IRC logs for #openttd on OFTC at 2018-06-13
            
00:01:50 <ANIKHTOS> glx sucess :-)
00:01:55 <ANIKHTOS> eddi success
00:05:54 <ANIKHTOS> perfect all seems workign as planned
00:06:11 <ANIKHTOS> i need to fix a syncro problem with the clock for slow year
00:06:31 <ANIKHTOS> but it works as it was supposed to work
00:17:32 <__ln__> there's a problem; OpenTTD is not "optimized" for "your Mac". https://support.apple.com/en-us/HT208436
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00:50:00 <ANIKHTOS> eddi it worked
00:50:03 <ANIKHTOS> ike a charm
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01:18:47 <ANIKHTOS> glx what is vanilla??
01:19:12 <glx> unmodified version
01:19:55 <ANIKHTOS> well my go keep the economy the same as vanilla
01:19:59 <ANIKHTOS> does nto effect it
01:20:09 <ANIKHTOS> you only see the date goign slower
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02:07:04 <ANIKHTOS> glx do you know the compiler msys64??
02:07:30 <glx> I never used it
02:07:51 <ANIKHTOS> i install lzma but it can not use it
02:07:56 <ANIKHTOS> i get error not found
02:08:46 <glx> bin package and dev package ?
02:08:58 <ANIKHTOS> both of them
02:09:18 <ANIKHTOS> the simple and the devl version
02:09:36 <glx> you may need to tell configure where to find it
02:10:25 <ANIKHTOS> teh configure fo the compiller??
02:10:36 <glx> no openttd configure
02:11:15 <glx> --with-lzma=/path/to/the/.a
02:11:21 <glx> or something like that
02:14:17 <glx> on windows it's easier to use visual studio
02:18:45 <Eddi|zuHause> so, steam sent me a coupon, 70% off for $game where you own $game-predecessor
02:19:17 <Eddi|zuHause> where i think i got $game-predecessor for free recently
02:19:42 <Eddi|zuHause> but i never got to try it, because it's windows-only
02:20:03 <Eddi|zuHause> so i don't know if i actually want $game, because it's also windows-only
02:20:36 <glx> same here Eddi|zuHause
02:21:26 <glx> but I haven't tried it because my library is already too big
02:21:42 <ANIKHTOS> ROOT_DIR="`cd $ROOT_DIR && (pwd -W 2>/dev/null || pwd 2>/dev/null)`"
02:21:47 <Eddi|zuHause> my library is actually rather tiny
02:21:57 <ANIKHTOS> this is the line in ottd configure
02:22:08 <glx> don't touch the configure internal
02:22:54 <glx> it accepts flags to tell it where the lib is
02:23:51 <Eddi|zuHause> hm, steam thinks i have 44 games
02:24:10 <glx> total includes dlc I think
02:24:43 <ANIKHTOS> pwd -W
02:24:47 <ANIKHTOS> this does nto work
02:25:34 <Eddi|zuHause> my "recently played" library has 46 entries, where 2 are from games that had a free weekend but expired
02:25:34 <glx> it's a bash command
02:27:08 <glx> and it works, just not in windows cmd
02:27:42 <Eddi|zuHause> ANIKHTOS: type "bash" and try again
02:28:38 <ANIKHTOS> what hash does??
02:28:53 <Eddi|zuHause> bash, not hash
02:29:05 <glx> it's a shell
02:29:45 <Eddi|zuHause> btw that line you pasted above, that says "if 'pwd -W' doesn't work, try 'pwd' instead"
02:30:25 <Eddi|zuHause> (the || does that)
02:30:57 <ANIKHTOS> glx you did nto suggest open configure file of opetttd and see whre it looks for lzma??
