IRC logs for #openttd on OFTC at 2017-06-03
            
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01:06:41 <Wolf01> 'night
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08:38:16 <andythenorth> o/
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13:26:39 <andythenorth> ghost town
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14:15:00 <andythenorth> quak quak
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14:31:08 <frosch123> hoi
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15:09:52 <andythenorth> CHIPS is annoying
15:12:47 <andythenorth> also wtf @ station spec
15:14:33 * andythenorth tries to understand property 8
15:15:49 <andythenorth> specifically how station class is associated to a string
15:20:36 <andythenorth> C4xx
15:24:09 * andythenorth fixed CHIPS
15:34:31 <supermop_home> ?
15:34:55 <supermop_home> frosch123how do I composit sprites ?
15:35:26 <frosch123> you set some flag in some property
15:35:35 <frosch123> and then make a switch for the i-th sprite to draw
15:37:59 <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/vehstack.nml <- that was my testgrf
15:38:35 <frosch123> for the magic value in 'misc_flags' there should be a constant in the nml wiki
15:38:50 <frosch123> the toher getbits magic with extra_callback_info1 is still the same
15:40:19 <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/vehstack_screenshot.png <- that's the result
15:40:28 <frosch123> the front engine has 3 layers
15:40:36 <frosch123> the middle and back part have 2 layers
15:41:34 <andythenorth> supermop_home: Unsinkable Sam does it if you need some more code examples
15:42:03 <andythenorth> when will consist-management be done? o_O
15:42:28 <andythenorth> currently changing a large group of trains is yak shaving
15:42:34 <frosch123> when we get a purchase list sandbox
15:42:42 <frosch123> and when someone reviews the template based replacement
15:42:48 <supermop_home> for some reason all images hosted somewhere ottdish have been taking forever fo me to load from home last week or so
15:42:57 <andythenorth> that’s a better answer than I expected tbh :)
15:46:45 <supermop_home> I'm hoping to can do something like flatbed truck
15:47:13 <supermop_home> in one direction the truck cab overlaps the cargo, in the other, the cargo overlaps the cab
15:47:32 <supermop_home> so I assume I need truck chassis + Cab + cargo
15:47:53 <supermop_home> and the draw order changes based on direction?
15:49:58 <andythenorth> it gets trickier when the body has sides :P
15:50:01 <andythenorth> but pretty much yes
15:50:19 <andythenorth> there is probably a variable for current vehicle orientation
15:50:44 <supermop_home> andythenorth: I don't mind having one crate sprite for the open truck and one for the flatbe
15:50:45 <supermop_home> d
15:51:38 <supermop_home> but I already have my open truck/hopper sides and flatbed stakes on a different layer to draw them in front of cargo in PS
15:51:56 <supermop_home> I can just make a sprite of the sides
15:52:30 <supermop_home> in my grf all hoppers and truck beds are symmetrical
15:55:43 <andythenorth> wise
15:58:42 <supermop_home> in my stupid notepad all of your code showed up on one line frosch123
15:59:03 <supermop_home> so now I'm just trying to find each { or } and return
15:59:18 <supermop_home> really need a better editor
15:59:38 <frosch123> supermop_home: try wordpad
15:59:44 <frosch123> or really get notepad++
15:59:47 <frosch123> or ask your wife
16:00:09 <supermop_home> my wife scolded me for trying to code in wordpad once
16:00:17 * andythenorth plays Villages is Villages
16:00:21 <frosch123> it's better than nodepad iirc
16:00:26 <supermop_home> andythenorth: nice
16:00:35 <andythenorth> can’t build any industries and towns don’t sprawl
16:00:41 <andythenorth> quite interesting
16:01:04 <supermop_home> frosch123 I haven't bothered to get office on this computer yet and wordpad works fine for writing text/docs etc
16:01:23 <supermop_home> andythenorth viv is my go to script for some time now
16:01:40 <supermop_home> if you use .se houses yu still get a ton of pax
16:01:48 <andythenorth> needs a feedback mechanism about industries
16:01:58 <andythenorth> there’s no goal window or storybook info
16:02:02 <supermop_home> if you use pikkas houses you stay in a sleepy era forever
16:02:45 <supermop_home> sublime text is 70 god damn dollars
16:03:03 <frosch123> use nodepad++ first
16:03:12 <frosch123> s/d/t/
16:03:20 <supermop_home> although when you consider I pay $50 every month just to keep autocad LT on my computer...
16:03:49 <supermop_home> frosch123 nodepad sounds cooler than notepad
16:04:05 <Taede> sublime text is free, you pay $70 for the privilige of not having to close the reminders to buy
16:04:22 <supermop_home> andythenorth i think it could use some work, but it's not really goal oriented
16:04:47 <supermop_home> Taede: i switched from WinRAR to 7zip years ago just to stop seeing those
16:05:46 <supermop_home> thinking of compositing my cc stripes onto my buses too
16:05:53 <supermop_home> not sure why
16:06:10 <supermop_home> anything to procrastinate finally doing trams
16:08:05 <supermop_home> once i finish this I have to draw the arc furnace for andy, so dragging it out as long as possible
16:09:12 <Taede> then i would also recommend notepad++
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16:15:35 <Deactivated> Gosh this map is taking forever to load...
16:15:40 <Deactivated> *generate
16:15:52 <supermop_home> Deactivated only play 64x64
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16:43:48 <Deactivated> lmao no
16:43:57 <Deactivated> generating a 4096*8192 on Spring PP...
16:44:16 <frosch123> lmao no
16:45:39 <Deactivated> seems to be stuck at the industries part gg
16:45:44 <Deactivated> dun switch it to High
16:48:09 <Deactivated> well I guess this is the idle aspect of OTTD?
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16:58:33 <Deactivated> honestly yeah one day I may consider a 64*64 map openttdcoop style
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18:22:13 <Snail> hey Andythenorth
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20:47:56 <andythenorth> o/
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22:07:24 <qwebirc28895> what are the names of page up and page down key in hotkeys.cfg ?
22:09:07 <frosch123> looks like they don't exist
22:09:09 <frosch123> no idea why
22:11:44 <glx> yes seems there are missing
22:13:34 <glx> and the 4 other keys in this block are missing too I think
22:14:30 <glx> hmm no del is present :)
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22:39:14 <qwebirc28895> lol. odd.
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22:44:17 <andythenorth> @seen pikka
22:44:17 <DorpsGek> andythenorth: pikka was last seen in #openttd 9 weeks, 5 days, 1 hour, 24 minutes, and 58 seconds ago: <Pikka> not really sure yet
22:44:26 <andythenorth> NARS 2 wagons make no sense :)
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23:29:00 <qwebirc28895> so, i guess i'm going to write a ahk script then ... :|
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