IRC logs for #openttd on OFTC at 2017-05-14
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00:32:16 <supermop_home> can someone help me find an illegal ' ' in that switch?
00:32:22 <supermop_home> nmlc says there is one
00:40:23 <Eddi|zuHause> aside from that error, you're missing the case where a cargo has both class liquid and bulk
00:41:01 <glx> in the comment ? (but seems wrong ;) )
00:41:18 <supermop_home> in the case that something is both, I could live with default capacity
00:42:21 <supermop_home> it says ' ' (character code 0xA0)
00:42:27 <supermop_home> i assume that means a space
00:42:45 <Eddi|zuHause> normal space is 0x20
00:43:13 <Eddi|zuHause> which the compiler probably does not like
00:43:13 <supermop_home> hmm how'd that get in there?
00:43:32 <supermop_home> I guess I'll delete every space in the line a re-type it?
00:44:32 <Eddi|zuHause> on some systems you can hit alt+space or something to get a nbsp
00:46:45 <Eddi|zuHause> anyway, you can do a hexdump to find the 0xA0
00:49:19 <supermop_home> re typing the spaces worked
01:12:28 <supermop_home> hmm now I have an unexpected end of file
01:16:51 <Wolf01> Back, great evening at the pub :D
01:17:23 <Wolf01> Lol, great netsplit evening here XD
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11:21:25 <andythenorth> translators won’t like these station names :P
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15:57:05 <supermop_home> for some reason nmlc is giving my an unexpected end of file error
16:08:39 <supermop_home> I wonder if its because a cargo is mentioned in cargotable that never actually gets used?
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16:18:40 <frosch123> "unexpected end of file" means "unbalanced { }"
16:18:46 <frosch123> you have more { than } in your file
16:19:05 <supermop_home> oh man that's way simple
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16:37:39 <supermop_home> it says the BITMASK in the first line is not defined as a function
16:42:42 <frosch123> try lowercase "bitmask"
16:55:49 <supermop_home> man there is always another thing
16:57:29 <supermop_home> 'cargos for 6 graphics are defined multiple times'
16:58:21 <supermop_home> hmm I did double up the halfway loaded stage for 6 of them
16:59:01 <supermop_home> I guess i should make new spritesets so I can do empty, third, two thirds, full
16:59:17 <supermop_home> instead of empty, half, half, full
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17:14:43 <supermop_home> ok apparently that wasn't the problem
17:23:40 <supermop_home> hmm the line with the error is the one in graphics block that says "CC_Liquid: spritegroup_mki_t_open_drum
17:24:01 <frosch123> you cannot have CC_LIQUID there
17:24:47 <supermop_home> so there isn't an easy way to say 'stuff that is liquid just use barrels' without a switch?
17:25:06 <frosch123> you need a switch for that :)
17:25:47 <frosch123> very similiar to the capacity one
17:27:06 <supermop_home> can I put a switch for the default case? like if liquid return sprite set with drums, else return spriteset with crates?
17:27:44 <frosch123> yes, mk1_open_liquid_graphics would just go there
17:51:47 <supermop_home> ok finally got a grf compiled
17:54:04 <supermop_home> Vietnamese town names generated a town called viet nam
17:57:27 <Alberth> self-contained grf :)
18:04:18 <supermop_home> crates are a snug fit
18:06:16 <supermop_home> forgot to allow auto refit
19:10:54 <Eddi|zuHause> i screw up my system now...
19:11:45 <supermop_home> cannot tell how to enable refit in stations
19:12:03 <supermop_home> what happened to your system, eddi
19:12:25 <Eddi|zuHause> i updated kernel and some other stuff, going to try rebooting :p
19:15:09 <supermop_home> ok think I found it
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21:25:44 <supermop> fooder for RV themed screenshot competition
21:31:06 <supermop> should have named a grain truck that
21:31:27 <supermop> might need to change covers on grain hoppers to grey
21:47:03 <supermop> 40 damn road vehicles
21:51:01 <supermop> trying to build a loop of road and get them all space out enough to take a screen shot of
21:51:27 <supermop> i added doors to mail trucks
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22:33:42 <supermop> bizarrely i managed to set flatbeds unable to carry wood
22:35:02 <supermop> correction: flatbeds unable to carry anything
22:50:42 <Eddi|zuHause> wood is usually in a terribly wrong cargo class
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