IRC logs for #openttd on OFTC at 2018-01-08
            
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13:42:48 <Samu> hi
13:44:18 <peter1138> hello
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13:56:14 <Celestar> lo
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16:05:18 <Samu> i nearly forgot Trains required special handling for it to start
16:05:22 <Samu> Trans*
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16:32:03 <Kaiser> Hi guys
16:32:52 <Kaiser> Why there's no oil rigs on new generated map?
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16:35:35 <Borg> Kaiser: depends on start time
16:35:42 <Borg> <1960 - no oil rigs.. only oil wells
16:36:03 <Kaiser> Ok. Thanks, got it
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16:37:21 <Kaiser> But there's no oil rigs in my 1980 map
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16:39:24 <Borg> Kaiser: is there enough water?
16:39:37 <Borg> temperate climate?
16:39:42 <Kaiser> Yes. Yes
16:39:50 <Borg> lets see
16:40:37 <Kaiser> https://imgur.com/kXTmePq
16:40:56 <Borg> hehe indeed
16:41:09 <Borg> but dont worry
16:41:14 <Borg> they will appear in short time in map I think
16:41:24 <Borg> seems generator only generates oil wells at the begining
16:41:29 <peter1138> They tend to want to appear by the edge of the map
16:41:41 <peter1138> There's a setting for distance from edge.
16:41:46 <Kaiser> So oil rigs can't be created by generator?
16:42:12 <Borg> peter1138: u sure?
16:42:13 <Kaiser> I wonder why there is not mentioned at wiki
16:42:22 <Kaiser> *in wiki
16:42:41 <Borg> peter1138: its for oil refinery.. not oil rig
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16:43:21 <Kaiser> This option has max value
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16:43:56 <peter1138> No, not sure :p
16:43:56 <Borg> Kaiser: if you realllly want them to appear shortly in game..
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16:44:03 <Borg> u can try my IndBuild gamescript
16:44:15 <Borg> not yet released.. but I use it on my server.. works fine
16:45:20 <Kaiser> So it is OK that generator wouldn't create any oil rigs?
16:45:52 <Borg> dunno
16:46:25 <Kaiser> Ok then
16:53:44 <Kaiser> Bye
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16:58:11 <Samu> generator doesn't create oil rigs at game start
16:58:50 <Samu> distance from edge is for both oil rig and oil refinery
16:59:35 <Alberth> oil rigs don't exist < 1960 or so
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17:09:22 <LordAro> http://hg.openttd.org/trunk.hg/file/6d5adf95cd9e/src/table/build_industry.h#l1249 indeed
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18:31:18 <Samu> CHECK_OIL_RIG
18:31:24 <Samu> must check what it does
18:31:59 <Samu> CHECK_OIL_RIG, ///< Industries at sea should be positioned near edge of the map.
18:32:02 <Samu> ah, i knew it
18:33:19 <Samu> if (TileHeight(tile) == 0 && DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
18:33:28 <Samu> it reuses oil refinery limit
18:41:33 <Samu> hi Wormnest
18:41:56 <Samu> nonocab v5 is underperforming
18:42:14 <Samu> made ships and 1 train and it's been 35 years
18:42:23 <Samu> 39 ships
18:42:42 <Samu> train is monorail, not maglev, I started in 2051
18:42:48 <Samu> strange
18:43:11 <Samu> no road vehicles or aircraft at all
18:46:43 <Samu> dbg: [script] [0] [W] WARNING: There are 106 connection reports left to evaluate.
18:46:51 <Samu> what does it mean?
18:47:38 <Samu> is it still pathfinding?
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18:54:04 <Wolf01> o/
18:55:49 <Wormnest> Hi Samu that´s too bad
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18:56:41 <Wormnest> If infrastructure maintenance is on an you have plane speed set to 1/3 or 1/4 nonocab isn´t gonna use aircraft
18:57:55 <Wormnest> Could be that it built monorail because with the available money maglev was too expensive
18:59:57 <Alberth> o/
19:00:17 <Wormnest> Connection reports left to evaluate means that those are possible connections where it´s computing what the profits of those connections might be
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19:04:07 <Wolf01> Quak
19:04:17 <frosch123> hoi
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19:05:11 <frosch123> what is the effect of python's "import" inside a function?
19:05:57 <Alberth> import isn't done until you execute the function
19:06:14 <Alberth> unless you import the module elsewhere of course
19:06:30 <frosch123> so the symbols remain function local
19:06:35 <Alberth> it's often used to delay importing, or to break an import cycle
19:06:41 <frosch123> and are declared on every function call
19:06:55 <Alberth> not sure, but likely
19:07:16 <Alberth> but the import is done once, just like the other imports
19:07:34 <Alberth> ie second and other times it's pulled from the cache
19:08:47 <frosch123> https://paste.openttdcoop.org/pv6sresix?/pv6sresix <- then that should be fine
19:09:38 <Alberth> I'd expect so
19:09:46 <Samu> hmm why not build aircraft? he was doing fine on v4
19:09:48 <frosch123> #8525 is a bit silly. it wants to catch the exception, but then fails because it does not know the exception symbol :p
19:09:52 <Alberth> that's the only use of psycopg2?