02:31:12 <ANIKHTOS> there is a section dedicated for msys the one i use
02:31:22 <glx> no I told you to tell configure where lzma is
02:31:37 <glx> using a flag
02:32:11 <glx> should be --with-lzma if I'm not wrong
02:32:33 <ANIKHTOS> i do not find any lzma
02:32:46 <ANIKHTOS> i search the doc and search say no lzma found
02:33:19 <glx> because all configure stuff is in config.lib ;)
02:33:39 <glx> but you don't have to look in openttd files
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02:34:04 <glx> you just need to know where lzma lib is on your HDD
02:35:30 <glx> in msys world it should be something like /usr/lib
02:36:21 <glx> translated in windows to <msys install>\lib
02:36:52 <glx> but lzma is not vital for openttd
02:38:38 <ANIKHTOS> i can load a save game in the compiled version i done
02:39:22 <glx> your compiled version will be able to load game it saved
02:39:49 <glx> but it may have problems to load other saves
02:41:22 <ANIKHTOS> i ckeck usr'lib an di see liblzma.a and liblzma.dll.a
02:42:01 <glx> then try "configure --with-lzma=/usr/lib/liblzma.a"
02:44:33 <ANIKHTOS> i found a lzma.exe in usr/bin
02:44:46 <Eddi|zuHause> that doesn't matter
02:46:44 <Eddi|zuHause> btw have you done this? [12.06.18 18:34] <Rub.idium> ... and whatever install pkg-config
02:47:22 <glx> oh
02:48:05 <ANIKHTOS> this is nto the full coomand
02:48:48 <Eddi|zuHause> what do you mean?
02:49:29 <ANIKHTOS> install: missing destination file operand after 'pkg-config'
02:49:41 <ANIKHTOS> i type that and i got this meessage
02:49:58 <glx> install it like you did install lzma
02:50:35 <ANIKHTOS> i used pacman -S liblzma-deve tto install it
02:50:50 <Eddi|zuHause> yes
02:50:59 <Eddi|zuHause> so do that same thing, just with pkg-config
02:52:06 <glx> and I stand with "[02:14:19] <+glx> on windows it's easier to use visual studio" ;)
02:52:44 <glx> especially for a beginner
02:52:50 <Eddi|zuHause> glx: i think when we discussed that the problem was that he doesn't have enough space for that
02:52:56 <glx> oh
02:53:10 <glx> indeed that can be a problem
02:53:17 <ANIKHTOS> to do the studio i nedd the sp1
02:53:23 <ANIKHTOS> which i do nto have the space to install
02:53:50 <ANIKHTOS> okey i install pkg-config
02:53:55 <ANIKHTOS> what next??
02:54:02 <Eddi|zuHause> now run configure again
02:54:28 <glx> you can type "pkg-config --modversion liblzma" for a test too
02:54:37 <glx> just to check it works
02:54:47 <ANIKHTOS> lzma not found grrr
02:58:26 <ANIKHTOS> i run pkg config nto found
02:59:55 <glx> it says "command not found" ?
03:00:34 <ANIKHTOS> Package liblzma was not found in the pkg-config search path.
03:00:43 <glx> ha
03:01:28 <Eddi|zuHause> so you need to set up the search path?
03:01:53 <Eddi|zuHause> can you restart the cmd window and try again?
