IRC logs for #openttd on OFTC at 2018-02-24
            
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00:37:52 <Samu> 3 years
00:52:28 <planetmaker> wow, lots of activity suddenly :D
00:59:28 <Wolf01> 'night
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01:06:56 <Samu> 2 years
01:10:19 <Eddi|zuHause> that only happens when things break :p
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01:19:39 <Samu> last year
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01:54:24 <Samu> finished
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04:37:00 <Gustavo6046> Tunnels are costly. Is there no cheap way to get past a mountain without penalizing the vehicular speed??
04:37:10 <Gustavo6046> Sometimes going around isn't a simple solution.
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07:51:49 <TrueBrain> yes, LordAro, sometimes people work and need sleep and that childish stuff :P
07:52:05 <TrueBrain> the Rust bot is funny; it is a nice way to solve that master should always compile (and succeed in tests)
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09:15:00 <Wolf01> Moin
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10:43:13 <Samu> HI
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11:48:57 <Samu> how many times can I edit a topic?
11:49:04 <TrueBrain> 12 times
11:49:15 <Samu> nah, can't be, it's already at 27
11:49:24 <TrueBrain> file a bug report; should be 12
11:49:32 <Samu> :(
11:50:03 <Samu> there was a forum, i think battle.net that had a limit :(
11:50:26 <TrueBrain> in some existance, somewhere on the world wide web, it must hold true, that there was a forum, which had a limit
11:51:43 <Samu> https://www.tt-forums.net/viewtopic.php?p=1171159#p1171159 I'm updating this topic from time to time. Today was that time, I was only wondering if there's a limit
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11:54:53 <Samu> wormnest, your ai finished
11:54:58 <Samu> https://www.tt-forums.net/viewtopic.php?p=1171159#p1171159
11:55:20 <Samu> still need to uplaod screenshots
11:56:49 <Wormnest> Thanks Samu, looks like it´s doing pretty good
11:57:40 <Samu> after screenshots,i still have ships, aircraft and trains to test :( kinda boring to set everything up
11:57:50 <Samu> i know ships will take forever :(
11:58:33 <Wormnest> Oh well, it keeps you off the streets :p
12:11:39 <dihedral> Hello
12:13:14 <Samu> hi
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12:17:00 <Samu> there are still players who don't know how to loan :(
12:24:37 <Samu> i can see that the screenshot section is gonna be hard to navigate
12:24:46 <Samu> if i keep adding
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13:27:49 <TrueBrain> morning frosch123
13:27:51 <TrueBrain> RFC: https://devs.openttd.org/~truebrain/migration-draft.txt
13:27:58 <TrueBrain> any comments will go
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13:28:15 <frosch123> hoi
13:29:37 <LordAro> TrueBrain: gitlab isn't necessarily self-hosted
13:29:44 <TrueBrain> I am aware
13:29:59 <LordAro> also o/
13:30:33 <Flygon> Man.
13:30:38 <Flygon> LordAro forever lives in my mind.
13:30:44 <Flygon> It's that damned xkcd connection.
13:30:50 <LordAro> er
13:30:51 <LordAro> hi
13:31:19 <Flygon> Yeah I just realized I sounded creepy af sorry
13:31:20 <Flygon> x.x
13:31:23 <LordAro> ;)
13:41:49 <TrueBrain> LordAro: I cannot imagine that is all you have to comment on it, so what gives? :)
13:42:34 <LordAro> sorry, KSPing
13:42:52 <LordAro> i'll take another look
13:43:14 <TrueBrain> you were complaining it was not going quick enough here :P
13:46:05 <planetmaker> TrueBrain, the last point "server itself requires maintenace". You mean the HV, or what does it refer to?
13:47:02 <TrueBrain> yes
13:47:04 <TrueBrain> the physical server
13:47:45 <planetmaker> just curious: do we require more server power there, or what does need maintenance there?
13:47:54 <TrueBrain> OS upgrade
13:48:02 <planetmaker> ok... yeah, HV upgrade
13:48:02 <TrueBrain> we might want to move to other hardware soon-ish
13:48:06 <TrueBrain> (it is .. 5 years old now?)
13:48:18 <planetmaker> dunno... about yeah
13:48:24 <TrueBrain> and maybe worth considering, cloud
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13:48:51 <TrueBrain> maybe not for the CF, but possibly for things like website, BaNaNaS, etc
13:48:57 <TrueBrain> just so it becomes serverless
13:49:19 <planetmaker> cloud... isn't it just a fancy name for "a VM somewhere else"?
13:49:38 <TrueBrain> serverless, is mainly the part of cloud I would be interested in
13:49:43 <TrueBrain> just: here is some Python, you run it now
13:49:48 <TrueBrain> here are some HTML files, you run it now
13:52:10 <planetmaker> you still need all the access we have now, don't you?
13:52:26 <planetmaker> Just curious... not sure I get how that is supposed to work :)
13:52:28 <TrueBrain> what do you mean, 'access'?
