IRC logs for #openttd on OFTC at 2017-11-06
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09:00:08 <Pressure_Line> maybe i should just start up a FIRS game
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09:28:30 <PressureLine> o_O dat starting production
09:31:56 <Supercheese> If it was a pot farm, it'd be 420 tonnes instead
09:35:58 <PressureLine> 404 tonnes would be better
09:36:32 <PressureLine> but. it's 223 tiles from the nearest lumber mill
09:37:15 <PressureLine> and i only have trains that go 45kph(28mph)
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09:37:42 <PressureLine> using a cargo multiplier of 4x
09:39:52 <PressureLine> and only 445kW so I can only pull <1000tonne trains (on the level, performance on hills is going to be abysmal)
09:40:24 <PressureLine> this ought to be interesting.
09:41:05 <Supercheese> infinite line capacity
09:41:13 <Supercheese> just add moar boots
09:41:31 <PressureLine> and no early boat grf
09:41:56 <PressureLine> let the trans siberian railway begin!
09:43:04 <PressureLine> and a *^&%&ing mountain pass
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13:39:44 <Samu> enable/disable large airports
13:39:50 <Samu> enable/disable hub airports
13:40:34 <Samu> and while I'm at it, enable/disable small airports, enable/disable helipads?
13:44:18 <Samu> i've always wanted to set up a server with some airport types disabled
13:49:57 <Samu> looks like newgrfs could do this already, but screw newgrfs :(
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14:50:01 <supermop> Samu: airport selection should be by newgrf
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15:05:36 <Samu> i forgot how to code a newgrf, maybe i should try
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16:16:49 <Samu> aircraft searching for hangar code is confusing
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16:53:12 <Samu> uint64 for airport flags!!
16:56:13 <Alberth> decimal value for a variable with flags is meaningless
16:59:55 <Samu> my damn windows calculator works with int64, but not uint64 :(
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17:11:18 <Samu> so, i was thinking of something a bit restrictive
17:11:32 <Samu> forbid big planes to land on small airports
17:11:49 <Samu> i need to change quite a lot
17:12:02 <Samu> would have to make them not enter those hangars
17:12:17 <Samu> make them not even available from purchase from those hangars
17:13:58 <Samu> not land on those airports
17:14:17 <Samu> but then how would savegame conversion be dealt with? :(
17:16:07 <Samu> cus to this day there's still ppl buying big planes and use them on small airports... maybe by force, they wouldn't do it any longer
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17:20:44 <supermop> why do you need to punish people for using small airports? the small airports are already very low in capacity
17:21:05 <supermop> maybe they are putting JATO rockets on the airplanes?
17:25:35 <Samu> i have this idea bubbling in my head
17:25:46 <Samu> to have a game with disabled large airports
17:26:40 <Samu> when large and hub airports are disabled, only the small airport is available, so then it makes sense to only work with small planes
17:31:33 <Samu> a bit similar to the idea of electric train engines working vs non-electric rails
17:32:18 <Samu> electric train cannot run on non-electric rails
17:32:30 <Samu> big plane cannot land on small airport
17:39:02 <supermop> why not just use a plane grf with only small airplanes
17:39:11 <supermop> the default planes are pretty dumb
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18:15:16 <Samu> aircraft range is such a bad feature :(
18:16:30 <Samu> if an helicopter is heading to an airport without a depot and i ask it to go to nearest depot, what will happen about range if the depot is located too far?
18:22:20 <Alberth> I would expect it doesn't find a depot
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18:26:27 <Samu> geometrically speaking, if it finds a depot, it can still go to the next destination
18:27:25 <Samu> won't get stuck with dest too far
18:30:39 <Samu> B is station without depot
18:30:57 <Samu> and is heading to B, but needs servicing right now
18:32:18 <Samu> what if there was any other station with depot near H
18:32:52 <Samu> it can't be too far from A, because A is still the closest
18:36:45 <Samu> if H to C is bigger than H to A, it picks A, but what about after being serviced? what if it picked C, would C to B still be within aircraft range?
18:38:04 <Alberth> sounds too complicated to figure out
18:38:46 <Alberth> I'd expect it to do something much simpler, like just going to B
18:39:42 <Samu> who's the geometry expert here? :(
18:40:01 <Alberth> going back to A has the problem that it may never reach B if you set service time too small
18:40:27 <Samu> oh, that's some other problem
18:41:28 <Alberth> it could at least fly back from C to its current position, and continue to B
18:41:33 <Samu> mabe going to B regardless of servicing needs is a "good" idea
18:42:29 <Alberth> hmm, fly to C and back may break flying to B, I guess
18:42:52 <Samu> i need to see what the code currently do
18:44:04 <Alberth> obviously, you can always fly from C back to A and then to B
18:44:24 <Alberth> but euhm, very complicated
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18:46:28 <Samu> v->current_order.MakeDummy();
18:46:46 <Samu> MakeDummy() when it needs servicing and the destination airport has no hangar
18:46:51 <Samu> that means... keep flying to C
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18:50:54 <Samu> it still keeps flying to C, but nothing ever happens
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18:54:10 <Samu> keep flying to B, I meant, bah
18:54:47 <Samu> so, if both A and B have no depots, the helicopter will never service :(
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19:11:10 <Samu> what's the XOR symbol, i forgot
19:15:19 <LordAro> Samu: you should try google sometime
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19:50:46 <supermop> my first model train was one of those
19:50:59 <supermop> probably holds true for most americans
20:00:08 <andythenorth> supermop: we're collecting warbonnets here :P
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20:08:10 <samu> webchat is failing me today
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21:21:00 <Wolf01> Samu played too much with the web client
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21:36:58 <__ln__> Wolf01: they don't let you use irc at work on the first day?
21:37:14 <Wolf01> No, they don't let me use irc at work.
21:38:01 <andythenorth> Wolf01 has a job? o_O
21:38:42 <Wolf01> I'll work as a slave for some time, then who knows...
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22:10:06 <Samu> it werks! I didn't do much at all
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22:39:20 <Samu> peter1138: weren't you dealing with aircraft and hangars some days ago?
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22:45:40 <Samu> peter1138: FindNearHangar needs to deal with airplanes trying to land at helidepots or helistations
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22:46:13 <Samu> FindNearestHangar * typo
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