IRC logs for #openttd on OFTC at 2017-03-01
            
00:18:51 <Samu> @calc ((1920) - 1) / 4 - ((1920) - 1) / 100 + ((1920) - 1) / 400 + 1)
00:18:51 <DorpsGek> Samu: Error: unexpected EOF while parsing (<string>, line 1)
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00:21:07 <Samu> @calc 1919/4-1919/100+1919/401
00:21:07 <DorpsGek> Samu: 465.34553616
00:22:51 <Samu> @calc 365*20+465
00:22:51 <DorpsGek> Samu: 7765
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00:24:05 <Samu> @calc 365*1920+465
00:24:05 <DorpsGek> Samu: 701265
00:24:45 <Samu> @calc 703092-701265
00:24:45 <DorpsGek> Samu: 1827
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00:53:49 <Samu> Wolf01: did you see that?
00:53:59 <Samu> http://imgur.com/28oGKD6
00:54:17 <Samu> running cost based on wagon weight
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01:27:41 <Wolf01> Bah... I just completed the 5th seasonal chapter and I think that if I play diablo 3 again in a week I'll puke... there are 8 seasonal chapters :(
01:30:00 <Wolf01> Samu, how much high are those running costs compared to other vehicles running costs?
01:35:04 <Samu> which ones?
01:36:14 <Wolf01> That pax car running cost is a bit more than 1/4 of its purchase price, how much are running costs of engines?
01:36:28 <Samu> ah
01:36:40 <Samu> let me check
01:37:26 <Wolf01> Just to be sure it is reasonable, you won't buy a new wagon every 4 years
01:38:23 <Samu> 5336 for lev 2 cyclops
01:38:41 <Wolf01> And the price?
01:39:00 <Samu> £115,625
01:40:00 <Wolf01> So it's 4% of the price while pax car is 26%
01:40:28 <Wolf01> Divide it by 10
01:41:48 <Samu> i'm not sure how to divide it
01:41:54 <Samu> it's a Money variable
01:42:11 <Samu> it doesn't accept a simple "/ 10 "
01:42:19 <Samu> must figure it out
01:43:16 <Samu> ah, i can change it on the cost_factor
01:43:34 <Samu> it's a uint
01:52:33 <Samu> weird math, I divided by 10 and i get £49
01:52:55 <Samu> was expecting £61
01:53:32 <Samu> ah, i get it, i did this wrong
01:53:45 <Samu> what i did was 25 / 10 = 2
01:53:51 <Samu> because... integers
01:54:17 <Samu> cost_factor is based on weight and 25 is such a small number grrr
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02:04:39 <Samu> hmm, can only divide by 2, 4, 8, 16, etc....
02:04:54 <Samu> it's bit shift
02:05:06 <Samu> will try 8
02:06:44 <Samu> shift = -3
02:07:45 <Samu> getting £76/yr on maglev
02:07:51 <Samu> passenger carriage
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02:08:22 <Samu> 615/8 = 76, :p
02:08:27 <Samu> @calc 615/8
02:08:27 <DorpsGek> Samu: 76.875
02:09:03 <Samu> total shift is -8 -3
02:09:15 <Samu> -11
02:13:21 <Samu> to be honest, considering that trains are too good, £615 would be better
02:15:45 <Samu> there is no consensus regarding this
02:16:14 <Wolf01> In fact, it's just a problem of yours
02:16:54 <Samu> I have trouble leaving it as is
02:17:31 <Samu> something must be done, but i don't know what
02:18:02 <Wolf01> Something already was done, is called newgrf
02:19:30 <Samu> i tried with exorbitant running costs earlier today, and I was still not happy about it
02:19:39 <Samu> they're just too good
02:20:26 <Samu> guess it's time for me to give up on this
02:20:47 <Samu> I'm not sure what to do, so I better stop trying
02:23:35 <Samu> alright, time to go sleep, cyas, take care
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02:26:48 <Wolf01> Me too
02:26:52 <Wolf01> 'night
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08:07:46 <Supercheese> Yes, we have no bananas
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08:29:32 <Alberth> they died?
08:30:08 <Supercheese> We have no bananas today
08:31:37 <Alberth> site works for me, so I am guessing you're talking about local physical somewhat bent entities :)
08:32:45 <Alberth> no shop nearby to get some new replacements?
