IRC logs for #openttd on OFTC at 2017-06-02
            
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00:43:11 <Wolf01> Eddi|zuHause you must fix it from windows
00:44:07 <Wolf01> I bet you installed it in efi mode
01:11:04 <Eddi|zuHause> i tried to look for that during install, but i did not find the option
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01:16:47 <Wolf01> Also the windows partition is always active, since windows 10 doesn't shutdown but hibernate, so you can try to disable the fast boot and then grub should be able to see it
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02:00:29 <Wolf01> 'night
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03:54:15 <Gonroz> hello
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12:33:47 <Wolf01> o/
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14:42:57 <andythenorth> o/
14:44:02 <Wolf01> o/
14:46:43 <crem> \o
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14:51:21 <nekomaster> Hmm
14:51:56 <nekomaster> So for some reason my Narrow Gauge reefer cars default to goods, which means that 15 Crates of Goods turns into 8 Tons of Food
14:52:18 <nekomaster> How do I force a freight wagon to be fitted for a certain cargo by default?
14:52:20 <nekomaster> in NML
14:56:35 <andythenorth> default_cargo_type
14:56:40 <andythenorth> property
14:56:45 <nekomaster> thats actually a thing?
14:56:52 <andythenorth> set it to the label you want
14:56:55 <nekomaster> ahh
14:56:57 <andythenorth> it’s at hing
14:56:59 <andythenorth> thing *
14:57:19 <nekomaster> I can just plop that in to the ITEM code like "default_cargo_type BOOM"?
14:57:23 <nekomaster> no other switches or anything?
14:58:01 <nekomaster> Syntaxt Error :(
14:58:07 <nekomaster> it doesnt like FOOD
14:58:21 <nekomaster> oops, probably forgot the ;
14:58:45 <nekomaster> Ok its not working, I did it wrong
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15:04:58 <andythenorth> is FOOD in your cargo table?
15:05:04 <nekomaster> yes
15:05:14 <andythenorth> default_cargo_type: PASS;
15:05:15 <andythenorth> or so
15:05:25 <andythenorth> in the property {} block
15:05:26 <nekomaster> oh, I didn't know it needed the semi-colon
15:05:27 <nekomaster> :
15:06:07 <nekomaster> there, that worked
15:06:09 <nekomaster> thanks for that
15:06:15 <nekomaster> now i have to go through my cars
15:06:20 <nekomaster> <_<
15:08:20 <nekomaster> How do I make my wagons carry the same number of units, rather then having a situation where a car can hold 30 Crates of Goods but 15 tons of Food
15:08:41 <nekomaster> I want it the NARS 2.51 way where it can be 30 crates of goods and 30 tons of food
15:10:33 <andythenorth> switches to handle capacity
15:10:43 <andythenorth> Iron Horse does it
15:10:49 <andythenorth> I think
15:10:50 <nekomaster> I looked thorugh iron horse
15:10:56 <nekomaster> I couldn't figure anything out in the py code
15:12:15 <andythenorth> can’t remember how IH does it for goods
15:12:23 <andythenorth> it handles mail something like https://paste.openttdcoop.org/pjqby5fvc
15:12:35 <andythenorth> maybe using the switch causes goods to be treated like other cargos
15:12:45 <nekomaster> hm
15:13:22 <nekomaster> is it possible to specify specific cargo_types?
15:13:33 <nekomaster> like FOOD, GOOD, or MAIL?
15:13:35 <nekomaster> or BOOM
15:13:36 <nekomaster> :P
15:14:39 <andythenorth> it is yes
15:14:48 * andythenorth afk for a bit though
15:14:50 <nekomaster> ok
15:48:37 <Deactivated> guys should I go for a TL3 with double-Lev4 instead of just a single Lev4 engine?
15:48:45 <Deactivated> need dat acceleration...