13:52:38 <TrueBrain> say you have a website, HTML, Javascript, and CSS
13:52:39 <planetmaker> to the management of the services
13:52:43 <TrueBrain> do you care on what server it runs? What OS?
13:52:48 <planetmaker> no, I don't
13:52:53 <TrueBrain> you just want something to host those files, so others can access it
13:52:58 <TrueBrain> that is called serverless, in a nutshell
13:53:07 <TrueBrain> so the "cloud" takes care of that shit for you
13:53:12 <TrueBrain> including upgrades, maintaince, etc
13:53:17 <TrueBrain> you just want high availability
13:53:22 <TrueBrain> same goes for Python applications
13:53:35 <planetmaker> so... something like light-weight containers where several run parallel on the same machine - we just don't care about the machine
13:53:36 <TrueBrain> I just want something to execute this Python 3.6 application
13:53:48 <planetmaker> just a separate login for us
13:53:52 <TrueBrain> I dont care if it is 1 machine, or 100 machines
13:53:57 <TrueBrain> I dont want to login to the machine
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13:54:05 <TrueBrain> I just want it to be :)
13:54:08 <planetmaker> well, you need to modify your own website ;)
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13:54:15 <TrueBrain> then you upload new files :)
13:54:29 <TrueBrain> for example, AWS
13:54:34 <TrueBrain> there you upload your files to S3
13:54:44 <TrueBrain> you tell some fancy thing: if something hits this URL, serve this file
13:54:50 <TrueBrain> if I want to update my file, I do so
13:54:52 <TrueBrain> that is it
13:55:13 <planetmaker> ok, ty
13:55:21 <planetmaker> got it, I guess
13:55:35 <TrueBrain> we are so used to worry about everything, from network connection, to location, to hardware, to OS, ...
13:55:47 <TrueBrain> but nowedays, it is no longer important :)
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13:55:57 <TrueBrain> and if AWS runs it on 10 machines, or on 1
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13:56:02 <TrueBrain> if he runs it in France, or in USA
13:56:10 <TrueBrain> who cares :D
13:56:19 <TrueBrain> (in reality, it runs in many places, sort of :P)
13:57:47 <frosch123> TrueBrain: https://paste.openttdcoop.org/phtmnjuv6
13:58:18 <TrueBrain> frosch123: difference between "1.7.2" and nightly are only the targets it runs for and the version it gets
13:58:25 <TrueBrain> the path is identical :)
13:58:57 <TrueBrain> you really want the CF to validate each PR, in general :)
13:59:39 <TrueBrain> (the testing part)
13:59:49 <frosch123> yes, but no publishing of binaries
14:00:11 <planetmaker> frosch123, compatibility also works for identical hashes iirc.
14:00:29 <TrueBrain> frosch123: ack
14:00:41 <TrueBrain> and we already support git for multiplayer
14:01:03 <planetmaker> just the version string needs to fit. And it needs to fit cross-platform. I recall there to be sometimes problems with different lengths of them at some stage - which declared them incompatible, but they were in fact built from the same source
14:01:45 <TrueBrain> frosch123: tnx a lot for feedback :) Just a bit unsure what you mean about the FF .. do you mean: we should do FF, or: we shouldn't? I am not sure we understood each other there
14:03:33 <frosch123> when pr are reviewed, usually you request changes. i would expect those changes to not be added on top, but to have the PR be rebased with adjusted commit contents
14:03:51 <TrueBrain> that is exactly the choices you have :)
14:03:59 <frosch123> so i expect PR to constantly get rebased
14:04:00 <TrueBrain> some people make a new commit with the fixes, and squash it at the end
14:04:05 <TrueBrain> others rebase
14:04:18 <TrueBrain> personally I think for starters enforcing FF is a good thing for OpenTTD
14:04:21 <TrueBrain> it is more "like SVN"
14:04:36 <TrueBrain> but if you look at Rust, they went overboard with allowing different flows :)
14:04:44 <TrueBrain> (and yes, I assumed all PRs are reviewed :P)
14:06:46 <frosch123> squash-at-the-end is still a kind of rebase
14:07:02 <TrueBrain> kinda; it mostly depends when the CI has a chance to do its validation
14:07:05 <TrueBrain> before merge or after
14:08:16 <TrueBrain> anyway, minor settings and stuff .. otherwise you agree with the idea?
14:09:07 <frosch123> yes, put as much into the cloud as possible :)
14:09:20 <TrueBrain> :D
14:09:25 <planetmaker> I guess we should do the same with the coop repos at some stage, too
14:09:35 <TrueBrain> you also agree with my summarization of the two requests you put down? :D
14:09:42 <frosch123> i also like the configuration of the farm (adding of jobs) via some vcs (if i got that right)
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14:10:06 <TrueBrain> I want everything to be controlable via git, yes .. so anyone with access is in control
14:10:21 <TrueBrain> and I would really like to be as much aspossible that you can run it on your local machine as well
14:11:00 <frosch123> about the goals: i keep wondering about the purpose of a "single main stable branch"
14:11:31 <TrueBrain> what else would you define as "official" OpenTTD?
