IRC logs for #openttd on OFTC at 2018-03-05
            
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02:56:05 <Rygrass> Hi would anyone be able to tell me how i would tell my dedicated server to use a different config file located in another DIR ( Currently using windows )
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03:07:49 <Rygrass> nvm forgot to add -c
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16:01:58 <supermop_work_> yo
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16:23:13 <supermop_work> road vehicles getting closer to 1.0
16:23:22 <supermop_work> but need a real name
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17:07:15 <Alberth> multi-road-vehicles
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17:12:37 <supermop_work> sounds even more generic than the current name, but its not bad
17:30:24 <supermop_work> mrvs sounds like a warhead tho
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17:59:02 <supermop_work> orudge: can you run my card again? it got flagged
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18:16:56 <Alberth> non-generic-multi-road-vehicles :p
18:17:20 <Rubidium> some-more-vehicles
18:19:38 <supermop_work> Some Vehicles
18:26:40 <supermop_work> https://www.tt-forums.net/viewtopic.php?p=1203519#p1203519
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18:59:35 <Wolf01> o/
19:00:40 <frosch123> moo
19:00:59 <Wolf01> Bah, Italy will ruin eurozone
19:01:53 <frosch123> i thought the eurozone ruins italy
19:02:05 <Wolf01> Both
19:02:36 <frosch123> that's why it's called european community?
19:02:44 <V453000> well czech boss of secret police is a communist who was actively against the revolution in 89 so .. :)
19:02:45 <Wolf01> TBH, I'm fine with € and I'm fine with EU, but some rules and stuff should be reviewed
19:03:32 <Wolf01> So, changing argument, I read that V is flying to USA :)
19:03:41 <frosch123> i also read that
19:03:46 <supermop_work> ?
19:03:51 <frosch123> but he does not stay in ny
19:03:54 <Eddi|zuHause> he must be very brave
19:05:40 <frosch123> supermop_work: various us citizen recommend against visiting la for tourist purposes, but recommend ny instead. do you agree?
19:05:42 <Eddi|zuHause> V453000: well, we made sure these people never hold public office ever again
19:05:49 <supermop_work> well its cold here this week anyway
19:06:10 <supermop_work> frosch123: uh thats hard to say
19:06:27 <supermop_work> but i can see why americans would think that europeans would not like LA
19:06:38 <supermop_work> maybe they are from SF
19:06:43 <frosch123> they said there is only holywood bs
19:07:02 <supermop_work> i mean, not quite
19:07:31 <supermop_work> but the thing about LA, is that its not a tourist experience like SF or NY or Rome etc
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19:07:55 <supermop_work> of walk around loud busy city and see the stuff
19:08:18 <Eddi|zuHause> they put their tourist stuff nicely away into theme parks?
19:08:36 <supermop_work> but LA culture is actually pretty interesting, and most europeans i know who have lived there love it as a lifestyle
19:09:09 <supermop_work> Eddi|zuHause: i am counting disneyland as something totally separate
19:09:33 <supermop_work> LA is a place you go to to just sort of feel what LA is like
19:10:04 <supermop_work> its small cool neighborhoods, good food, very diverse, good art, etc
19:10:07 <Eddi|zuHause> very tautological
19:10:10 <V453000> yes I go to the US in April :)
19:11:07 <supermop_work> but yeah you have to drive between all of that stuff in traffic, so part of your experience is the same as the residents, sitting in your car, listening to music, more laid back
19:11:17 <supermop_work> like the weather is pretty damn good
19:11:52 <supermop_work> also people like to forget that LA is surrounded by pretty nice mountains, which you can go hike in the morning
19:12:08 <supermop_work> or take a day trip out to a national park
19:12:26 <V453000> I don't think I will have much extra time
19:12:29 <supermop_work> the desert is usually really nice in april with flowers blooming
19:13:09 <supermop_work> frosch123: but most non LA or NY americans don't like LA
19:13:23 <supermop_work> they think it is just traffic and vapid culture
19:13:59 <supermop_work> V453000: just focus on tacos and korean food then
19:14:18 <V453000> tacos and korean in US?
