IRC logs for #openttd on OFTC at 2017-07-22
            
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00:36:25 <Wolf01> 'night
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07:04:46 <Flygon> Ah hell.
07:04:52 <Flygon> I really wanna play an Ireland scenario.
07:04:55 <Flygon> But I got work to do.
07:04:59 <Flygon> And I wanna play Cities: Skylines.
07:05:03 <Flygon> :V
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08:10:42 <omega__> how do you download more trains
08:13:06 <Flygon> Through Check Online Content.
08:13:09 <Flygon> iirc.
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08:21:30 <omega__> I download them but no new trains?
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08:22:44 <omega__> I click on all the stuff i need but nothing?
08:33:32 <Flygon> Uuh.
08:33:34 <Flygon> Hmm.
08:33:41 <Flygon> It needs to be added to your current game.
08:33:47 <Flygon> And I'm terrible at tutoring.
08:33:58 <Flygon> Did you try Googling "How to add new trains to OpenTTD game"?
08:34:37 <omega__> I might try utube
08:35:02 <Flygon> The Aluminium Rollers?
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08:50:27 <omega__> thans
08:50:36 <omega__> thanks
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10:31:49 <V453000> yo mf
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10:49:21 <Wolf01> o/
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14:53:19 <Eddi|zuHause> somehow i started cities skylines after like 2 years, and i have a strange graphic glitch around lights
14:53:53 <Eddi|zuHause> looks like a circle cut out of a hexagon
14:53:57 <Eddi|zuHause> around every light
14:54:05 <Eddi|zuHause> makes playing at night somewhat impossible
15:01:18 <frosch123> http://media.istockphoto.com/vectors/screw-head-icons-vector-id165902250 <- one of those?
15:46:51 <Flygon> Reported the bug?
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19:05:13 <andythenorth_> o/
19:05:59 <frosch123> o/
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19:19:07 <andythenorth_> So what makes a good train grf?
19:19:28 <frosch123> no excessive usage of cc
19:19:30 * andythenorth_ thinking of making some trains
19:20:21 <frosch123> there is too little variation if everything is cc
19:21:46 <andythenorth_> Should there be engines and wagons?
19:22:23 <andythenorth_> Or should all vehicles be 8/8, 400hp, 40 units cargo?
19:22:40 <frosch123> engines+wagons is easier to build
19:22:54 <frosch123> wagons auto attach unique engines in a depot
19:23:01 <frosch123> attaching engies is a hassle
19:23:48 <frosch123> also if every wagons powers itself you can make the trains infinitely long
19:24:36 <frosch123> andythenorth_: do it like v, group short wagons into consists which have length 16/8
19:24:58 <andythenorth_> do it like RH trams :p http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/road_vehicles.html
19:25:52 <andythenorth_> Shame 6/8 doesn't fit into 16/8 neatly :p
19:26:32 <frosch123> you can increase the spacing
19:26:36 <frosch123> 1+6+2+6+1
19:26:40 <andythenorth_> I like the idea of neat units, but 6/8 looks good
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19:27:21 <frosch123> https://hattonsimages.blob.core.windows.net/products/B910b_31061_Qty1_1.jpg <- like this one
19:27:32 <frosch123> the middle part may be 6/8
19:27:42 <frosch123> but there is a significant gap without cargo
19:28:26 <andythenorth_> Road hog got better after I dropped 50% of reality wrt lengths etc
19:28:50 * andythenorth_ needs train-inspiration
19:29:02 <frosch123> do some sports?
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19:30:47 <andythenorth_> Did some swimming
19:30:58 <andythenorth_> And 5km indoor bike
19:32:18 <andythenorth_> So all pax & mail vehicles should be 8/8
19:32:29 <andythenorth_> Or maybe 4/8 for gen 1
19:36:24 <frosch123> http://turniprail.blogspot.de/2011/11/rise-and-fall-of-second-class-passenger.html <- is that gen 1?
19:36:50 <frosch123> 3 compartment wagons
19:37:04 <frosch123> 4 to 6 people per compantment
19:37:12 <frosch123> so, 12 to 18 passengers per wagon
19:38:46 <andythenorth_> https://goo.gl/images/UFMb9F
19:39:01 <andythenorth_> 20 pax/wagon
19:39:10 <andythenorth_> 8/8 hold 40
19:39:25 <andythenorth_> capacity is false progression :p
19:39:31 <frosch123> do you want numbers ending with 0 ?
