IRC logs for #openttd on OFTC at 2017-12-30
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00:16:23 <Eddi|zuHause> pietje: the japanese trainset probably needs an accompanying trackset to work fully
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12:10:00 <Wolf01> 11 704 years of combined playtime played on steam. AHAHAHHA great
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12:18:54 <Wolf01> When you want to scare a cat, just meow back at it
12:45:14 <Wolf01> I need a different way to load wagons for the outposts, or fix the inserters... I'm able to only load 12 kinds of entities or inserters will get stuck
12:47:45 <Eddi|zuHause> doesn't work with my cat
12:48:07 <V453000> it's probably possible to do some smart stuff and let them fill stuff precisely Wolf01
12:49:31 <Wolf01> Yes, like reading hand content and do some math, then the station will look like a motherboard of comparators, combinators and cables
12:50:20 <V453000> well, is that a bad thing if it does what you need? :P
12:50:48 <Wolf01> The problem is to figure out how to do it
12:51:36 <V453000> well that is the fun part, no? :P
12:51:47 <Wolf01> I think I'll go for bob's inserters again: "long filter stack inserter"
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12:53:44 <Wolf01> And the recycler stuff... I forgot to set the chest limit and produced 1k of active provider chests I don't even use... usually I produce just 50 of them
12:55:57 <V453000> Wolf01 likes to solve his problems by lazy features :P
12:56:50 <LordAro> "Improved Factorio link time in Visual studio. This was done by Rseding91, who provided the visual studio guys with Factorio sources and kept bothering them until they tested that and improved C++ link time in the 15.5 Visual studio release. The final release of Factorio with all optimisations and link time code generation took 45 minutes to compile and link, and now it takes 3.5 minutes. This sped up
12:56:56 <LordAro> our release time quite a bit."
12:57:20 <Wolf01> I have already enough work to create the perfect blueprints for modular building
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13:33:15 <Borg> where is damn SH-40 ;) its needed
13:42:39 <Wolf01> Mmmh strange, requester chest not requesting
13:44:05 <Wolf01> Removing the requested item and setting it again fixed the problem
13:52:14 <Borg> shiiit.. overload at factory
13:52:22 <Borg> I should add more trains earlier ;)
13:53:01 * RafiX need to check something now
13:54:53 <RafiX> Borg: can you check for me if there's any OpenTTD 1.3.2 server online?
13:55:12 <Borg> 1.3.2 ? :) didnt saw any
13:57:14 <RafiX> so I'll need to host one
13:57:31 <amaury> could you tell me how to run 2 different version of ottd ?
13:57:45 <amaury> looking for a tutorial for Windows
13:58:09 <Borg> just download ZIP w/ windows binary and unpack it to.. like openttd-1.3.2 ;)
13:58:16 <Borg> and also copy all files + .ini you need
13:58:17 <RafiX> well on Windows it's easy, just download older version in zip and store them in separate folders
13:58:47 <Borg> RafiX: you have someone who will play w/ you ?
13:59:09 <RafiX> I'll need to ask my friends
13:59:49 <amaury> i just need to unzip and run ?
14:00:10 <Borg> unzip... and copy necessary OpenTTD files (orginal TTD packs, or OpenGRF+ replacements)
14:00:24 <LordAro> Borg: not necessarily
14:00:34 <LordAro> if it's in the common directory
14:01:04 <Borg> well...I never use common directory ;)
14:02:11 <_dp_> I recall it downloads opengfx automatically if there is no graphics yet
14:08:30 <Borg> RafiX: whats Wii? anyway?
14:09:11 <Borg> so no luck upgrading OpenTTD
14:09:27 <RafiX> well maybe if I'll do it by myself :p
14:09:58 <Borg> I wonder what OS it runs..
14:10:08 <Borg> will you get compiler toolchain for it?
14:10:36 <Borg> instead of trying to find players for 1.3.2 ;)
14:10:54 <RafiX> well idk if my skills are good enough
14:14:25 <RafiX> also I have a PS3 but it's not that one that can run Linux :c
14:32:03 <Wolf01> And here I am, with a ginger ale in my hand :P
14:33:24 <Wolf01> V, I think there is something weird with the logistic network, flying fucks are sleeping while stuff is requested and available
14:33:53 <Wolf01> Also they don't take away my trash until I get in the area of another roboport
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15:17:40 <Samu> i feel like seting up my AI servers again
15:18:33 * RafiX will maybe host a 1.3.2 server :p
15:19:07 <Samu> this time I'm thinking of doing something different
15:19:42 <Samu> the starting year will be 2051, and i intend to run for 100 years
15:20:24 <Samu> maybe not 100 years, cus it takes so much time
15:20:59 <Samu> ST2, could u tell me what's your average server length?
15:22:15 <Samu> looks like he's sleeping
15:22:43 <Samu> well, any suggestions? what would you like to see tested in an AI competition?
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15:34:29 <stefino> hi. Is in OTTD any better offset tool than basic tool in the game? This original tool is good but it will be better when I can write numers instead of click on the arrows. It is really poisonous when I need to move on 50/100 pixels...Thanks
15:36:21 <V453000> no you just have to click a lot :)
15:37:15 <LordAro> stefino: if you need to move that much, maybe you need to adjust the grf
15:40:52 <Rubidium> doesn't shift or ctrl help?
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15:43:59 <Borg> founding new commercial buildings in town.. should have higher chance to actually found Warehouse ;)
15:50:48 <Borg> btw, I have idea about cargo flow tool
15:51:07 <Borg> not sure if its easy to do.. but it should draw line only in right direction..
