IRC logs for #openttd on OFTC at 2017-12-20
            
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10:33:40 <peter1138> o_O
10:40:19 <__ln__> exactly
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18:18:41 <Borg> finaly... -R chmode
18:18:48 <Borg> not everyone registers nick...
18:18:52 <Borg> spam attack or what?
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19:14:04 <LordAro> Borg: there was, a few days ago
19:14:09 <LordAro> frosch123: can probably disable it now
19:14:16 <LordAro> /glx
19:14:40 <glx> I already removed +R
19:20:44 <__ln__> well done
19:40:06 <Borg> geez...
19:40:14 <Borg> weird.. IRC spam these days...
19:45:49 <DorpsGek> Commit by translators :: r27945 trunk/src/lang/spanish_MX.txt (2017-12-20 19:45:39 +0100 )
19:45:50 <DorpsGek> -Update from Eints:
19:45:51 <DorpsGek> spanish (mexican): 3 changes by Absay
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20:16:25 <Wolf01> o/
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20:17:45 <andythenorth> hi
20:20:30 <frosch123> cat tank
20:21:00 <Wolf01> o/
20:21:51 <Wolf01> Mmmh, win10 redstone4 looks interesting
20:23:28 <andythenorth> innit
20:23:37 <andythenorth> now alternating SV and tank game
20:24:43 <frosch123> which cargo was the goal in your steeltown game?
20:24:47 <frosch123> steel?
20:24:53 <andythenorth> vehicles
20:25:00 <andythenorth> pretty much end-tier cargo
20:25:14 <andythenorth> actually no it was electrical machines
20:25:21 <andythenorth> child # is playing steeltown SV with vehicles
20:25:26 <RafiX> don't use windows 10
20:25:27 <andythenorth> #1
20:25:45 <andythenorth> he saw my game and wanted the same
20:25:54 <frosch123> i would probably have restarted the game until i get steel
20:26:14 <andythenorth> I wondered if we have a UI widget for 'choose cargo' :P
20:26:21 <andythenorth> I restarted ~50 games
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20:31:14 <frosch123> hmm, there is probably a tool to log the memory usage of a process over time
20:31:32 <andythenorth> probably :P
20:31:37 <andythenorth> my OS does it
20:33:12 <frosch123> people seem to just write shell or python scripts
20:39:52 <Wolf01> I hate xmas :|
20:40:03 <Wolf01> Xmas shit in every game
20:40:40 <Eddi|zuHause> i just don't understand the word "xmas"
20:42:50 <frosch123> it's censored, just like your car's "christmas tires" are called "winter tires" these days
20:44:22 <Eddi|zuHause> that sentence makes no sense on so many levels :p
20:44:35 <Wolf01> XD
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21:15:16 <andythenorth> such tanks
21:33:47 <andythenorth> I have been handed a feature request
21:33:57 <andythenorth> child #1 would like more types of roads in OpenTTD :P
21:34:18 <Wolf01> I wonder why
21:34:55 <andythenorth> saw my game
21:35:06 <frosch123> sometimes children get influenced by their parents
21:35:11 <andythenorth> I could just give him the NRT binary
21:35:12 <frosch123> that's why they are not allowed to vote
21:35:14 <andythenorth> it's on the internet
21:35:36 <andythenorth> I have a feature request too
21:35:40 <andythenorth> better stations :P
21:36:00 <Wolf01> Ok, played a bit more of the new version of astroneer, the new research system seem ok, maybe a bit slow but at least now you can research what you need instead of hoping to find it randomly
21:36:19 <andythenorth> resp. I'd like cargo tiles that aren't train tiles
21:36:28 <andythenorth> slope-independent
21:36:31 <Wolf01> Yes
21:36:52 <andythenorth> with an algorithm to distribute n cargos across n tiles
21:37:03 <andythenorth> also flat docks
21:37:12 <andythenorth> Wolf01: we could probably have a go at flat docks?
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21:37:48 <Wolf01> We should first wait for the multitile dock, then newgrf docks
21:37:53 <m3henry> G'day
21:38:11 <andythenorth> oh yes
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21:38:42 <Wolf01> Once you have multitile newgrf docks you will have flat docks too
21:39:28 <Wolf01> But at some point we should really remove the non-track tiles from the train stations and make them available to every station type
21:39:48 <Eddi|zuHause> it's tricky to actually remove something from grf spec
21:40:46 <Wolf01> What's the problem, extend the same stuff to every station type, so you will quadruplicate the same stuff ;)
21:41:14 <Eddi|zuHause> that wasn't really the question you asked :p
21:41:45 <Wolf01> I didn't even ask a question
21:42:12 <m3henry> Sounds like the definition of 'non-track station tile' is a seperate category of station to existing types, rather than a subset
21:43:13 <Eddi|zuHause> m3henry: that would be logical. why would we ever do that?
21:43:42 <m3henry> Well, for one it means a direct conversion path for old saves
21:44:14 <m3henry> If non-track station tiles -> modeless station tile
21:44:23 <m3henry> existing IDs could be re-used
21:44:41 <Eddi|zuHause> that's not really the point
21:44:59 <Eddi|zuHause> the problem is not old savegames, but old newgrf
21:45:10 <andythenorth> break them
21:45:13 <m3henry> Well it would also apply to old newgrfs
21:45:30 <m3henry> As the ABI wouldn't neccesarily need to change
21:45:32 <Eddi|zuHause> also my "s" button being pressed after the "enter" button
21:45:38 <m3henry> lel
21:45:56 <Eddi|zuHause> m3henry: but the ABI itself is kind of the main problem
21:46:19 <m3henry> You'll need to elaborate
21:46:44 <Eddi|zuHause> we have non-track stations, which are based on a very early TTDPatch hack
21:47:00 <andythenorth> my main objective is slope-independence
21:47:08 <andythenorth> which is ~impossible for train tiles
21:47:15 <Eddi|zuHause> and we have "Objects", which are similar to almost everything else (houses, industries) and would be the logical choice for non-track stations
21:47:24 <Eddi|zuHause> the two are very incompatible
21:48:12 <m3henry> * opens codebase to poke around
21:48:27 <Eddi|zuHause> there is no simple mapping from old nontrack stations to object-based stations
21:48:46 <m3henry> What if it were defined to be so?
21:49:50 <Eddi|zuHause> what if you defined that global warming was solved?
21:50:33 <m3henry> That would segfault as The variable is located outside of my computer's memory address range.
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21:54:29 <m3henry> But anyway, if the actions to generate a non-track station tile could be remapped to generate object style station tiles, that might be a potential path to a solution
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21:56:29 <Eddi|zuHause> and i just said they are very incompatible
21:57:26 <m3henry> What properties does a non-track station tile have that an object cannot have?
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22:10:21 <m3henry> My drive at the moment is to obsolete MallocT<>()
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22:29:30 <Wolf01> <andythenorth> which is ~impossible for train tiles <- false, I made it for non-track tiles, there's a patch somewhere in the forum
22:31:22 <andythenorth> o_O
22:33:41 <Wolf01> I was pissed off to not being able to put buffer stops on the > end of a raised track
22:38:37 <andythenorth> I remember that
22:41:20 <Wolf01> Also the sloped stations... mmmh, that was nice
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22:57:34 <Wolf01> 'night
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