IRC logs for #openttd on OFTC at 2017-12-15
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14:59:01 <Samu> why can't I host openttd :(
14:59:07 <Samu> damn firewalls and port forwards
15:01:59 <Samu> suddenly, it is there :(
15:02:19 <Samu> i've been trying to host for 2 days
15:05:36 <Samu> gonna host a smaller map
15:08:41 <RafiX> Samu: what map size you're going to host?
15:09:00 <RafiX> I like playing on 64x64
15:28:01 <Arveen> isn't a 64x64 game like done in 1 hour ?
15:33:36 <RafiX> with mostly road vehicles and no trains it took me like 6 hours
15:36:34 <Arveen> oh, i didn't expect that
15:36:50 <Arveen> i usually play 1024x1024 maps, sometimes 512x512
15:37:15 <Arveen> the 1024 maps are like a 3 month game heh
15:38:21 <RafiX> well I try 64 map with trains
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19:10:08 <__ln__> greetings again from bavaria
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19:56:19 <Eddi|zuHause> why would anyone ever go to bavaria?
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20:49:56 <drac_boy> hi from not-so-sunny east canada :-s (heh..)
20:51:26 <drac_boy> heh bad kind of mix :-/
20:51:27 <RafiX> and low temperature of air
20:51:37 <Wolf01> V453000: F don't work, just updated it
20:51:53 <drac_boy> rafix as usual hows your health doing so far tho?
20:53:32 <ST2> Wolf01: mine works just fine (W10)
20:53:46 <RafiX> but I have feeling like I'm gonna throw up nearly all day
20:53:56 <Wolf01> 0.214 Error ModManager.cpp:676: Mod package read error. JSON parser error in package metadata: Duplicate key "factorio_version" in property tree at ROOT at C:/Users/Wolfolo/AppData/Roaming/Factorio/mods/TombStones_0.14.1.zip/info.json:9 <- I think I could be able to fix it
20:54:15 <drac_boy> rafix well that aside, anything new grfmake-or-gameplaying wise tho?
20:55:15 <RafiX> drac_boy: I'm trying to learn railway signals, and started to play with trains again on bigger map
20:55:25 <drac_boy> in-game signalling I presume?
20:56:02 <drac_boy> mm I know either owen's site or the wiki would have some good guides if you haven't already checked these out btw
20:56:16 <drac_boy> and I don't think I should help you tho .. due to a certain incompatible difference tho .. sorry :)
20:56:39 <RafiX> will look online for that
20:56:43 <Wolf01> Ok, that was just one error... it crashed compressing the bitmap atlas
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20:57:44 <drac_boy> rafix just so you know the reason I mention that friendly warning is last I checked for 1.6 (I see that 1.7 changelog probably is same) still doesn't have programmed signals
20:57:53 <drac_boy> and either way as for the two suggestions I provided...
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20:59:50 <drac_boy> http://wiki.openttd.org/Signals heres the wiki simple enough .. and as for owen's forget I mentioned that as I just realized now its only on how to build basic junctions but I think you already knew that
21:06:05 <drac_boy> wolf01 if you don't mind me asking..I'm just a little confused to exactly what you're talking about?
21:06:37 <Wolf01> The right people already know it :P
21:07:10 <drac_boy> like user-made chains additional?
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21:37:31 <drac_boy> wolf01 ah I guess the only problem is that such thing is very rare for anything other than rails or extra-long rebars I would imagine :-/
21:38:36 <Wolf01> BTW, bye, star wars awaits
21:38:37 <drac_boy> although for a while I think BN did have some "continuous" coal trainsets .. basically gondolas with the front&rear plates "missing" and some sort of non-leak (although I imagine small coaldust easily gets out) plating inbetween each cars
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21:46:35 <drac_boy> hmm interesting question but can you only have non-articulated locomotives for dual-ended locomotives or is articulated ones possible to do too? (I'm talking about the like of the original asiastar etc yes)
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22:15:51 <drac_boy> going off for a while here, hope rafix's just having too much fun elsewhere
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22:36:58 <RafiX> why can't I download articles from wiki
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22:41:04 <DorpsGek> __ln__: celestar was last seen in #openttd 15 weeks, 0 days, 14 hours, 46 minutes, and 31 seconds ago: <Celestar> mowning :D
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