08:34:39 <Supercheese> https://en.wikipedia.org/wiki/Yes!_We_Have_No_Bananas ;)
08:36:39 <Alberth> ha! :D
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08:37:37 <Supercheese> But we do, however, have lots of Kerbals
08:37:43 * Supercheese is on a KSP binge
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08:53:19 <ConductCat> :3
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09:07:01 <Samu> hi
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09:08:47 <Samu> wagon weight running costs: https://paste.openttdcoop.org/p3bxvapzc
09:09:20 <Samu> it's incomplete, and i'm not too happy about it, so i'm gonna do something else
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10:40:27 <Samu> noob question
10:40:41 <Samu> are there only 3 aircraft subtypes?
10:40:53 <Samu> heli, small and large?
10:41:03 <Samu> or could newgrf add more subtypes?
10:55:58 <Alberth> I think it would need extending openttd at least
10:56:35 <Alberth> however, what would be useful new subtypes?
10:57:24 <Alberth> I think current types mostly cover all that flies, at the detail level of openttd
10:58:23 <Alberth> ie "something that lands vertically", "something that can land anywhere", and "something that needs a long runway"
10:58:38 <Alberth> what else useful subtype is there?
10:59:06 <__ln__> "saturn v rocket"
10:59:27 <crem> ballistic trajectory "aircrafts"
10:59:50 <__ln__> crem: pls, the plural of "aircraft" is "aircraft"
11:00:04 <__ln__> unless you work in the aviation industry
11:00:11 <crem> is it? wow, so it's not only sheep.
11:01:56 <crem> What if I work in sheep industry? :)
11:04:12 <__ln__> that is unknown, gotta ask a sheep farmer
11:05:49 <Alberth> paper and wood have that proprty too
11:07:17 <crem> I think paper and wood are diferent as they don't have plural at all, and with sheep and aircraft they do have plural, but it's written as singular.
11:07:18 <Samu> Alberth: just wanted to make sure there weren't any more
11:07:26 <Samu> I'm working on http://imgur.com/a/EGSjq
11:07:37 <Samu> adding the Aircraft Type line into it
11:09:21 <Samu> I'm considering adding "aircraft type" into the sort by criteria
11:09:27 <Samu> must figure it out how to do it
11:10:27 <Alberth> crem: fair enough
11:11:46 <Alberth> displaying the type would also be useful, imho
11:12:23 <Alberth> not sure if it is displayed anywhere
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11:13:59 <crem> It would be indeed. Every time I play openttd (1-2 times per year), I happen to buy an airplane incompartible with the airport.
11:25:11 <Samu> av8 will be displaying aircraft type twice
11:25:13 <Samu> lel
11:28:08 <Samu> darn strings, always missing
11:29:45 <Samu> adding an item to the dropdown menu affects a great deal of openttd
11:30:04 <Samu> in many places
11:32:28 <Samu> well, the sorter puts helis first, then small planes next, and large planes last
11:32:49 <Samu> is this fine for u?
11:32:56 <Samu> i was expecting small, then large, then heli
11:35:56 <Samu> take a look: http://imgur.com/yyPVgSo
11:52:22 <Samu> looks like i need to come up with a vehicle type sorter
11:52:47 <Samu> one that englobes all vehicles, ships, trains, etc...
11:54:07 <Samu> company aircraft list should have aircraft type sorter
11:54:47 <Samu> but here, the list of criterias must apply to all vehicle types
11:55:37 <Samu> what can I do?
11:56:05 <Samu> how would you sort the type of trains that currently exist
11:56:12 <Samu> the type of road vehicles
11:56:15 <Samu> the type of ships
11:56:18 <Samu> etc...
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11:56:32 <Samu> give me ideas
11:58:26 <Alberth> you may want a filter instead of a sort
11:58:47 <Alberth> eg only display helis
12:00:34 <Alberth> showing a warning that you bought an incompatible aircraft would be helpful too, apparently
12:01:10 <Samu> no, that's not what i mean
12:01:48 <Samu> for example, when listing my trains, and if there was a sort by type, how would it work?
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12:02:02 <Wolf01> o/
12:02:03 <Samu> because if I add a sort by type
12:02:15 <Samu> i have to do it as well for the other vehicle types
12:03:12 <Samu> currently the sort by aircraft type is only for purchasing aircraft sorter
12:03:22 <Samu> the purchase window
12:03:30 <Samu> but not on the other windowses
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12:10:34 <Samu> ugh, feels incomplete, but i'm gonna post it
12:12:30 <Samu> i have an idea
12:12:46 <Samu> but for trains it would be weird
12:13:25 <Samu> i can mix a steam with a diesel engine
12:13:40 <Samu> what would be the type of this train'
12:13:42 <Samu> ?
12:13:48 <Samu> steam or diesel?
