IRC logs for #openttd on OFTC at 2018-03-27
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12:59:06 <nielsm> actually that's a fun way to play too: 64x64 map, 4-5 towns, industries funding-only, try to grow the cities to fill the entire map
12:59:36 <nielsm> the northeast edge is difficult here
13:00:25 <peter1138> $ git branch | wc -l
13:00:35 <peter1138> Hm, this might be getting a bit much
13:01:04 <nielsm> code may be rotting in some of those
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15:40:13 <supermop_work> Pikka: want to draw a car transporter for me?
15:41:53 <Pikka> the cars are the hard part, right?
15:45:02 <supermop_work> the trailer is the boring part though
15:45:22 <supermop_work> i have a pickup and an wrx drawn, but no trailer
15:46:58 <supermop_work> wrxs will be available to ship from 1860 i guess
15:50:14 <Pikka> steam powered, wood bodied wrxes
15:54:33 <supermop_work> or with a yoke for oxen
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16:51:12 <Eddi|zuHause> horse-drawn deloreans?
16:53:09 <supermop_work> ooh a reason to add stainless steel as a separate cargo in steeltown
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18:02:37 <andythenorth> Pikka: more sprites? o-O
18:05:03 <andythenorth> when one is transporting paper coils
18:05:12 <andythenorth> and one has a truck that holds one paper coil
18:05:19 <andythenorth> what is the loading state? :P
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18:16:57 <andythenorth> schrodinger's paper?
18:17:05 <andythenorth> I put a tarp on it
18:17:16 <andythenorth> I like box cars :(
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19:09:31 * andythenorth considers drawing four times the pixels
19:21:04 <andythenorth> FIRS took 10 years to draw
19:21:07 <andythenorth> I don't have 160 years
19:21:23 <supermop_work> andythenorth: ask zeph
19:21:45 <supermop_work> he's got some method he used for drawing his ez 8bpp houses
19:22:37 <supermop_work> lookin good Pikka
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19:57:43 <andythenorth> if I get run over, you could do one for me
19:58:10 <andythenorth> random.choice['hmmm', 'EBKAC', 'bbl']
20:02:09 <supermop_work> andythenorth: write a procedural ship pixel tweaker that posts a link to slightly different boats every day
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20:17:00 <Wolf01> Mmmh, I need something constructive to do instead of firing up steam
20:17:28 <andythenorth> try and patch something for water :P
20:17:52 <andythenorth> test the multiple docks patch
20:18:03 <Wolf01> And $something must be a short goal (must end this evening) and which gives satisfaction
20:18:18 <Wolf01> And not related to work
20:19:01 <andythenorth> I haven't tried it, but apparently docks are all solved
20:19:14 <__ln__> prove fermat's last theorem
20:20:20 <andythenorth> and then more pages of fixes in that thread
20:20:31 <andythenorth> dunno if it works
20:20:41 <andythenorth> and it's off in some fork that can probably never be merged :(
20:22:33 <andythenorth> might be awesome though
20:22:57 <andythenorth> I tried some JGR PP stuff, but there's so much...the game is just confusing
20:46:32 <Wolf01> So... 3 hours of stellaris even today
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20:59:58 <__ln__> Wolf01: didn't you have a girlfriend recently?
21:00:31 <Wolf01> Recently like 17 years?
21:32:05 <andythenorth> can't automate fixing inconsistent spritesheets :P
22:09:06 <andythenorth> I 'wrote' a Makefile :o
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22:31:11 <LordAro> what does it look like?
22:36:09 <LordAro> that does seem to be a makefile
22:36:18 <LordAro> even if it does hardly anything
22:36:28 <andythenorth> I started from an existing Makefile :P
22:36:40 <LordAro> can probably get rid of $(_V)
22:36:56 <andythenorth> that would be preferable
22:37:03 <andythenorth> I don't need to see those lines printed
22:37:53 <andythenorth> that's better thanks
22:44:16 <LordAro> rm -rf src/__pycache__ src/*/__pycache__ bin/__pycache__ generated dist
22:44:48 <andythenorth> I think it's there for the case where they don't exist?
22:44:55 <andythenorth> I cargo-culted it, so not sure
22:51:24 <Wolf01> Hmmm is there a way to protect regex replace function from wasting the entire cpu forever on some unmatched strings?
22:53:52 <Wolf01> For example we found that mail-address@domain.com correctly matched the regex but not mail@other-domain.com, and that dos'ed our server
22:54:28 <Wolf01> We easily fixed the problem, but what if there is another case?
22:55:00 <LANJesus> put it in a thread/task and give it a timeout? that's kinda brute force though
22:55:16 <LANJesus> design proper regex evaluators and logic around them?
22:55:48 <LANJesus> i'm not exactly sure what you're talking about. this is #openttd
22:56:13 <Wolf01> Nah, it's general chat :P
22:56:30 <LordAro> other than deisgning your regexes better, there's not really another way :p
22:57:11 <LordAro> (email regexes really don't need to be more than ".+@.+")
22:57:56 <Wolf01> Yeah, now you can almost put everything into email addresses
22:58:58 * andythenorth should go to bed
23:00:09 <Wolf01> My coworker is reluctant to use again regex functions because of poor control you have on it... but even a wrong "for" could be harmful
23:02:05 <LordAro> exactly, that's silly reasoning
23:02:47 <LordAro> andythenorth: needs more .PHONYs, and you missed a _V
23:07:16 <andythenorth> LordAro: more .PHONY ?
23:08:18 <andythenorth> ok I read the docs
23:08:30 <LordAro> they're not strictly necessary
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