03:02:47 <ANIKHTOS> same
03:03:40 <ANIKHTOS> google is no friend i foudn a similar problme back in 2014
03:04:43 <glx> check in /usr/lib/pkgconfig, there should be liblzma.pc
03:05:05 <glx> else lzma install is broken
03:07:00 <ANIKHTOS> i found the lzma .pc
03:07:28 <glx> ok so try "pkg-config --modversion lzma"
03:08:46 <ANIKHTOS> Perhaps you should add the directory containing `lzma.pc'
03:08:54 <ANIKHTOS> to the PKG_CONFIG_PATH environment variable
03:09:02 <ANIKHTOS> No package 'lzma' found
03:09:36 <Eddi|zuHause> ANIKHTOS: try this: type "bash" and then type "echo $PKG_CONFIG_PATH"
03:10:02 <glx> it's empty for me but it works
03:10:58 <ANIKHTOS> i got /mingw64/lib/pkgconfig:/mingw64/share/pkgconfig
03:11:52 <glx> check the .pc present in these dirs then
03:13:35 <ANIKHTOS> first location no lzma.pc
03:13:48 <glx> hmm maybe you installed msys version of lzma
03:13:51 <ANIKHTOS> secodn there is no pkgconfig folder to look
03:13:57 <glx> you need mingw version
03:16:44 <ANIKHTOS> i was running mingw64
03:16:48 <Eddi|zuHause> well, i would just try adding /usr/lib/pkgconfig to that
03:17:56 <glx> try "pacman -Ss liblzma"
03:18:42 <glx> I think no mingw lizma is installed
03:19:08 <ANIKHTOS> i copy lzma.pc to the other folder
03:19:22 <ANIKHTOS> it worked
03:19:23 <ANIKHTOS> lol
03:19:49 <glx> but it will probably fail to link openttd
03:20:10 <ANIKHTOS> well configure pass the test
03:20:28 <glx> because if it's the msys package it's not the right one
03:22:57 <ANIKHTOS> well we will see in 5 min if compile finish
03:24:17 <glx> https://github.com/msys2/msys2/wiki/Using-packages#avoiding-writing-long-package-names <-- I suggest you use pacboy when installing packages for mingw
03:25:03 <glx> because msys packages are only useful to build msys tools
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03:31:18 <ANIKHTOS> 1 person download my patched game
03:31:29 <ANIKHTOS> maybe soon i hear some feed back
03:35:12 <ANIKHTOS> well it was a good day today
03:35:24 <ANIKHTOS> install a compiler with ome success
03:35:37 <ANIKHTOS> i compile my code
03:35:40 <ANIKHTOS> it works
03:35:46 <ANIKHTOS> i call it a victory
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03:59:40 <ANIKHTOS> wow compiling is slow
03:59:45 <ANIKHTOS> or my machine is slow
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04:21:04 <ANIKHTOS> good night all
04:21:08 <ANIKHTOS> see you laterrrrrrrrrrrrr
04:21:15 <ANIKHTOS> thank you eddi
04:21:26 <ANIKHTOS> thank you glx for the help
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08:34:06 <__ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build?
08:36:58 <LordAro> __ln__: pretty sure the idea was to drop 32bit osx
08:38:27 <__ln__> but then it won't run for those who have a 32-bit-only cpu.
08:40:56 <LordAro> yes
08:41:26 <LordAro> apple hasn't produced a 32bit device in years
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08:42:53 <andythenorth> o/
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08:44:30 <__ln__> LordAro: but not everyone has a 64-bit ppc.
08:44:50 <andythenorth> does anyone, these days? :P
08:45:17 * andythenorth no context :D
08:46:40 <__ln__> 09:34 < __ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build?
08:46:43 <__ln__> 09:36 < LordAro> __ln__: pretty sure the idea was to drop 32bit osx
08:46:46 <__ln__> 09:38 < __ln__> but then it won't run for those who have a 32-bit-only cpu.
08:46:48 <__ln__> 09:40 < LordAro> yes
08:46:51 <__ln__> 09:41 < LordAro> apple hasn't produced a 32bit device in years
08:47:32 <andythenorth> oic :P
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08:49:33 <andythenorth> well I _might_ get my iMac G3 out of the loft
08:49:36 <andythenorth> and find a keyboard
08:49:41 <andythenorth> and replace the PRAM battery
08:49:47 <andythenorth> and then play OpenTTD on it :P
08:49:57 <andythenorth> I wouldn't bet on it though :P
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09:20:46 <__ln__> G3 isn't 64-bit either :P
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09:26:10 <andythenorth> wasn't the request for continuing 32 bit PPC support? o_O
09:26:15 * andythenorth might have misunderstood
09:26:43 <__ln__> i understood LordAro was talking about dropping 32-bit Intel support.
