IRC logs for #openttd on OFTC at 2017-05-12
            
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10:07:38 <crem> regex
10:13:29 <Arveen> [A-Za-z0-9]
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13:00:42 <[dpk]> uhm, how do i transport clay by rail with UKRS2 and FIRS 2.1.5?
13:00:49 <[dpk]> i don't see anything capable of being refitted for it
13:01:42 <[dpk]> oh, only the 5-plank open wagon, the later, faster open wagons (at least up to 1959 where i am) don't support it?
13:01:57 <FLHerne> [dpk]: The big hoppers should be able to
13:02:19 <[dpk]> https://i.imgur.com/VD2lljO.png
13:02:50 <FLHerne> :-/
13:04:32 <FLHerne> [dpk]: The covered hopper can here
13:05:03 <[dpk]> hmm, when is that introduced?
13:05:12 <[dpk]> as you see, it's not in my list
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13:07:36 <FLHerne> [dpk]: 1960, apparently
13:07:41 <[dpk]> ah
13:07:47 <[dpk]> i don't have long to wait then :-) thanks
13:12:23 <FLHerne> Hm, it's the covered hopper with FIRS 1, too
13:12:52 <FLHerne> Why do I think I remember the bogie hopper working for that?
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13:35:20 <Wolf01> o/
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15:06:19 <Wolf01> Mmh, it looks like they added some intelligence to the BITS, at least since the last update the windows store doesn't seem to eat all the bandwidth
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15:42:19 <Alberth> moin
15:43:09 <crem> moin << 1
15:44:41 <Wolf01> o/
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17:43:41 <_dp_> hi, why does it increase station rating even when vehicle doesn't load anything?
17:44:00 <_dp_> i.e. it's full
17:45:38 <_dp_> makes it pretty much impossible to distinguish rating pushing from legit transfer or preloading
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18:09:50 <peter1138> rating pushing? legit?
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18:26:13 <_dp_> peter1138, rating pushing = making contraptions to keeping station rating high in absence of actual transport
18:26:35 <_dp_> peter1138, legit = meaningful types of activity :p
18:28:07 <_dp_> basically openttd mechanincs encourages adding truck without orders to every station
18:28:09 <Alberth> just transport between two stations?
18:28:36 <Alberth> you can't fix pushing by some mechanic, I think
18:28:45 <_dp_> *loading station
18:29:38 <_dp_> Alberth, not with a simple fix at least, but question is not about fixing it completely
18:35:48 <_dp_> 0 units load makes no sense whatsoever
18:36:04 <_dp_> even wiki fails to explain it
18:37:07 <_dp_> nvm, there is a clarification
18:37:47 <_dp_> ah, no, it's about different thing, so yes
18:38:35 <_dp_> "Days since last cargo pickup" is wrong
18:39:06 <_dp_> it really is since last vehicle with loading order stopped on a station
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19:02:28 <frosch123> hoi
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19:11:21 <_dp_> speaking of some mechanic, making it so it counts since last time stockpile hit 0 instead of just pickup would probably fix pushing
19:12:44 <Alberth> until you get too much supply, and never hit 0
19:13:32 <Cubey> Then the rating would decrease until the supply dwindles and hits zero again
19:14:09 <_dp_> it may not hit 0 but pushing will be useless anyway
19:14:21 <Alberth> moving 1 wagon cargo back and forth between 2 nearby stations still works
19:14:59 <_dp_> Alberth, only if there is no extra cargo incoming
19:15:25 <_dp_> Alberth, otherwise you'll have to constanly increase amount of wagons
19:15:58 <Alberth> who said it was a cargo that is regularly transported at both stations?
19:17:36 <_dp_> Alberth, I don't get it, for 1 wagon to increase rating there should not be any other cargo waiting, and increasing rating on station without cargo is meaningless anyway
19:18:27 <Alberth> oh, not 0 for each separate cargo?
19:18:49 <Alberth> hmm, that thus kills multi-cargo stations completely
19:18:50 <_dp_> Alberth, ofc separete for each, all ratings are separate
19:20:23 <_dp_> hm, or is it currently counting any cargo pickup? i don't even know
19:20:48 <Alberth> no idea, I never even look at ratings
19:23:24 <_dp_> Alberth, just checked, it's counting pickup separately for each cargo
19:24:41 <frosch123> i think albert is talking about town rating and dp is talking about station rating
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19:59:50 <Wolf01> _dp_, why do you even care about station ratings?
20:00:32 <_dp_> Wolf01, because players abuse it
20:01:56 <Wolf01> And lately people abuse of my patience, but I don't care too, I just carry on
20:03:13 <peter1138> provide a patch to fix whatever the issue is
20:03:34 <_dp_> Wolf01, we host competitive servers and I don't want adding stupid truck to every station be a legit way of playing the game
20:03:47 <Wolf01> Ban players, problem solved
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20:05:14 <Wolf01> o/
20:05:20 <_dp_> Wolf01, yeah, and to do that it needs to be clearly defined what is allowed and what not
20:05:47 <Wolf01> Yes
20:05:57 <_dp_> which is quite hard with 0 load being considered a pickup
20:06:13 <_dp_> because every unfinished station breaks rules
20:06:21 <_dp_> or rather route
20:07:40 <_dp_> without 0 load rating pushing could be at least defined as moving cargo in a loop
20:08:52 <_dp_> but that's still hard to check, so making pushing useless would be even better
20:16:54 <_dp_> btw, looks like some huge virus attack is going on right now, most win PCs are in danger
20:16:55 <_dp_> https://securelist.com/blog/incidents/78351/wannacry-ransomware-used-in-widespread-attacks-all-over-the-world/
20:17:49 <andythenorth> o/
20:32:35 <frosch123> o/
20:32:44 <frosch123> andythenorth: fs#6561 is for you
20:33:23 * andythenorth was expecting a mac bug
20:33:47 <frosch123> i forgot whether you made it intentionally like that
20:34:04 <andythenorth> ach dunno
20:34:11 <andythenorth> I think that perhaps everything should just be in tonnes
20:39:12 <frosch123> andythenorth: anyway, it's the "units_of_cargo" property, if you want to define it
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20:50:08 <andythenorth> thanks
20:50:16 <andythenorth> I dunno, sacks might be unrealistic
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