IRC logs for #openttd on OFTC at 2017-05-05
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03:08:09 <supermop> ST2: actually both burned and burnt are used in english
03:09:16 <supermop> this irc client doesn't scroll down if ive scrolled up a bit
03:09:29 <ST2> my native language is not english and I make alot of mistakes on it :S
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03:09:36 <supermop> and it stays on for sometimes days without me looking at it
03:10:23 <supermop> its hard to explain the difference between burned and burnt in a straightforward way
03:10:47 <ST2> it's like learned and learnt
03:10:49 <supermop> and using one for the other will still be understood, but just sound maybe archaic
03:11:08 <supermop> hmm its a bit different than that case
03:11:36 <supermop> you would say, "i burned a log"
03:11:41 <ST2> well, people get the idea, that's what matters xD
03:11:54 <supermop> or "this log looks a bit burnt"
03:12:34 <ST2> well, "I'm a bit burned" would fit aswell xD
03:12:41 <supermop> but you could say "i got burned" and "i got burnt" equally correct
03:13:06 <supermop> "burned" is less used as an adjective
03:13:14 <supermop> but yes we would understand you
03:14:02 <supermop> also "i burned a log" or "I've burnt a log"
03:14:47 <supermop> in the past tense the are still interchangeable, but the above is most common
03:14:55 <ST2> I must say, by the examples you're taking... you're a fire people xD
03:15:22 <supermop> wel for learn, it is the opposite
03:15:37 <supermop> "learbt" is almost never used as adjective
03:16:29 <supermop> "learned" is used almost entirely as adjecttive
03:16:54 <supermop> "i am a learned scholar"
03:17:23 <supermop> "i have learnt X" and "i have learned X" are both ok
03:17:25 <ST2> something that places "time" on it?
03:17:44 <supermop> "i learned german" makes you sound like a moron though
03:18:01 <supermop> more like past vs past perfect i guess?
03:18:42 <ST2> oh crap, there comes the Portuguese nightmares (and it's my native language xD)
03:19:05 <supermop> also only a few verbs in english have the "t" past tense
03:19:12 <ST2> thx for the explanations :)
03:19:27 <supermop> and they are all close to their german origins
03:19:44 <ST2> if I may ask, you teach english?
03:19:53 <ST2> because you have the touch for it :)
03:20:26 <supermop> but i enjoy learning other languages, and it helps me to understand the structure of english
03:20:46 <supermop> and it's evolution from german/dutch/norse
03:21:45 <ST2> my base is Portuguese: English and French from school (looooong time ago)
03:21:46 <supermop> for me, i never seem to gain proficiency at other languages i study
03:21:59 <ST2> Spanish and italian... travels ^^
03:22:10 <ST2> and I live 30 km of Spain ^^
03:22:14 <supermop> but i am fascinated by the etymology and linguistics
03:23:49 <ST2> if you ever come to Portugal, such small country, and huge linguistic differences: north/south, and even the "Mirandes"
03:24:06 <supermop> i've studied apart from english, french in preschool, and again in middleschool, spanish briefly in elementary school, latin in middle school, german in middle school high school and university,
03:24:19 <supermop> japanese in university and post university
03:24:43 <supermop> swedish one semester in university,
03:24:50 <ST2> oh damn - guess I can swear in PT then, safely?!
