IRC logs for #openttd on OFTC at 2018-05-24
            
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01:40:56 <Eddi|zuHause> every time someone says "singals on bridges and in tunnels is already done" i want to scream at them how wrong they are
01:50:02 <Supercheese> they really mean "signals on bridges and in tunnels is already crudely hacked in"
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08:37:03 <andythenorth> o/
08:52:13 <peter1138> \o
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10:01:43 <peter1138> Hmm, well, 52% windowed, 48% fullscreen
10:01:50 <peter1138> We should clearly remove fullscreen, then.
10:02:13 <peter1138> The people have spoken. Unanimous!
10:02:51 <andythenorth> no comment
10:02:53 <peter1138> Clear mandate!
10:03:46 <peter1138> It'll be a hard Window.
10:03:57 <peter1138> We're leaving the fullscreen Union.
10:04:18 <peter1138> Yeah, okay
10:04:22 <peter1138> So 52%, 48%, 0%
10:04:48 <peter1138> How do you do borderless window in SDL 1.2? I suspect you can't.
10:05:21 <LordAro> probably not
10:05:23 <peter1138> Edit: updated the SDL.dll library file so that the DOSBox window is borderless and movable.
10:05:27 <peter1138> ^ sounds about right, lol
10:05:52 <peter1138> Didn't we have a patch for SDL 2 somewhere?
10:06:16 <__ln__> doesn't SDL 2 support multiple screens?
10:06:22 <peter1138> I think we ought to look into glfw.
10:06:34 <LordAro> peter1138: istr RB having something
10:07:06 <peter1138> glfw is multiplatform. All we'd need to do is render to an OpenGL surface.
10:07:12 <andythenorth> what are 'window borders' please?
10:07:23 * andythenorth is confused
10:08:07 <andythenorth> do some platforms actually run OTTD with scroll bars and window chrome and crap?
10:08:48 <LordAro> peter1138: sdl provides an opengl context, no need to through everything out
10:09:08 <LordAro> andythenorth: no, this is basically a fullscreen mode, but without actually making it full screen
10:09:17 <LordAro> just makes the window fill the screen
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10:10:26 <andythenorth> so not title bar etc?
10:10:41 * andythenorth is confused but eh
10:10:52 <LordAro> yeah, basically
10:11:11 <andythenorth> in windowed mode, my ottd fills the screen, apart from 24px of window title bar, and 24px of Mac menu bar
10:13:08 <LordAro> those extra 48px tho
10:13:40 <peter1138> That's nothing on a 4K screen :-)
10:14:12 <peter1138> LordAro, you still have SDL limitations though.
10:14:31 <peter1138> GLFW provides the window natives, and input handling, and it is multiplatform.
10:14:51 <peter1138> You could ditch the cocoa, windows and sdl drivers.
10:15:24 <peter1138> (And, of course, keep them)
10:16:13 <peter1138> Would be nice to have an ALSA backend instead of SDL audio.
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10:46:00 <LordAro> peter1138: true
10:53:05 <peter1138> I wonder if you could have a backend that actually uses separate windows. That might be a mind-fuck :p
10:54:02 <peter1138> They'd need to be always-on-top of the main viewport, heh.
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11:15:07 <OpenTTD> hi
11:15:11 <OpenTTD> !help
11:15:15 <OpenTTD> !date
11:15:45 <OpenTTD> _date
11:15:58 <LordAro> how has no one taken that name before
11:16:01 <LordAro> OpenTTD: what's up?
11:16:15 <OpenTTD> help i disconneted from server 1
11:16:27 <OpenTTD> and i cant join it
11:16:32 <LordAro> reddit server 1?
11:16:35 <OpenTTD> yes
11:16:55 <OpenTTD> and in me is now offline
11:17:03 <ST2> servers timed out too
11:17:32 <LordAro> looks like openttdcoop went down
11:17:43 <LordAro> although i didn't think they were connected
11:17:59 <LordAro> but we're not responsible for reddit servers here, i think you want #/r/openttd
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11:18:56 <ST2> yeah, type /join #/r/openttd
11:18:59 <OpenTTD> ok
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11:38:16 <OpenTTD> yeah is looky the reddit openttd main network server are stopped
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13:40:03 <andythenorth> hmm
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14:11:06 <peter1138> hmm!