19:39:44 <andythenorth_> or 5
19:39:52 <frosch123> so no 18?
19:40:22 <andythenorth_> Maybe
19:40:29 <andythenorth_> More likely not
19:40:33 <frosch123> how about wagons which automatically separate into 1st, 2nd, 3rd class?
19:40:43 <andythenorth_> I can do maths faster with 5 or 0. :p
19:40:49 <frosch123> i.e. depending on train length, 1st at the front, 3rd at the back
19:40:56 <andythenorth_> Oh joy classes :D
19:41:16 <andythenorth_> Payment rate varies? o_O
19:41:37 <andythenorth_> first class is always london end of train
19:41:39 <frosch123> nah, classes should not be selectable manually
19:41:41 <andythenorth_> Brb
19:49:51 <andythenorth_> Are 10/8 vehicles a BAD FEATURE?
19:51:25 <frosch123> hmm, i guess i never played with a trainset that had them
19:51:44 <frosch123> or possibly they were only pax wagons, and i do not play pax
19:56:21 <andythenorth_> IH has them for pax and a few gen 3 freight
19:57:18 <andythenorth_> In principle it addresses trains being out of scale with RVs
19:57:41 <andythenorth_> But eh, makes integer train lengths hard to achieve
19:57:47 <frosch123> so, do you want to extent ih, or do you want something else?
19:58:09 <andythenorth_> IH 2
19:58:40 <andythenorth_> I don't hate IH so I don't want throw it all out :)
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20:00:19 <srbaker> Heya folks. I have a bus station which says there are 800 passengers. I'm trying to get the list of where these passengers want to go that I've seen in a video, but I can't figure outhow.
20:00:22 <srbaker> Can someone please help?
20:00:54 <frosch123> do you have passenger distribution enabled?
20:01:18 <frosch123> https://wiki.openttd.org/Cargodist <- anyway, read there
20:02:12 <srbaker> Aha, thanks!
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20:09:36 <andythenorth_> Probably 10/8 has to die :p
20:09:56 <NGC3982> stardew valley.
20:09:58 <NGC3982> i like that game.
20:10:06 <frosch123> if the engine is also 10/8, then you can make a 5 tile train
20:11:40 <frosch123> otherwise only a 4 tile train
20:12:09 <frosch123> maybe make 10/8 engines with 6/8 tender
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20:12:35 <frosch123> or 6/8 cabeese
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20:19:01 <V453000> cabeese must die
20:19:36 <frosch123> it's just a slug tail in disguise
20:19:50 <Alberth> only optional cabeese may stay imho
20:20:05 <Alberth> like IH has, afaik
20:20:08 <V453000> have you seen my implementation of caboose engine in nuts? :P
20:20:20 <Alberth> nope
20:20:23 <frosch123> nope
20:20:24 <V453000> ._.
20:20:28 <V453000> ._.
20:20:30 <V453000> ._.
20:20:41 <V453000> look :P
20:20:43 <frosch123> i only remember animals
20:21:05 <Alberth> these things are somewhen near the future?
20:21:09 <Alberth> I never get there
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20:21:20 <V453000> I think caboose is 1950
20:21:23 <V453000> super future :>
20:25:23 <frosch123> it's dual headed at least
20:25:30 <frosch123> so it places automatically
20:36:49 <Wolf01> <V453000> cabeese must die <- the current implementation in most sets is really wrong, since the cabeese are mandatory they could have been implemented as dualheaded trains
20:37:45 <Wolf01> Luckily (O)TT(D) doesn't reverse train movement
20:37:50 <Alberth> ah, 1950, has been a long time since I got there :)
20:38:18 <frosch123> Wolf01: https://www.tt-forums.net/download/file.php?id=168674&sid=47b1bb314e59c96206ed465978b5d6fb :)
20:39:13 <Wolf01> Patch or just graphics wizardry?
