IRC logs for #openttd on OFTC at 2018-01-12
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00:00:47 <Wormnest> I probably can if I wanted to but I don´t want to
00:01:15 <Ancient1> maybe you should pay him more so he works less
00:01:24 <Samu> it's still a mystery to me, this terron
00:01:34 <Wormnest> But in general it will be because for whatever reason it thinks its best to sell
00:01:42 <Samu> i usually understand what's going on, but not with it
00:01:50 <Wormnest> Either because of low profits or too many vehicles on a route
00:03:29 <Ancient1> sell it to the big bro companies. their AIs are probably far worse
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14:27:39 <Samu> LuDiAI is unexpectedly strong in 4096x4096
14:30:38 <Arveen> do people actually play 4k maps?
14:30:57 <__ln__> does an AI count as people?
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15:38:28 <Samu> @calc 4027-3272+3174-2200
15:40:59 <Samu> @calc 2426-2069+2145-1842
15:43:29 <Samu> @calc 3349-3037+2846-2522
15:44:43 <Samu> ludiai aircraft distance is nearly 3 times the others
15:57:06 <Samu> trAIns is upgrading from railway to electrified railway
15:59:10 <LordAro> iirc it's the only AI to be able to do that
15:59:50 <Samu> nah, nocab did it too, simpleai too
16:00:05 <Samu> real problem will be later on, to monorail
16:00:34 <Samu> he does it piece by piece
16:00:43 <Samu> the others seem to do it in 1 go
16:01:47 <Samu> i'm not sure what AdmiralAI did, but he got electrified railways too
16:01:55 <Samu> but some parts are still railway
16:02:00 <LordAro> my information could well be out of date :p
16:04:04 <Samu> 516 railway pieces, 16,881 electrified railway pieces
16:04:20 <Samu> I wonder why he kept some
16:07:27 <supermop_work> Are AIs gendered?
16:09:50 <LordAro> i'd imagine about the same as ships and cars and other vehicles
16:12:37 <Samu> there are many unfinished rail routes by AdmiralAI
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16:22:51 <supermop_work> well only ships coventionally have gender in english grammar, and that seems to be mostly tradition. pretty sure other vehicles do not, regardless of what a particularly affectionate owner may think
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17:48:44 <Samu> gonna make screenshots I guess
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17:53:46 <Samu> a 512x512 map isn't really 512x512, it's 510x510
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17:56:19 <Alberth> you missed the two invisible rows and columns :)
17:56:55 <Alberth> or rather 1 invisble row and column, as top-north is (0, 0)
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18:00:28 <Alberth> ah, then there is an invisible row at all edges
18:16:59 <Samu> wanted to show as much as possible with 1 ss
18:21:20 <Alberth> works for PC, mobile is probably horrible
18:21:59 <Alberth> did you consider to make the code block a text file attachment, and/or have less precise numbers?
18:22:39 <Alberth> I mean, the bottom 6 digits aren't much interesting if the amount of money is in the 9-10 digits
18:23:30 <Samu> i was talking about the screenshot :(
18:24:12 <Alberth> there is some info that isn't very relevant, like the vehicles at the left
18:25:05 <Alberth> and there is black space around the map, so the various windows could have been moved closer to the map, and make the image smaller
18:25:39 <Alberth> £5,765,225/ £8,380,410 <-- 5,8M / 8,4M says just as much
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19:21:54 <Samu> almost there, 4 more screenshots...
19:41:10 <Samu> now that I posted the screenshots, I'm bored again
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19:49:56 <Samu> I need to do better than just a screeshot
19:50:39 <Samu> stack multiple screenshots in a gif to show map usage progress
19:51:39 <Samu> need a gif editor, a simple one
19:51:55 <Samu> virtualdub might work, if I still have it
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19:56:28 <Samu> is there a way to "screenshot" the minimap in openttd?
19:58:43 <Samu> only interested in the minimap part
19:58:53 <Samu> wouldn't want to screenshot the entire openttd window :(
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20:03:58 <Alberth> find an application that can take a screen shot of some section of the screen?
20:09:31 <Samu> can openttd screenshot monthly?
