IRC logs for #openttd on OFTC at 2017-06-29
        
        
        
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00:36:45  <supermop> ok yet another version posted to forums
 
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10:50:20  <Wolf01> Ads suggesting "speak italian like you've always wanted to", "5 reasons you should start learning italian now"
 
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11:41:16  <__ln__> i think you have a great potential to learn speak italian like you've always wanted to
 
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11:50:50  <Wolf01> Good, I finally managed to balance the energy consumption and production
 
11:51:27  <Wolf01> 828 solar panels and 507 accumulatora
 
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16:30:21  <supermop> so running cost factor cannot be more than 255
 
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18:42:01  <supermop> other than for the road trains, the costs seem to be pretty well balanced now though - i fear that if i scale everything downwards to get enough headroom for the road trains to be more expensive
 
18:42:36  <supermop> everything else will be trivially cheap and there won't be any meaningful distinction between diesel and electric trucks
 
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20:42:34  <supermop> i think i will now make running costs convoluted and arcane
 
20:46:18  <andythenorth> you have to try it
 
20:46:21  <andythenorth> so you learn not to
 
20:46:44  <andythenorth> I should finish fricking FIRS 3
 
20:46:51  <andythenorth> I would like it out of my head :P
 
20:47:19  <supermop> andythenorth: the problem is making things arcane in subtle ways so no one ever complains about it
 
20:47:30  <supermop> so then i will never learn not to
 
20:47:45  <supermop> i might put trams in a separate set. this one is too big
 
20:48:56  <supermop> also these 1910 roadtrains look stupid
 
20:52:53  <andythenorth> bet my laptop drops the connection in 2 mins
 
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21:01:11  <supermop> andy, either they are too weak to use, or there is no point using anything else
 
21:01:22  <supermop> maybe i'll make them haul only
 
21:03:09  <andythenorth> what capacity are they?
 
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21:47:27  <supermop> early ones are probably like 60 ish
 
21:51:40  <andythenorth> yeah that’s a lot
 
21:52:07  <andythenorth> but that’s the nature of the beast
 
21:54:54  <supermop> trying to figure out how to set run cost
 
22:00:14  <supermop> i liked the way the costs were, but there's no room to make triples cost even 1.5 times the equivalent semis
 
22:00:56  <andythenorth> you hit the top of the range?
 
22:00:57  <supermop> because last semi mineral truck is already like 240
 
22:01:02  <andythenorth> set the run cost multiplier
 
22:01:06  <andythenorth> and shift everything
 
22:01:23  <supermop> running_cost_factor: 240
 
22:01:38  <supermop> what is the multiplier
 
22:03:01  <supermop> does that affect all RVs or just the ones in this grf?
 
22:03:07  <andythenorth> the ones in the grf iirc
 
22:03:38  <supermop> because the point of the param was to balance against ogfx+/hog/egrvts
 
22:03:51  <andythenorth> bounce it to x2, and halve your current values
 
22:04:03  <andythenorth> looks like I used 3
 
22:05:03  <supermop> was thinking id figure out what the 4th gen triple costs then scale everything so that equals 250
 
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22:14:40  <supermop> im splitting running cost out into fuel, mechanical, staff, truck body
 
22:14:47  <supermop> just for the hell of it
 
22:16:01  <supermop> mostly so i can make ref. trucks cost more than box trucks or whatever
 
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22:39:25  <supermop> so your internet is messed up?
 
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22:43:36  <andythenorth> I can’t stop it going to sleep
 
22:47:18  <andythenorth> I should caffeinate it
 
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22:54:43  * andythenorth gave it amphetamine
 
22:54:54  <andythenorth> suprised Apple allowed that on the app store
 
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