IRC logs for #openttd on OFTC at 2018-01-17
            
00:00:07 <supermop_work_> of requiring both parties to agree
00:00:15 <m3henry> TBH I'm just looking forward to the compile farm fully supporting C++11
00:01:19 <supermop_work_> because the argument for not allowing from the bankrupt side is like the opposite argument of the argument for the automation
00:01:45 <supermop_work_> adding a setting just to shift those few seconds of time from one case to the other
00:02:23 <Samu> if the company that is bought out got 50 players, they would all be moved
00:02:27 <Samu> meh...
00:02:32 <supermop_work_> if the game allowed buy-outs of actually solvent companies, then i think the move player setting becomes more interesting
00:02:48 <supermop_work_> but should probably be a server setting in that case
00:03:57 <Samu> does that means buying the other via 100% shares?
00:04:05 <supermop_work_> yes
00:04:15 <supermop_work_> which is not yet possible
00:04:41 <Samu> I wonder why
00:04:48 <Samu> seems possible to code it
00:04:59 <Samu> or at least I think so
00:05:03 <m3henry> It would
00:05:16 <supermop_work_> because it is trivially easy for one company to have enough money to buy every newer company
00:05:32 <Samu> ah
00:05:32 <supermop_work_> so no one could every really play
00:06:00 <supermop_work_> there is no anti-trust commission in the game to break up big companies and force competition
00:06:27 <supermop_work_> if a server has been running for 10 years when i join,
00:06:53 <supermop_work_> a company that is 10 years old probably has enough money to buy my company 100 times
00:06:56 <Samu> ok, I will make the handshake not required from the bought out side
00:07:46 <supermop_work_> the game would need a mechanism for selling shares to raise funds rather than just buying shares
00:08:35 <Samu> if (_networking) { if (Company::IsValidHumanID(new_owner) && Company::Get(new_owner)->settings.merge_players) { /* Move clients to the new company */ NetworkClientsToCompany(old_owner, new_owner); } else { /* Make spectators of clients connected to that company */ NetworkClientsToSpectators(old_owner); }
00:08:39 <supermop_work_> and then the game becomes a crude stock market simulator where it is too easy to manipulate share value to print money, without actually add much fun to the game
00:09:08 <m3henry> One thing I'd like to do is make loans just an overdraft
00:10:03 <supermop_work_> maybe a mechanism to raise money case by case from other players
00:11:18 <supermop_work_> also ofc a bank may want to lend you 1 Billion to build a new subway, but would refuse to lend you even 1 Million to pay for certain payroll costs
00:11:47 <Samu> 'move players to purchasing company at liquidation'
00:11:56 <supermop_work_> because if you can't meet your operating costs without a loan you are a risk, but
00:12:07 <m3henry> That's something a proper company valuation function can achieve
00:12:34 <supermop_work_> a major capital investment makes you a better investment
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00:12:39 <Eddi|zuHause> there's a really evil side effect of staying at max loan all the time, because when you spend all your cash constantly, every new month will get you in the negative with monthly payments. if you do that three quarters in a row, it will declare you bankrupt even though you make enough money
00:13:44 <supermop_work_> m3henry: the problem is making 'realistic company valuations' align with 'make the game fun and approachable'
00:14:37 <m3henry> I'm thinking of a pure asset valuation function
00:14:47 <supermop_work_> Eddi|zuHause: of course, especiallly as the initial loan is 'start up capital' it makes more sense for the interest to be paid out like dividends of profit
00:15:19 <m3henry> currently only stations + airports + vehicles = valuation
00:15:32 <m3henry> the company owns far more than this though
00:15:51 <supermop_work_> brb
00:19:41 <Samu> STR_CONFIG_SETTING_MERGE_PLAYERS_HELPTEXT :Enable to move all players from the offered company to the current company when accepting offer.
00:19:56 <Samu> STR_CONFIG_SETTING_MERGE_PLAYERS :Move players to purchasing company at liquidation: {STRING2}
00:20:26 <Samu> accepting buyout offer?
00:21:08 <Samu> https://imgur.com/XxGpfmC
00:21:32 <Samu> Do you want to purchace Poor Company for £1? No / Yes
00:22:06 <Samu> it's not a take-over anymore, right?
