IRC logs for #openttd on OFTC at 2017-12-09
            
00:10:14 *** Wormnest has quit IRC
00:25:00 *** Progman has quit IRC
00:32:00 *** Thedarkb has quit IRC
00:33:25 *** Flygon has joined #openttd
00:34:21 *** Thedarkb has joined #openttd
00:38:06 <Wolf01> 'night
00:38:15 *** Wolf01 has quit IRC
00:42:53 *** Gustavo6046 has quit IRC
01:23:47 *** HerzogDeXtEr has quit IRC
01:33:08 *** Samu has quit IRC
01:37:27 *** FLHerne has quit IRC
01:44:17 *** Thedarkb has quit IRC
02:15:06 *** Thedarkb has joined #openttd
02:20:34 *** Gustavo6046 has joined #openttd
02:45:22 *** glx has quit IRC
03:25:10 *** Gustavo6046 has quit IRC
04:08:12 *** ZexaronS has quit IRC
04:18:08 *** chomwitt has quit IRC
04:29:21 *** cr1t1cal has joined #openttd
04:29:28 *** cr1t1cal has left #openttd
06:24:37 *** sla_ro|master has joined #openttd
06:42:58 *** tokai|noir has joined #openttd
06:42:58 *** ChanServ sets mode: +v tokai|noir
06:50:06 *** tokai has quit IRC
07:08:07 *** SgtStroopwafel has quit IRC
07:08:17 *** Cubey has quit IRC
07:24:48 *** sla_ro|master has quit IRC
07:32:12 *** sla_ro|master has joined #openttd
07:37:21 *** sla_ro|master has quit IRC
07:43:13 *** SgtStroopwafel has joined #openttd
08:42:30 *** dustinm` has quit IRC
08:48:14 *** synchris has joined #openttd
08:49:26 *** dustinm` has joined #openttd
10:03:24 *** Progman has joined #openttd
10:19:17 *** Wolf01 has joined #openttd
10:19:56 <Wolf01> Moin
11:01:40 *** ChanServ sets mode: +v Rubidium
11:01:40 *** ChanServ sets mode: +v DorpsGek
11:44:30 *** HerzogDeXtEr has joined #openttd
11:44:35 *** DDR has quit IRC
11:58:39 *** sla_ro|master has joined #openttd
12:00:49 *** Cubey has joined #openttd
12:20:39 *** frosch123 has joined #openttd
13:01:15 *** Gja has joined #openttd
13:18:21 *** Gja has quit IRC
13:36:54 *** Wormnest has joined #openttd
13:55:16 *** Thedarkb has quit IRC
14:02:11 *** drac_boy has joined #openttd
14:03:01 <drac_boy> been quite a while since I had to stop working for other reasons .. but anyway with re slowly getting back into it I realize there seem to be some things I can't figure out ... first thing is for an universal industry grf is it a max of 37 types or am I wrong?
14:03:15 <drac_boy> (somehow the wiki doesn't seem to say anything)
14:13:26 <frosch123> if "universal" also means ttdp, then yes 37
14:13:30 <frosch123> same amount as original industries
14:14:53 <drac_boy> thanks. I presume ottd-only is nearly unlimited except for user stress at trying to find anything right? ;)
14:15:41 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action0/Industries <- that lists the limits at the top
14:16:33 <drac_boy> oh ops...I thought I already looked at action0 at night .. maybe I should had slept a bit first
14:16:40 <drac_boy> ty :">
14:17:25 *** sla_ro|master has quit IRC
14:21:40 *** FLHerne has joined #openttd
14:22:07 <drac_boy> other thing I'm curious about does the large=yes airplane thing only take effect if disaster is enabled or it always can happen anytime one way or another? (re land a big airbus at the small airport heh..)