14:11:32 <frosch123> as i see it the players separate into different interest groups, which follow conflicting goals
14:11:48 <TrueBrain> wouldnt that confuse a lot of players?
14:11:54 <planetmaker> well, players always had different interests, did they?
14:11:58 <TrueBrain> (serious question; I do not know the answer)
14:12:12 <frosch123> so i dream about "openttd for sandbox", "openttd for competive millenials", "openttd for wannabe economics students" :p
14:12:25 <TrueBrain> this concept does allow that
14:12:35 <frosch123> but i do not see a way to unify those goals into a single main branch anymore
14:12:36 <TrueBrain> you just never promote any fork to be "the only one" :P
14:12:37 <planetmaker> Having a single "official" branch is good to keep the project focused. But with so few people contributing, that's become a pretty difficult thing
14:13:15 <TrueBrain> possibly even demote the current trunk to be "official"
14:13:16 <frosch123> TrueBrain: it depends on how people discover ottd
14:13:22 <planetmaker> It means to make decisions - and sticking somewhat to that one decision. Taking the lead. It's a hard and possibly harsh decision .But you never can satisfy everyone
14:13:40 <frosch123> but as i see it, those who discover ottd via social networks already use inofficial clients
14:13:50 <TrueBrain> that is very true
14:15:38 <LordAro> https://github.com/SFTtech/openage/pulls might want to take a look at how openage guys do PRs as well
14:15:58 <LordAro> they like to go way overboard, with style checkers, copyright checkers and everything else all at the CI level
14:16:08 <LordAro> they made their own CI system to run it
14:16:19 <LordAro> and they also "enforce" rebasing, which is much nicer IMO
14:16:32 <TrueBrain> what is nice about FF, that your history is clean
14:16:32 <LordAro> rebasing PRs*
14:16:34 <TrueBrain> no stupid merge shit
14:16:58 <LordAro> but equally, FF makes it clear which commits are connected to which PR/author
14:17:14 <TrueBrain> but I am sure time will show a way :)
14:17:24 <frosch123> LordAro: both sounds good to me :) i stopped reading some fs patches just because the diff started with 3 whitespace changes :p
14:17:58 <LordAro> TrueBrain: https://github.com/SFTtech/openage/network e.g.
14:18:30 <TrueBrain> it is so silly OpenTTD still uses manual reviews :P
14:18:35 <TrueBrain> it is so old-fashioned :)
14:19:28 <frosch123> to add to the "multiple branches" thing: at work i never have any issue to decide what is the right thing to do, because the software has a scientific correct thing to do. but in a game there are arbitrary decisions
14:20:57 <TrueBrain> frosch123: any other active people that might have feedback on this?
14:21:04 <TrueBrain> or shall we just start making it happen?
14:21:34 <LordAro> might be an idea to put it on the forums?
14:21:43 <LordAro> i have no idea what goes on there these days
14:21:54 <planetmaker> what would the forums contribute?
14:22:02 <planetmaker> what could they?
14:22:24 <LordAro> well the people making all the "forks" that you think might have potential are there
14:23:05 <frosch123> TrueBrain: michi_cc and peter1138 are both git fanboys
14:23:26 <TrueBrain> LordAro: I think frosch123 should write some kind of manifesto about his ideas for OpenTTD
14:23:31 <TrueBrain> that might be more valuable
14:23:33 <frosch123> alberth is the only one i do not know about
14:23:41 <TrueBrain> I just build on 2 pilars from that :)
14:23:53 <LordAro> ah yeah, alberth hasn't been around
14:24:25 <frosch123> LordAro: i have not read forums in half a year :)
14:24:57 <planetmaker> aye... Alberth should have a say, I guess, being the 2nd most active after frosch?
14:26:29 <frosch123> TrueBrain: https://wiki.openttd.org/FAQ_development#What_are_the_goals_of_the_offical_branch.3F <- that used to be my manifesto for the stable branch. but it only works for people who know ttd from their childhood. i do not see anyone join based on that :)
14:27:01 <TrueBrain> so extend on it? :)
14:27:11 <TrueBrain> that can still stand ofc, but the thing following becomes more imrpotant now :)
14:35:04 <TrueBrain> anyway, I will make some things happen on my side; mostly look into how to populate GitHub with both the right issues and the right commits/branches
14:39:15 <TrueBrain> frosch123: I think it might also be worth in talking to orudge; would be nice if every fork could get his own subforum to talk about it
14:39:23 <TrueBrain> 1 thread per fork is abit ..annoying :D
14:40:33 <Wolf01> It's already difficult to get people to talk on a single thread... maybe a "forks" subforum
14:41:06 <TrueBrain> I would really go 1 subforum per fork, but that is just me :)
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14:45:19 <Wolf01> Magnet lost its attraction.
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14:47:34 <Wolf01> Are we all again?