15:53:20 <Deactivated> whatever will just downgrade all my trains to like Lev3 x4
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17:30:19 <nekomaster> Btw, I hope I haven't upset anyone or any mods/admins with my NARS ADD-ON SET 2CC edition
17:30:35 <nekomaster> considering now i'm using stuff fromt he US and Can Sets
17:30:41 <nekomaster> But I did ask for permissions
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17:42:28 <Deactivated> I have no idea what I'm doing lol, just going to random servers and dominating them
17:42:35 <nekomaster> lol
17:42:56 <nekomaster> it would be nice if I could have more feed back on my NARS ADD-ON SET 2cc
17:44:18 <Deactivated> k when I wake up tmrw I may take a look at it
17:44:26 <Deactivated> rn it's 2345
17:44:35 <nekomaster> I'm working on north american narrow gauge stuff right now
17:44:48 <nekomaster> I have one more steam engine to add and a handful of diesels
17:45:31 <Deactivated> k hf I guess?
17:45:46 <nekomaster> i guess
17:45:58 <nekomaster> it'll all be in the next release
17:46:12 <Deactivated> alright
17:46:28 <Deactivated> so when's it gonna happen? hyppe phaps?
17:47:08 <nekomaster> who knows, I need to make sure each of these cars are positioned proeprly
17:47:26 <nekomaster> I have serveral "early" cars to finish up and then its on to the last engines I have sprites for
17:47:27 <Deactivated> true
17:47:34 <nekomaster> might be in a day or two
17:47:42 <nekomaster> depending on what happens today with life
17:48:06 <Deactivated> well rn I have a trains extension set in mind, basically just add more trains to default set
17:48:14 <nekomaster> yeah
17:48:52 <nekomaster> where as the NARS ADD-ON is turning out to be more of a train set then just an add-on but I still have it piggy backing on nars 2.51 stuff
17:49:03 <nekomaster> though the narrow guage stuff could be used without nars 2.5
17:49:18 <nekomaster> just need Nutracks or some other track set that provides narrow gauge rails
17:49:25 <nekomaster> seperate narrow gauge rails
17:50:11 <Deactivated> I rarely play with those but now you convince me to xD
17:51:02 <nekomaster> heres what I have for narrow gauge
17:51:03 <nekomaster> https://www.dropbox.com/s/5zsjo7bibjqkzkq/derp.png?dl=0
17:51:15 <Deactivated> derp.png...
17:51:41 <nekomaster> yeah, i have a tendancy to use a quick and random name when im in a hurry
17:53:31 <Deactivated> like Foo and Bar
17:53:39 <nekomaster> Foobar
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17:57:42 <Alberth> as long as you don't use the same random name for different projects :)
17:57:49 <nekomaster> What?
17:57:58 <nekomaster> lol
17:58:01 <nekomaster> DERP TRAINS
17:58:08 <Alberth> :D
17:58:29 <Alberth> transporting stuff 'n things
17:58:31 <nekomaster> Also I'm using NARS ADD-ON SET 2CC to get experience and knowledge for what might be the largest single country set I've ver done
17:58:46 <nekomaster> How about an all encompassing set that covers everything North American
17:58:49 <nekomaster> OMEGA NARS
17:59:13 <nekomaster> Theres also the chance I might do a Central American Rail Set or CENTARS
17:59:19 <Alberth> I prefer train sets that are designed for game play, not too much choice
17:59:35 <nekomaster> well if you prefer that, then stick with regular nars :P
17:59:54 <nekomaster> Omega nars is going to be for the die hard fans of North american rail roading and variety
18:00:20 <nekomaster> Plus maybe by then I'll figure out a way to have livery refits or randomised liveries
18:00:25 <Alberth> try beating xussr :)
18:00:29 <nekomaster> I dunno
18:00:41 <nekomaster> Heres what i have for the nars addon set 2cc