14:22:39 * drac_boy is inclined to think so but want to check :)
14:29:19 *** Thedarkb has joined #openttd
14:30:14 <frosch123> there is one setting to disable aircraft crashes, and there is a cheat to disable distinction between small and large
14:30:34 <frosch123> i can't remember whether the former also implies the latter
14:32:15 <drac_boy> hmm I'll look for that setting myself then..can't be hard :)
14:32:16 <drac_boy> ty
14:35:30 <drac_boy> hm well I guess thats the only two things I wasn't too sure about for now, cheers frosch
14:35:40 * drac_boy thankfully kept a lot of my notes
14:36:10 * drac_boy is going to have to look up any particular ottd 2017-new-features just for fun too
14:36:21 *** Gustavo6046 has joined #openttd
14:38:21 <drac_boy> anyway going off for a bit now .. will see if am back later on with any more 'restart' issues
14:38:28 *** drac_boy has left #openttd
14:52:53 <Eddi|zuHause> frosch123: i think the two are completely orthogonal
14:53:34 <Eddi|zuHause> so you can have random crashes without large aircraft crashes and the other way around
15:13:30 *** Samu has joined #openttd
15:20:02 *** Flygon has quit IRC
15:37:43 *** andythenorth has joined #openttd
15:54:52 *** sim-al2 has quit IRC
15:55:03 <Wolf01> andythenorth: F took back the scene, now there are artillery trains.
16:10:58 <Wolf01> https://img-9gag-fun.9cache.com/photo/a3MXbv3_460s.jpg lol
16:21:51 <Samu> what does that do?
16:21:58 <Samu> try /catch?
16:24:11 <Wolf01> http://www.dummies.com/store/product/Beginning-Programming-For-Dummies-4th-Edition.productCd-0470088702.html
16:24:58 <Eddi|zuHause> i think i'm a bit beyond that phase
16:26:05 <andythenorth> hi
16:37:38 <frosch123> https://en.wikipedia.org/wiki/Software_design_pattern#Classification_and_list <- just learn that list and train to use one of those terms in every second sentence
16:38:24 <Wolf01> :D
16:38:45 <Wolf01> I ahould finish my c# design patterns project
16:38:48 <Wolf01> *shoudt
16:38:51 <Wolf01> *should too
16:39:50 <frosch123> the second step is to recognise haskell users, and then switching to making fun of patterns which are superfluous when using a proper language
16:42:32 <Eddi|zuHause> most of the patterns are superfluous, because they are often about glue code that would be avoidable if one designed it properly in the first place
16:43:16 <supermop> yo andy
16:43:40 <supermop> found a copy of industrial landscapes at a used bookstore
16:49:47 *** smoke_fumus has joined #openttd
16:50:49 *** smoke_fumus has quit IRC
17:01:45 <Wolf01> [16:39:51] <frosch123> the second step is to recognise haskell users, and then switching to making fun of patterns which are superfluous when using a proper language <- something which just hides the same concept to the developer?
17:02:30 <Wolf01> I should try if I'm able to play diablo 3 while watching netflix
17:02:43 <Wolf01> Or better, if my connection could handle it
17:04:02 <Wolf01> Nice, not even a bit of lag
17:36:10 *** synchris has quit IRC
17:37:24 *** synchris has joined #openttd
17:49:55 <andythenorth> supermop: winning
17:54:51 <Eddi|zuHause> Wolf01: sounds like a situation that should be handled by buffering (netflix) and traffic shaping (game)
17:56:17 <Eddi|zuHause> so the router tries to prioritize "interactive" packets (game), while netflix should buffer enough to counteract any jitter on the incoming traffic
17:58:27 *** Gja has joined #openttd
18:19:33 <michi_cc> Anyone with Windows < 10 like to test http://www.icosahedron.de/openttd/patches/maybe_fix_mouse_win10.diff ?
18:20:39 <michi_cc> It does fix right click scrolling on win 10 FCU and should hopefully not degrade lagging behaviour
18:21:09 <michi_cc> frosch123: http://www.icosahedron.de/openttd/patches/maybe_fix_mouse_win10.diff has an unrelated hunk for a commit of yours. MSVC complains that -uint might not do what you want. Was this intended or not?
18:22:16 <frosch123> the width thing?
18:22:43 <frosch123> it's supposed to be signed
18:24:00 <michi_cc> so casting first should be the "right thing", just in case there's a C compiler not using two's complement :)
18:24:22 <andythenorth> grr
18:24:30 <andythenorth> usually my Tanks ping is ~60 max
18:24:37 <andythenorth> today spiking to 6000
18:25:25 <peter1138> michi_cc, I'll see if I can test it on my Windows 7 netbook. Might take a while, it's sloooow.