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14:47:56 <TrueBrain> what is funny about this channel.. even after years (read: 10+), there are still ~100 people in here
14:47:57 <TrueBrain> :P
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14:48:08 <Wolf01> :D
14:48:24 <TrueBrain> andythenorth: go read https://devs.openttd.org/~truebrain/migration-draft.txt ; let me know what you think :P
14:48:54 <Wolf01> The nice part is that of those 100, the active ones are like 10-15
14:49:31 * andythenorth reads
14:50:02 <Wolf01> I've never seen some of them talking, and I'm here since 2004 plus or minus a month
14:50:24 <TrueBrain> @seen Bjarni
14:50:24 <DorpsGek> TrueBrain: Bjarni was last seen in #openttd 6 years, 20 weeks, 2 days, 13 hours, 31 minutes, and 18 seconds ago: <Bjarni> heh
14:50:36 <TrueBrain> wen can always use DorpsGek to find out who never said anything :P
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14:55:02 <andythenorth> ok so for main, PR -> CI -> build
14:55:13 <andythenorth> also -> publish
14:56:02 <TrueBrain> build and publish is optional from PR
14:57:20 <andythenorth> so I can make forks that include my crypto-miner? o_O
14:57:26 <TrueBrain> you can
14:57:33 <andythenorth> and users will think it's 'official-ish'
14:57:41 <TrueBrain> ish, yes
14:57:44 <andythenorth> hmm, actually they don't believe NRT is official-ish
14:57:54 <andythenorth> I had real hard time convincing people it wasn't a hokey fork
14:58:08 <andythenorth> probably all fine
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15:02:01 <andythenorth> TrueBrain: all looks good to me
15:02:07 <andythenorth> I can't answer the git unknowns
15:02:12 <TrueBrain> cool; tnx :)
15:02:15 <TrueBrain> nah, we will figure that out :)
15:02:19 <andythenorth> but I would like to help with website and Bananas rebuild
15:02:43 <andythenorth> I don't see why website isn't mostly static tbh
15:02:52 <andythenorth> it's not doing much
15:03:03 <TrueBrain> indeed
15:05:14 <andythenorth> bananas seems too hard to work on afaict
15:05:28 <andythenorth> frosch123 made a VM to at least make dev possible
15:05:39 <andythenorth> but it seems a clunky way to dev / deploy
15:07:26 <TrueBrain> yeah .. I would consider making it a cloud solution
15:07:32 <TrueBrain> guess we need to email AWS what they can do for us :)
15:09:32 <andythenorth> the challenge in web dev is always building the app :(
15:09:38 <andythenorth> either for dev, or in production
15:15:56 <TrueBrain> meh; a while ago I rebuild openttd.org in Angular .. just to realise it demanded you have Javascript .. which is silly for a page like openttd.org
15:16:11 <TrueBrain> never got to it looking further into that
15:16:29 <andythenorth> it's a solved problewm
15:16:39 <andythenorth> just have to have the argument about which framework :P
15:16:57 <andythenorth> there are 3 or 4 perfectly good python web frameworks
15:17:31 <TrueBrain> I just said Angular :P
15:17:37 <TrueBrain> nothing to do with Python :)
15:17:56 <TrueBrain> the dynamic part was trivial :)
15:19:28 <peter1138> hi
15:21:49 <andythenorth> I don't javascript :P
15:21:56 <andythenorth> it's kind of a principle
15:23:26 <TrueBrain> that is why you TypeScript these days!
15:23:38 <TrueBrain> for BaNaNaS itself Angular would be a really solid solution
15:23:41 <TrueBrain> with a decent API behind it
15:23:46 <TrueBrain> rewrite musa to use the API too
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15:24:45 <TrueBrain> but like I said .. I see a lot of benefit for writing it in the cloud, but I guess we need to investigate that ;)
15:28:50 <LordAro> TrueBrain: boo, angular
15:28:51 <LordAro> hiss
15:28:52 <LordAro> etc
15:29:00 <TrueBrain> and now with any valid argument?
15:29:10 <LordAro> i dislike javascript
15:29:16 <LordAro> its usage should be minimised
15:29:19 <TrueBrain> that is not an argument ;)
15:29:25 <LordAro> :p
15:29:25 <TrueBrain> and again, Angular is TypeScript
15:29:30 <TrueBrain> huge difference
15:29:44 <andythenorth> there's never an objective argument about web frameworks
15:29:46 <TrueBrain> mostly people saying stuff like that to me, never did anything with it :) But that is just my experience :)
15:29:48 <LordAro> JS-only sites tend to be really bad for accessibility purposes as well
15:29:49 <andythenorth> it's just editor wars again
15:30:03 <andythenorth> my objection is that I lost 4 days of my life to JS in 2001
15:30:10 <LordAro> and they're usually blank when JS is turned off
15:30:17 <LordAro> andythenorth: only 4?
15:30:21 <andythenorth> trying to make something work we'd sold, that couldn't be made to work
15:30:53 <andythenorth> I have nothing objective
15:31:05 <Samu> testing aircraft!
15:31:17 <TrueBrain> taking a poop!
