IRC logs for #openttd on OFTC at 2017-11-12
            
00:00:26 <PressureLine> imo
00:00:35 <PressureLine> better to just add user warning to setting
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00:01:31 <PressureLine> "Aircraft using helipads will not autoreplace/autorenew without an explicit order to enter depot/hangar"
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00:19:49 <Samu> introducing: bool Vehicle::PendingReplace() const
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00:19:56 <Samu> keks
00:20:12 <Samu> helicopterinos will check this after landing
00:20:34 <Samu> effectively going thru the interval cycle
00:21:05 <Samu> or, not going through
00:21:08 <Samu> my english
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02:06:53 <PressureLine> slurp
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02:23:35 <PressureLine> nfo format question
02:24:09 <PressureLine> to change both the max speed and max length of a bridge
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02:27:27 <PressureLine> 6 * 8 00 06 // Action 0 - feature: bridges.
02:27:27 <PressureLine> 02 01 // 2 property, 1 bridge.
02:27:27 <PressureLine> 01 // Default TTD bridge id - 01 = concrete bridge
02:27:27 <PressureLine> 0A 03 00 // Property 0A - max. length -> 5 tiles (including bridge heads)
02:27:27 <PressureLine> 0C 40 00 // Property 0C - max. speed -> 64 kph (hex)
02:27:33 <PressureLine> is correct?
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02:30:12 <Eddi|zuHause> you should probably not set the sprite number and length, but let nforenum figure those out
02:30:33 <PressureLine> its an existing nfo that im adding the max length to
02:31:28 <Eddi|zuHause> also, you should check whether the property has byte/word/dword length
02:31:51 <PressureLine> well i have the prop 0C working already
02:32:30 <Eddi|zuHause> yes, but each property may have a different length
02:32:31 <PressureLine> and copied the 0A prop from an existing grf (longer girder, steel bridge)
02:36:57 <Eddi|zuHause> well, that may be ok, but the point is that you actually go to the newgrf-specs wiki and check
02:39:26 <Samu> sorry, gotta go, tc
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02:44:39 <PressureLine> yup. did :) and changed the sprite length (and 0A prop length) to be correct
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03:39:27 <PressureLine> hmm
03:39:49 <PressureLine> how much importance should I put on train round-trip being <1 year
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08:25:34 <andythenorth> mopin
08:25:38 <andythenorth> -p
08:28:25 <PressureLine> appropriate
08:30:08 <PressureLine> this junction/station entrance needs work :<
08:30:09 <PressureLine> https://i.imgur.com/WnSPJJ3.png
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10:48:37 <Wolf01> o/
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11:40:50 <Wolf01> o/
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11:55:53 <andythenorth_> tanks!
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12:04:45 <Wolf01> andythenorth_: you have a tail
12:05:21 <andythenorth_> phone irc eh
12:06:44 <Wolf01> Mmmh, xbox one s controller bugs the shit out of minecraft on phones
12:07:28 <V453000> https://blog.openttdcoop.org/2017/11/12/purr-0-0-4-has-been-released/ ggg
12:07:39 <Wolf01> +1
12:08:19 <Wolf01> https://bugs.mojang.com/browse/MCPE-16533?jql=text%20~%20%22xbox%20one%20s%20controller%22 lol
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12:34:44 <Alberth> naughty crossing tunnels there V :)
12:36:10 <Alberth> not running zoomy 32bpp, but these graphics make me wonder if I should switch
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12:59:22 <Wolf01> Ha, I stole again some lego from amazon.co.uk, saved about 150€
12:59:58 <Wolf01> Ok, maybe not 150€ but 100 for sure
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13:04:40 <V453000> iz zoomy
13:04:42 <V453000> iz 32
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14:03:56 <andythenorth> seal clubbing is boring
14:14:27 <andythenorth> can't get a better tank, no XP
14:14:37 <andythenorth> can't earn XP, everyone else has a better tank
14:14:53 <andythenorth> single shot kill gun, and armour my gun just bounces off
14:17:47 <Wolf01> I should play that game too... but with 1s lag is fuck me right
14:18:01 <andythenorth> I'm getting bored of it
14:18:07 <andythenorth> players with XP are just farming me for XP
14:18:10 <andythenorth> it's a bit shit
14:18:30 <andythenorth> 40 mph tanks with derp guns and 250mm armour
14:18:35 <andythenorth> just drive up, single shot kill
14:20:59 <Wolf01> It isn't carmageddon, you should get advantage by cover and precise shots
14:22:21 <Wolf01> Also, I have a nice tank game, but it's on DVD, I don't have an optical drive, I don't want to get the external drive and plug it... also I don't want to search for the DVD
14:23:32 <andythenorth> nah in cover, the OP enemy still just drives up and does one shot kill
14:23:42 <andythenorth> nobody's making me play it eh :P
14:26:30 <V453000> almost done with offsets :?