18:00:42 <nekomaster> https://www.dropbox.com/s/p17zqjsof7a7xq9/~Nars%20Add-on%20Set%20-%20Data%20Sheet~.ods?dl=0
18:00:53 <nekomaster> thankfully you should be able to view it in your browser through dropbox :)
18:01:03 <nekomaster> I really do like working out of my dropbox folder on windows
18:01:38 <nekomaster> which means even if my coputer dies or I get drunk and wipe my hard disks again like I did last year after 20 beers, i should be fine
18:01:49 <nekomaster> unless I also delete my dropbox too :P
18:02:57 <Alberth> too bad it needs Google access
18:03:17 <nekomaster> No, just a dropbox log in
18:03:40 <Alberth> I can't get in without enabling google access, I tried
18:03:44 <nekomaster> wtf
18:04:02 <Alberth> you get a nice blank white screen
18:04:11 <Alberth> you have to enable google.com scripts
18:04:29 <nekomaster> I tried it in a different browser and I just clicked on No thanks
18:04:30 <Alberth> but the list is too long for me :)
18:04:44 <Alberth> likely you don't block scripts by default
18:04:48 <nekomaster> no
18:04:51 <nekomaster> I have no need to
18:05:07 <nekomaster> I rarely venture outside of the websites I frequent
18:05:23 <Alberth> I am just somewhat paranoid
18:05:30 <nekomaster> and I have no quelms with any particular tech corperation
18:05:34 <nekomaster> I'm not, i have nothing to hide
18:06:06 <Alberth> give me your bank-account :p
18:06:15 <nekomaster> I have -6 dollars
18:06:16 <nekomaster> :p
18:06:24 <nekomaster> from bank fees
18:06:50 <nekomaster> Also money rarely stays in my bank for long because I take it out to pay for the internet and my booze
18:07:57 <Alberth> really you do have things to hide, "I have nothing to hide" doesn't mean everybody should be able to access anything about you
18:08:38 <nekomaster> what i mean by that is I have no reason to hide my internet activity aside from the usual personal things
18:08:57 <nekomaster> living in Canada, it would be pointless to try and hide my activity anyways
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18:13:01 <Alberth> o/
18:13:07 <nekomaster> hoi
18:13:14 <nekomaster> thanks for helping me earlier andy
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18:16:35 <andythenorth> np
18:17:53 <nekomaster> Though I still need that code to deal with goods wagons halving their cargo when you refit them
18:21:01 <nekomaster> also my cargo classes might not be set up properly to use the code you gave me earlier
18:21:32 <andythenorth> :P
18:21:32 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/VehicleRefitting
18:21:52 <andythenorth> capacity and cargo refit is....complex
18:21:59 <andythenorth> I’m wary of giving bad advice :)
18:21:59 <nekomaster> Yeah
18:22:20 <nekomaster> I just need some way to keep the capacity I set for a wagon universal across all cargos except on Mail wagons
18:22:37 <andythenorth> that’s just a switch
18:22:45 <andythenorth> I am trying to remember _why_ it works :P
18:22:47 <andythenorth> but eh
18:23:17 <nekomaster> right now because I'm using my narrow gauge flat cars for goods, they're defaulted for wood and carry 20 tons of wood
18:23:25 <nekomaster> but now they carry 40 crates of goods
18:23:33 <andythenorth> you can copy the Iron Horse switch, and just check the mail class, return mail capacity if mail, otherwise return the default value as the amount you want
18:23:40 <nekomaster> seems like a lot for a small narrow gauge flat car
18:24:09 <andythenorth> you’ll need to connect the capacity switch to the capacity callback in graphics {} block
18:24:19 <andythenorth> and maybe also for purchase menu capacity
18:24:40 <nekomaster> none of which I have any idea how to do
18:25:02 <andythenorth> got the paste from earlier?
