IRC logs for #openttd on OFTC at 2017-11-24
            
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08:28:15 <V453000> yoyoyo
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09:07:30 <Arveen> yoyoyo mr V
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09:29:30 <V453000> what up in this shit
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09:41:59 <andythenorth> lo V453000
09:42:20 <andythenorth> all modern Eastern Europeans are playing tanks
09:42:48 <V453000> :D I must be either old school or central european then :P
09:42:58 <V453000> omg what if both
09:43:25 <V453000> /me is still wrecking python shit
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09:49:57 <andythenorth> think I'll ever finish FIRS? o_O
09:50:26 <LordAro> no
09:50:40 <andythenorth> world of tanks eats FIRS
09:54:39 <V453000> a tank can't possibly eat a power plant, let alone 794 of them or however many industries are in FIRS :)
09:54:52 <V453000> it's all just a game, one day power plant will eat tanks
09:54:58 <V453000> iz trap
10:09:49 <andythenorth> iz
10:10:21 <crem> #iz
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17:24:21 <V453000> https://www.factorio.com/blog/post/fff-218 iz
17:28:05 <LordAro> V453000: omg
17:28:49 <LordAro> V453000: i have to say, i really like the vehicles with alpha value 1.0
17:29:02 <LordAro> although it doesn't really work for the brown/white/greys
17:29:19 <LordAro> much darker and gritier :>
17:33:18 <V453000> making it darker is possible but the 0.5 preserves highlights etc
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17:57:19 <peter1138> So when does factorio get a 3D accelerated blitter? ;D
17:57:37 <peter1138> (I'm guessing it is)
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18:03:47 <V453000> I guess since it is loaded into VRAM yes, but I have little clue
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18:35:38 <peter1138> *nod*
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19:55:46 <Samu> which is less computational intensive? HasTileWaterGround or IsWaterTile? any way to tell?
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20:57:18 <Samu> https://imgur.com/7BSz9kM
20:57:29 <Samu> that lock in the middle
20:57:47 <Samu> the others surrounding it must not be placed there
20:58:12 <Samu> so many combinations, it's scary
21:02:51 <Samu> i've been lucky that the current river generator + the terragenesis generator don't create these situations too often, it's very rare, but it can still happen once in a while
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21:06:37 <stefino> hi all :) can I find somewhere any tutorial how to make multi-tiles station? for example 2x1. I found tutorial where is described how to code station tile 1x1 but have no idea how to join 2 tiles into one . thanks :)
21:08:37 <frosch123> https://www.tt-forums.net/viewtopic.php?f=68&t=76819 <- maybe that
21:09:10 <frosch123> https://www.tt-forums.net/viewtopic.php?f=68&t=75088 <- or that
21:11:02 <stefino> it looks that takes me a few days :D thanks frosch :)
21:12:24 <stefino> and maybe some questions about houses, as you remeber. I have them in the game, so the code works but I have 3 stages of construction 0,1,2 and t final sprite 3. but the game shows 0,1, and 3
21:13:52 <stefino> https://paste.openttdcoop.org/piytkpzew
21:14:38 <stefino> I tried to change numbers in switch but no result
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22:41:15 <frosch123> stefino: put 4 sprites into the spriteset
22:41:55 <frosch123> if you only give 3, it consideres the last one only for completely-built
22:43:41 <stefino> oh okay :) thanks :)
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23:47:05 <stefino> frosch123: thanks a lot :)
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23:57:18 <stefino> frosch123: and it is possible to add produces cargo to basic houses? They produce pass and mail and I have an idea to add waste - in current case for example racyclabels?
23:58:42 <frosch123> houses have a "cargo_production" callback