14:26:31 <V453000> :>
14:27:56 <Wolf01> Shit, both the games I have are RTS with tanks, not FPS
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14:55:23 <andythenorth> any forums
14:55:41 <andythenorth> oh just V453000 :P
14:55:43 <andythenorth> blah blah
15:02:13 <Alberth> you know stefino is one of the guys doing a realistic 32bpp conversion of the baseset, right?
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15:06:08 <andythenorth> yup
15:08:32 <V453000> Alberth: ?
15:09:05 <Alberth> https://www.tt-forums.net/viewtopic.php?p=1194002#p1194002
15:09:14 <V453000> btw how would I make 1 vehicle split in 2 articulated parts get similar random results?
15:09:22 <V453000> for example random wagon colour, the 2 halves would always get the same
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15:09:41 <V453000> would switch dependency work?
15:09:56 <V453000> like that https://paste.openttdcoop.org/p5jpcl2is just between two graphics switches
15:11:11 <V453000> ah
15:11:22 <frosch123> V453000: you only randomise one vehicle, then make the other one read the random bits of the first one
15:11:36 <V453000> yeah andythenorth they're determined :) let's see how they finish their extra zoom base set and train set, it will probably be the thing with the most bad features ever
15:11:47 <frosch123> and no, "dependent" is some different
15:13:24 <V453000> so store temp?
15:15:09 <frosch123> it involves fighting nml a bit
15:15:23 <frosch123> the syntax for random_switch works against you
15:15:34 <V453000> :D ok
15:15:38 <V453000> what would I do then?
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15:21:29 <frosch123> no idea, it requires experimenting
15:21:39 <frosch123> random_switch is probably the shittiest part of nml
15:22:12 * andythenorth gave in and bought a tank
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15:22:35 <frosch123> andythenorth: tell your wife to lock your credit card
15:23:14 <andythenorth> presumably when I have a better tank I get better opponents?
15:23:25 <andythenorth> so I continue losing 56% of matches?
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15:23:29 <frosch123> no, just richer ones
15:25:25 <supermop_home> I should make a micropayment based go app
15:25:40 <supermop_home> only 99 cents for an extra stone handicap
15:26:13 <frosch123> V453000: sorry, while it's f-ing easy with nfo, it's impossible with nfo
15:26:16 <frosch123> *nml
15:26:26 <V453000> =D
15:26:32 <frosch123> we need nml2 :)
15:27:33 <V453000> I don't need it critically, I'll keep it in mind
15:27:36 <V453000> thanks :)
15:27:45 <V453000> now trying to grab python modules for PSD reading
15:28:00 <V453000> how likely is it that I can install a macOSX python module on windows?
15:28:07 <V453000> should work cross platforms right?
15:32:49 <supermop_home> hmm task list for the day from my wife has only 3 items
15:32:56 <supermop_home> one of which is 'buy beer'
15:33:03 <supermop_home> i think I can handle that
15:33:27 <V453000> btw is it possible to write a part of set in nml and part in nfo?
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15:33:55 <supermop_home> v you could produce nfo from the nml then cobble it together?
15:34:14 <frosch123> i think eddi and andy gave up on that
15:34:29 <frosch123> you can use the var[] stuff, which the slug already does
15:34:33 <V453000> :D sufficient answer :D
15:34:53 <V453000> and the store temp method?
15:35:14 <frosch123> that does not skip vehicles
15:35:38 <V453000> oh
15:35:44 <V453000> :)
15:35:48 <frosch123> you can read random bits of other vehicles via STORE_TEMP(-1,0x10F), var[0x5F,0,0xFF]
15:36:06 <frosch123> but the shittiness of random_switch hides which bits it actually uses
15:36:15 <V453000> :D
15:37:54 <frosch123> * STORE_TEMP(-1, 0x10F), var[0x61, 0, 0xFF, 0x5F]
15:38:29 <frosch123> you can kind of guess it, if you have only one random switch per vehicle
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15:55:14 <_433luke> What is this?