18:28:25 <michi_cc> peter1138: Thanks.
18:28:55 <michi_cc> Most interesting would also be Win 95 (for those die-hard fans :)
18:29:44 *** SgtStroopwafel has quit IRC
18:29:57 <peter1138> Nothing that old. Got a VM? :p
18:31:51 <michi_cc> Not anymore :p
18:33:15 *** SgtStroopwafel_ has joined #openttd
18:42:02 <Wolf01> <andythenorth> today spiking to 6000 <- welcome to the club
18:42:18 <andythenorth> innit :)
18:42:47 <Wolf01> Ok, played enough diablo 3 today
18:43:27 <peter1138> Hmm, how do I make a playable build from VS?
18:44:16 <Wolf01> Ha
18:44:28 <peter1138> I can run it from within VS but I need to copy it over to the netbook
18:46:54 <Wolf01> Does the "publish" thing works?
18:47:36 <michi_cc> peter1138: Copy the bin folder + objs/x64|win32/openttd.exe
18:49:41 *** sla_ro|master has joined #openttd
18:52:04 <andythenorth> I kind of want to do some FIRS
18:52:07 <andythenorth> but eh
18:57:22 *** glx has joined #openttd
18:57:22 *** ChanServ sets mode: +v glx
19:02:40 <peter1138> Hmm, waiting for my netbook to install... mouse drivers... o_O
19:03:28 <peter1138> Still, it's slow enough to actually trigger event queueing quite easily :p
19:03:54 *** Long_yanG has quit IRC
19:04:00 <peter1138> Touchpad scroll seems to work fine.
19:04:03 *** LongyanG has joined #openttd
19:05:07 * andythenorth wonders about controlling industry placement
19:05:08 <andythenorth> more
19:05:10 <andythenorth> dunno
19:05:55 <peter1138> Mouse still not done.
19:10:08 <peter1138> Still not done.
19:10:26 <peter1138> I wonder if it's *writing* the driver...
19:10:34 *** Stimrol has joined #openttd
19:19:44 <Wolf01> It's discovering the "language" then it will write the driver and compile it
19:29:18 <Rubidium> well, if you can beat the best chess player in a few hours you can become a mediocre mouse device driver creator in only a few minutes, so it must be teaching itself to make a mouse driver
19:30:59 <Wolf01> Or make a mouse driver by using the chess rules... jumps like a knight
19:31:59 *** SgtStroopwafel_ has quit IRC
19:39:09 <peter1138> Maybe that explains the new behaviour in Win 10.
19:45:49 <DorpsGek> Commit by translators :: r27933 /trunk/src/lang (brazilian_portuguese.txt croatian.txt) (2017-12-09 19:45:38 +0100 )
19:45:50 <DorpsGek> -Update from Eints:
19:45:51 <DorpsGek> croatian: 26 changes by UnderwaterHesus
19:45:52 <DorpsGek> portuguese (brazilian): 54 changes by Tucalipe
19:54:17 *** Thedarkb has quit IRC
19:54:45 * andythenorth updates NRT fork from master
19:57:15 *** Gustavo6046 has quit IRC
20:03:12 <Wolf01> Master updates from fork NRT
20:05:25 <peter1138> Yeah, works okay in Windows 7
20:09:18 <michi_cc> frosch123: Should I chance it? (Do we even have any Win95 users left?)
20:12:22 <andythenorth> old things die
20:12:32 * andythenorth just stopped supporting IE 8 :P
20:12:54 <frosch123> michi_cc: if we ever get the new compile farm for c++11 running, it will drop 9x
20:13:37 <frosch123> but what part does not work in 9x? the get-mouse-position-history part?
20:13:53 <frosch123> can you add an #ifdef for now then? so the current farm does not cry
20:15:25 <michi_cc> In theory it will also work on Windows 95, nothing in there is new in any way. Win95 might just handle mouse events differently.
20:16:25 <michi_cc> Or to put it differently: if it fails to compile it's a MingW problem, not a Windows problem.