19:14:28 <V453000> I'd expect a bigass steak on top of a hamburger
19:14:31 <Wolf01> Like coming to Italy to eat rice
19:14:43 <V453000> paired with horrible eber
19:14:45 <supermop_work> are you being facetious?
19:15:02 <V453000> wot? :D
19:15:23 <supermop_work> tacos are pretty central to american life, not just in the southwest
19:15:39 <V453000> I understand but I don't like those :P
19:15:55 <supermop_work> you will even catch white nationalist hate groups eating tacos
19:15:56 <V453000> no hamburgers?
19:16:09 <supermop_work> ofc there are hamburgers
19:16:10 <Eddi|zuHause> Wolf01: how about coming to italy to eat chinese noodles? :p
19:16:24 <Wolf01> Or Kebab
19:16:25 <supermop_work> Eddi|zuHause: you mean noodles of any kind then?
19:16:29 <V453000> well colleague was in Taiwan and he ate KFC all the time there :D
19:16:52 <supermop_work> marco polo didn't come back without any ideas
19:16:57 <Eddi|zuHause> V453000: whenever we visited a foreign country we went straight to the next mcdonals
19:17:06 <Eddi|zuHause> +d
19:17:24 <V453000> :D
19:17:26 <V453000> Germans.
19:17:28 <V453000> :P
19:17:37 <supermop_work> V453000: there has been a renaissance of fancy hamburgers here last 10 years or so
19:17:47 <supermop_work> but LA is famous for tacos and korean
19:17:54 <supermop_work> and of course the korean taco
19:17:59 <V453000> I'm going to Boston not LA
19:18:04 <supermop_work> :(
19:18:19 <supermop_work> well i guess eat some clams
19:18:21 <Eddi|zuHause> i've heard tales of this "in and out burger"
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19:18:36 <Wolf01> o/
19:18:38 <supermop_work> Eddi|zuHause: californians love it but its not that good
19:18:39 <andythenorth> lo
19:18:52 <supermop_work> we have much better local chains here in the east
19:18:58 <supermop_work> or midwest
19:18:58 <andythenorth> Wolf01: and this is why I can't be developer :) https://www.tt-forums.net/viewtopic.php?p=1203514#p1203514
19:19:33 <Wolf01> No, that is why you can't be a good tester :D
19:19:39 <andythenorth> I employ testers :P
19:19:41 <supermop_work> but i had to try it once
19:19:45 <andythenorth> the second person I hired was a tester
19:19:59 <supermop_work> Eddi|zuHause: have you heard of steak 'n shake?
19:20:10 <Wolf01> So, we need to fix it up for articulated vehs
19:20:16 <supermop_work> or shake shack? (they have that in dubai now)
19:20:45 <V453000> oh holy shit I just checked where is LA :D
19:20:46 <supermop_work> V453000: what are you doing in boston?
19:20:47 <V453000> and where is Boston
19:20:48 <V453000> a bit far
19:20:48 <andythenorth> I am hoping it's just if IsFrontEngine() {RoadVehUpdateCache(v)}
19:20:54 <supermop_work> hahaha
19:20:58 <V453000> supermop_work : PAX East
19:21:12 <supermop_work> ah for work then
19:21:18 <V453000> yeah
19:21:21 <Wolf01> It could be, trailers don't need compatibility check etc
19:21:33 <supermop_work> yeah you may not have much time
19:21:36 <V453000> it's more of a trip than work, but yeah
19:21:44 <supermop_work> you could train to NY easily though
19:21:46 <V453000> I'll probably have about 2 days of free time
19:21:54 <V453000> right
19:21:56 <V453000> sounds interesting
19:22:09 <frosch123> i think of boston like i think of kassel
19:22:09 <andythenorth> so eh http://dev.openttdcoop.org/attachments/download/8872/freighters_innit.png
19:22:10 <supermop_work> if its your first time in the US, might consider it
19:22:12 <andythenorth> commentate pls
19:22:15 <frosch123> big town surrounded by nothing
19:22:15 <andythenorth> only positive :P
19:22:22 <V453000> yeah 1h 30m
19:22:24 <V453000> not bad
19:22:26 <andythenorth> 4 sizes of freighter
19:22:31 <supermop_work> otherwise you can easily fill 2 days in boston or rural new england
19:22:34 <andythenorth> each must look same, but also different
19:22:35 <V453000> yeah humans everywhere
19:22:45 <V453000> you live in NY right?