20:39:30 <frosch123> patch from 2013
20:39:43 <V453000> he
20:40:31 <Wolf01> Good to know
20:40:56 <frosch123> there were no customers for it though
20:41:05 <frosch123> i.e. no grf author was interested
20:43:13 <V453000> Obviously
20:43:43 <Wolf01> Speaking of grf authors and interest, I would keep the current implementation of NRT, even if it doesn't allow to do magic things
20:46:07 <Wolf01> Some magic stuff might be possible with feature flags, like disabling bridges, tunnels, building a bridge over, disabling intersections (both + and T or + only) and the famous "not allow town buildings", but these are features we decide
20:47:36 <V453000> =D successfully cloned BRIX repository
20:47:43 <V453000> expected more problems
20:48:04 <frosch123> do you have no repository at work?
20:48:16 <frosch123> i thought you would have learned it like python :p
20:48:31 <V453000> we have git and I use sourcetree there
20:48:53 <V453000> and I never cloned there :P
20:49:56 <frosch123> sourcetree seems to also exist for hg
20:52:17 <V453000> OH
20:52:20 <V453000> :D
20:54:05 <V453000> well I guess I already have tortoisehg so it is fine now
20:54:14 <V453000> no need for unnecessary experimentation
20:54:18 <V453000> something would most likely just break
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21:09:58 <planetmaker> V453000, for all I know sourcetree is a wrapper around git/hg and abstracts away the differences between those for you
21:20:35 <V453000> right :)
21:20:48 <V453000> I have to say I am quite comfortable seeing differences between work and openttd :P
21:21:12 <V453000> as long as it works (:
21:22:01 <Eddi|zuHause> i'd be more comfortable with git if it had a gui as easily usable as tortoisehg
21:22:41 <V453000> sourcetree seems very usable
21:22:43 <frosch123> there is no toroisegit?
21:22:56 <V453000> oh :) also that
21:23:04 <Eddi|zuHause> there is, but it's not nearly what tortoisehg is
21:23:17 <V453000> hm :)
21:23:42 <Eddi|zuHause> like when you start it, it tells you "this isn't a gui."
21:25:34 <V453000> isn't a gui a sign of weakness for linux master race users? :P
21:26:46 <frosch123> it's fine as long as it has regex
21:27:10 <V453000> right, that thing. :D
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21:27:49 <frosch123> it's a kind of magic, similar to wizardry and sorcery
21:27:57 <V453000> I know I used it once
21:28:04 <V453000> it's fucking sorcery.
21:28:08 <frosch123> i think that was my fault :p
21:28:15 <V453000> yes I believe :D
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21:28:56 <V453000> orth
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21:37:01 <V453000> hm
21:37:12 <V453000> visual studio code lets me have 1 file open in 3 columns :D
21:37:40 <frosch123> most editors allow you to open the same file in multiple windows/views
21:38:00 <V453000> well npp++ has just 2 views right
21:38:28 <frosch123> 2 views? sounds weird
21:38:44 <frosch123> is there no menu option to just open another one?
21:39:27 <V453000> really? :D
21:39:57 <frosch123> no idea, i do not use npp, but i have no seen a programmer's editors in the past 15 years which did not have that option
21:40:21 <V453000> I don't see it in npp, just clone to other view, which only works once
21:42:21 <frosch123> google says you need to ctrl-drag the tab to create a new window
21:42:55 <frosch123> but maybe it's something different
21:43:05 <V453000> that works but only once, for 2 columns
21:43:07 <V453000> meh
21:43:12 <V453000> I'll probably try to use VS code now
21:43:17 <V453000> let's see how it goes
21:43:20 <V453000> seems to be fancy
21:43:21 <V453000> oh
21:43:29 <V453000> it probably doesn't have NML thing right
21:43:57 <frosch123> vs is not particular propular for supporting other languages
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21:44:22 <frosch123> if you want a fat ide, try eclipse
21:44:23 <V453000> I guess the xml for npp won't work
21:44:32 <frosch123> may be hard to setup for nml, but it will be possible
21:45:04 <frosch123> V453000: is there json highlighting?
21:46:31 <Wolf01> Shit, is impossible to play online this evening
21:50:09 <V453000> json did do something
21:50:19 <V453000> yeah guess I will just pick a random thing for something else XD
21:50:25 <Wolf01> It seem it's difficult to connect to everything outside italy
21:52:52 <V453000> actually C++ highlighting seems to work fine :D
21:52:56 <V453000> weird as that is
21:58:06 <frosch123> proably because c++ is the language with the most arbitrary syntax
21:59:07 <V453000> :)
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