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18:26:44 <nekomaster> yeah, but i have no idea how to impliment it
18:27:07 <andythenorth> something like https://paste.openttdcoop.org/ptqwpdna7
18:27:21 <andythenorth> change ‘box_car_antelope_gen_1_1_switch_cargo_capacity’ to suit your vehicle
18:27:32 <andythenorth> set the values on line 3 and 4 to the capacities you want
18:27:36 <nekomaster> in this case WAGON_NG_CARGO_FLAT_CAR
18:28:02 <andythenorth> line 11 and 12 you need to add to the graphics {} block for the vehicle
18:28:12 <nekomaster> yeah
18:28:40 <nekomaster> whad do I change the swith name to then?
18:28:50 <nekomaster> WAGON_NG_CARGO_FLAT_CAR_switch_cargo_capacity?
18:28:56 <andythenorth> yes
18:28:59 <nekomaster> ok
18:29:01 <andythenorth> keep the case all the same though, neater
18:29:05 <nekomaster> I know
18:29:26 <nekomaster> well, I typically keep the name of the cars/vehicles in upper case to help me find that stuff
18:29:49 <nekomaster> when lacking the ability to bold things, upper case letters is much more noticable to me
18:29:55 <andythenorth> fair enough
18:30:05 <nekomaster> thats tjust the way i code
18:33:53 <nekomaster> Yay! my code exploded
18:34:19 <nekomaster> nmlc ERROR: "src/Wagons/WAGON_NG_CARGO_FLAT_CAR.pnml", line 223: Unrecognized identifier 'WAGON_NG_CARGO_FLAT_CAR_switch_graphics' encountered
18:35:42 <nekomaster> ok nice, so removing that one switch and the code works :)
18:35:58 <nekomaster> My flat car can hold 20 crates of goods or 20 tons of wood
18:36:00 <nekomaster> :)
18:38:53 <nekomaster> damn, now I gotta go and punch that code in for everything
18:41:23 <andythenorth> you need templating :P
18:41:29 <andythenorth> well you probably don’t
18:41:31 <andythenorth> but eh
18:41:32 <nekomaster> Oh i have templating
18:41:37 <nekomaster> or rather I just reused the same code
18:41:50 <nekomaster> but its called now I need to add this to all of the stuff
18:42:08 <nekomaster> I set up my code in a way that makes it easy to reuse for me
18:46:11 <nekomaster> ALso, I love how the cargo table has BOOM for the Explosives cargo
18:46:17 <nekomaster> 50 tons of BOOM
18:46:34 <nekomaster> Leave it to andy to find a way to make me chuckle :P
18:48:20 <andythenorth> I think someone else suggested the label
18:48:49 <nekomaster> really? I figured it being BOOM and used as explsives cargo in FIRS steeltown, I figured it was you
18:52:41 <andythenorth> probably Wolf01
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18:59:17 <nekomaster> btw, is that new paper mill you drew up and the peat farm/industry suppose to be part of a new econemy?
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18:59:54 <Alberth> 2016-11-18 09:21:29 CET: andythenorth: explosives: “BOOM” or “BANG”?
19:00:01 <nekomaster> Heh
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19:00:07 <nekomaster> KBOM
19:00:12 <nekomaster> XPLD
19:00:18 <nekomaster> NUKE
19:00:28 <andythenorth> NUKE is for the nuclear chain :P
19:00:40 <nekomaster> DKNM
19:00:53 <andythenorth> the paper mill and peatlands are in new Arctic Basic
19:01:05 <nekomaster> Its time to kick ass and chew bubble gum, and i'm all outta bubble gum
19:01:07 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#arctic_basic
19:01:13 <Alberth> oh, right, figured the version number mess out?
19:01:16 <andythenorth> nah
19:01:27 <andythenorth> is one of the numbers a days count?
19:01:37 <andythenorth> and it happens to be relatively close to the hg rev?
19:01:38 <Alberth> that would be possible
19:02:28 <Alberth> hmm, so I need to convince openttd to pick that particular version, I guess
19:03:59 <andythenorth> not sure what applies that
19:04:04 * andythenorth looking
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19:05:45 <Alberth> hmm, someone may have updated nml since dec 2016?