20:17:48 <frosch123> nothing to worry then :)
20:20:47 *** sla_ro|master has quit IRC
20:20:59 <andythenorth> so I want to co-locate 7 types of industry, with max distance of 64 tiles between any industry instance
20:21:04 <andythenorth> without deadlocking map
20:21:13 <andythenorth> map gen *
20:21:21 <andythenorth> stupid project?
20:21:37 <michi_cc> Well, if the farm fails tomorrow on Win95, I can at least increase the commit count :)
20:21:50 <DorpsGek> Commit by michi_cc :: r27934 trunk/src/window.cpp (2017-12-09 20:21:41 +0100 )
20:21:51 <DorpsGek> -Fix (r27900): Warning about unsigned unary minus.
20:21:54 <DorpsGek> Commit by michi_cc :: r27935 trunk/src/video/win32_v.cpp (2017-12-09 20:21:45 +0100 )
20:21:55 <DorpsGek> -Fix [FS#6629]: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update.
20:21:59 <andythenorth> oh 1 of the industry types needs to also co-locate with another type :P
20:22:46 <frosch123> 8 industries within a 64x64 area
20:22:52 <frosch123> does that even fit? :p
20:23:05 <frosch123> well, 128x128 technically
20:23:17 <frosch123> hmm, no 64x,64
20:23:35 <michi_cc> If the mouse fix holds, it might warrant a 1.7.2 release.
20:23:59 <frosch123> yep
20:26:43 <peter1138> Yes
20:27:52 <Samu> why don't i get that windows version? 1709?
20:28:29 <andythenorth> frosch123: got 8 in 48x48 here :)
20:28:41 <Samu> i'm at version 1703
20:32:22 *** Gustavo6046 has joined #openttd
20:32:38 *** qwebirc1299 has joined #openttd
20:32:51 *** Gustavo6046 has quit IRC
20:33:09 *** Gustavo6046 has joined #openttd
20:42:57 *** ToffeeYogurtPots has joined #openttd
20:44:21 *** Gustavo6046 has quit IRC
20:44:53 *** ToffeeYogurtPots has quit IRC
20:45:11 *** ToffeeYogurtPots has joined #openttd
20:49:03 <andythenorth> frosch123: any further thoughts on industry output cargos? o_O
20:51:23 <frosch123> no, want to finish other stuff first
20:59:45 *** Thedarkb has joined #openttd
21:01:13 <glx> Samu: you can force the update if you really want it
21:05:10 <glx> Samu: https://www.microsoft.com/software-download/windows10
21:06:06 <glx> I used that on a laptop failing to install 1703 and it just ugraded from 1610 to 1709
21:10:55 *** Thedarkb has quit IRC
21:13:04 <andythenorth> k
21:26:25 *** Gustavo6046 has joined #openttd
21:26:48 *** Gustavo6046 has quit IRC
21:27:05 *** Gustavo6046 has joined #openttd
21:29:07 *** qwebirc1299 has quit IRC
21:31:08 <Samu> so 1.7.2 is coming ?
21:31:18 <Samu> on christmas day? new years day?
21:33:00 <Wolf01> Never?
21:33:39 <V453000> yo?
21:33:45 <Wolf01> It's more expectable a 1.8 on 1st of April
21:33:53 <glx> or maybe 1.7.1.1 just to fix the mouse issue
21:34:22 *** ToffeeYogurtPots has quit IRC
21:34:50 *** ToffeeYogurtPots has joined #openttd
21:37:18 <supermop> wait is the mouse thing fixed?
21:38:32 *** chomwitt has joined #openttd
21:41:32 <andythenorth> hmm
21:41:42 <andythenorth> maybe FIRS is good enough using location checks I already wrote
21:41:48 <andythenorth> just applying them to more industries
21:43:59 *** Thedarkb has joined #openttd
21:44:46 <andythenorth> 1 bad map out of 3 so far
21:44:47 <andythenorth> better
21:46:07 <glx> michi_cc: win9x seems to compile fine for me
21:47:15 <michi_cc> glx: The question was more a does it work fine
21:47:27 <andythenorth> 2 in 5 bad :(
21:47:31 <glx> I can't tell, I'm still on 1703 :)
21:47:42 <glx> but mouse still works
21:48:05 <michi_cc> I know that :) I actually triggered the 1703 -> 1709 updated today just to test it.