03:24:58 <supermop> korean briefly just this year
03:25:22 <supermop> of all those, today i can only speak english and a little japanese
03:25:39 <supermop> i can easily read menus in spanish because it is common here
03:26:02 <supermop> and can generally make out written french, german, and italian
03:26:20 <supermop> dutch is easy for english speakers to read if you sort of zone out
03:26:21 <ST2> Spanish is easy, as language... what screws is the accent
03:26:27 <supermop> like an optical illusion
03:27:05 <supermop> it is frighteningly looking at first, but if you stop concentrating it starts to read like english
03:27:45 <supermop> i find it interesting in spanish, that nearly a billion people in north and south america speak a very similar spanish
03:27:55 <supermop> but in spain, every town is different
03:28:48 <supermop> of course a mexican accent is different from colombia, but it is still easily understood as a similar dialect
03:29:25 <supermop> but castillian sounds strange to many americans, as does valencian etc
03:29:31 <ST2> it kinda ruins Trump's wall xD
03:30:25 <ST2> note: not typing much because watching a movie on other screen ^^
03:30:44 <supermop> mexican spanish is unique in that it contains many mayan, oaxacan, and nahulatl words
03:31:28 <supermop> but the rest of the dialect is not too weird compared to other central or south american dialects
03:31:57 <ST2> hint: put Brazilian PT on a diff basket xD
03:32:36 <supermop> i find when a friend on facebook posts in portugese, it is usually not too hard to interpret
03:32:56 <supermop> but he is a portugese guy living in brazil
03:33:47 <supermop> for me, if i am eavesdropping, i cannot understand at all chinese
03:34:32 <supermop> i have lived in chinatown long enough now that i can tell the diiference between fujianese, cantonese, mandarin easily
03:34:42 <supermop> and can recognize a bejing accent
03:35:09 <supermop> but i can't tell difference between shanghaiese and mandarin
03:35:29 <supermop> or haka and fujianese (maybe they are the same?)
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08:07:20 <Eddi|zuHause> don't they speak something closer to catalan in valencia?
08:14:55 <__ln__> afaik valencian is pretty much the same language as catalan
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09:08:16 <quiznilo> woah... departure boards, amazing patch
09:14:53 <Alberth> bit very detailed, isn't it?
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12:23:47 <FLHerne> Lake freighters really are pretty :-)
12:36:37 <Alberth> lots of scenic video :)
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15:16:52 <crem> Links are welcome here actually. From my understanding, any configuration of signals should not allow crashes, so something is wrong.
15:30:17 <FLHerne> SillyMe: Mixing block and path signals to enter the same section of track can sometimes cause crashes; they use different logic for when it's clear that can have strange edge-cases
15:30:35 <FLHerne> Still, it's not /supposed/ to happen ever
15:34:49 <FLHerne> SillyMe: Best solution is probably to use path signals for all of that
15:36:50 <SillyMe> Yeah, thnx for answer.
15:39:47 <SillyMe> But when i place path signal at that place train from mines crashes into first train.
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16:37:04 <supermop_> hmm should i keep this road through mountain pass dirt or make it asphalt
16:37:13 <supermop_> it looks very quaint as dirt
16:37:57 <supermop_> but probably need to run a coach service over it, and 40kmh for 100 tiles is going to be killer
16:38:38 <Alberth> just needs more coaches :)
16:39:07 <supermop_> a convoy of coaches up the mountain road ruins the quaint look
16:39:29 <Alberth> hmm, good point, dig a tunnel?
16:59:46 <supermop_> now everytown on the map is connected by at least some road
17:00:01 <Alkel_U3> SillyMe: all signals facing that block have to be replaced, including the one from the mines - I assume you didn't do that
17:02:30 <supermop_> but still have lots of nice single track lines through mountains
17:13:14 <Alkel_U3> (block signal at the edges of mainline optional, shown just to ilustrate that you shouldn't put a signal right at the exit of a path-signal-served junction)
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17:24:02 <Alberth> springpack? I hardly even run vanilla :)
17:37:50 <SillyMe> Alkel_U3: thank you, i'll try that.
17:46:59 <Wolf01> <FLHerne> Still, it's not /supposed/ to happen ever <- 1.6.1 seem to be haunted, I had every kind of problem with that
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17:47:32 <FLHerne> Wolf01: It seems I was slightly wrong, in that the bug's marked WontFix
17:48:05 <FLHerne> (because fixing would be too costly in performance, not because it's intended behaviour)
17:48:15 <Wolf01> Lolwhat Eddi|zuHause XD
17:48:37 <Eddi|zuHause> "possible workaround" is the greatest part :p
17:48:51 <FLHerne> >>> "As the maintainer of this piece of software, I have a very important question to ask: WHAT THE ACTUAL *^*&%&W*?"
17:49:32 <Wolf01> I remember about weird stuff happening with pdf, like 6 becoming 8 and 8 becoming g or such
17:50:53 <Eddi|zuHause> xerox scanner/copier thingies had that problem with some settings
17:51:25 <Eddi|zuHause> hence the "workaround" thing
17:51:41 <Wolf01> Ok, going to lego meeting, bye!