15:51:16 <Borg> if I move coal A -> B and not B -> A
15:51:21 <Borg> no need to draw both lines?
15:52:25 <Borg> would make it more usefull actually....
15:53:17 <stefino> Rubidium: oh thanks :) ctrl helped
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16:03:17 <michi_cc> So, when was the last time someone tried to make a screenshot using the menu item or the console command (but not Ctrl-S) when using a video driver with threaded drawing?
16:08:13 <michi_cc> It does a screen refresh at the same time the draw thread is running, which is... unfortunate when you actually want to do stuff with the video buffer in there :)
16:21:03 <LordAro> michi_cc: i'm more curious why Ctrl+S presumably does something different
16:21:38 <michi_cc> LordAro: Menu/command handling is done inside the GameLoop (which is the threaded part), keyboard input is done outside of it.
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16:36:51 <Samu> something i've never tried was infrastructure maintenance, gonna test tyhis
16:36:57 <Samu> will also test cargodist
16:37:41 <Samu> I wonder which AI will fare
16:46:20 <Samu> symmetric or asymetric ?
16:46:30 <Samu> passengers , mail, armoured, other
16:48:42 <Samu> anyone familiar with cargodist? what seems to result best?
16:48:55 <Samu> symmetric/symmetric/asymmetric/manual?
16:49:11 <Samu> everything symmetric? everything asymmetric?
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16:58:10 <Alberth> what do you define as "best result" ?
16:59:03 <V453000> I can confirm that people build best networks with cargodist off :P
17:00:16 <Alberth> and no breakdowns either, I guess?
17:00:51 <Alberth> then it's trivial to build a network :p
17:02:10 <Samu> gonna try everything symmetric
17:02:38 <Samu> oh, assymmetric for other cargoes
17:02:50 <Samu> there's only two choices
17:03:40 <Samu> symmetric/symmetric/asymmetric/asymmetric
17:03:41 <Wormnest> Note that most ai´s tend to build point to point connections without cross connections to other destinations
17:04:17 <Alberth> symmetric means that you need mostly the same amount of cargo in both directions to work
17:04:48 <Samu> another thing i'm testing is the # opcodes
17:04:48 <Alberth> so pax from big city to small village won't work very well
17:04:56 <Samu> i used to test with 250k ops
17:05:07 <Samu> now i'm doing the opposite, test with 5k ops, minimum value possible
17:05:53 <Samu> see who gets more things done with less operations
17:27:10 <Samu> right_mouse_wnd_close = false
17:27:20 <Samu> is this a real new setting or was it from some random patch?
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18:01:20 <LordAro> did you not expect it to be real?
18:04:46 <Samu> the first 8 AIs i'm gonna test
18:06:16 <Samu> will test those which got recent updates
18:11:38 <Samu> shall i test them solo, or against each other?
18:12:09 <Samu> just needs to setup them on each server
18:12:30 <Samu> gonna test solo, i guess
18:32:52 <Samu> worst start goes to HeliFerry
18:33:04 <Samu> in fact, it just bankrupted, rip
18:56:47 <Samu> NoNoCAB hasn't done anything yet
19:02:57 <Samu> choochoo picked the old rail to begin with :(
19:03:04 <Samu> i'm starting in 2051, there's maglev already
19:04:53 <Samu> NoNoCAB has finally started, with 4 ships, no less
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19:30:48 <Samu> WormAI is pathfinding for 4 years already
19:31:18 <Samu> ChooChoo is pathfinding for 5
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19:43:57 <Borg> Samu: infastructure maintenance is nothing big. just extra costs...
19:44:04 <Borg> for all tiles.. + semaphores
19:47:42 <Samu> some ai's arent aware of it being enabled
19:48:02 <Samu> this will be interesting
19:51:37 <Samu> Wormnest: WormAI started pathfinding in 2052, failed in 2057, why did it took so long :(
19:52:13 <Samu> seems that 5k ops is a problem
19:53:00 <Wormnest> Samu: That´s difficult to say, depends on a lot of factors
19:54:30 <Borg> I got bite off by findversion.sh script...
19:54:32 <Samu> let me check some autosave, see what was it
19:57:58 <Samu> it was trying to pathfind over water
19:58:31 <Samu> there was a big sea between the 2 stations, it would require a reallly long bridge
20:01:39 <Borg> well.. writing AI aint simple ;P
20:01:54 <Samu> wanted to connect by rail
20:02:07 <Samu> took 5 years to bail out
20:04:06 <Wormnest> I thought I had a shorter timeout in place but maybe that´s in NoNoCab
20:05:16 <Samu> i've also set ai speed to very slow
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20:05:59 <Samu> script_max_opcode_till_suspend = 5000
20:07:21 <Wormnest> Well slow ai speed means it will take longer pauses in between doing certain things
20:08:25 <Wormnest> Max opcodes will influence how much it can do each time so yes that´s making it worse but not the only cause
20:09:14 <Samu> for this competition i was checking who could do more with less
20:12:59 <RafiX> I played with CPU so I don't needed to make roads between cities
20:13:29 <Samu> NoNoCAB is building airports outside catcment area
20:13:51 <Samu> fruits don't reach the airport
20:14:40 <Samu> this is gonna be too harmful with infrastructure maintenance
20:14:50 <Samu> expecting it to RIP soon
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20:38:12 <Wormnest> Hmm I thought I fixed that in the last version
20:39:02 <Wormnest> Yeah maybe a savegame might help
20:47:45 <Wormnest> Thanks, I´ll have a look later
20:53:20 <Borg> Signs are not synced properly?
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22:43:55 <Samu> choochoo took 10 years to give up pathfinding
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