15:31:33 <andythenorth> infringing infosec!
15:35:56 <Wolf01> I still prefer using PHP and a little of JS when really necessary (ajax stuff) :P
15:36:38 <TrueBrain> these days I really like writing a solid backend, and writing a frontend totally separate from it .. via a well defined API ..
15:36:46 <TrueBrain> also nice to write mobile apps against
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15:37:17 <TrueBrain> also why it is very unlikely I would be using Django again for any project of mine
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15:39:22 <Wolf01> I would go with Symfony + Angular on my projects
15:39:27 <planetmaker> you seem to prefer to write new and then discard maintenance as "it's a pile of cruft" :P
15:40:29 <TrueBrain> the chances of any code base not touched for 12 years being any decent, is very very very slim in general, yes :)
15:40:30 * planetmaker seeks cover
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15:43:39 <andythenorth> I am switching to this for website backends https://www.contentful.com/
15:43:50 <andythenorth> there's a free developer edition
15:44:10 <TrueBrain> how much did they pay you to link that?
15:44:15 <TrueBrain> not sure if we should kick you now or not :P
15:44:29 <Wolf01> :D
15:44:35 <LordAro> clearly should just use rails
15:44:46 <andythenorth> I am paying them :(
15:44:51 <TrueBrain> as everyone should use dead langauges :P (did I say that out loud? :P)
15:45:03 <andythenorth> can I get a discount for affiliate referrals?
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15:45:56 <Wolf01> o/
15:45:57 <LordAro> o/
15:46:51 <TrueBrain> Alberth / peter1138: https://devs.openttd.org/~truebrain/migration-draft.txt <- any comments?
15:47:05 <LordAro> Alberth: there's a fair bit of scrollback for you to go through :)
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15:56:29 <Alberth> @logs
15:56:29 <DorpsGek> Alberth: https://webster.openttdcoop.org/index.php?channel=openttd
16:12:40 <Alberth> TrueBrain: seems fine to me
16:13:04 <Alberth> I ownder if we should use more github, eg markdownify the wiki
16:14:02 <TrueBrain> you want to migrate the current wiki? Or do I misunderstand you here? :)
16:14:10 <LordAro> something to consider afterwards, i'd say
16:14:25 <andythenorth> frosch was quite strongly in favour of keeping a wiki format
16:14:33 <andythenorth> and leaving documentation mostly with users
16:14:58 <Alberth> ok, just a thought
16:15:14 <TrueBrain> we can move important pages :D
16:15:20 <TrueBrain> it can in theory also host the webpage :P
16:15:21 <andythenorth> I proposed killing the wiki, because I don't like wikis :)
16:15:30 <andythenorth> I dislike 'untidy' :(
16:15:46 <TrueBrain> your OCD should not keep others from enjoying it :)
16:15:49 <andythenorth> did github kill 'pages'?
16:16:07 <andythenorth> there was some thing where you could host static websites based on markdown or so
16:16:13 <andythenorth> but I think it died
16:16:18 <TrueBrain> github can host your pages :P
16:16:25 <LordAro> static stuff only though
16:16:29 <andythenorth> https://pages.github.com/
16:16:29 <Alberth> don't know what pages are, but isn't there github.io things?
16:16:37 <LordAro> same thing
16:17:18 <Alberth> multiple, more dedicated versions seems like a nice idea
16:17:27 <andythenorth> I should move my newgrf projects to github
16:17:36 <andythenorth> but then I have to reinvent coop infra
16:18:20 <Alberth> can't you push a build result to coop?
16:18:34 <TrueBrain> Alberth: I am very curious if that is what people want; but worth the try :)
16:18:59 <TrueBrain> and having a normal 2018-type code-review workflow would benefit the project for sure :P
16:19:59 <Alberth> perhaps not, both cirdan and jgr mostly do openttd+stuff
16:20:36 <Alberth> but one could make a version that drops all old crap :p
16:20:44 <andythenorth> I could only push a build result to coop if I had a build farm :). But the build farm is coop
16:20:44 <Alberth> have a sane base set
16:21:00 <Alberth> gh has build stuff too
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16:21:23 <Alberth> travis, i think it's called
16:21:39 <LordAro> has anyone given any thought to bringing jgr & cirdan on as devs?
16:21:51 <LordAro> Alberth: travis is one option, there are several
16:22:05 <LordAro> could use existing bamboo stuff in the meantime
16:23:40 <LordAro> the first step as i see it is to migrate issues to github
16:23:46 <LordAro> that can be done even if github all falls through
16:24:26 <Alberth> tbh I don't know why one would bother porting the issues imho
16:24:55 <Alberth> just store them in a repo or a subdir, or even just forget about them
16:25:17 <LordAro> we're pretty sure that github would autolink the stuff in the commit messages
16:25:38 <LordAro> but eh, i guess it's a low priority thing
16:28:37 <Alberth> it won't link the old issues, not in the last place as git has a somewhat different revision numbering scheme
16:30:14 <LordAro> well no, but #nnnn will get linked
16:30:35 <LordAro> (maybe, the FS#nnnn might not)
16:30:40 <LordAro> anyway, bikeshedding
16:49:12 <andythenorth> we should boatshed instead
16:49:15 * andythenorth boatshedding
16:56:09 <Alberth> just add boat pixels!
