IRC logs for #openttd on OFTC at 2017-02-09
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01:24:44 <drac_boy> hows it going grf-wise in here? :)
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10:07:24 <crem> Depends on work then. :)
10:09:20 <Supercheese> Nowhere on Voat is SFW
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10:12:03 <crem> I don't know what voat is. :)
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12:31:54 <__ln__> crem: btw, i'm not sure if we want to get links to depictions of nude minors on this channel.
12:35:40 <crem> Ok, won't post anymore. But that particular link contained poor acsii art, so it was not obvious at all that it even depicted a human.
12:36:44 <crem> /(.)(.)\ <- this one would be even more "readable" picture. Sorry for posting nudity again, that was the last time. :)
12:37:19 <__ln__> if it's not a minor, it's okay
12:37:58 <crem> In my last message? It is!
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17:28:25 <supermop_> saw some shiba inus playing in the snow in chinatown
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19:45:48 <DorpsGek> Commit by translators :: r27744 /trunk/src/lang (basque.txt dutch.txt) (2017-02-09 19:45:40 +0100 )
19:45:50 <DorpsGek> basque: 20 changes by Thadah
19:45:51 <DorpsGek> dutch: 4 changes by habell
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19:58:15 <andythenorth> “OpenTTD an unashamedly 8bit pixel-art transport game”
19:58:20 <andythenorth> transport / train /s :P
19:58:47 <andythenorth> “Learn C++ the hard way by hacking on OpenTTD”
19:59:18 <andythenorth> “Develop resume-enhancing software engineering skills! *(see list below)”
20:00:22 <andythenorth> “skills include: yak-shaving, going away to do it again, arguing with peers, arguing with maintainers, asking users for better bug reports, defending engineering choices, and maintaining motivation whilst yak-shaving"
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20:00:53 <andythenorth> “also teaches you appropriate use of XKCD in irc”
20:00:57 <andythenorth> hmm we should get a slack channel
20:01:16 * andythenorth is proposing a new website
20:13:36 <Arveen|Work> could you explain yak-shaving please ? i never heard that word
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20:14:55 <V453000> basically "extra work"
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20:18:12 <Arveen|Home> good old ren and stimpy
20:19:01 <andythenorth> I had this up in my office for the last year
20:19:07 <andythenorth> but it’s gone now
20:19:15 <andythenorth> maybe someone thought it was too Trump-ish
20:26:22 <frosch123> Arveen|Home: are you a relative of eddi?
20:26:54 <Arveen|Home> because I switch home/work ? :)
20:28:18 <frosch123> eddi does not switch
20:30:52 <Arveen|Home> when I moved the irc client from my desktop pc to my terminal server I decided to do this so people might have a hint how responsive I might be
20:31:53 <frosch123> makes sense. at home ones has chores to run, so less irc time :)
20:34:26 <Arveen|Home> indeed and at work no one even notices when I have one more RDP session open
20:38:21 <Milek7> there is irc feature for stating responsivness
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20:51:09 <Alberth> it's somewhat binary in nature
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21:07:17 <supermop> now I am actually at home, even though it is the middle of the work day
21:16:32 * andythenorth tweaking Steeltown
21:16:40 <andythenorth> didn’t quite work in play-testing
21:16:56 <supermop> coke ovens have sprites yet?
21:16:56 <andythenorth> the end-run cargos need work
21:17:11 <andythenorth> e.g. ENSP, MNSP, anything that boosts port-type industries
21:17:14 <supermop> I am reading about yaks now
21:17:32 <andythenorth> supermop: not drawing anything until the chains are more locked in ;)
21:17:41 <andythenorth> as high chance of deletion currently
21:18:19 <supermop> 'non ferrous metals'
21:18:35 <supermop> not as broad as 'metal' granted
21:20:45 <Alberth> haven't reached the point of making a vehicle yet :)
21:21:15 <Alberth> seem forever working on the steel chain :)
21:22:07 <supermop> don't worry Alberth - it took humans 101890 some years to make a car
21:27:01 <supermop> I'm playing an arctic in a hot country game right now
21:27:17 <supermop> my coffee plantation is covered in snow
21:28:28 <andythenorth> Alberth: the inputs required to make vehicles or ENSP are ridiculous :)
21:28:36 <andythenorth> and the ratios are horribly reductive :)
21:28:54 <andythenorth> I have played 2-3 test games now, and I am no longer amused by that feature
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21:45:24 <Alberth> make it a parameter :p
21:51:01 <andythenorth> I am going to shorten some chains
21:55:37 <andythenorth> V453000: is pixels?
21:56:04 <V453000> didn't progress lately
21:56:08 <V453000> busy with factorio and some other shit
21:57:06 <andythenorth> is Island Trader from FISH
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22:26:11 <andythenorth> other than I’ve drawn the industry and it looks nice
22:26:16 <andythenorth> it has no purpose
22:26:28 <supermop> vehicles look nice on trains?