09:27:01 <andythenorth> ah ok
09:27:14 * andythenorth should read logs instead of guessing :P
09:27:19 <andythenorth> also breakfast
09:27:21 <andythenorth> biab
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09:43:05 <__ln__> @seen mihamix
09:43:05 <DorpsGek> __ln__: I have not seen mihamix.
09:43:10 <__ln__> who is the translations manager?
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09:54:28 <LordAro> __ln__: it was about not providing builds for 32bit OSX
09:54:45 <LordAro> drop it down a support level, as it were
09:56:11 <__ln__> LordAro: but is there a reason for that?
09:57:28 <LordAro> i can't remember specifics, you'd have to ask TB
09:58:01 <LordAro> probably aomething to do woth there being as many 32bit osx users as there are dos users though
09:59:07 <__ln__> since when is the number of users an argument
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10:40:13 <FLHerne> __ln__: Value of doing something is ~= value_per_user * num_users?
10:41:01 <FLHerne> Also, given Apple's hatred of cross-compilation, I'd imagine building for 32-bit OSX is becoming increasingly awkward
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10:45:36 <FLHerne> Oh, and in case of universal binaries, it's a tradeoff between 64-bit users' bandwidth/download time/storage and 32-bit users' convenience
10:46:13 <FLHerne> Whether that's a /good/ tradeoff depends linearly on the relative numbers of each
10:47:46 <mijndert> FLHerne: 32 bit will be scrapped in the coming release of macOS
10:47:53 <mijndert> afaik
10:48:10 <FLHerne> mijndert: Yes, I'd imagine that's why the question came up now
10:48:18 <mijndert> :)
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10:58:02 <__ln__> FLHerne: when was the previous time you chose not to download some nice game / piece of software because of the reason that the download size or installation size was 5..10 MB larger than you could tolerate?
10:59:08 <__ln__> mijndert: it most certainly won't be scrapped in *the* coming release of macOS, possibly in *a* coming release some years later.
10:59:54 <mijndert> __ln__: I stand corrected, looked it up and Mojave still works with 32 bit apps
11:00:40 <mijndert> __ln__: I was confusing it with iOS which dropped 32 bit support
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13:07:45 <__ln__> what's up with the UI scaling feature an non-latin fonts?
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13:15:18 <ANIKHTOS> hello all
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13:43:13 <Eddi|zuHause> __ln__: so what's up with that?
13:44:48 <__ln__> the text remains tiny using e.g. cyrillic or greek fonts.
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13:45:43 <Eddi|zuHause> __ln__: i would assume it only scales the bitmap font
13:46:21 <Eddi|zuHause> __ln__: so make a patch that also scales TT-fontsizes? extimated 10loc
13:46:50 <Eddi|zuHause> s/x/s/
13:50:34 <__ln__> i guess i must, after finishing fullscreen mode in multi monitor setup.
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14:40:29 <ANIKHTOS> hello andy the north
14:41:20 <andythenorth> hi
14:44:02 <ANIKHTOS> are you from scandinavia?
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14:57:40 <Eddi|zuHause> to quote The Doctor: "lots of places have a north"
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15:01:55 <ANIKHTOS> except north pole
15:01:58 <ANIKHTOS> it has no north
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15:18:15 <ANIKHTOS> andy bad connection??
15:18:21 <mijndert> planets*
15:18:49 <Eddi|zuHause> mijndert: close enough :p
15:18:53 <mijndert> :D
15:19:34 <mijndert> Christopher Eccleston best doctor imo
15:19:36 <mijndert> fight me
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15:31:03 <Eddi|zuHause> i'm not fighting anyone over their religious idols, no matter how wrong they are
15:32:03 <mijndert> lol
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15:51:34 <ANIKHTOS> hello nielsm have a nice day
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19:19:12 <Wolf01> o/
19:20:08 <rocky1138> hay
19:24:01 <andythenorth> hi
19:34:11 <Wolf01> ANIKHTOS, there's a problem with your approach: how do you calculate running costs, production, and other economy things?
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19:35:51 <ANIKHTOS> wolf more specific??