14:11:18 <LordAro> HMM
14:11:34 <Eddi|zuHause> mhh?
14:12:05 <Eddi|zuHause> (and they say english is not a tonal language)
14:40:52 <Sacro> Mmm
14:41:33 <peter1138> Hhh
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17:42:51 <andythenorth> well
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18:04:35 <Alberth> yeah
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18:32:03 <peter1138> maybe
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18:35:06 <peter1138> liveries?
18:38:22 <andythenorth> I think so yes
18:38:31 <andythenorth> it's only window sizing, right?
18:38:41 <andythenorth> or just put it in a different window :P
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18:41:28 <peter1138> :-)
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18:54:39 <frosch123> who killed coop?
18:54:55 <andythenorth> oh
18:57:51 <peter1138> oh
18:57:56 <peter1138> i rolled my truck :S
18:58:29 <peter1138> frosch123, went off around 10:08
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19:01:02 <frosch123> ok, datacenter is completely borked
19:01:27 <frosch123> apparently over voltage destroyed all the backup power supplies
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19:05:57 <LordAro> frosch123: ouch
19:06:35 <peter1138> Impressive.
19:06:36 <frosch123> https://www.hetzner-status.de/en.html <- i *think* it's that one
19:07:45 <frosch123> but we need planetmaker or ^ekipS^ to know more
19:08:19 <peter1138> Hmm, says voltage reduction.
19:09:39 <frosch123> true, overread that
19:09:53 <frosch123> i wonder how lowered voltage can damage the power supply
19:11:22 <andythenorth> stuff tends to turn off
19:11:46 <andythenorth> brownout
19:12:05 <andythenorth> but maybe in some way that didn't trigger the UPS
19:12:08 <andythenorth> or the UPS is just broken
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19:16:06 <Alberth> maybe it was never designed for this case, usually you either have full power or you have nothing
19:17:56 <nielsm> brownouts are rare in western europe, afaik
19:18:03 <nielsm> I think I've had it once
19:18:11 <nielsm> (and it did kill some of my equipment)
19:18:55 <Eddi|zuHause> usually the power networks are designed to cut power to entire sections in case a brownout is imminent
19:19:36 <andythenorth> presumably some equipment goes 'pop' if there is reduced voltage
19:19:51 <andythenorth> not enough cooling and so on
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19:21:58 <Wolf01> o/
19:22:15 <andythenorth> yo
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19:27:33 <peter1138> Hmmz.
19:27:36 <^ekipS^> frosch123: you are correct btw
19:27:37 <peter1138> So uint16 m8
19:27:49 <^ekipS^> i tried contacting hetzner but they are being annoying cause i didn't use the portal
19:29:17 <^ekipS^> frosch123: and to make it worse: I need planetmaker as well for that... i know he is on here though... just not awake :)
19:29:58 <LordAro> @seen planetmaker
19:29:58 <DorpsGek> LordAro: planetmaker was last seen in #openttd 5 weeks, 6 days, 8 hours, 47 minutes, and 9 seconds ago: <planetmaker> oh, we have all issues imported from flyspray. That's great :)
19:30:13 <frosch123> LordAro: pm uses a bouncer on coop :)
19:30:25 <frosch123> not sure whether he knows how to connect directly
19:30:29 <^ekipS^> he does
19:30:31 <^ekipS^> he is here :)
19:30:42 <^ekipS^> i know that cause he's also on ottdc private channels :)
19:30:46 <^ekipS^> just not awake :)
19:30:51 <frosch123> :)
19:31:05 <frosch123> probably in space again
19:31:14 <^ekipS^> i need him, and he needs me cause well... something something stupid portal, password change :)
19:32:35 <^ekipS^> and it seems i only have his openttd mail address :)
19:35:51 <Wolf01> So, yesterday it was really a problem of my ISP, in the entire country
19:45:53 <peter1138> Oh, new snapshot.