19:22:58 <supermop_work> yeah
19:23:36 <V453000> oh that has to be some fast train
19:23:39 <V453000> car trip says 3h
19:23:41 <supermop_work> 1.5 hours by train would be acela, which can be expensive
19:23:46 <V453000> yeah it is
19:23:58 <supermop_work> its our only fast train in the country
19:24:03 <V453000> about 1$50
19:24:05 <supermop_work> 150 mph
19:24:11 <V453000> ye
19:24:15 <frosch123> V453000: so was kovarex the kfc guy? you shoudl send him to vegas to eas aaaaa steaks
19:24:19 <V453000> well I'll consider it
19:24:24 <V453000> no frosch :)
19:24:26 <supermop_work> the slower train is still faster than car though
19:24:26 <andythenorth> better screenshot http://dev.openttdcoop.org/attachments/download/8873/freighters_innit.png
19:24:41 <V453000> kovarex eats asian food all the time
19:24:54 <Wolf01> Lol@micro freighter
19:25:14 <frosch123> V453000: starcraft food :p
19:25:19 <supermop_work> andythenorth: love it
19:25:22 <V453000> ok nevermind I am retarded
19:25:23 <Wolf01> I love those ships
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19:25:26 <V453000> the train takes 4h
19:25:27 <V453000> :D
19:25:31 <V453000> 1.5h was a plane
19:25:49 <supermop_work> haha that sounds more realistic
19:26:39 <supermop_work> i lived in boston 89-90, since then i have not really spent much time there
19:27:12 <V453000> yeah not going to NY then
19:27:14 <supermop_work> and of course at that age i wasn't really taking advantage of all the cultural opprotunities
19:27:17 <V453000> half a day almost ;)
19:27:46 <supermop_work> V453000: no one in america goes to another region for just a day
19:27:51 <supermop_work> we are too spread out
19:28:53 <Wolf01> andythenorth: if (v->IsFrontEngine()) RoadVehUpdateCache(v); and it should be fixed
19:29:02 <V453000> yeah murica
19:29:07 <V453000> nyway I go wash daughter
19:29:33 * peter1138 grumbles. I guess I have to mess about with svn on Windows :-(
19:29:41 <andythenorth> V453000: get self-washing version
19:29:51 <Wolf01> Automate!
19:29:59 <andythenorth> yeah
19:30:00 <LordAro> peter1138: ono
19:30:03 <V453000> yeah need a level up, moar XP
19:30:15 <peter1138> Only have git, because who needs anything else?
19:30:19 <V453000> is there a microtransaction for faster levelup?
19:30:30 <LordAro> peter1138: why do you need anything else?
19:30:30 <Wolf01> I doubt
19:30:49 <peter1138> I can't commit to OpenTTD's git.
19:30:54 <LordAro> ah
19:30:57 <LordAro> git svn?
19:31:26 <peter1138> Sounds dangerous.
19:31:29 <LordAro> probably
19:31:48 <LordAro> svn history can be rewritten if absolutely necessary :p
19:31:53 <LordAro> it's just... harder
19:33:28 <Wolf01> Yeah, I tried it once, never again
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19:53:51 <andythenorth> flat is better than nested
19:53:55 <andythenorth> but how much better? o_O
19:54:42 <frosch123> try haskell instead?
19:54:53 <andythenorth> I need Alberth
19:55:00 <andythenorth> he's Dutch right?
19:56:51 <Alberth> Frisian officially, but close enough :p
19:57:11 <andythenorth> should be obvious to him then apparently
19:59:19 <Alberth> with holland being flat, flat is obviously better
19:59:31 <Alberth> not sure how nested fits in that though
20:00:00 <andythenorth> :P
20:00:12 <andythenorth> it's from the Zen of python
20:00:24 <andythenorth> but I am looking at module structure on the filesystem
20:00:34 <andythenorth> which sometimes is nice flat, but sometimes would be better nested
20:01:40 <Alberth> I like flat, in the sense that you have everything right there
20:02:05 <Alberth> until you have too much of one thing, in which case you cab hide it in a submodule
20:02:09 <Alberth> *can
20:02:37 <Alberth> but it's a personal thing, I think
20:02:45 <andythenorth> it is
20:03:05 <andythenorth> this is triggering the question http://dev.openttdcoop.org/projects/road-hog/repository/show/src/vehicles
20:03:33 <andythenorth> it can wait though :P
20:05:19 <Alberth> it's all vehicles except the "action.py" ?
