IRC logs for #openttd on OFTC at 2017-04-16
            
00:05:46 <quiznilo> I'd like to get a better feel for the 'lbf' measurement, and how that relates to tons of freight
00:05:59 <quiznilo> and google isn't helping me
00:09:33 <supermop_home> its an imperial measurement for torque
00:10:12 <quiznilo> lol
00:10:24 <peter1138> pound-force
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00:16:06 <quiznilo> wow... a 4,496 lbf Norris can realistically handle about 40 tons, with realistic acceleration on, and 5x weight multiplier for freight
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00:16:32 <supermop_home> peter1138: it's pound-foot
00:18:05 <peter1138> yup
00:18:33 <Samu> hey
00:18:41 <peter1138> path caching?
00:18:49 <Samu> when map height is 255 on sub-tropic rivers won't generate
00:19:19 <Samu> it generates when it's 15
00:19:38 <Samu> haven't tried other values yet
00:19:40 <supermop_home> tropic generation is fucked
00:19:55 <supermop_home> best to re-write it
00:22:24 <supermop_home> I feel like I am going to need to forget architecture and just convince my wife to teach my python
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00:22:48 <supermop_home> if I'm going to ever be able to afford to take vacations while staying here in the city
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00:27:33 <peter1138> yeah just use original generator for non-temperate
00:28:20 <peter1138> although
00:28:23 <peter1138> no rivers then either :p
00:30:33 <_dp_> cache rivers
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00:33:17 <quiznilo> yeah, I don't think it's possible to make a profit with Norris's hauling freight
00:33:28 <quiznilo> with those settings. Possibly just passengers
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00:42:35 <Wolf01> 'night
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04:13:23 <Soni> has anyone ported OpenTTD to Minecraft command blocks yet?
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06:29:37 <Flygon> Soni: I'm still waiting for someone to port PCSX2 and then Final Fantasy X to Minecraft command blocks.
06:29:39 <Flygon> Because, really.
06:29:46 <Flygon> There is absolutely no kill like Overkill.
06:29:55 <Flygon> Depending on the amount of damage caused.
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09:07:14 <andythenorth> o/
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09:40:36 <Alberth> o/
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10:19:56 <andythenorth> so Extreme might be quite distinct chains, food, goods etc
10:20:13 <Alberth> seems that way
10:20:42 <Alberth> I see I need to move the vehicles back to the mines :)
10:20:49 <andythenorth> dunno what others
10:20:49 <andythenorth> building materials
10:21:32 <Alberth> I think I got at the point of producing vehicles, haven't checked what to do with them
10:22:16 <Alberth> could do many food chains
10:23:06 <Alberth> lots of different food kinds
10:23:30 <Alberth> usually not too long
10:23:47 <Alberth> could add 'supplies' such as oils for baking etc
10:24:21 <Alberth> win
10:24:23 <andythenorth> Steeltown? o_O
10:24:24 <Alberth> wine
10:24:41 <Alberth> foodonomy
10:25:21 <andythenorth> I think that would either be highly rural
10:25:23 <andythenorth> or highly urban
10:25:29 <andythenorth> I’ve always wanted 'cheese'
10:25:31 <andythenorth> :P
10:25:44 <Alberth> sounds good
10:25:53 <Alberth> several farm types
10:28:11 <Alberth> high valued food like cakes :)
10:28:20 <Alberth> and massive low-value, like bread
10:29:46 <andythenorth> game misses a ‘polymetallic base metal mine'
10:29:52 * andythenorth found one on google :P
10:30:20 <Alberth> I thought google did data instead of mining :p
10:30:57 * andythenorth ponders specialised economies
10:31:03 <andythenorth> ‘logging’ would be quite good
10:31:06 <Alberth> what does it do, sort of all kinds of base metals?
10:31:16 <andythenorth> yes, zinc, copper, tin etc
10:31:21 <Alberth> yeah, wood is fun
10:32:07 <andythenorth> ‘forest supplies’ instead of ‘farm supplies’ :P
10:32:33 <Alberth> wood-peckers :p
10:32:53 <andythenorth> possibly there should have just been one cargo: ‘supplies’
10:32:55 <andythenorth> but eh
10:33:14 <andythenorth> is it too late to change? o_O
10:33:18 <Alberth> for a specialised economy, just supplies makes sense
10:33:39 <andythenorth> hmm, some of the producers of FMSP accept ENSP
10:33:42 <andythenorth> so eh, no
10:33:46 <Alberth> on the other hand, different supply kinds make a lot of sense in more diversified economies
10:34:11 <Alberth> so I think specialized supplies are a bit more useful
10:34:19 <andythenorth> they give more gameplay options
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11:28:01 <Flygon> Alberth: Why do I read Woodpeckers.
11:28:18 <Flygon> And think of this robot on Battlebots that operated entirely by pecking robots to score points.
11:28:32 <Flygon> ...I think they patched that rule loophole.
11:28:47 <Flygon> The weapon was nearly useless. It was purely there to score points really fast. :V
11:35:26 <Alberth> maybe you played too much Battlebots?
11:36:56 <Flygon> It's a TV show. :P
11:37:23 <Flygon> Basically - If MMA used Robots.
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11:38:18 <Alberth> haven't watched TV for several years :)
11:38:20 <Alberth> wc andy
11:38:44 <Eddi|zuHause> i think shows like that were around 15 years ago
11:38:47 <Flygon> ^
11:38:47 <Alberth> *wb
11:39:03 <Eddi|zuHause> back when mtv stopped being about music
11:39:03 <Flygon> Eddi|zuHause is right. The majority of shows like that are early 00s material.
11:39:15 <Flygon> Granted, they have started making them again.