17:01:14 <TrueBrain> You have to bump the issue to at least the number of FS, otherwise GitHub will falsely link issues to commits
17:01:23 <TrueBrain> doing that is as much effort as importing them, so meh
17:05:27 <supermop> yo
17:10:15 <Alberth> o/
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17:21:44 <Samu> what are the chances of random ai rolling CluelessPlus twice in a row? out of 42 AIs? :(
17:22:26 <LordAro> @calc 1/(42*42)
17:22:26 <DorpsGek> LordAro: 0.000566893424036
17:23:00 <Samu> sometimes I wonder how random is random
17:23:00 <andythenorth> somehow
17:23:07 <andythenorth> I made it fun to draw boats
17:23:10 <andythenorth> that was unexpected
17:23:19 <Wolf01> https://m.rebrickable.com/media/cache/ea/d0/ead03a88021ca22ee9a916c58f3128cb.jpg?1512914779.7469342 nice
17:23:44 <andythenorth> such chibi
17:23:48 <Wolf01> https://rebrickable.com/users/Echaton/mocs/
17:24:06 <Wolf01> They look really good
17:24:29 <andythenorth> Wolf01: stay out of trains :P
17:24:32 <andythenorth> it's a tarpit
17:24:34 <Wolf01> :D
17:25:12 <Wolf01> I have some more chibi things to make, don't worry, I don't have space or time for trains now
17:25:46 <andythenorth> https://www.flickr.com/photos/andythenorth/sets/72157644406618728
17:26:55 <andythenorth> so
17:27:15 <Alberth> andy has a tarpit right at home :p
17:27:18 <andythenorth> ships that are 128px in – direction consistently flicker
17:27:24 <andythenorth> this is inevitable?
17:32:44 <supermop> make them articulated?
17:35:45 <andythenorth> lol
17:36:01 <andythenorth> are bounding boxes real?
17:36:04 <andythenorth> or a myth?
17:36:25 <andythenorth> my assumption is the spritesorter needs to know the dimensions of a sprite
17:37:42 <supermop> can you abuse sprite stacks?
17:38:29 <supermop> for each chunk of ship to be its own sprite
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17:40:18 <andythenorth> wondering
17:40:48 <andythenorth> oops
17:40:53 <andythenorth> crashed OpenTTD....again
17:43:06 <Wolf01> Don't report crashes by changing grfs ingame ;)
17:48:38 <andythenorth> lol
17:51:48 <andythenorth> so what's left in NRT then?
17:51:54 <andythenorth> is it trunk candidate yet?
17:52:11 <andythenorth> it's not lilke trunk has never included anything unfinished, or with bugs :)
17:54:50 <Wolf01> Imho it works
17:55:33 <supermop> poles in the middle of the road
17:56:09 <supermop> nml binary with town roads
17:56:11 <andythenorth> Wolf01: GS and AI support?
17:56:24 <andythenorth> supermop: I don't know how to make a Windows binary, sorry
17:56:31 <Wolf01> GS and AI will need to be tweaked
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17:56:54 <Wolf01> Also the game code might need a bit of work
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18:21:36 <Gustavo6046> Guys
18:22:04 <Gustavo6046> Does covering more of a city (using station joining) increase the influx of passengers?
18:29:58 <Alberth> why don't you simply try it?
18:38:12 <frosch123> supermop: https://devs.openttd.org/~frosch/nml-nrt-17ba2b7-win32.zip <- town road choice branch
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18:53:20 <supermop> ooh
18:54:39 <supermop> Wolf01: can you remind me how it works? what is the name of the property?
18:56:38 <andythenorth> https://github.com/andythenorth/nml-andythenorth/commit/17ba2b7bed6d487b71ecd5ad79f4b1447db7efb0
18:56:40 <andythenorth> supermop: ^
18:56:59 <supermop> lower is better?
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19:02:36 <andythenorth> I would have expected higher is better
19:02:43 <andythenorth> dunno :)
19:02:46 <supermop> lets test
19:03:01 <supermop> i have dirt at 8, stone at 4 and asphalt at 2
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19:06:59 <supermop> hmmm
19:11:57 <supermop> unkown action 0 property 0x1e
19:12:04 <supermop> disabling unspooled
19:14:55 <supermop> is that the town weight property?
19:15:31 <supermop> looks like it
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19:15:43 <supermop> this is last nights NRT build...