19:05:47 <andythenorth> locally I can’t get these version numbers to appear
19:05:56 <andythenorth> yes nml is updated :)
19:06:23 <Alberth> so it's likely in the devzone build
19:06:26 <andythenorth> I wonder if bundles has scripts of its own, seems likely
19:06:50 <andythenorth> it’s only the containing dir that has ‘wrong’ version
19:07:16 <andythenorth> seems like days since year 2000
19:07:26 <andythenorth> planetmaker ^ any recollection? o_O
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19:16:11 <nekomaster> also, whats with the error with FIRS on older versions of OpenTTD?
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19:16:25 <nekomaster> anything before 1.7
19:16:32 <andythenorth> uses new newgrf stuff
19:16:36 <nekomaster> ahh
19:16:38 <nekomaster> why?
19:16:48 <nekomaster> what did you need in 1.7 that isn't in the old versions?
19:16:57 <nekomaster> what does that call back do?
19:16:58 <andythenorth> more text strings
19:17:00 <nekomaster> ahh
19:17:12 <nekomaster> Hmm
19:17:27 <nekomaster> I wonder if openttd will ever support more input and output cargos for industry
19:17:49 <Eddi|zuHause> probably never
19:18:02 <Alberth> hmm, firs 1.4.4 :p
19:18:31 * andythenorth really doesn’t want more input / output cargos :P
19:18:37 <andythenorth> design would be harder
19:18:55 <nekomaster> how about a 100 input cargos to make 1 ton of a single cargo :P
19:19:07 <andythenorth> also Eddi|zuHause is here
19:19:09 <andythenorth> which is good
19:19:13 * andythenorth has questions
19:19:19 <nekomaster> what questions?
19:21:11 <Wolf01> I have answers, exactly one: 42
19:21:17 <Alberth> you didn't tie the "basic" economies to the actual climate :p
19:21:37 <andythenorth> nope
19:21:49 <andythenorth> seemed restrictive and confusing :)
19:22:06 <Alberth> playing arctic basic in the desert? yep :p
19:22:17 <nekomaster> like what if I want to grow cassava and rubber in the Yukon?
19:22:19 <Alberth> but fair enough :)
19:22:24 <nekomaster> and transport it with Russian Broad Gauge trains
19:22:36 <nekomaster> With African town names on canada
19:22:48 <Wolf01> Better than selling fridges to Eskimo
19:23:12 <Alberth> that might work better than you think :p
19:23:12 <Wolf01> Or even ice creams
19:23:14 <nekomaster> Um, some of them might actually need one if they live in a town
19:23:47 <nekomaster> Fun fact, I once trudged through a blizzard with low visability just to buy two 4 liter tubs of chocolate ice cream :)
19:23:55 <nekomaster> -23 and the snow hurt
19:26:20 <andythenorth> Eddi|zuHause: remember HEQS trams and the refittable lengths?
19:26:28 <Eddi|zuHause> vaguely
19:27:10 <nekomaster> hmm
19:27:40 <andythenorth> were they a good idea? o_O
19:27:50 <nekomaster> I still ike it
19:27:51 <andythenorth> generally I don’t like hokey subtype refit stuff
19:28:02 <andythenorth> but I want to add some Feldbahn to Road Hog
19:28:03 <nekomaster> but it would be nice if you could just build custom trams like you can with trains
19:28:23 <andythenorth> I wonder if they would need variable capacity
19:28:30 <andythenorth> the Road Hog freight trams don’t
19:28:31 <nekomaster> I like having the long trams for short lines where a trainw ould be over kill
19:29:19 <nekomaster> Someone ought to code a way to attach your own trailers to road vehicles (but only ones that support it)
19:29:46 <nekomaster> I imagine that in code you could either have something set up as a rigid or articulated vehicle, or allow it to be built as a seperate tractor/engine
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19:30:22 <nekomaster> would probably also require some "max length" thingy in the code to limit the length of trams and trucks
19:33:00 <Alberth> they'd just become trains
19:33:12 <nekomaster> well thats why you'd need the max length thing
19:33:19 <nekomaster> unless someone codes something stupid
19:33:28 <nekomaster> like allowing 100 trailer long road trains
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19:37:27 <Alberth> that will happen
19:39:57 <nekomaster> so
19:40:05 <nekomaster> I could make a super train that costs nothing :p
19:40:09 <nekomaster> whats stopping me?