20:05:44 <Alberth> oh, even that is a vehicle
20:06:35 <Alberth> the middle ground is if you start each name with some classification
20:06:56 <Alberth> so you get groups of names without hiding things
20:07:09 <andythenorth> yeah I was considering that
20:07:29 <andythenorth> unsinkable sam uses types, not vehicle names http://dev.openttdcoop.org/projects/unsinkable-sam/repository/show/src/ships
20:08:00 <Alberth> you made the ships before assigning names :p
20:08:07 <andythenorth> and iron horse mixes both, names for engines, types for wagons http://dev.openttdcoop.org/projects/iron-horse/repository/show/src/vehicles
20:08:17 <andythenorth> I wondered about finding just one way :P
20:09:49 <Alberth> names make the vehicle a bit more personal
20:10:12 <Alberth> ie it reflects how you think about the vehicles
20:11:05 <Alberth> the most important thing is that you have to be able to find your way in it
20:11:18 <Alberth> it should feel natural to you
20:12:01 <Alberth> if you want outsiders to be able to navigate too, then a vehicle name helps :p
20:12:29 <Alberth> on the other hand, it's nothing that a simple grep can't fix :)
20:15:12 <andythenorth> I leave it a few days to brew
20:15:16 <andythenorth> see what happens
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20:26:19 <supermop_work> types tell the clueless what something does andythenorth
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20:29:37 <Wolf01> andythenorth: try fix?
20:29:56 <andythenorth> yeah I will
20:30:15 <andythenorth> supermop_work: I could just give long names
20:30:52 <andythenorth> Ice Queen Refrigerated Ship
20:30:56 <andythenorth> Blood River Livestock Ship
20:30:57 <andythenorth> etc
20:31:04 <andythenorth> that's what Hog does
20:31:24 <andythenorth> I think Stungun Livestock Truck remains my favourite name :P
20:31:53 <andythenorth> although I am saving up Killing Floor and Bolt Gun for the US roster
20:35:01 <andythenorth> Wolf01: what does v->First()->CargoChanged();
20:35:03 <andythenorth> do ?
20:35:38 <andythenorth> wrong question :P
20:35:45 <andythenorth> I know what it does, it's obvious
20:35:51 <andythenorth> I just wonder how C++ works :P
20:36:19 <Wolf01> Updates tractive effort depending on cargo weight
20:36:20 <frosch123> did you ask "whether" before "how"?
20:36:34 <andythenorth> no
20:36:36 <andythenorth> nor why
20:37:15 <Wolf01> I think you can just use Roadvehupdatecache(v->first())
20:37:44 <andythenorth> I wondered
20:38:22 <Wolf01> I would try it both ways, with one you might disconnect the trailer, I bet it does
20:39:09 <SpComb> Eddi|zuHause: http://steamcommunity.com/sharedfiles/filedetails/?id=1321585912 tight enough for you?
20:40:16 <Wolf01> SpComb: http://steamcommunity.com/sharedfiles/filedetails/?id=904973972
20:40:59 <SpComb> cargo hub design?
20:41:04 <Wolf01> Yup
20:41:36 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1093848948 also I found a weird bug in that game
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20:41:51 <SpComb> should consider that next game on a bigger map with more industries, on the small map I'm just using a single one of each secondary indsustry
20:42:36 <Wolf01> Don't place truck bays too much close to the road, or it might break in weird ways
20:43:29 <SpComb> http://steamcommunity.com/sharedfiles/filedetails/?id=1321590229 so each of the secondary industries looks a bit like this, two platforms for incoming raw materials and then four platforms for outgoing stuff to each of the seven cities across the map
20:47:23 <andythenorth> hmm
20:47:55 <andythenorth> will RoadVehUpdateCache(v->First()); cause the cache updating to be called needlessly often?