12:15:23 <Samu> for road vehicles, the types are bus and lorry
12:15:49 <Samu> but there may be trams
12:16:51 <Samu> for ship vehicles, the types are passenger ferry and freight ship
12:17:11 <Samu> for aircraft, the types are helicopter, small aeroplane and large aeroplane
12:20:00 <Wolf01> Trains are consists. The engine has a type, not the train
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12:20:24 <Samu> oops
12:21:12 <Samu> what if you sort the trains of a company by type? how would it sort like?
12:21:43 <Samu> there is no "sort by type" at the moment, but imagine that there is
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12:27:32 <Alberth> you can sort by model
12:27:37 <Alberth> o/ Wolf01
12:27:48 <Wolf01> Hi hi
12:28:08 <Alberth> maybe your problems sorting on type are the reason the option doesn't exist?
12:31:19 <Samu> there is no PROP_AIRCRAFT_TYPE damn it
12:31:30 <Samu> what the heck is a callback 36
12:34:08 <Samu> i can't use GetEngineProperty because there is no PROP_AIRCRAFT_TYPE
12:34:13 <Samu> then what can i use
12:35:08 <Samu> do i really have to relly on GetEngineProperty function?
12:37:50 <Samu> looks like not
12:38:16 <Alberth> bbl
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13:04:31 <Samu> aircraft type and sort by aircraft type in the purhase aircraft window -> thttps://paste.openttdcoop.org/prdlwkqhb
13:04:58 <Samu> what u think?
13:05:14 <Samu> aboud the coding, that is
13:05:40 <__ln__> i assume line 13 is too long
13:06:02 <Wolf01> A switch for a single case...
13:06:40 <Wolf01> Just put an assert(this->type == VEH_AIRCRAFT)
13:08:46 <Samu> oki
13:09:13 <Samu> btw I am re-using the strings that are on liveries
13:09:36 <Samu> 3 of them
13:09:53 <Samu> is that ok? or should i create 3 strings that would say exactly the same thign?
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13:15:12 <Samu> the assert isn't needed, apparently
13:15:32 <Samu> at the time that function is called, it already knows it's working with aircraft
13:16:21 <crem> That is exactly what assert is for.
13:16:52 <Samu> GetRange doesn't use assert, it uses switch for a single case too
13:16:58 <Samu> so i just copied
13:17:11 <crem> To check (and show for one who will read the code) the assumption about parameters.
13:17:39 <Samu> uint16 Engine::GetRange() const { switch (this->type) { case VEH_AIRCRAFT: return GetEngineProperty(this->index, PROP_AIRCRAFT_RANGE, this->u.air.max_range); default: NOT_REACHED(); } }
13:18:03 <Samu> it's even worse
13:18:06 <Samu> hehe
13:20:37 <Samu> here's the end result http://imgur.com/yyPVgSo
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13:21:02 <Samu> http://imgur.com/a/EGSjq
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13:26:51 <Samu> some newgrfs are now displaying this information twice
13:26:59 <Samu> oh well
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13:36:27 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75978
13:38:35 <Samu> oops, lower case problem
13:38:46 <Samu> a tiny bug
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13:53:17 <Wolf01> <Samu> the assert isn't needed, apparently <- as crem said, it is to ensure you call it for aircrafts only
13:54:15 <__ln__> *aircraft only
13:54:32 <Wolf01> <Samu> GetRange doesn't use assert, it uses switch for a single case too .. <Samu> so i just copied <- not everything is perfect, and it might depend on its usage
14:01:58 <Samu> http://imgur.com/QcT9Hwr - Aircraft Type displayed twice
14:02:14 <Samu> what can be done about this?
14:02:29 <Samu> blame it on the NewGRF? blame it on me?
14:04:24 <Samu> i see a whole lot of callback stuff code
14:05:15 <Samu> openttd is reading those lines from the NewGRF, but the code is confusing for me to follow
14:05:44 <Samu> resolve callback scope ...
14:05:54 <Samu> scope resolver
14:05:58 <Samu> can't follow this
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14:39:29 <Wolf01> Reboot
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14:46:29 <__ln__> congratulations on your reboot
14:47:06 <crem> how was it?
14:50:52 <SpComb> took about three minutes
14:52:39 <Samu> what can be done about this? http://imgur.com/QcT9Hwr
14:53:03 <Wolf01> 30s to reconnect + some tries I did with another software (before deciding if it needed another reboot to remove the driver it installed)
14:53:33 <Samu> Aircraft Type is repeated
14:54:29 <Wolf01> Usually a full reboot takes 1m, while a normal boot is around 35s where 12.45s are cause bios slowness
14:58:26 <Alberth> samu where does it come from?