15:55:50 <frosch123> the future
15:56:30 <_433luke> Is it cheeky to buy all the land around someone's station on multiplayer v
15:57:17 <frosch123> no, it's only cheecky to wall them in using ship depots
15:58:16 <_433luke> What do you think of toyland?
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15:58:33 <frosch123> it has the most detailed industry animations
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16:45:37 <fluffi> hi in optenttd the goods wagons have the wrong name and dont carry the right good. how can I change this?
16:46:53 <frosch123> don't change newgrf within a game
16:47:13 <frosch123> also, don't use industry sets without also using a vehicle set
16:48:08 <fluffi> ok. so I should not use the things which make openttd better?
16:48:26 <Alberth> not in an already started game
16:48:51 <Alberth> ie add them before you start
16:49:32 <fluffi> Frosch123 Warum gibt es dann diese ganzen Mods wenn sie nicht brauchbar sind? Warum werden sie dann überall angepriesen?
16:49:52 <Alberth> what do you mean, not useful?
16:50:21 <frosch123> there is nothing wrong with using them, i use them all the time, but you have to use a complete set
16:50:52 <frosch123> it's not easy to set it up correctly
16:50:59 <frosch123> you need a proper vehicle set
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16:51:06 <frosch123> default vehicles don't do it
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16:51:22 <_433luke> So what do you think about toyland?
16:51:37 <frosch123> it has the most detailed industry animations
16:51:37 <_433luke> I didn't get to read the responses.
16:51:45 <fluffi> and how do I know, what exactly is wrong?
16:52:12 <frosch123> you start small and gain expericence
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16:53:13 <_433luke> Do you like the overall scheme of toyland?
16:53:42 <frosch123> if you use the default graphics you need a separate ground tile set
16:53:47 <frosch123> with opengfx it is all right
16:53:51 <fluffi> ok then I will end my career in optenttd. It seems that I once again steped into the open source hell where nothing fits together.
16:54:26 <frosch123> make sure to get your refund
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16:55:07 <Samu> bah, i knew my autoservicing code would break helicopters
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16:55:22 <Samu> or not just helicopters
16:55:26 <Samu> any aircraft with range
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16:56:37 <fluffi> bye, see me in simutrans
16:56:53 <_433luke> How may times have you bribed a town?
16:57:17 <Samu> bribe is useless, unless planting trees is forbidden
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16:58:32 <_433luke> Have you ever built a statue of your company because "I have the cash to, and I'm bored"?
16:59:06 <frosch123> no, you build statues in every town because they give a bonus to your station rating of about 10%
17:01:16 <_433luke> How long have you been playing Openttd?
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17:01:51 <frosch123> hard to have a conversion :p
17:05:55 <Alberth> one sentence at a time :p
17:11:46 <Samu> either CheckIfAircraftNeedsService is being called too early, or GetTargetAirportIfValid is not being updated on time
17:12:25 <Samu> the helicopter is already departing and it's still has the same airport it's currently in
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17:24:01 <Samu> GetTargetAirportIfValid is not the function that gives next order's location
17:24:48 <Samu> FindNearestHangar is using it, must find out why, before I change it
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17:44:39 <andythenorth> hmm
17:44:44 <andythenorth> found a tank that mostly wins
17:45:03 <V453000> andythenorth: I don't think this is a good path :P
17:45:03 <andythenorth> the tutorial made me start with a french tank, in a line that is the worst in the game :P
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17:51:39 <andythenorth> V453000: yours or mine? o_O
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18:01:01 <V453000> the tank path
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18:06:35 <andythenorth> you'd go USSR? o_O
18:07:45 <Samu> lag?
18:07:57 <Wolf01> A lot
18:09:19 <frosch123> andythenorth: never play a russian infanteris
18:09:34 <frosch123> or poland while it is being divided
18:10:44 <Samu> i figured it out
18:11:38 <Samu> const Station *cur_dest = v->current_order.IsGotoOrder() ? Station::GetIfValid(v->current_order.GetDestination()) : NULL;
18:12:29 <Samu> GetTargetAirportIfValid(v) was the culprit
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20:41:39 <Samu> v3 is out
20:42:09 <Samu> just cleaned the topic, updated it with the current changes
20:42:11 <Eddi|zuHause> uhm, i just discovered a star system called "Covfefe"
20:42:18 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=77246
20:42:56 <Samu> so many little changes, makes explaining them so daunting
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20:54:13 <Samu> nobody seems to care:(
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20:58:58 <andythenorth> Samu: nobody cares
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20:59:57 <nobody> no no, I dnt care too xD
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21:02:39 <Samu> ;/(
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22:19:54 <Snail> hey andythenorth… are you there?
