> so the "correct" solution would be to make full load orders more flexible so you can specify a cargo
21:26:54 <LANJesus> don't force the "any" cargo to ignore mail
21:27:00 <Eddi|zuHause> but then that goes into "not so easy" territory
21:27:04 <LANJesus> planes can only have two separate cargos
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21:27:12 <LANJesus> there's already a patch for that
21:27:22 <LANJesus> i don't know good it is, but JGR has it IIRC.
21:27:31 <glx> non refited planes have 2 cargos
21:27:41 <LANJesus> right, so any/all is pretty obvious there
21:28:13 <LANJesus> i guess there is a case where you'd fill up on passengers and be stuck waiting for mail?
21:28:17 <Eddi|zuHause> LANJesus: that change would break the scenario where an airport has no mail supply (helicopter at oilrig)
21:28:39 <LANJesus> hmm.
21:28:51 <Eddi|zuHause> so it's not a clear "X is better than Y"
21:28:59 <glx> and you don't want to see the plane go if passengers are still availables
21:29:18 <LANJesus> well, i do
21:29:21 <Eddi|zuHause> also, it has been like this for like 15 years, and people complain only every 3 years :p
21:29:25 <LANJesus> wait no, not that
21:29:29 <LANJesus> bleh
21:29:48 <Eddi|zuHause> glx: if passengers are at the station, it loads full anyway
21:30:36 <Eddi|zuHause> glx: the "full load" check runs if at any point there was no cargo loaded
21:30:53 <glx> ah right I forgot that
21:31:00 <Eddi|zuHause> which means either the vehicle is full, or there was no cargo left
21:31:03 <glx> I should play sometimes :)
21:31:09 <nielsm> I don't see how it would break existing saves, since you'd be bumping savegame version anyway, and can take the oppurtunity to modify orders in old saves converting "full load all" on airplanes into "full load primary cargo" or similar
21:31:13 <Eddi|zuHause> playing is overrated :p
21:32:19 <glx> nielsm: for planes it's pretty simple yes, as there is only 2 cargos, but imagine a mixed train with one wagon of each type
21:32:20 <nielsm> (I guess "first cargo" would also need to be an alternative to picking a specific cargo to full load, so orders can be shared between vehicles with different refits)
21:33:51 <Eddi|zuHause> nielsm: it's a tiny bit tricky to find out what the "first" cargo is in a train
21:34:15 <nielsm> frontmost cargo-carrying car
21:34:20 <Eddi|zuHause> you might have to loop through the whole train in the worst case, to find out it loads no cargo at all
21:34:48 <glx> an engine train ?
21:35:10 <Eddi|zuHause> so you need to find a place where it loops through the train anyway, and cache that information
21:35:20 <nielsm> trains do have a cached "total carrying capacity" iirc so you could work around that hypothetic case
21:36:18 <Eddi|zuHause> i have some trouble imagining that cache
21:36:27 <Eddi|zuHause> as it would have to be per cargo
21:41:07 <nielsm> hmm no it isn't cached, remembered wrong
21:41:22 <nielsm> though there is Vehicle::GetConsistTotalCapacity()
21:41:42 <nielsm> used exactly zero places
21:42:03 <nielsm> (unless my cargotiles patch gets merged https://github.com/OpenTTD/OpenTTD/compare/master...nielsmh:cargotiles#diff-ebbc445f07842947d83d0f98b7fa5140R1923 )
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23:02:30 <ANIKHTOS> vds->servint_trains and this->GetServiceInterval() what is the vds-> and the this-> they are pointers??
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