19:47:00 <andythenorth> peter1138: uint16 m8
19:47:39 <peter1138> https://github.com/PeterN/OpenTTD/commits/railtype-64-uint16 < did it the other day.
19:47:50 <peter1138> Hmm, 2013 for the railtypes. That's not right :p
19:49:23 <^ekipS^> btw for those asking about coop as frosch123 said: Hetzner had a booboo with their power and ups, and they're being bugged by me to get their things together (reminds himself of language) and just bring the server back up so i can start restoring service :)
19:57:21 * andythenorth bored of drawing horses
19:57:53 <andythenorth> maybe it's time to wreck FIRS
19:57:58 <andythenorth> do we have 64 cargos yet?
20:00:49 <peter1138> https://github.com/PeterN/OpenTTD/commits/cargotypes-64
20:00:50 <peter1138> Yeah
20:01:15 <andythenorth> that's 64 in your patchpack :P
20:01:38 <peter1138> I don't have a patch pack!
20:01:40 <peter1138> Although...
20:01:42 <andythenorth> should I PR that :P
20:01:55 <peter1138> Didn't you say it was a stupid idea?
20:02:04 <andythenorth> peter1138: if you prove yourself with a patchpack, you might be allowed to commit to trunk one day!
20:02:13 <andythenorth> 64 isn't stupid, it's just excessive
20:02:18 <andythenorth> but excessive is fine
20:02:43 <peter1138> Hmm, I wonder if there's a bitmask in BaseGraphWindow that needs tweaking.
20:02:44 <andythenorth> making a 40 cargo economy appeals to me
20:03:19 <peter1138> uint excluded_data; ///< bitmask of the datasets that shouldn't be displayed.
20:03:22 <peter1138> HAH
20:03:58 <nielsm> andythenorth, make sure that Red cars and Black cars are separate cargo types
20:04:10 <andythenorth> dunno
20:04:12 <andythenorth> probably are
20:04:17 <andythenorth> or big and small ones
20:04:58 <nielsm> toothpicks as a byproduct from sawmills
20:07:27 <andythenorth> only 2 output cargos eh
20:07:32 <andythenorth> and I really wouldn't want that changed
20:07:36 <andythenorth> it's a key constraint
20:08:09 <andythenorth> it's also already very hard to build the > 4 necessary stations by an industry
20:10:44 <peter1138> Ok so I need to reorganise that patch.
20:10:53 <peter1138> But I'm going out to see Solo in an hour.
20:11:42 <nielsm> huh this seems wrong? if I kill a network server with a client connected and in-game, the client's ClientNetworkGameSocketHandler object does not get destroyed when it kicks back to the main menu, despite showing the disconnection error message
20:12:22 <nielsm> I'm not even sure where in the code it detects the server loss and kicks back to main menu
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20:40:54 <peter1138> There you go andythenorth
20:42:56 <andythenorth> o_O
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21:22:03 <nielsm> here's a patch for the oldest open ticket ;)
21:23:03 <LordAro> :o
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21:40:01 <TrueBrain> LordAro: nt ensures people join a channel before talking :) Spam bots have a field-day otherwise :(
21:40:17 <TrueBrain> frosch123: I really wanted to avoid writing a custom something, but I really am out of ideas to avoid it :P
21:40:23 <TrueBrain> owh well .. first garden
21:40:31 <TrueBrain> than comments on DB design for BaNaNaS2
21:40:35 <TrueBrain> for now: night :)
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21:43:21 <glx> can't DorpsGek copy/paste DorpsGek_GH messages
21:48:57 <nielsm> hm annoying, the default bitmapped font doesn't have fixed-width digit characters
21:49:34 <nielsm> proportional fonts tend to have that regardless, just to make sure aligned numbers can line up
21:51:56 <michi_cc> glx: But doesn't help when accepted PR's are only reported half the time.
21:52:06 <Eddi|zuHause> yeah, can't DorpsGek-GH just msg DorpsGek and he relays that onto the channel?
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22:40:54 <Wolf01> 'night
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23:13:55 <orudge> TrueBrain: will will be getting nightly builds back at some point?
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