IRC logs for #openttd on OFTC at 2017-11-08
            
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08:23:26 <PressureLine> I can smell toes :(
08:24:38 <PressureLine> what is this blasphemy?
08:24:50 <PressureLine> cannot add tramway to existing road bridge
08:25:26 <PressureLine> https://imgflip.com/s/meme/Jackie-Chan-WTF.jpg
08:26:08 <PressureLine> oh. wow. thats a weird way of doing it
08:26:11 * PressureLine shrugs
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08:35:51 <PressureLine> i bought a supermop once
08:36:11 <PressureLine> wasn't all that good tbh
08:36:53 <PressureLine> but then again, I probably wouldn't have bought a 'slightlybetterthanaveragemop'
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09:13:07 <Flygon> Maybe I should just make a Northern Territory scenario for shits n giggles. :V
09:13:16 <Flygon> Barely any towns to place, and it's mostly barren. :D
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09:19:26 <Eddi|zuHause> just use a town name generator that doesn't have a lot of names
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09:43:05 <PressureLine> i remember (barely, must have been almost 20 years ago)
09:43:21 <PressureLine> playing an all-australia scenario in TTD
09:43:42 <PressureLine> but maybe was patch, with a bigger map? i cant remember
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09:57:39 <Flygon_> The existing Australia scenarios doesn't very large.
10:07:52 <__ln__> https://www.humblebundle.com/strategy-sim-bundle
10:11:34 <PressureLine> https://i.imgur.com/HJjlv73.png
10:12:13 <PressureLine> *my* current issue is getting the oil from the two oil wells just below the transparency window
10:12:27 <PressureLine> to the oil refinery just above the date
10:13:29 <PressureLine> given that i "need" to run ~1 kilotonne trains, and the availible loco's cant climb for s*** at hat weight, and i really hate diagonal track
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13:02:43 <__ln__> https://scontent-arn2-1.xx.fbcdn.net/v/t1.0-9/23434886_1592398617490778_4278668971121002747_n.jpg?oh=2e70200d7598d4d2a056b8bb768488fa&oe=5AAAB561
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13:58:59 <Samu> I'm trying to solve helicopters servicing at helipads while needing servicing
13:59:28 <Samu> they don't need automatic servicing
13:59:33 <Samu> if they service at helipads
13:59:51 <Samu> but they need automatic servicing if they need to be replaced though
13:59:58 <Samu> autorenewed or such
14:00:22 <Samu> they need, and don't need, at the same time, :(
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16:03:01 <Alberth> o/
16:05:24 <crem1> \o
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16:16:10 <Samu> hi Alberth
16:17:26 <Samu> is this code readable? https://paste.openttdcoop.org/pb2hvgyfg
16:17:39 <Samu> or is it confusing somehwere?
16:18:31 <Samu> here's the original https://hg.openttd.org/trunk.hg/file/f4cc55fdf952/src/aircraft_cmd.cpp#l396
16:18:44 <Samu> i'm trying to service helicopters
16:19:57 <Samu> the changes are only from line 24 downwards
16:20:07 <Samu> the top part is unchanged
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16:27:47 <Samu> there might be a problem when the nearest hangar is never closer than the destination
16:27:57 <Samu> aircraft will never service
16:28:29 <Samu> wondering if it makes sense
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16:31:17 <supermop_> yo
16:31:20 <Samu> hi
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16:41:07 <Samu> :(
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16:51:30 <Samu> chat is dead?
16:57:05 <supermop_> i am at work, i assume most other people are also busy
17:00:03 <Samu> damn, i forget ppl here work
17:00:57 <supermop_> even those who do not might do things other than chat on IRC during the day
17:01:25 <supermop_> and even those who do nothing but sit on IRC might have nothing to say some days
17:02:23 <supermop_> usually all of the above apply to me
17:02:53 <supermop_> often i do not have anything to say regarding the topic at hand
17:03:53 <Arveen2> <- @ work
17:04:06 <Arveen2> but going home now - weeee
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17:54:38 <Samu> disable elrails is cheating!
17:56:53 <Samu> if it's not cheating, it's bugged
17:57:16 <Samu> if i disable it once, my electric trains will have no power
17:57:48 <Samu> if i disable a second time, my electric trains can now run on non-electrified rails
17:57:57 <Samu> bug? intended, cheat?
18:00:33 <supermop_> TTO had no electric rails
18:00:44 <supermop_> electric trains ran on regular rail
18:01:06 <supermop_> there were only two rail types - rail and monorail
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18:01:47 <supermop_> disable electric rails' intended use is for mimicing this original beavior
18:01:53 <supermop_> behavior
18:04:10 <Samu> this enabling a "disable" feature is confusing
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18:05:00 <Samu> "Disable electric rails": on
18:05:11 <Samu> build railway, build electric engine, it moves
18:06:26 <Samu> "Disable electric rails": off
18:06:30 <Samu> train gets no power
18:07:08 <Samu> "Disable electric rails": on
18:07:12 <Samu> it moves again
18:07:19 <Samu> "Disable electric rails": off
18:07:22 <Samu> it's still moving
18:08:15 <Samu> toggling it off a second time, doesn't make them stop with no power
18:11:32 <supermop_> i'm not sure the effects of toggling it in game were ever that thoroughly examined.
18:12:21 <supermop_> however it might be intended to 'fail safe' so that you could salvage a game you started but forgot to add a track grf to?