20:10:49 <Samu> I would collect all those screenshots, load them in virtualdub and force it to create a .gif
20:11:07 <Samu> hopefully openttd numbers them correctly for virtual dub
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20:14:03 <Samu> virtual dub would let me crop that "pseudo-video", I could cut the uninteresting parts out
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20:27:47 <Cubey> You could do that pretty easily with ffmpeg
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20:41:16 <andythenorth> looks plausible tbh
20:42:55 <frosch123> i doubt it's exponentially
20:47:52 <blathijs> Sounds like it might be by design too, linear growth is probably boring. And bigger towns also generate more movement per resident, I'd expect, since people are more used to moving around.
20:49:25 <frosch123> well, it's like that in ottd 0.1, so most likely original ttd behaviour
20:49:43 <frosch123> we could add a setting :)
20:50:02 <frosch123> i think there were various patches which add settings for town production reduction
20:52:41 <andythenorth> towns do seem to over-produce above 1k or so
20:53:29 <frosch123> it depends on the house newgrf :)
20:53:41 <frosch123> it's quadratic on a per-house base
20:53:56 <frosch123> many small houses produce less than few big houses with same population
20:54:18 <frosch123> people want to escape the skycrapers
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21:27:42 <Samu> so, passengers are "produced"
21:30:24 <Samu> it doesn't keep track of each individual passenger
21:30:44 <andythenorth> when does JGR need its own subforum? o_O
21:43:54 <Alberth> it does keep track, for as long as they are traveling
21:44:42 <Alberth> I wondered about a FIRS economy with GaryG graphics today :)
21:45:02 <Alberth> so probably Australian :D
21:50:07 <andythenorth> considered Australia
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22:12:01 <Rybeast> Hey - I was wondering if I could get some help, please?
22:12:34 <ST2> don't ask to ask... just ask (it's on the topic ^^)
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22:15:46 <Rybeast> My wifi cut out, sorry.
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22:16:28 <Rybeast> I've forgotten my username - I tried to request a password reset hoping it would email it out to me, but apparently I need my username to do that... Which defeats the object!
22:17:30 <Rybeast> I've also gotten OpenTTD on my Mac. However, the graphics still seem to be the very basic ones - I've seen some YouTube videos whereby they installed the graphics as part of the installation process, but there doesn't seem to be an option to install on the Mac zip files
22:20:24 <LordAro> you can download extra content from the main menu, including other base sets
22:20:36 <peter1138> The only graphics you need are the original TTD graphics.
22:20:51 <Rybeast> like, the very basic TTD graphics. I don't know what they are
22:21:14 <Rybeast> what is the best graphic set at the moment? I've downloaded Zbase but it doesn't seem to have done anything
22:21:33 <peter1138> Original TTD graphics are the best.
22:21:40 <LordAro> best is very much your opinion
22:22:04 <LordAro> you change base sets from the "game options" menu
22:22:21 <Rybeast> Something that looks like that
22:22:24 <LordAro> peter1138: also, i agree
22:23:03 <LordAro> pretty sure those graphics don't exist any more
22:23:14 <LordAro> not those specific ones
22:23:23 <LordAro> there are several 32bpp grfs out there though
22:23:27 <LordAro> and a couple of base sets
22:23:38 <Rybeast> So what would I search - 'base set'?
22:23:57 <LordAro> extra content download is divided into categories
22:25:04 <Rybeast> I've seen that, but that isn't going to help me work out how I beef up the graphics in my game if I don't know what I'm likely to need
22:25:56 <andythenorth> peter1138's opinion is the correct one
22:26:02 <LordAro> searching for "32bpp" might work
22:26:09 <andythenorth> some opinions are more wrong than others
22:26:29 <andythenorth> that video is horrorshow eh
22:26:39 <LordAro> but the graphics in the video are from a fork that ultimately largely got shelved, although the features themselves did get implemented into the core game
22:27:05 <LordAro> (i managed the graphics for it for a while)
22:27:30 <LordAro> as far as i know, barely any of the graphics themselves got converted to the new system
22:29:20 <Rybeast> So there's none of the new graphics or better looking graphics at all in this modern day?