19:36:04 <ANIKHTOS> because some aspect seem nto workign but they do work as indented
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19:36:57 <Wolf01> Running cost is year based, if I make a grf and expect 260k€/year, what I get in your patch?
19:37:39 <ANIKHTOS> 200k per game year
19:37:50 <ANIKHTOS> but dispaly in the economy window 200N times
19:38:06 <ANIKHTOS> since the economy window will display slow years
19:38:29 <ANIKHTOS> but for the game consern you still spent 200k per game normal year
19:39:00 <ANIKHTOS> the economy window think about it more like a summary of N years in game
19:39:41 <ANIKHTOS> the game runs in normal game speed and have the slow display date speed
19:40:25 <ANIKHTOS> as your consern is a day is a day , a month is a month and a year is a year in the game, but nto to be confused with diplay day month year
19:41:33 <ANIKHTOS> if you play the patch now you will see that a vehcile will age 1 year when 6 months have passed in display time which is CORRECT since for all game purposes you have already spent 1 year playing
19:41:57 <Wolf01> In my new spec I had a similar approach, the pace of the game stays the same, the grfs introduction datees and all the date based events are tied to the slow date shown in the UI, you see normal recurring costs with a xN multiplier everywhere where N is the daylength multiplier
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19:44:12 <ANIKHTOS> well thats the only way to not break the game
19:44:23 <ANIKHTOS> have it run in normal pace
19:44:29 <ANIKHTOS> but show a slower pace outside
19:44:42 <ANIKHTOS> majority of event link to normal pace and few to the slowe pace
19:45:06 <ANIKHTOS> as the economy window is linked to the slower pace
19:45:29 <ANIKHTOS> which you will have now N 12 times month inside and thsu N 12 times to pay the interest of your loan
19:45:38 <ANIKHTOS> so you are nto skipping any loan payments
19:58:30 <TrueBrain> [08:34] <__ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build? <- I do not really understand the question? ppc64 was never a thing, neither was intel32?
19:59:09 <TrueBrain> either way, additional to what others already mention, ppc32 will be dropped. We will have the minimal requirement of OSX 10.8, and will move towards "what-ever Apple officially supports) (read: N - 2)
19:59:45 <TrueBrain> ppc32 needs 10.6.8 or lower .. so no more that bullcrap
20:00:01 <TrueBrain> so "universal" will be slimmed down to intel64 .. the only thing Apple still supports (well, since 2009 :P)
20:00:16 <TrueBrain> what triggered your question? (I always have issues with random questions without context :D)
20:00:23 <andythenorth> ohai TrueBrain
20:00:24 <TrueBrain> (they are very hard to answer)
20:00:25 <andythenorth> also
20:01:33 <TrueBrain> also what? :D
20:04:08 * LordAro waves
20:04:33 <ANIKHTOS> guys ii would apreciated if you tried my patch and give me some feedback
20:04:51 <ANIKHTOS> better you compile it so you can load a save game and see if anythign is broken
20:05:31 <andythenorth> also hi
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20:10:07 <peter1138> also ho
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20:21:51 <andythenorth> oh peter1138 tooo
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20:33:01 <LordAro> andythenorth: omg where
20:33:58 <andythenorth> probably hiding somewhere
20:34:05 <andythenorth> in case anyone wants PR reviewed
20:34:56 <andythenorth> yay devzone repos are back \o/
20:35:25 <andythenorth> hmm 18 PRs
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21:36:05 <nielsm> I think someone with more tenure on the project than me should resolve this, https://github.com/OpenTTD/OpenTTD/pull/6777 - whether my nitpicking about comments is actually appropriate
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21:43:27 <Wolf01> Uhm... I'm lost with generics again in c#
22:00:12 <LANJesus> what are you trying to do?
22:04:41 <Wolf01> Simple things, filtering a DataSet with Linq
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22:22:18 <LANJesus> throw some kind of minimal example up on dotnetfiddle?
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23:14:36 <Wolf01> 'night
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