22:27:02 <andythenorth> but you’ll never produce any :P
22:27:08 <andythenorth> because you need to focus on ENSP
22:27:15 <Supercheese> for the, "Yo dawg, I heard you like vehicles, so we put vehicles in your vehicles so you can drive while you drive." potential
22:27:24 <andythenorth> so all input cargos will have to go to Machine Shop
22:27:50 <Eddi|zuHause> make it the sole town cargo that has water effect?
22:28:09 <andythenorth> you’d still need to diver it to ENSP
22:28:23 <andythenorth> you won’t get any sensible vehicle production without ENSP
22:28:37 <andythenorth> and ENSP contends for the identical cargos as vehicles
22:28:49 <andythenorth> that contention is a weak design flaw
22:29:13 <Eddi|zuHause> sounds like a challenge
22:29:36 <Supercheese> Make ENSP look like vehicles+
22:29:39 <andythenorth> vehicle plant -> ENSP
22:29:42 <Supercheese> "Trucks and stuffs"
22:29:48 <andythenorth> it’s already trucks
22:29:50 <supermop> hmm waiting for the little bear
22:30:29 <supermop> chinook is overkill, so having to new-buy suburbans to haul 5 tile mineral freights in 1962
22:30:43 <andythenorth> main problem with chinook is tile length
22:30:50 <andythenorth> it’s a lot of wasted space for 2000hp
22:31:01 <supermop> don't mind the length for power trade
22:31:14 <supermop> its competitive with the heavy steam trains
22:31:56 <supermop> but for smaller freight runs makes no sense to give up more than 20% of train to engine
22:32:26 <supermop> maybe 1960 is ill advised start year - 65 or 70 would be better
22:33:20 <supermop> suburban is decent fit for size, power and speed
22:33:38 <supermop> but feels odd as an American to buy new small steam in the 60s
22:34:02 <andythenorth> Horse is deliberately not 100% logical
22:34:17 <Supercheese> Steam >> all else
22:34:19 <andythenorth> it’s also definitely not 100% realisms
22:34:25 <Supercheese> If only for the coolness factor
22:34:38 <supermop> if you start in before diesel, its very well balanced
22:34:50 <supermop> and is post 68ish as well
22:35:01 <supermop> but 1960 is just slightly akward
22:35:15 <andythenorth> "they were awkward times”
22:35:30 <supermop> ofc the chinook is quickly obsolete once the mature diesels come about
22:35:34 <andythenorth> I am working on rebalancing it, it’s all too fast
22:35:47 <andythenorth> I might adjust the diesels a bit
22:36:00 <andythenorth> and the electrics aren’t satisfying
22:36:01 <supermop> and I start in 60 precisely to give myself a reason to buy chinooks, because I love watching them run around
22:36:24 <andythenorth> happy customer ;)
22:36:51 <supermop> if i start in 70 i'd have to go through contortions to justify using them vs 1 or 2 gridirons
22:40:21 <andythenorth> there is no rationale at that point
22:40:24 <andythenorth> gridiron is boss
22:40:44 <andythenorth> or 2 of the small things
22:40:51 <andythenorth> but gridiron is boss
22:43:36 <andythenorth> could just import ENSP to steeltown
22:44:50 <Supercheese> Should add cheese
22:45:00 <Supercheese> "Stilton" / "Steeltown"
22:45:43 <Supercheese> special Dairy Alloying Furnaces
22:46:08 <Supercheese> it'd be... *ahem*, whey cool
22:52:07 <Supercheese> looks like a ship I'd design :P
22:56:04 <supermop> so hard to fight the urge to build a comprehensive passenger network while waiting for money to fund my SV industries
22:56:24 <supermop> also I have still forgotten to turn off inflation on my surface
22:57:39 <andythenorth> the only way I got silver in my SV game was by building pax networks
22:58:19 <supermop> but I start out thinking 'better give some basic service to keep the authority on my side'
22:58:30 <andythenorth> shall I reverse-nerf Steeltown by making ENSP widely available? :P
22:58:48 <supermop> then go down the rabbit hole of optimizing it
22:58:55 <andythenorth> never optimise :P
23:01:39 <andythenorth> supermop: are you snowed in?
23:02:09 <supermop> I went to work but boss decided that we could go home at 3 to WFH
23:02:41 <supermop> feels like half of the professional workers in the city stayed home or worked from home
23:03:15 <supermop> but roads are fine now, subway has been fine all day - walk to work this morning would have been miserable though
23:03:26 <supermop> so I coughed up subway fare instead
23:03:43 <supermop> now I am 'working' remotely
23:04:15 <supermop> just updating drawings for a bid set
23:05:45 <supermop> also I just re did the alignment of a branch line junction 3 times while paused to try to get it more quaint looking
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