22:26:30 <__ln__> https://imgur.com/gallery/JrRAT
22:28:28 <V453000> hmmmmmmmmmmmmmmmmmmmmm
22:28:36 <V453000> when using python Gimp seems to be more friendly suddenly
22:29:42 <V453000> guess I still can't link files though
22:30:45 <andythenorth> hi Snail
22:30:50 <Snail> hey
22:31:06 <Snail> question for you… did you decide whether your vehicles will be deliverable to cities?
22:33:51 <andythenorth> testing it at the moment
22:33:57 <andythenorth> goes to Vehicle Dealer industry
22:34:15 * andythenorth afk, tanks
22:34:28 <andythenorth> total addiction :P
22:35:32 <V453000> so andythenorth the python thing I linked isn't made for windows ._.
22:37:43 <V453000> omg it installed through pip
22:37:45 <V453000> :D
22:37:46 <V453000> ..
22:38:37 <Samu> i have found the cause of this bug https://bugs.openttd.org/task/6574
22:39:18 <andythenorth> V453000: \o/
22:39:41 <Samu> my solution was to remove all go to depot orders upon placing the new airport
22:39:44 <V453000> testing now
22:39:50 <andythenorth> I wrecked all newgrf again :(
22:40:23 <V453000> :D ?
22:40:32 <V453000> started developing in tank fashion?
22:41:11 <Samu> nobody ever listens to me :(
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22:42:55 <andythenorth> ach
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22:43:09 <andythenorth> if you get a bunch of shit players in random, the game is just lost
22:43:13 <andythenorth> frustrating
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22:44:03 <V453000> welcome to any moba andythenorth
22:44:15 <V453000> team games...
22:45:35 <andythenorth> blah
22:45:39 * andythenorth doesn't like it
22:49:54 <Samu> Im bored, i never know what to do
22:51:16 <Wolf01> <andythenorth> frustrating <- That's why back in time I played quake 3 arena on deathmatch only
22:51:48 <Samu> can I post a fix for this bug? https://bugs.openttd.org/task/6574 it was not reported by me
22:53:29 <Wolf01> No, you can only post bug fixes to task numbers which end in 7
22:54:02 <Samu> whats that
22:54:09 <andythenorth> is bed
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22:56:51 <Samu> what do you mean wolf01
22:57:37 <Samu> i'm not a dev, i dunno if i can use that site
22:58:22 <Samu> i hate programming
22:58:28 <Samu> i never know what i can do
22:58:51 <Samu> Wolf01:
22:59:22 <Wolf01> You used it before, just continue to use it, and if you want you can comment with a patch if you like to but I can't promise it will be used
23:00:05 <LordAro> Samu: why don't you start your own software project, where you have proper control over what you can do?
23:00:25 <LordAro> making lots of little patches that get rejected does tend to be unfulfilling
23:00:30 <Wolf01> So we'll need to help him with that too?
23:00:36 <LordAro> but it's the nature of a mature software project
23:00:57 <LordAro> Wolf01: nah, those could be redirected to some general programming channel
23:01:09 <V453000> ok apparently the psd-tools are not as useful as I had hoped
23:01:14 <V453000> useful to some degree though
23:02:05 <Samu> the times I used it, was for bugs I reported myself
23:03:33 <Samu> I don't think it's right for me to post a patch for a bug someone else reported, it could be a bad patch after all
23:04:04 <Wolf01> "at least you tried"
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23:04:44 <Samu> hmm :) ok will try then
23:07:43 <Wolf01> 'night
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23:08:15 <LordAro> Samu: the point of open source is that anyone can contribute to any part of the project
23:08:28 <LordAro> patches do not have to come from "core developers"
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23:11:55 <Samu> ah, LordAro that's exactly what I was worried about
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23:26:17 <Samu> there u go https://bugs.openttd.org/task/6574
23:26:37 <Samu> now wait an eternity
23:26:40 <Samu> right?
23:38:34 <LordAro> maybe :)
23:48:12 <Samu> i need savegames of helicopters failing!
23:48:21 <Samu> wanna fool proof my patch
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