19:16:19 <frosch123> ask Wolf01
19:16:44 <supermop> maybe i need a branch other than nrt nightly
19:17:00 <supermop> nml doesn't complain
19:18:11 <planetmaker> andythenorth, I guess you're right with moving newgrf repos to github. We should start migrating that
19:18:35 <planetmaker> and the build repo can be made to interact with basically any repo. It simply needs configuring the proper source
19:18:43 <andythenorth> planetmaker: so we could keep bundles? o_O
19:18:51 <frosch123> planetmaker: eints cannot push to remote
19:18:52 <supermop> andythenorth: Wolf01: is the nrt nightly compatible with town weight?
19:19:14 <andythenorth> supermop: no
19:19:15 <frosch123> hmm, otoh, it just needs a github account
19:19:17 <planetmaker> dunno, it can also push elsewhere. Jenkins itself is quite autonomous. bundles is for it "just a server"
19:19:36 <supermop> ok well that explains the error
19:19:53 <planetmaker> though the server currently is kinda included as file system
19:20:10 <andythenorth> I was just thinking to reduce maintenance burden
19:20:27 <andythenorth> when devzone repo access breaks, it relies on frosch or spike
19:20:36 <frosch123> currently it works :p
19:20:40 <planetmaker> :D
19:20:50 <andythenorth> leave it until next major break?
19:21:08 <frosch123> until after ottd is migrated?
19:21:11 <planetmaker> the flaky thing is the web interface... ssh is much more robust
19:21:12 <andythenorth> no gain in looking for work
19:21:39 <frosch123> planetmaker: i switched the cron job to just restart before the eints push :p
19:21:44 <planetmaker> :D
19:21:50 <planetmaker> like it
19:22:03 <frosch123> the vm is just too small
19:22:17 <frosch123> it runs out of memory when someone downloads a zip bundle from rhodecode or something
19:22:37 <supermop> andythenorth: so should i send you this spool version to test?
19:22:53 <andythenorth> supermop: you'd need a windows binary?
19:23:17 <andythenorth> what we need is a new compile farm :)
19:23:22 <supermop> yes, but if you want to test it in my stead could just send to you
19:23:22 <andythenorth> that builds more branches
19:23:33 <andythenorth> I don't actually know much about it
19:23:40 <andythenorth> it's a Wolf01 idea :)
19:24:27 <supermop> ok
19:40:47 <andythenorth> I finished 5 ships :)
19:41:13 <andythenorth> just 24 more to go
19:46:53 <Samu> how do I generate a nice @listfile on windows?
19:53:47 <supermop> Wolf01: do you want to test these roads?
19:54:11 <Samu> anyway, i'm bored and decided to compress an mp3 using the best file compressor in existance
19:54:20 <Samu> what am I gonna expect
19:55:11 <Samu> paq8px archiver v138 (C) 2018, Matt Mahoney et al.
19:55:38 <Samu> the archiver now requires a @filelist
19:55:44 <Samu> i have no idea how to generate one nicely
19:55:59 <Samu> or @listfile
19:56:36 <Samu> well, forget it, it's not openttd related
19:56:45 <Cubey> Are you just talking about a list of filenames?
19:56:56 <Samu> yes, but also pathnames
19:57:01 <Samu> recursive
19:57:09 <Samu> not full pathnames though
19:57:53 <Cubey> Full pathnames wouldn't work? I guess you could remove the unneeded part of the path with a simple find and replace
19:58:18 <Cubey> dir /s/b
19:58:24 <Samu> also, windows filenames may contain spaces
19:58:41 <Samu> it fails to find files with space :(
19:59:52 <Samu> if the file is enclosed with "", like "file with spaces"
20:00:03 <Samu> it can compress, but i dunno how to generate such filelist
20:00:29 <Cubey> dir /s/b > listfile.txt and then find and replace away the parts of the paths with spaces
20:01:48 <andythenorth> hmm
20:02:02 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/static/img/livestock_carrier_large.png
20:02:07 <andythenorth> supermop: not feeling that sprite
20:02:11 <andythenorth> http://photos.marinetraffic.com/ais/showphoto.aspx?photoid=2785623
20:02:14 <andythenorth> http://www.shipspotting.com/gallery/photo.php?lid=2290784
20:02:22 <andythenorth> I think the 2CC upper works doesn't work
20:03:03 <andythenorth> variants in the spritesheet http://dev.openttdcoop.org/projects/unsinkable-sam/repository/entry/src/graphics/ships/livestock_carrier_large_template.png
20:03:07 <andythenorth> needs more work though eh?
20:03:34 <frosch123> make some of the cages blue?
20:04:01 <frosch123> or maybe all of them
20:04:10 <frosch123> cages blend in with the hull currently
20:04:23 <andythenorth> yeah
20:04:36 <andythenorth> they could be white, but then it's a lot of white
20:04:46 <andythenorth> might look like a ferry :P
20:05:09 <planetmaker> the cages could be rusty-brown
20:05:20 <frosch123> or add some bigs and cows walking on the roof?
20:05:26 <frosch123> *pigs
20:05:37 <planetmaker> indeed... do they need a roof? :)
20:06:32 <frosch123> also some life buoys for them
20:06:51 <andythenorth> :P
20:07:32 <andythenorth> in iron horse, they have more contrast http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/static/img/livestock_car_pony_gen_5C.png
20:12:23 <Gustavo6046> http://i.imgur.com/37IwRNT.png I quit
20:12:33 <Gustavo6046> I suck at railways
20:21:54 <Samu> is that an AI?