17:52:15 <Alkel_U3> don't step on a brick
17:52:47 <Wolf01> I hope to not step on a lego set
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19:07:16 <quiznilo> with FIRS, will it grow a city if I ship Building Materials to a Builders Yard in a city?
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19:15:13 <andythenorth> is a truck route where no truck ever waits
19:15:21 <andythenorth> and the cargo is always nearly cleared from the station
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19:16:55 <andythenorth> except I didn’t use any maths
19:43:26 <quiznilo> if you just drop off farm supplies at a station with two accepting industries, what happens?
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19:45:47 <DorpsGek> Commit by translators :: r27868 trunk/src/lang/spanish.txt (2017-05-05 19:45:38 +0200 )
19:45:49 <DorpsGek> spanish: 3 changes by SilverSurferZzZ
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20:36:41 <Alkel_U3> quiznilo: it goes to exactly one, as always. If you need to redistribute stuff like that, you're best off using trucks as the last mile. Also has a benefit of providing more constant stream.
20:38:06 <Alkel_U3> I recall a patch that allowed for cargo to go to multiple industries from a single station, I think it was in Spring Patchpack but I'm not 100% sure
20:40:10 <Alkel_U3> replace trucks with narrow gauge railway if you have the right newgrfs for extra style points :-)
20:40:38 <quiznilo> narrow gauge is always stylin'
20:43:28 <andythenorth> there’s some reason I shouldn’t implement a ‘max distance’ check in FIRS, for industries in same primary -> secondary chain
20:43:49 <andythenorth> dragging peat 256 tiles is boring
20:51:26 <Eddi|zuHause> why? some people build lines along a 2048 map end-to-end
20:52:09 <Eddi|zuHause> also, wouldn't such a check cause a catch-22?
20:52:44 <andythenorth> it could lead to all industries clustering in one map quadrant
20:54:15 <Eddi|zuHause> i think implementing this would be wasted effort
20:54:24 <Eddi|zuHause> it would never work the way you'd like it to work
20:55:12 <andythenorth> it’s working for limited cases
20:55:19 <andythenorth> I use it for 2 or 3 industries currently
20:55:28 <andythenorth> but not applied globally, automatically
20:59:14 <FLHerne> andythenorth: It would be nice to have receiving industries for paired-production cargoes close together
21:00:21 <FLHerne> (e.g. stockyards and textile mills)
21:00:29 <FLHerne> That said, there are a lot of those pairs
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21:00:37 <FLHerne> So would probably be complicated and useless
21:01:00 <FLHerne> But that's the major thing I end up doing manually with "Fund Industry"
21:06:32 <andythenorth> when the chain needs 3 or 4 industries, and one is missing
21:06:50 <andythenorth> shipping a cargo 128 tiles to a processor, then back the same 128 tiles to a destination seems stupid
21:08:23 <Eddi|zuHause> i don't understand the problem
21:10:12 <andythenorth> the problem is having to transport cargo
21:10:16 <andythenorth> which means building routes
21:10:33 <andythenorth> building routes is very tedious
21:10:49 <Eddi|zuHause> different problem, i have a sticky alt key ever since a sugar-containing beverage spillt on it
21:10:54 * andythenorth may have misplaced the point of the game
21:12:13 <frosch123> Eddi|zuHause: remove all the keys, and wash them
21:12:23 <andythenorth> or just wash the whole laptop
21:12:50 <Eddi|zuHause> it's not a laptop
21:13:17 <frosch123> you can also easily clean the rest of the keyboard while the keys are removed
21:15:18 <Eddi|zuHause> i'm kinda scared what i find in there :p
21:15:59 <Eddi|zuHause> it's been quite a while since i did that
21:16:07 <frosch123> maybe just leave it open over night, so the cats eat stuff
21:16:45 <Eddi|zuHause> i don't think it works like that :p
21:17:57 <andythenorth> the correct answer is to wash it in distilled water, then dry it in a moderately warm place
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22:19:40 <andythenorth> rest of the economy is kind of…interesting
22:20:36 <andythenorth> sulphur bridges the main chains in a nice way
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