IRC logs for #openttd on OFTC at 2017-07-13
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10:52:53 <Wolf01> I need 40T gears... :(
11:05:53 <Wolf01> Shitty sbrick profile designer... auto reset flag does not work
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17:58:45 <mescalito> Hi all. Is it possible to generate map without masts?
17:59:04 <Alberth> hmm, probably complicated
17:59:52 <mescalito> Any way to reduce theit quantity? :)
17:59:57 <Alberth> you can make a make in the scenario editor, not sure if that prevents the transmission towers
18:00:05 <Alkel_U3> least hassle I can think of is generate the map and than bomb them in scenario editor
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19:17:15 <frosch123> hmm, my firefox esr says "thanks for testing firefox nightly" on the empty page :p
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19:41:21 <Eddi|zuHause> ahh... computer-illiterate bosses are great... "come to my office, i have a problem" ... "here, my macbook doesn't do anything anymore" [presents a black screen with an eternally turning loading symbol]... i press the power button to restart it... "great, now i can continue to work"
19:42:34 <Alkel_U3> tell him it's voice activated since the last update (The IT Crowd™)
19:42:52 <andythenorth> Eddi|zuHause: try to find the power button on my macbook :P
19:43:44 <Eddi|zuHause> Alkel_U3: well, i didn't dare [yet] to just tell him "have you tried turning it off and on again?" over the phone :p
19:44:52 <andythenorth> unplug it and plug it in again?
19:45:00 <Eddi|zuHause> he did suggest that :p
19:45:32 <andythenorth> so should I delete Manufacturing Supplies?
19:45:44 <DorpsGek> Commit by translators :: r27890 trunk/src/lang/spanish.txt (2017-07-13 19:45:38 +0200 )
19:45:46 <DorpsGek> spanish: 3 changes by SilverSurferZzZ
19:46:05 <andythenorth> ok, in that case, Packaging
19:46:12 <Eddi|zuHause> split it into two cargos if really necessary
19:46:13 <andythenorth> unless anyone has better ideas
19:46:55 <andythenorth> might drop it in Basic economies
19:47:14 <andythenorth> reserve it for Extreme
19:47:28 <andythenorth> Extreme needs some kind of re-theming
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20:04:03 * andythenorth might have to faff with code
20:25:58 * andythenorth trying to understand simyoulater still
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20:26:20 <andythenorth> frosch123, is it he/she just wants the option for custom base tile?
20:27:29 <frosch123> do you refert to the nrt wall?
20:27:40 <andythenorth> I am determined to see if it contains any sense at all
20:27:44 <frosch123> i hoped you or eddi would summarizeit
20:28:06 <frosch123> if it is about base tiles, i also wondered about that
20:28:20 <andythenorth> I think it’s, in TL;DR, 3 things
20:28:33 <andythenorth> 1. bunch of irrelevant concerns offered to try and show understanding
20:28:38 <frosch123> we might need object-like sidewalks, while roadtype and tramtypes are as unimportant as rail types
20:28:42 <andythenorth> 2. custom base tiles request
20:28:47 <andythenorth> 3. impossible ponies
20:29:02 <andythenorth> item 2 might be of interest
20:29:17 <andythenorth> item 3 includes CatenaryTypes, MetroTypes, and probably TypeTypes
20:32:47 <andythenorth> I prefer the catenary type idea
20:32:58 <andythenorth> but whoever gifted us railtypes already made the decision
20:33:06 <andythenorth> so it’s ~impossible
20:33:52 <frosch123> catenary sounds most pointless to me, too few pixels for types
20:34:33 <andythenorth> I think the neatest solution to electrifying a tile is a separate tool
20:34:36 <andythenorth> like rail signals
20:34:48 <andythenorth> but in other respects it’s daft
20:49:52 <Eddi|zuHause> frosch123: i have not read a single line of the NRT thread
20:53:21 <frosch123> that usally does not stop people from commenting
20:53:40 <Eddi|zuHause> but from summarizing :p
20:56:57 <Alberth> unfortunately, it can be interpreted as comment
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