IRC logs for #openttd on OFTC at 2017-11-25
            
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00:00:35 <stefino> so it is similar like switch for cargo type accept ?
00:02:57 <frosch123> it's a callback, but the results are very different
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00:22:58 <stefino> mm, I tried this one - cargo_production: (RCYC * 512) + 1; and it doesn't work
00:23:17 <frosch123> who told you 512?
00:23:31 <stefino> it has to be 256
00:23:32 <stefino> ?
00:23:51 <frosch123> wiki says so
00:24:03 <stefino> I thought that I can change it due ticks table
00:24:56 <frosch123> well, write it as "(RCYC << 8) + 1", if the 256 confuses
00:25:37 <frosch123> Eddi|zuHause: https://bugs.openttd.org/task/6639/getfile/10890/fs6639.diff <- does that look like a bug ludde would introduce before ottd 0.1?
00:26:00 <Eddi|zuHause> what?
00:26:28 <frosch123> forests in ottd 0.1 behave different to unpatched ttd in dosbox
00:26:42 <frosch123> noone complained for 13.5 years
00:26:46 <stefino> I change it form 512 to 256 and it works. but produce only RCYC :D
00:26:59 <Eddi|zuHause> hehe :)
00:27:11 <Eddi|zuHause> but why ask me?
00:27:18 <frosch123> because you are old
00:27:58 <Eddi|zuHause> how does that bug manifest itself? the trees get cut one tick early?
00:28:14 <frosch123> it skips one animation frame
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00:29:06 <frosch123> in original ttd there are "cut trees" for one tile loop before new small trees are planted
00:29:45 <Eddi|zuHause> oh
00:30:00 <frosch123> same for the toyland forests
00:30:21 <Eddi|zuHause> maybe i noticed that, but thought it was a TTO/TTD difference?
00:31:00 <frosch123> well, it could be a ttd/ttw difference :p
00:31:16 <frosch123> i only have dos ttd
00:31:38 <Eddi|zuHause> i guess that is easier to get to run
00:31:50 <frosch123> i have a 98 vm
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00:33:18 <stefino> frosch123: and how can I write more cargos than one in this callback?
00:34:50 <frosch123> stefino: https://paste.openttdcoop.org/plo5egxsv
00:35:26 <stefino> frosch123: maic switch..thanks :)
00:35:32 <stefino> magic*
00:41:56 <stefino> frosch123: and is here any rule how many cargo it will produce according to building kind/size? cause in table I can find only population, mail generation and acceptances. So if I have in my case 30 people in this house, how many it will produce per 256 ticks?
00:43:03 <stefino> i wanna to preserve basic values +-
00:43:29 <frosch123> it produces "amount" per 256 ticks
00:43:37 <frosch123> you set it inside the siwtch
00:44:02 <stefino> yes yes I know but how much?
00:44:24 <stefino> if I have population 30 , how many people per 256 ticks?
00:45:20 <stefino> or is it 30? population = amount of cargo per 256 ticks?
00:46:46 <Eddi|zuHause> should i buy this beyond earth addon that's been sitting on my wishlist for 2 years?
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00:59:56 <frosch123> it's the same in ttw
01:00:31 <stefino> so thanks for answers and bye ;)
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09:14:04 <CTZen> HELLO, Question: I can see some servers in "openttd.org/en/servers" with many players, I add their IP but inside game it shows them offline. can i join them?
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10:14:08 <PressureLine> andy: tanks server?
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10:20:29 <Wolf01> o/
10:20:37 <PressureLine> \o
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10:31:58 <Wolf01> o/
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10:54:42 <andythenorth> yo
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11:11:49 <PressureLine> <PressureLine> andy: tanks server?
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11:21:41 <andythenorth> I'm playing World of Tanks Blitz
11:21:49 <andythenorth> it's just random games
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12:13:54 <Alberth> o/
12:14:38 <Alberth> winnable for 50% of the time :)
12:17:44 <andythenorth> 45% :P
12:17:49 <andythenorth> more if you're good
12:17:51 <andythenorth> I'm not
12:18:24 <Eddi|zuHause> als long as both sides have the same number of players, the average should be at 50% :p
12:19:02 <Alberth> it's not pure luck, apparently :p
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12:50:03 <Wolf01> I don't play games with chance to win lower than 66% :P
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13:37:19 <andythenorth> some players are better
13:37:23 <andythenorth> and some are paying
13:37:30 <andythenorth> paying = stacked deck
13:37:40 <andythenorth> by about 1-3%
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14:55:41 <andythenorth> so tanks or openttd?
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15:56:04 <andythenorth> how do I get a python environment with nml?
15:56:15 <andythenorth> when the user is not an administrator? (no sudo)
15:56:34 <andythenorth> it seems to be totally impossible, but must be possible :)
15:57:31 <Eddi|zuHause> huh? why would you need to be admin?
15:58:09 <andythenorth> how else to install into /usr ?
15:58:13 <andythenorth> or some other crap
15:58:18 <andythenorth> I dunno, I usually do this differently
15:58:22 <Eddi|zuHause> don't install it?