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15:30:35 <Samu> from newgrf
15:30:41 <Samu> used av8
15:31:33 <Samu> av8 Aviators Aircraft Set version 2.21
15:31:57 <Samu> sorry for taking long to respond, was away
15:39:11 <Alberth> my guess is, if the type gets printed by openttd itself, the newgrf code will change to not display that information any more
15:39:24 <Alberth> so newer versions won't have that problem
15:40:35 <Samu> does that mean i have to edit av8 newgrf code or is the openttd newgrf code that I have to edit?
15:41:27 <supermop> yo
15:42:11 <Samu> hi supermop
15:42:19 <Alberth> neither, mostly
15:42:31 <Alberth> neither
15:42:53 <Alberth> someone is maintaining av8
15:43:12 <Alberth> he/she can make the change after it gets added to openttd
15:44:04 <Wolf01> o/ supermop
15:44:58 <supermop> ok should have time to get roadtypes with trolleybus wire out today
15:45:22 <supermop> at a loss as to how to set the costs though
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15:51:22 <supermop> will need people to playtest for balance
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16:40:38 <Samu> wow, there was a stupid noob bug with v1 of pause running costs patch
16:41:11 <Samu> because of parentheses
16:47:12 <Samu> sorry for whoever downloaded v1, it's bugged
16:47:37 <Samu> v2 is working the way I want, apparently, i'm checking it
16:47:44 <Samu> hopefully it's bug free
16:47:48 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75968&p=1183356#p1183356
17:01:48 <Samu> comparison between 1.6.1 and mine: http://imgur.com/szw8ChC
17:02:20 <Samu> the entire year 2051
17:05:45 <Samu> @calc 14456378/15881138
17:05:45 <DorpsGek> Samu: 0.910286026102
17:06:17 <crem> 0.91 is not a lot.
17:06:29 <supermop> i don't really understand what i need for sidewalks etc
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17:07:58 <Samu> @calc 15881138/14456378
17:07:58 <DorpsGek> Samu: 1.09855580699
17:08:25 <Samu> @calc 15881139/14456378
17:08:25 <DorpsGek> Samu: 1.09855587617
17:08:51 <Samu> about 9.85% better profit
17:08:57 <Samu> it's something
17:10:54 <crem> Profit is something one stops caring about 15 minutes after starting a game.
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17:26:24 <supermop> like how do i say "these are the underlays for ROAD with sidewalks" and "these are the underlays for ROAD without sidewalks"
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18:04:19 <Samu> hmm, i got a question
18:04:29 <Samu> how do I rename a string?
18:04:37 <Samu> inside english.txt
18:04:54 <Samu> let me explain the situation
18:05:00 <Samu> I got this STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST
18:05:19 <Samu> I want to put the aircraft type into it
18:05:39 <Samu> i would re-use the same string, but given how it was named
18:05:51 <Samu> logic would tell me the string itself needs a new name
18:06:01 <Samu> STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST_TYPE
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18:21:06 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=837486389&searchtext= oh, this is nice
18:25:23 <supermop> Wolf01: do roadtypes define sidewalks yet?
18:25:30 <Wolf01> No
18:27:16 <supermop> ah man
18:27:51 <supermop> so if i drew sidewalks on my underlay sprites, they are going to show up everywhere?
18:28:16 <Wolf01> Yes
18:30:53 <supermop> :,(
18:31:56 <Wolf01> https://wiki.openttd.org/Frosch/NotRoadTypes <-
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18:40:36 <supermop> maybe i'll just name asphalt road 'asphalt street' and leave the sidewalk on
18:44:56 <supermop> if i don't set an introdate, the road will just appear with the first vehicle that uses it?
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19:12:52 <Samu> moar aircraft information coming
19:13:01 <Samu> preparing v3
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19:39:57 <Samu> new version posted https://www.tt-forums.net/viewtopic.php?f=33&t=75978&p=1183432#p1183432
19:40:41 <Samu> http://i.imgur.com/JVzyNzc.png - Aircraft Type displayed in more places!