22:29:48 <LordAro> there's zBase and other similar packs, but not exactly what you see in the video
22:30:33 <Rybeast> I'm wondering if I've done something wrong then... :/
22:30:44 <Rybeast> I thought I'd enabled zbase in the main settings
22:31:01 <LordAro> you'd definitely notice the difference
22:32:06 <Rybeast> I'll have to have another go
22:32:33 <Rybeast> are there any nice maps? No AI, spacious, room for expansion and development?
22:32:57 <LordAro> you keep asking subjective questions :p
22:33:03 <LordAro> yes, there are maps that people consider nice
22:33:24 <LordAro> there are some maps that are hard, that are easy, that are based on real life places, that are based on fantasy places
22:37:06 <frosch123> Rybeast: brix is modern looking
22:41:04 <Rybeast> hmmm. I still haven't managed to sort the graphics, so maybe making a scenario and making sure I click the right shit will help
22:41:27 <LordAro> Rybeast: you can only change the base set from the main menu
22:57:12 <Samu> it was in the youtube comments
22:58:31 <ST2> but I'm with: [21:21:32] <peter1138> Original TTD graphics are the best.
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23:07:15 <supermop_work> ooh i joined the channel
23:19:04 <Samu> red means, too little buses
23:19:10 <Samu> green means, too many buses
23:19:51 <LordAro> that's not what the legend indicates
23:20:01 <LordAro> (white too little, red too many)
23:20:04 <Samu> the legend is misleading
23:20:42 <LordAro> well, either way AroAI hasn't been touched since cargodist got merged
23:20:48 <LordAro> and has no concept of what that is
23:21:09 <LordAro> i'm not sure it does any management of existing routes at all
23:21:56 <Samu> the colors should be reversed imo
23:22:10 <Samu> it's hard to understand cargodist as is
23:25:37 <Samu> i think the ideal color is one of the greens, unsure which one though
23:26:40 <Samu> red just means there's too many passengers on this route, but too little buses to transport them
23:27:07 <Samu> but the greens... confuse me
23:30:32 <supermop_work> red = the route is over capacity
23:31:07 <supermop_work> red = every train is packed and there are still hundreds of people at the station who cannot fit on
23:31:28 <supermop_work> green means everyone can get on the train and find a seat
23:31:59 <supermop_work> green = riding the subway at 15:00, red is riding the subway at 18:00
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23:32:38 <supermop_work> white = no one even knows or cares about this subway,
23:32:53 <supermop_work> seems straightforward to me
23:33:18 <supermop_work> no green is bad
23:33:28 <Samu> which green comes after yellow?
23:33:37 <Samu> the brighter green or the darker green
23:33:39 <supermop_work> the one that is more yellow
23:34:05 <supermop_work> iirc there is a scale or something in the gui somewhere
23:34:36 <supermop_work> build in SE 6 hotels, equally spaced.
23:35:31 <supermop_work> build a train line between hotel 1&2, one between 3&4, and one between 5&6
23:35:57 <supermop_work> have one train be 4 cars, one be 8, and one be 16
23:36:37 <supermop_work> if the hotel productions are all made equal that should let you see how different capacities look
23:39:05 <Samu> how do i build hotels? I can only build entire towns at once
23:40:39 <supermop_work> use a firs economy
23:41:10 <supermop_work> they are a first industry with a somewhat consistent high production of passengers
23:41:46 <supermop_work> so if you wanted to test three passenger routes with reproducible demand, that would be your best bet
23:42:39 <supermop_work> ofc once the game is running production could vary a bit, as woud station rating, but if you set us all three routes at game start, they should probably be close enough to compare
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23:46:46 <Samu> lol, wormai started playing on my scenario
23:47:12 <Samu> actually, a shit ton of AIs, forgot to disable them :ç
23:52:12 <Samu> the color before yellow is dark green
23:52:21 <Samu> that's why I find this confusing
23:52:54 <Samu> the more buses I add, the ligher the green becomes
23:54:31 <Samu> in my opinion, the greens are switched around
23:54:53 <Samu> unless I fail to understand this
23:58:27 <supermop_work> could be a valid point, could report it as a bug?
23:59:05 <supermop_work> i generally would say that the green with more red in its RGB should count as 'more yellow'
23:59:31 <Samu> im unsure as to what it really means, so I dunno if it's bugged, or if it's my interpretation
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