15:58:39 <andythenorth> I usually build python in my user dir, and have everything local
15:58:44 <andythenorth> but this user can't do that
15:58:49 <Eddi|zuHause> unpack it into your home, and put the executable into ~/bin or something
15:58:51 <andythenorth> I have to sudo, which means it goes system wide
15:58:58 <andythenorth> it's ass backwards
15:59:34 <Eddi|zuHause> i don't understand your problem
15:59:38 <andythenorth> trying to give a 7 year old nml tools
15:59:43 <andythenorth> he's on a locked down user
15:59:53 <andythenorth> the only way I can use package managers is to su to my user
16:00:05 <andythenorth> which then assumes my environment
16:00:12 <andythenorth> total PITA
16:00:40 <Eddi|zuHause> so your problem is you don't understand user management?
16:00:46 <andythenorth> yes
16:00:57 <andythenorth> I never have to engage with it
16:01:23 <andythenorth> I am admin, and I avoid installing things system wide, where possible
16:01:27 <Eddi|zuHause> so "locked down" means can't run programs from home dir?
16:01:35 <andythenorth> can't even find a home dir
16:01:45 <andythenorth> it's Apple restrictions
16:02:30 <andythenorth> I thought I just install the python binary from python website
16:02:30 <andythenorth> t
16:02:39 <andythenorth> then virtualenv and install packages
16:02:41 <andythenorth> but no
16:03:00 <Eddi|zuHause> i don't know the apple way of doing things, but i think you should build/install stuff globally, and have the restricted user access it
16:04:36 <andythenorth> ach
16:04:46 <andythenorth> now I've got all the TLS failures
16:05:13 <andythenorth> I give up
16:05:55 <andythenorth> the user is configured so that every url has to be whitelisted by admin
16:06:16 <andythenorth> and the python tools appear to be older broken ones that have the non-working SSL stuff
16:06:29 <andythenorth> and devzone http is also broken for ~everyone
16:06:33 <andythenorth> it's a shit show :)
16:07:36 <V453000> excuse for purchasing tanks :P http://www.bunicomic.com/comic/buni-1054/
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16:20:37 <V453000> how much $ did it cost so far? :P
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16:25:49 <andythenorth> python? nothing, just pain
16:25:55 <andythenorth> tanks cost about £25
16:26:06 <andythenorth> got a working python3 now
16:26:11 <andythenorth> but virtualenv is broken next
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16:30:29 <andythenorth> got python deps, now running nml tests :P
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16:30:39 <andythenorth> buildout.python remains useful
16:30:45 <andythenorth> the nml on pip is python2
16:30:52 <andythenorth> maybe we could update that? o_O
16:31:03 <andythenorth> planetmaker: ? ^
16:32:16 <Eddi|zuHause> there's pip2 and pip3
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16:39:44 <frosch123> https://paste.openttdcoop.org/phizsmaeo?/phizsmaeo <- looks like a nicer fix for fs#6639
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17:07:37 <andythenorth> o_O
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17:22:04 <andythenorth> got a working nml :P
17:22:14 <Samu> sup andy
17:22:24 <Samu> did u work on river generation?
17:22:25 <V453000> how did you not have nml? :D new computer?
17:22:33 <Samu> the pathfinder part of it?
17:23:19 <andythenorth> V453000: locked down account for 7 year old
17:23:23 <andythenorth> he needs nml
17:23:47 <frosch123> andy needs more time for tanks, so he passes firs to the next generation
17:24:05 <V453000> :DDDDDDDDDDDDD
17:24:16 <andythenorth> he's drawing trains
17:24:38 * andythenorth can't work out if openttd is finally dead or not
17:24:46 <andythenorth> I imagine not
17:25:34 <V453000> it isn't
17:25:44 <Samu> it's not dead, i'm here :p
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17:50:33 <DorpsGek> Commit by frosch :: r27932 trunk/src/industry_cmd.cpp (2017-11-25 17:50:28 +0100 )
17:50:34 <DorpsGek> -Fix (r0) [FS#6639]: Forest, candyfloss forest and battery farm skipped the first animation frame.
18:00:02 <LordAro> amazing
18:03:02 <Samu> oh! a fix :) nice
18:03:37 <frosch123> hmm, it was longer broken than it worked :p
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18:03:51 <frosch123> 1995-2004 worked, 2004-2017 broken
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18:08:09 <frosch123> o/
18:08:13 <Alberth> moin
18:19:01 <Samu> my first recursive function :)
18:19:13 <Samu> let's see if it doesn't lock the game
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19:17:44 <Samu> grr, i'm having trouble detecting map edges
19:18:07 <Samu> moving from tile to tile can sometimes put myself in a tile outside the map
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19:18:38 <Samu> i was just trying to MakeRiver on a tile outside
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20:18:43 <Samu> https://imgur.com/DD6mOgi
20:18:48 <Samu> that was intense
20:18:56 <Samu> but everything's connected
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22:39:46 <Samu> how do i work with tiles on the edge without going into the void tiles? :(
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