19:40:35 <nekomaster> 65536 km/h with 65536 HP and 1000 kg, and 1.00 TE
19:40:46 <nekomaster> and holds 5000 of everything
19:40:48 <nekomaster> :p
19:43:00 <nekomaster> Hmm, would it be possible to incorperate a HEP system in code in a different way then nars 2.03?
19:43:13 <nekomaster> like having a seperate value used for locomotives that have a seperate HEP generator
19:43:35 <nekomaster> and will give you an error if you meeet or exceed the HEP limit on a locomotive
19:45:07 <Eddi|zuHause> andythenorth: if you don't like the refit stuff, make them fixed 1 tile length with like engine+4 wagons (4+3+3+3+3)
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19:53:22 <Wolf01> Quak
19:54:11 <frosch123> miao
19:54:46 <nekomaster> I made flat cars that can do 65535 km/h
19:54:53 <nekomaster> with 64435 HP
19:54:58 <nekomaster> and 517 kN TE
19:55:58 <andythenorth> fixed 1 tile length has worked well for the freight trams
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20:20:32 <frosch123> hmm, so f party will be crowded
20:21:20 <nekomaster> So I built 5000 of my super powerful super fast flying wood boards
20:21:31 <nekomaster> i can't click on any of them
20:21:39 <Eddi|zuHause> there's an f party?
20:21:40 <nekomaster> they zip around too fast XD
20:23:07 <frosch123> Eddi|zuHause: last week they talked about running bets at the office about how many people would attend. this week they are booked out
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21:12:41 <Eddi|zuHause> so, anybody got any ideas on the "how do i get win10 to boot" issue?
21:13:04 <frosch123> why would you want to?
21:13:19 <Eddi|zuHause> reasons...
21:13:38 <Eddi|zuHause> winXP just doesn't cut it, and wine neither
21:13:48 <frosch123> the last news was that xp is safer against wannacry compared to newer versions
21:14:05 <Eddi|zuHause> it's only safer because it crashes harder :p
21:14:09 <frosch123> apparently xp bluescreens before it can be infected
21:15:22 <Eddi|zuHause> anyway, i installed win10 on the partition that xp was before, but grub won't boot it
21:15:51 <Eddi|zuHause> and i have this other magic partition that win10 created on an area that it thought was unpartitioned
21:16:10 <Eddi|zuHause> and i don't know where i should put that
21:18:29 <Wolf01> To boot win10 from grub you must disable the fastboot first
21:19:54 <Wolf01> Or edit the bootmanager from windows
21:20:11 <Wolf01> Admin console: bcdedit /set {bootmgr} path \EFI\ubuntu\grubx64.efi
21:20:38 <Wolf01> That's for ubuntu
21:22:16 <Wolf01> Or just install win10 and use the ubuntu subsystem, so you don't have to tamper with bootmanagers :P
21:23:22 <nekomaster> I do believe there are ways to install your own boot loarder if you need to
21:23:38 <nekomaster> so you dont have to reinstall windows 10 or linux
21:23:40 <Eddi|zuHause> Wolf01: i have never booted that windows, i can't change things from inside it
21:23:58 <nekomaster> Could even just try installing puppy linux somewhere on a tiny partition
21:24:03 <nekomaster> maybe use it for simple drive stuff
21:24:10 <nekomaster> like gparted
21:28:32 <Wolf01> nekomaster, you can install which bootloader you want, but you must tell windows where to find it
21:28:41 <nekomaster> I know
21:28:54 <nekomaster> thoug I know that grub boot loader can be used to boot windows
21:29:00 <Wolf01> It can
21:29:06 <nekomaster> so long as windows already has its stuff installed
21:29:19 <Wolf01> But grub can't see the windows partition when hybernated
21:29:28 <nekomaster> hmm
21:29:37 <nekomaster> that sucks
21:30:24 <Wolf01> Maybe it's even not fully installed, since Eddi never booted to it
21:30:47 <Wolf01> As the install process just copies the files and then you must boot it to install
21:30:59 <Eddi|zuHause> i suppose it didn't boot because the disk it thought would be the boot disk wasn't actually the boot disk
21:31:21 <nekomaster> you mean like an active partition?