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00:24:28 <Samu> when accepting a take-over offer
00:30:33 <Samu> darn bugsss
00:31:55 <Samu> take a look
00:31:56 <Samu> https://imgur.com/a/cu1PV
00:32:18 <Samu> nevermind, it's not bugged, i'm dumb
00:32:42 <Samu> the setting is disabled on the poor company, but enalbed on the rich company
00:33:06 <Samu> when the rich purchases the poor company, the poor player moves to the rich company, which has it enabled
00:33:39 <Samu> seems to be fine
00:35:12 <Eddi|zuHause> why would kwin_x11 use 200% CPU?
00:37:09 <Samu> now there's the issue of password
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00:37:42 <Samu> meh, i have no time to think about it
00:37:46 <Samu> gonna just post this
00:50:15 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=82481&p=1201341#p1201341
00:53:34 <Samu> leave your comments even if it's pointless :(
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02:00:55 <Gustavo6046> my latitude is -30.003211 and my longitude is -51.190633
02:05:45 <supermop_home> Eddi|zuHause: I guess it gave you an extra cpu
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12:29:10 <Samu> hi
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14:02:08 <Samu> 6 ShipAI v4 - bankrupt 09-2103
14:02:22 <Samu> 4 AIs remain, but they have no vehicles
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14:39:26 <Samu> @calc 1950 + 170
14:39:26 <DorpsGek> Samu: 2120
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14:48:21 <Samu> strange, i'm still getting inflation after 2120
14:48:49 * peter1138 inflates Samu
14:48:56 <Samu> hi
14:50:05 <Samu> 2219 still inflation
14:50:49 <Samu> nevermind, i'm looking at the wrong thing
14:51:53 <__ln__> that's what she said
14:55:29 <Samu> 2120, it's fine
14:55:31 <Samu> ok cyas all
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15:02:41 <peter1138> https://www.youtube.com/watch?v=khNTdLVbN64
15:14:52 <TheyRhere> [[[[[
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15:42:11 <supermop_work_> YO
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18:58:14 <Wolf01> Meh, I scared him
18:58:25 <Wolf01> o/
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19:25:17 <Wolf01> https://img-9gag-fun.9cache.com/photo/ap2qDN8_460s.jpg I find this a bit depressing
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19:30:54 <peter1138> heh
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19:42:37 <Wolf01> https://img-9gag-fun.9cache.com/photo/ajErEbQ_460s.jpg I think it's useless to design trucks like these, they need to be designed like bumper cars, or zellepins with wheels... even today another crash in the highway
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19:54:41 <andythenorth> o/
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20:23:38 <Wolf01> https://img-9gag-fun.9cache.com/photo/aN1e1Z6_460s.jpg andythenorth
20:29:49 <andythenorth> small tunnel
20:29:54 <andythenorth> makes total sense
20:31:38 <andythenorth> draw ships?
20:31:40 <andythenorth> shoot tanks?
20:31:42 <andythenorth> choices
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20:41:18 <supermop_work_> yo andy
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20:42:56 <andythenorth> hi
20:44:33 <Supercheese> draw tanks
20:44:35 <Supercheese> shoot ships
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20:51:23 <andythenorth> I haven't tried World of Warships
20:51:28 <Wolf01> I really need to get used to heavy weight trains
20:51:43 <andythenorth> https://worldofwarships.eu/
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20:57:56 <glx> I tried it, not bad but way slower than the tanks :)
20:58:05 <Samu> hi
21:00:32 <Wolf01> I'm really into trains right now :P
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21:03:21 <andythenorth> might suit me better, I am too old for Tanks
21:03:32 <andythenorth> it's all kids with lightning reflexes and 70% win rates
21:05:28 <supermop_work_> andythenorthsea
21:26:06 <Wolf01> You should join me on tane :D
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21:56:30 <supermop_work_> anyone want to detail a restaurant booth for me?
21:59:21 <andythenorth> not so much :)
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22:13:11 <supermop_work_> how about door frames then
22:17:41 <Wolf01> What about bed?
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22:31:39 <Wolf01> https://img-9gag-fun.9cache.com/photo/am7X4PX_460sv.mp4 holy puzzle of puzzles
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22:37:55 <Wolf01> 'night
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