20:48:12 <andythenorth> if I have a 10 unit vehicle, cache will be updated 10 times
20:48:48 <Wolf01> I think yes, but if(v->isfirst) might make trailers keep going slower than the front
20:49:00 <Wolf01> BTW is the same
20:49:01 <andythenorth> I'll try
20:49:16 <andythenorth> RoadVehUpdateCache(v->First()); does fix the reported issue
20:51:13 <andythenorth> if (v->IsFrontEngine()) {RoadVehUpdateCache(v);} also works
20:52:00 <Wolf01> I wonder if it's really needed to call cargo changed for the entire consist pointing to the first vehicle
20:53:42 <andythenorth> not sure
20:54:01 <andythenorth> seems like it's cargo-culted from railtypes implementation
20:54:34 <andythenorth> I pushed a fix
20:54:48 <andythenorth> works for 3 test cases
20:58:36 <Wolf01> Mmmh, I broke the local repo, it's saying I have uncommitted changes and that I have to push some commits I pushed weeks ago
21:00:03 <Wolf01> Ok, fixed
21:00:17 <Wolf01> It might have stuck when I changed branch
21:00:28 <Wolf01> +got
21:02:34 <Wolf01> https://img-9gag-fun.9cache.com/photo/aLj87px_460sv.mp4 OMG the grf set I wanted to make
21:20:12 <supermop_work> nice bananas
21:21:01 <supermop_work> also new advanced setting for what explodes at level crossings: RV/Train/Both/None
21:21:16 <Wolf01> Ship
21:21:25 <Wolf01> Nearest ship explodes
21:21:39 <supermop_work> can we also have RVs blow up if they hit each other while trying to overtake
21:22:53 <Wolf01> andythenorth: you indented with spaces
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21:47:14 <andythenorth> Wolf01: :(
21:48:10 <andythenorth> my editor only has one configuration option, and it's set up for python :(
21:48:14 <andythenorth> fixing
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21:55:55 <andythenorth> pushed
22:00:11 <supermop_work> when do i use bulk barge vs large freighter?
22:04:03 <peter1138> Anyone got the specs for action5 type 5?
22:07:11 <andythenorth> supermop_work: whenever you want to
22:07:31 <peter1138> Whoever wrote Action3 railtypes (me) referred to it, but it's not documented :S
22:07:52 <Rubidium> but action3 only needs the first 28, right?
22:08:02 <peter1138> It's split, approximately.
22:08:09 <peter1138> For... some reason.
22:09:13 <Rubidium> I guess there's nothing documented then
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22:22:16 <Wolf01> 'night
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22:24:57 <DorpsGek> Commit by peter1138 :: r27972 trunk/src/table/elrail_data.h (2018-03-05 22:24:48 +0100 )
22:24:58 <DorpsGek> -Fix (r15271) [FS#6670]: Catenary sprites got mixed up for depots.
22:25:05 <peter1138> I mean... only 9 years...
22:28:02 <andythenorth> :P
22:28:20 <andythenorth> 'eventually correct' :)
22:34:01 <peter1138> Hmm, 6675 is, of course, within ICU
22:35:58 <andythenorth> frosch has another ticket about that I'm sure
22:36:10 * andythenorth looks
22:36:14 <peter1138> gfx_layout.cpp:206 is ominous... "this might break somewhen"
22:36:28 <andythenorth> https://bugs.openttd.org/task/6655
22:36:34 <andythenorth> https://bugs.openttd.org/task/6563
22:37:18 <peter1138> I see.
22:37:25 <andythenorth> dunno if it's same
22:37:40 <peter1138> Likely.
22:39:20 <LordAro> omg, a commit
22:40:26 <peter1138> It's only been 11 months.
22:40:53 <peter1138> Before that it was 30 months!
22:43:20 <peter1138> Wah wah wah my currency is wrong!
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22:59:15 <andythenorth> 6678?
23:05:24 <peter1138> Right.
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23:57:55 <DorpsGek> Commit by peter1138 :: r27973 trunk/src/water_cmd.cpp (2018-03-05 23:57:49 +0100 )
23:57:56 <DorpsGek> -Fix: [FS#6662] Avoid tile operations outside map border when building lock.