21:31:38 <Eddi|zuHause> no, like different HDD
21:32:27 <Wolf01> Do you have an EFI system partition in your partition table?
21:34:33 <Wolf01> https://superuser.com/questions/1167484/what-if-i-switch-to-uefi-mode-after-install-windows-10-in-legacy-mode ha, nice to know this
21:37:49 <Eddi|zuHause> you know what i hate in linux? every script starts with a giant GPL message, but not a single line about what the script is meant to do
21:39:12 <glx> hehe
21:39:42 <andythenorth> hmm
21:39:45 <andythenorth> cargo colours
21:39:50 * andythenorth has to fix those
21:40:21 <Eddi|zuHause> make a cargo graph, and apply the 4-color-theorem
21:40:33 <andythenorth> :D
21:40:39 <frosch123> cargo graphs are not planar
21:40:48 <Eddi|zuHause> (note: it probably won't be planar :P)
21:40:57 <andythenorth> I _think_ the usual expectation is that each cargo gets a unique colour in game
21:41:00 <andythenorth> :P
21:41:22 <andythenorth> when cargos are combined in different economies, this is harder :P
21:41:23 <frosch123> start with the 16 step greyscale then
21:41:51 <andythenorth> nicely played
21:41:52 <Eddi|zuHause> pick a color for each chain, and different brightness for primary/secondary
21:43:16 <andythenorth> maybe it could be determined by an algorithm :P
21:43:40 <andythenorth> 256 colours, 63 cargos
21:43:52 <andythenorth> any colour that appears as a window background is eliminated
21:43:57 <andythenorth> so maybe 250 colours?
21:44:07 <frosch123> andythenorth: good point, start with the animated water colors
21:44:08 <andythenorth> and they have to contrast, so perhaps space in 4s or so?
21:44:18 <andythenorth> fire cycle?
21:44:24 <andythenorth> :P
21:44:49 <andythenorth> would work for me, palette animation is disabled in andythenorth-land
21:45:34 <frosch123> well, the animation colors actually do not use any new shades compared to the non animated ones
21:48:40 <nekomaster> SEIZURE GRAPHS
21:49:08 <frosch123> if your kids are still young enough, you could let them color it :p
21:49:14 <nekomaster> lol
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22:01:54 <andythenorth> is bed
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22:30:58 <Eddi|zuHause> man i don't understand grub2 at all :/
22:31:06 <Eddi|zuHause> grub1 had like 3 commands you could remember
22:31:24 <Eddi|zuHause> grub2 is just a giant wall of magic
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22:45:58 <Eddi|zuHause> aw man... i managed to get grub to boot from the windows boot partition, but it just showed a blank screen :/
22:46:14 <nekomaster> dam
22:46:27 <nekomaster> well the nice thing is that I'm on windows 10 right now
22:46:28 <Eddi|zuHause> also, turns out you can't "chainloader +1" anymore
22:46:35 <Eddi|zuHause> you need to add "insmod chain" first
22:46:42 <Eddi|zuHause> who thought that was a great idea?
22:46:56 <Eddi|zuHause> grub2 needs a web browser and an online help :/
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