19:09:53 <Samu> except that airport place
19:10:10 <frosch123> the other function has the same import
19:10:17 <Alberth> ah
19:10:20 <frosch123> but both are inside the if db_type
19:10:39 <Alberth> to avoid importing if you don't have de DB
19:10:43 <Alberth> *the
19:12:19 <Wormnest> Samu: Because infrastructure costs of airports are so high that its difficult to make a profit unless aircraft can fly at full speed
19:12:38 <Wormnest> Though it also depends on your other settings of course
19:12:42 <Alberth> an alternative is to try: import psycopg2 except ImportError: psycopg2 is None # so psycopg2 is None defines whether the import succeeded if you need that
19:13:46 <Alberth> hmm, psycopg2 = None in the "except" branch of course
19:14:36 <Alberth> not enough Python written recently, clearly
19:15:17 <Wormnest> Admittedly at 2051 aircraft might even work out at lower speed but I didn´t want to add too much logic at this time
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19:24:00 <m3henry> Evening all
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19:59:32 <andythenorth> o/
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20:01:38 <andythenorth> ohai Zuu :)
20:02:04 <Zuu> Hello andy :-)
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20:14:20 * andythenorth drawing ships
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20:14:31 <andythenorth> it takes about 1 day per angle for the hull
20:14:37 <andythenorth> but I can relight 4 angles quickly
20:14:40 <andythenorth> so 4 days per hull
20:16:00 <andythenorth> 6 hulls
20:16:01 <andythenorth> hmm
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20:28:26 <andythenorth> I think it's at least partly about how we set up the layers in NRT
20:30:43 <frosch123> remove trams? :p
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20:33:38 <andythenorth> that can go on the list of options, yes :P
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20:39:57 <frosch123> when pikka is around, it'll get a vote :)
20:40:23 <frosch123> is "it'll" a word?
20:40:32 <Eddi|zuHause> hm, getting plasmashell to run again is not fun
20:41:51 <Eddi|zuHause> anyone know of an alternative to plasmashell?
20:42:50 <Samu> nonocab isn't building any road vehicle yet, have you changed something about that, Wormnest
20:43:11 <frosch123> inside or outside of kde?
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20:44:16 <Wormnest> Samu: Not in this version but in the previous one I made it less eager to build new road when infrastructure maintenance is on
20:46:27 <andythenorth> it'll is a word
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20:48:15 <Wolf01> I'm still looking for a rule to know how to pronounce "y" in English in different words :P
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20:50:42 <Eddi|zuHause> the rule is simple: never the same in any two words
20:50:48 <frosch123> Wolf01: ghoti
20:51:17 <frosch123> ^^ unfortunately too long for a grfid
20:51:47 <Wolf01> Fish XD
20:52:21 <Eddi|zuHause> you need a gh-ligature :p
20:53:29 <Eddi|zuHause> frosch123: while kde is technically running, but plasmashell always crashes
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20:59:07 <andythenorth> my kids learnt that fish is ghoti recently
21:00:08 <frosch123> i can't tell my niece that kind of stuff. otherwise she shies away from english even more
21:00:39 <Eddi|zuHause> tell her that ghoti is klingon for fish?
21:01:21 <Wolf01> Teach her Klingon directly
21:01:22 <frosch123> she's no time traveler, where should she know klingon from?
21:02:18 <frosch123> pink unicorns just got unpopular, not sure what comes next
21:04:09 <Eddi|zuHause> i'm out of ideas, i removed ~/.config
21:04:32 <Eddi|zuHause> where could other things be that make plasmashell not work, when it worked before?
21:05:30 <frosch123> here there is still a .kde
21:06:11 <Eddi|zuHause> but plasmashell wouldn't access that?
21:06:37 <frosch123> there is also Desktop
21:07:13 <Eddi|zuHause> none of the files in Desktop were changed in the past half year
21:07:44 <frosch123> well, create a new user, and check whether the defaults work :p
21:08:18 <m3henry> I'm not familiar enough with KDE to comment, all I know is that it works on my install.
21:09:16 <Eddi|zuHause> also i can't get a crash report/backtrace
21:10:51 <Eddi|zuHause> hm, it crashes somewhere in the graphics driver
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22:40:39 <supermop_zuArbeit> yo
22:40:53 <m3henry> o/
22:43:39 <frosch123> supermop_zuArbeit: "zu" -> "auf" or "bei"
22:44:22 <supermop_zuArbeit> but i look more like eddi this way
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22:50:24 <quak> messing with your highlights
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22:52:45 <Wolf01> Nice, now I don't know anymore who is who :D
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22:55:17 <pikkadan> GN :)
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22:56:54 <Wolf01> Also
22:56:56 <Wolf01> 'night
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23:12:55 <m3henry_> did I?
23:13:09 <m3henry_> It seems I did
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