20:25:48 <supermop> i think it needs to look like it has decks/levels andy
20:31:04 <Eddi|zuHause> you suck at making png screenshots
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20:50:01 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/static/img/livestock_carrier_large.png
20:50:10 <andythenorth> I like it more, and it references Horse a lot
20:50:26 <andythenorth> I might need to knock out the doors in the hull
20:50:55 <andythenorth> it shares the same base hull sprite as http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/static/img/piece_goods_carrier_large.png
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21:03:00 <Samu> the mp3 file was compressed from 16,7 MB (17.604.608 bytes) to 14,2 MB (14.910.279 bytes)
21:03:06 <Samu> impressive
21:10:28 <TrueBrain> the existance of mp3s? Yes
21:14:28 <LordAro> probably simpler to decrease the bitrate
21:14:59 <TrueBrain> simpler is taking a piss, tbh :)
21:15:31 <Gustavo6046> Samu, that is me
21:16:05 <Gustavo6046> TrueBrain, OGG if you really need intense compression
21:16:08 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/v6629-228/docs/html/static/img/livestock_carrier_large.png
21:16:13 <andythenorth> oops
21:16:15 <andythenorth> same as last
21:16:16 <Gustavo6046> FLAC can also be easily compressed without destroying the audio quality.
21:16:20 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/static/img/livestock_carrier_large.png
21:19:21 <Gustavo6046> The best way to compress audio would be to divide it into chunks, do a weighted moving average on then and then interpolate them.
21:19:24 <Gustavo6046> And
21:19:51 <supermop> best way is listen to no recorded music, only live concerts
21:20:01 <Gustavo6046> for each of these chunks, we define a finer modulation map.
21:20:11 <Gustavo6046> supermop, I'm not talking about music
21:20:17 <Gustavo6046> I'm talking about digital audio in general
21:20:47 <TrueBrain> so white noise
21:20:49 <TrueBrain> brown noise
21:20:57 <TrueBrain> my sister crying
21:22:21 <andythenorth> why did you make your sister cry TrueBrain ?
21:22:22 <andythenorth> sounds mean
21:22:32 <TrueBrain> I made her read this chat
21:22:35 <TrueBrain> *owh snap*
21:23:53 <glx> it's not the worse subject in this chat :)
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21:34:58 <Eddi|zuHause> i found the reason why the website broke...
21:35:28 <Eddi|zuHause> https://www.twitch.tv/videos/231667653 <-- around 1:38:30 he announces "search for openttd", and a minute later "oh... we broke it :p"
21:35:45 <Eddi|zuHause> that was thursday evening
21:35:59 <glx> usual reason for the website to fall :)
21:36:15 <TrueBrain> sorry to disapoint, that was not "the reason" :P
21:38:19 <Eddi|zuHause> well, it's certainly plausible that when the biggest german youtuber says the name of a website in a stream which 20-40k people watch, that website might go down quickly :p
21:38:36 <TrueBrain> honestly, we had worse over the years
21:39:09 <TrueBrain> and both times around the time django stopped working, the traffic was not unusual
21:39:38 <TrueBrain> all I could find, that it blocked on an IO operation ...
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22:09:52 <Eddi|zuHause> looks like you need a watchdog to kill it if blocked
22:10:03 <TrueBrain> it happened now 3 times in 2 years ...
22:10:07 <TrueBrain> I mean ...
22:10:21 <TrueBrain> I rather have an upgrade to something non-django-1.2 than a watchdog :D
22:10:47 <Eddi|zuHause> i have no clue about that :p
22:11:18 <TrueBrain> https://devs.openttd.org/~truebrain/migration-draft.txt is a good start ;)
22:11:34 <Eddi|zuHause> i don't think i want to have a clue :p
22:13:54 <TrueBrain> and I guess that is part of the problem ;)
22:26:20 <frosch123> hmm, i don't like the inserters-compress-belts change
22:27:17 <LordAro> :o
22:27:53 <frosch123> there was this technique to put slightly faster belts in front of inserters which do the compresing
22:28:33 <frosch123> i considered that really smart
22:28:54 <frosch123> actually, it still looks better than the inserter stopping movement... so i'll keep doing it :)
22:33:01 <supermop> hmm i wonder why my highway doesn't use the bridge overlays i want it to
22:37:30 <supermop> oh
22:37:40 <supermop> ok i figured it out
22:38:09 <andythenorth> bye
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22:57:10 <supermop> is there no way to draw different road underlay or overlay for level crossings?
22:58:36 <supermop> oh its on the to-do
22:59:57 <frosch123> most level crossing stuff is already provided by the railtype
23:00:07 <frosch123> so, it's more a rail thing
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23:46:23 <supermop> frosch123: i wanted to add stripes before the crossing on some road types
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