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19:37:50 <Alberth> o/
19:38:31 <LordAro> o/
19:38:53 <Samu> think i'm ready to post my work
19:39:05 <andythenorth> lo
19:39:08 <Samu> hi andythenorth
19:40:54 <Samu> this cheat shouldn't exist
19:41:07 <Samu> !_cheats.no_jetcrash.value
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19:41:49 <Samu> it's making the code look huge
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19:42:58 <Alberth> by popular request is was added
19:44:21 <Samu> but then, you added no disasters for airplanes
19:44:25 <Samu> this cheat is now useless
19:45:41 <Samu> well, not 100% useless, but it makes little sense
19:47:08 <andythenorth> lots of openttd makes little sense :)
19:47:27 <Samu> shouldn't be a cheat anymore, but a game setting
19:48:54 <Samu> it makes large planes landing on short runways to have the same crashing probability of small planes
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19:57:20 <andythenorth> quak
19:57:25 <frosch123> moi
20:05:59 <andythenorth> frosch123: 3 outputs might be...interesting
20:06:42 <frosch123> :p
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20:09:37 <andythenorth> I would probably use it
20:22:07 <andythenorth> probably messes up all AIs and industry GS? o_O
20:23:39 <supermop_> AIs would manage fine i bet
20:24:01 <supermop_> maybe 1 or 2 GS would need to be updated, but most GS already need to be updated
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20:25:19 <frosch123> andythenorth: it's kind of hard to mess up a gs or ai like that
20:25:28 <andythenorth> what else could break?
20:25:30 <frosch123> all the cargos are handled via lists
20:25:38 <andythenorth> 2 cbs need changed, and a bunch of vars
20:25:44 <frosch123> andythenorth: the cargo flow gui gets messy :p
20:25:56 <andythenorth> not new :)
20:34:27 <Samu> posted
20:34:30 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=77246
20:34:37 <Samu> i need screenshots now, brb
20:42:07 <Samu> @logs
20:42:07 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd
20:45:12 <Samu> pretty screenshots :)
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20:45:30 <Samu> just added
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20:55:14 <supermop_> diverting aircraft sounds interesting
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21:43:48 <Wolf01> o/
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21:59:50 <Alberth> o/
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22:18:54 <B_> Hello
22:19:27 <B_> How does one make an AI to be generated w/ a random name in openttd.cfg?
22:21:03 <B_> I set up an AI but it ends up with 'Unnamed (Company 1)'
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22:21:49 <frosch123> it's the same as for humans
22:22:02 <frosch123> you only get a company name after starting construction
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22:31:27 <B_> Mh OK
22:31:48 <B_> It seems I am not able to set up an AI using this openttd.cfg file
22:31:56 <B_> Does not show up on new map gen
22:32:18 <B_> The good news is I installed it properly:
22:32:19 <B_> List of AIs: SimpleAI (v12): An AI which tries to imitate the old AI.
22:32:35 <frosch123> type "start_ai" in the console
22:32:41 <frosch123> to make it start immediately
22:32:53 <B_> I'd like to use the cfg file
22:33:09 <B_> I tried 'SimpleAI = ' or even 'SimpleAI = start_date=1'
22:33:16 <B_> neither seems to work
22:35:22 <B_> Which is the proper syntax?
22:38:08 <frosch123> both are valid, the second one sets an additional parameter
22:38:17 <frosch123> you need 15 lines of that though
22:38:21 <frosch123> one for each company
22:38:31 <frosch123> first line is probably occupied by human
22:39:27 <frosch123> hmm, also since you talk so much about the config file. if you run them on a server, you need ai_in_multiplayer from the [ai] section
22:39:51 <B_> ai_in_multiplayer = true
22:39:57 <B_> came from default config
22:40:57 <B_> I'll test that in local
22:45:05 <B_> Sth's wrong
22:45:13 <B_> It does the same: no AI popping up
22:45:54 <B_> Btw 'SimpleAI = ' gets rewritten 'SimpleAI = start_date=730' on game close
22:46:12 <B_> thus I specified it w/ a value of 1
22:46:23 <B_> anyway: nope, no AI popping :(
22:46:30 <B_> What am I doing wrong?
22:46:37 <frosch123> it works fine for me
22:46:55 <B_> which AI are u using,
22:46:56 <B_> ?
22:47:09 <B_> what's the default one, let's start w/ that
22:49:34 <frosch123> well, i agree that it tends to add a random number to the start_date
22:49:47 <frosch123> but at least one spawned immediately after server start
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22:51:19 <frosch123> https://paste.openttdcoop.org/puwuelocc <- i think those are the relevant settings
22:54:36 <frosch123> START_NEXT_DEVIATION = 60 <- ah, the setting is randomised by 60 days
22:56:12 <frosch123> so even with start_date=1 it can take up to two months
22:56:29 <B_> Found sth
22:56:32 <B_> max_no_competitors
22:56:33 <B_> :)
22:56:39 <B_> Was set to 0
22:56:43 <glx> hehe
22:56:51 <B_> I monitored the config file while testing on solo play :p
22:57:35 <glx> I think it should be possible to add start_ai in server scr
22:59:50 <glx> https://wiki.openttd.org/Scripts
23:01:04 <glx> https://wiki.openttd.org/Running_Startup_Scripts
23:01:20 <glx> last line :)
23:02:20 <Wolf01> 'night
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23:02:48 <B_> well that's kinda hacky
23:02:57 <B_> you could also stream commands to game input
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23:23:10 <B_> Mmmh well that des not seem to be enough
23:23:18 <B_> Local game is OK but remote one not
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23:44:10 <Samu> i fail at changing orders for aircraft...
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23:57:29 <Samu> who's the order expert here?
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