19:45:47 <DorpsGek> Commit by translators :: r27763 /trunk/src/lang (3 files in 2 dirs) (2017-03-01 19:45:37 +0100 )
19:45:48 <supermop> cool
19:45:49 <DorpsGek> -Update from Eints:
19:45:50 <DorpsGek> korean: 6 changes by telk5093
19:45:51 <DorpsGek> frisian: 2 changes by Fopper
19:45:52 <DorpsGek> russian: 5 changes by Lone_Wolf
19:48:38 <Wolf01> <supermop> if i don't set an introdate, the road will just appear with the first vehicle that uses it? <- no, it's always available afaik
19:48:58 <Wolf01> Quak frosch123, maybe you can be more precise
19:50:34 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#Vehicle_and_Railtype_availability <- same as for rails
19:51:12 <Wolf01> Oh, yes, and I was even working on that -_-'''
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19:52:12 <Wolf01> Who knows why I understood a different thing...
19:59:40 <Wolf01> supermop: minecart tram, single minecarts for 1t cargo and high speed
20:00:29 <Wolf01> Maybe even with traps and rolling boulders integrated in the track as overlay... but this is a pony :P
20:00:55 <Samu> are there more places where displaying Aircraft Type would be useful?
20:01:00 <Samu> plz tell
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20:03:15 <Wolf01> o/
20:03:37 <andythenorth> lo
20:03:52 <frosch123> moo
20:05:06 <andythenorth> forums not much
20:06:22 <Wolf01> What bothers you?
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20:21:55 <supermop_> is there a gpl tramway grf with nice looking sleepers on the rails?
20:22:52 <frosch123> tramway with visible sleepers? isn't that troublesome for the cars?
20:23:13 <supermop_> hah ok sleepers under the rails
20:23:21 <supermop_> 'ties' for us americans
20:23:53 <supermop_> frosch123: for when the light rail is not on the road
20:25:31 <frosch123> i would look into narrow gauge stuff
20:25:37 <frosch123> maybe some of that can be used
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20:26:00 <supermop_> yeah, but would require redrawing the curves and Us
20:26:08 <supermop_> so might as well draw my own
20:26:28 <supermop_> which will probably push compiling the grf outside of this afternoon
20:28:42 <andythenorth> supermop_: most of the better tramways don’t show sleepers at all
20:29:00 <supermop_> andythenorth: i need a crappy tramway
20:29:11 <andythenorth> :)
20:30:01 <supermop_> hmm CS tramtracks have red brick when on road, but green grass when off road
20:30:18 <supermop_> how can a tramway specify a different overlay when on road?
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20:52:53 <Wolf01> But it's already evening here :o
20:53:11 <Wolf01> We can't play this afternoon :D
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21:16:56 <frosch123> evening is the second afternoon
21:17:14 <frosch123> how else could you have a second dinner?
21:20:29 <andythenorth> fair point
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21:30:10 <supermop_> i am just adjusting the brown tram ballast to light grey in photoshop
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21:35:42 <supermop_> if tramway is on its own, no road, is the tram overlay drawn?
21:35:58 <frosch123> yes
21:36:07 <frosch123> overlay is always drawn, on all tiles in all cases
21:36:29 <supermop_> ugh
21:37:19 <frosch123> we could probably add some information in var10 about the context or something
21:37:37 <Samu> HALP, give me suggestions
21:37:50 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=75982
21:39:28 <supermop_> frosch123: CS tram track manages this in trunk:
21:39:29 <supermop_> http://imgur.com/a/tJbJe
21:39:50 <supermop_> tram is providing that red overlay only when on road
21:40:31 <frosch123> it breaks bridges, doesn't it?
21:42:20 <supermop_> sort of, but only because the overlay is kinda wide
21:42:47 <supermop_> http://imgur.com/a/HRb14
21:42:59 <Wolf01> One more thing to try to not break
21:43:08 <supermop_> if the red stopped at the edge of the rails i think it would not 'break'
21:43:42 <supermop_> because the green one looks fine- even if it is a bit odd to plant grass on a bridge
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21:47:03 <Samu> who's a math expert? anyone here expert enough to formulate equations, or formulas? I need your help, here! https://www.tt-forums.net/viewtopic.php?f=33&t=75982&p=1183448#p1183448
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21:55:50 <frosch123> https://wiki.openttd.org/Frosch/NotRoadTypes#Variable_to_test_presence_of_road.2Ftram <- added two items to the todo list
21:55:56 <frosch123> but they need more thought
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22:05:23 <supermop_> frosch123: cool
22:05:56 <supermop_> i guess being able to have a graphic switch based on town zone could be useful too?
22:06:10 <frosch123> that already exists
22:06:19 <supermop_> oh
22:06:24 <supermop_> oops
22:07:56 <Samu> hmm channel is busy i see
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22:49:57 <supermop_> 'rough tramway' or 'rough light railway' as name
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