21:50:45 <andythenorth> 4 in 10 bad
21:50:54 <andythenorth> I don't have a control number from previous version :P
21:57:52 <andythenorth> 2 in 10 in my second test, different map settings
21:57:56 <andythenorth> so unscientific :P
21:58:20 * andythenorth pushes it anyway
22:00:27 *** SgtStroopwafel_ has joined #openttd
22:08:23 *** Thedarkb has quit IRC
22:19:54 *** SgtStroopwafel_ has quit IRC
22:22:41 *** SgtStroopwafel_ has joined #openttd
22:42:36 <V453000> I think I got mesmerised by a tank
22:42:44 <V453000> it's called iPad Pro :(
22:45:41 *** Gja has quit IRC
22:46:38 *** Gustavo6046 has quit IRC
22:49:10 <andythenorth> you got the pencil?
22:50:29 *** Gustavo6046 has joined #openttd
22:52:12 *** sim-al2 has joined #openttd
22:55:40 <V453000> well I don't got anything right now
22:55:43 <V453000> but I will probably order it soon
22:55:51 <V453000> yeah including pencil
22:56:00 <V453000> am selling my wacom mobilestudio pro
22:56:11 <V453000> it's nice but the ipad seems much better and cheaper
23:01:58 *** Wormnest has quit IRC
23:02:44 <andythenorth> ipad pro is remarkably not shit
23:02:48 <andythenorth> we have 2
23:03:09 <andythenorth> it benchmarks nearly as good as my macbook on some tests
23:03:15 <andythenorth> and is 25% of the price :P
23:07:26 <V453000> yeah exactly
23:07:28 <V453000> fuck sakes
23:07:33 <V453000> it's incredible
23:07:44 <andythenorth> I still hate ios
23:08:13 <andythenorth> and apple wear clown shoes these days about software
23:09:20 <andythenorth> build quality is exceptional though :P
23:10:28 <V453000> I think I'll mostly use procreate which seems like an amazing app
23:14:18 <andythenorth> looks nice
23:16:50 <V453000> eats PSDs ... :)
23:21:07 * andythenorth does FIRS
23:21:13 <andythenorth> enough tanks for a bit
23:22:33 <V453000> sick
23:27:37 *** SgtStroopwafel_ has quit IRC
23:29:55 *** SgtStroopwafel has joined #openttd
23:32:08 <LordAro> glx: i think the surprising thing is people still know how to compile for win9x :p
23:32:47 <glx> it's just configure --disable-unicode
23:33:32 <glx> as long as I don't try to update ICU my mingw env is working ;)
23:34:07 <LordAro> haha
23:34:17 <LordAro> frosch123: how's that harfbuzz stuff going? :p
23:35:11 <frosch123> pango, nor harfbuzz
23:35:19 <frosch123> *not
23:35:34 <LordAro> oh, that one
23:35:37 <LordAro> i forgot
23:35:41 <frosch123> you touched it last :)
23:36:00 <LordAro> ono
23:36:07 <andythenorth> hmm
23:36:16 <andythenorth> vehicle dealer gets built on roads in middle of nowhere
23:36:18 <andythenorth> bad?
23:37:01 <andythenorth> towns only?
23:42:05 <Cubey> Car dealerships are often just next to the highway or something
23:42:13 <Cubey> They need a lot of empty land
23:44:54 <andythenorth> right
23:44:58 <andythenorth> but in game? o_O
23:45:54 <Cubey> If there's a road adjacent, it seems reasonable
23:46:06 <Cubey> I don't know if you can determine whether the road is ultimately connected to a town
23:46:33 <frosch123> andythenorth: there is a "near-town" flag
23:46:38 <andythenorth> I know :)
23:46:38 <frosch123> it's used for toy shops etc
23:46:56 <andythenorth> player requests seem to be 'deliver vehicles to town'
23:47:03 <andythenorth> rather than to random tile near road
23:47:08 <andythenorth> so I'm using that flag
23:48:04 <andythenorth> works
23:51:12 <andythenorth> bed
23:51:16 <andythenorth> FIRS release tomorrow :P
23:51:38 *** andythenorth has quit IRC