11:41:03 <Flygon> Shower time @_@
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11:51:19 <andythenorth> hmm
11:51:32 <andythenorth> chemicals might be a good specialised economy
11:52:02 <Alberth> sufficiently large area imho
11:53:49 * andythenorth incorrectly thought chemicals~=petrochemicals
11:54:12 <andythenorth> there are so many other important chemical chains, besides crude oil
11:54:42 <Alberth> petro chemicals is the first thing you think about
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11:59:56 <andythenorth> salt, potash, soda ash, coal tar, natural gas, forest products, limestone
12:00:04 <andythenorth> amongst others :)
12:02:26 <Alberth> tooth paste, washing powders, and pretty much anything else that comes in a plastic bottle :)
12:02:46 <Alberth> not to mention the plastic itself :p
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12:22:44 <Eddi|zuHause> i'd argue that plastics fall under petrochemicals
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12:35:01 <andythenorth> is ‘plastic’ a valid cargo?
12:35:16 <andythenorth> it tends to come out of petrochemical plants in bead form, for moulding
12:43:46 <andythenorth> coke oven WIP http://dev.openttdcoop.org/attachments/download/8419/coke_oven_2.png
12:44:04 <andythenorth> better than yesterday http://dev.openttdcoop.org/attachments/download/8418/coke_oven_1.png
12:45:58 <Alberth> quite :)
12:46:14 <Alberth> needs some fire or hot metal :)
12:51:49 <andythenorth> Zimmlock :P https://www.tt-forums.net/viewtopic.php?p=640814#p640814
12:51:59 <andythenorth> that is an incredible amount of animation :)
12:58:55 <Alberth> omg :D
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13:30:23 <andythenorth> bbl
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13:48:35 <Alberth> o/
13:52:32 <frosch123> moi
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14:31:49 <Samu> hi
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14:55:59 <Wolf01> o/
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15:10:18 <Alberth> o/
15:56:02 <supermop_home> yo
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17:13:28 <Samu> DDR4-4333MHz already exists
17:13:29 <Samu> wow
17:13:47 <Soni> Flygon: well ok but I was thinking of using Minecraft as an interface for OpenTTD
17:14:00 <Soni> like, placing blocks and stuff
17:14:21 <Flygon> So you're using programming blocks to simulate a game with semi-programmable signals.
17:14:25 <Flygon> How meta do we wanna go?
17:14:38 <Flygon> Should we port DooM to standard OTTD signals?
17:14:41 <Flygon> :3
17:15:17 <Wolf01> Why not? They made music videos with factorio
17:15:33 <Wolf01> We'll make FPS with trains
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17:16:15 <Soni> OpenTTDooM?
17:16:32 <Flygon> OpenMincraftTTDooM
17:18:20 <Soni> we could also just port the MC interface to OpenTTD
17:20:28 <Soni> but eh, that doesn't sound as cool as millions of command blocks and stuff
17:20:48 <Flygon> Port Minecraft to OpenTTD to Minecraft
17:20:55 <Flygon> To DooM
17:21:48 <Soni> voxel-based OpenTTD interface based on Minecraft creative mode flying
17:22:10 <Alkel_U3> is there any space for Dwarf Fortress in this?
17:22:40 <Soni> lol
17:23:43 <Soni> slow down, we're not trying to make a VM in a VM until it's so laggy that your desktop crashes
17:24:50 <Soni> not that it wouldn't be impressive
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19:20:10 <peter1138> hi
19:20:54 <Jibberandtwitch> Hello
19:22:19 <Jibberandtwitch> been lurking on these forums for several years now, thought Id actually join in the conversation fins
19:22:24 <Jibberandtwitch> *finally
19:22:58 <peter1138> welcome
19:23:52 <Jibberandtwitch> thanks!
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19:45:45 <DorpsGek> Commit by translators :: r27855 trunk/src/lang/spanish.txt (2017-04-16 19:45:36 +0200 )
19:45:46 <DorpsGek> -Update from Eints:
19:45:47 <DorpsGek> spanish: 3 changes by SilverSurferZzZ
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20:48:56 <Soni> is openttd illegal?
20:49:42 <Jibberandtwitch> I don't believe so, that's why the original graphics/sounds aren't included in the download isn't it?
20:50:09 <Soni> is reverse engineering illegal?
20:50:32 <Soni> also what about google v oracle?
21:04:38 <Eddi|zuHause> who knows? it took some highly paid people a very long time to figure that out
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21:33:32 <Wolf01> Another depressing holiday has finished
21:40:14 <Alkel_U3> It has? I thought Easter Monday is a holiday in most of Europe
21:41:02 <Alkel_U3> ... please don't tell me it's Monday and I somehow lost a day.
21:41:34 <Jibberandtwitch> Monday is still to come!
21:41:48 <debdog> \o/
21:43:02 <Alkel_U3> Well that's a relief
21:43:10 <Wolf01> Isn't tuesday tomorrow? awww :(
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21:44:33 <Jibberandtwitch> As a teacher, I have Tuesday off as well :P
21:52:28 <Eddi|zuHause> aww, i can't get endless space to run in wine :/
21:57:18 <Alkel_U3> what a neat-looking game. Why didn't anyone tell me about it when I was still on Windows? I guess I'll try my luck, too, considering that price :-)
22:01:13 <Wolf01> Mmmmh, some power rage play at fallout 4 or a boring 4 hours scenario in train simulator?
22:04:19 <Alberth> do you want to be able to sleep afterwards? :p
22:04:22 <Alberth> nn
22:04:26 <Wolf01> nn
22:04:34 <Wolf01> Sleep is not a requirement
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